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i dont think ive made such a long card as the monster phew heres my cards.

 

eobmp.jpg

 

Lore: This monster can only be Ritual Summoned with the Ritual Spell Card "Call of Destiny" You must also Tribute monsters whose total Level Stars equal 5 or more from the field or your hand. Once per turn roll a die. Draw cards equal to the number on the dice. Then roll another die. Discard that number of cards from your hand to the Graveyard. Once per turn you can Flip a coin. If heads your opponent sends the top 5 cards from their deck to the Graveyard. If tails you send the top 10 cards from your deck to the Graveyard. Once per turn if both of these effects have been activated you can place 1 Hyperbore Counter on this card (max 5). Increase this cards ATK by 700 for each Hyperbore Counter on this card. If this card were to be destroyed as a result of Battle you must remove 1 Hyperbore counter from this card to keep this card on the field. If during 1 turn you have discarded 3 or more cards to the Graveyard and discarded the top 10 cards of your deck to the Graveyard increase your lifepoints by 500 for each card sent to the Graveyard this turn. Pay 100 Lifepoints during each of your Standby Phases. If you do not this card is destroyed.

 

eobb.jpg

 

Lore: This card is used to Ritual Summon "Destiny Decider-Hepratiti". You must also Tribute monsters whose total Level Stars equal 5 or more from the field or your hand. If only Machine-type monsters were used in the Ritual Summoning of this card, destroy 1 card on your opponents side of the field.

 

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Lore: Equip this only to a Machine-type monster. As long as this equipped monster is face up on your side of the field no other Machine-type monsters except the equipped card can activate their effects. No other Machine-type monster other than the equipped card can attack directly. In addition no Machine-type monsters can be switched from Defence position to ATK position. Pay Lifepoints during your Standby Phases equal to the level of the equipped monster x200. If you do not, this card and the equipped monster are destroyed.

 

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Lore: If you activate this card you cannot Normal Summon, Flip Summon, Set or Special Summon until the End of the Turn. Special Summon 3 "Sazuka Decider Tokens" (Fiend-type/LIGHT/Level 3/ ATK 100/DEF 100) in face up Attack position on your side of the field. When this card attacks your opponent must activate all set cards on their side of the field. If the activation of the card is correct destroy it. If it is wrong flip them back over and increase your opponents Lifepoints by 300 for each one flipped faced down. Any battle damage you take from battles with this token is doubled. You may tribute 1 "Sazuka Decider Token" on your side of the field. If you do you can activate 1 of these effects:1. your face up "Destiny Decider-Hepratiti" can Attack directly this turn. 2. Put 2 "Hyperbore counters" on 1 face up "Destiny Decider-Hepratiti". 3. "Destiny Decider-Hepratiti" can attack twice during your next Battle Phase.

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K, Imma getting my cards up now. The actual name of the card will be in the left hand side of the spoiler, whilst Image Credit will be on the right.

 

[spoiler=Robotic Nazi Warrior - Wanderley]219713b.jpg

 

This card can only be Ritual Summoned with the Ritual Spell Card, "Mechanical Junkyard". This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

- Draw 1 card for each Monster that was Tributed for the Ritual Summon for this card. If there are enough vacant Spell and Trap Card Zones, equip the cards you drew due to this effect to this card as Equip Spell Cards, otherwise remove them from play. This card gains 600 ATK for each card equipped this way. You can return all cards equipped to this card to your hand instead of conducting your Draw Phase. If you do, this card's ATK does not return to its original value. Once per turn, you can remove a card equipped to this card from play to activate its effect at Spell Speed 3, ignoring activation conditions and costs. The effects of Field Spell Cards and Continuous Spell and Trap Cards removed from the field by this effect remain active as long as this card is face-up on the field.

 

[spoiler=Mechanical Junkyard - Father Wolf]219713.jpg

 

This card is used to Ritual Summon "Robotic Nazi Warrior". You must also Tribute Machine-type monsters from the field or your hand whose total Levels equal exactly 8. Instead of sending them to the Graveyard, the monsters you Tribute to Ritual Summon "Robotic Nazi Warrior" must be removed from play. You must also send the remainder of your hand to the Graveyard.

 

[spoiler=1337 Motorcyclist Hacker - .:Kai Hiwatari:.]219713l.jpg

 

This card cannot be Summoned unless your opponent controls a Machine-type monster and you control no monsters. Each time your opponent activates the effect of a Machine-type Effect Monster while you control this face-up card, inflict damage to your opponent equal to the sum of that monster's ATK and DEF. Your opponent can negate the damage by also negating his or her own effect. This card cannot attack if this effect has been activated, regardless of whether it was negated by a card effect.

 

[spoiler=Incomplete Robotic Nazi Warrior - .Supervillian]219713.jpg

 

If a face-up "Robotic Nazi Warrior" you control would be affected by a card effect, you can reveal this Set card and destroy instead. If you do, negate the effect and destroy the card, then Special Summon 1 "I.R.N.W. Token" on your opponent's side of the field. (Machine-type/DARK/Level 8/ATK 0/DEF 0). If there are no vacant Monster Card Zones on your opponent's side of the field, destroy 1 monster of your opponent's choice first. This token cannot be attacked except by a face-up "Robotic Nazi Warrior" or be offered as a Tribute, and is unaffected by card effects other than its own effect. If you do not control a face-up "Robotic Nazi Warrior", destroy the "I.R.N.W. Token". The monster that destroys the "I.R.N.W Token" by battle can attack once again in a row, and gains the following effect.

- During battle between that attacking card and a Defense Position monster whose DEF is lower than that card's ATK, inflict the difference as Battle Damage to your opponent's Life Points. Monsters whose ATK or DEF are lower than that card's ATK are always destroyed by battle, regardless of the monsters' effects. If that card destroys a monster by battle whose ATK or DEF is lower than 1900, or if that monster attacks directly, any Battle Damage inflicted is doubled.

 

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