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[AoS] Archetype - Gamets [40/40]


Anbu-of-Sand

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[quote name='Anbu-of-Sand' timestamp='1301528897' post='5101291']
Legal Bump!!

/should start working on the next four cards

/is also tempted to scratch out the whole 'get all my archetypes to reach at least 10 pages / reps' idea and just post / make the cards for this and get it over with, even though he will most likely not do so because he is a somewhat of a patient dude
[/quote]
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Interesting cards. The spell can prevent your opponent's strongest monster from destroying your smaller ones, and it gets destroyed. The first trap makes quick work of anything within the vicinity and it's easy to use seeing as some of the Gamets are of a low level anyway. The second trap card I don't see as useful but it is good for getting a tuner from your deck or tribute fodder, though to me it seems kinda hard to use properly. The last trap seems odd to me. If a f/d monster flipped by this effect is attacked, will it flip face-up? if so, then this card is ok.

7.5/10. Some notable OCG errors, but other than that and the above, these new spells are alright.
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[quote name='Dragon Master Zero' timestamp='1301716276' post='5106341']
Interesting cards. The spell can prevent your opponent's strongest monster from destroying your smaller ones, and it gets destroyed. The first trap makes quick work of anything within the vicinity and it's easy to use seeing as some of the Gamets are of a low level anyway. The second trap card I don't see as useful but it is good for getting a tuner from your deck or tribute fodder, though to me it seems kinda hard to use properly. The last trap seems odd to me. If a f/d monster flipped by this effect is attacked, will it flip face-up? if so, then this card is ok.

7.5/10. Some notable OCG errors, but other than that and the above, these new spells are alright.
[/quote]
Thanks for the Review, and a rep goes to you. I hope you'll continue to leave CnC on the Archetype until it comes to an end (which may be soon).
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[quote name='Maha Guns' timestamp='1301720721' post='5106612']
Do you have a card that keep those Gamet monster on the field?? negator like Warning or S Judgement? but with the cheaper effect and works only for Gamet?
[/quote]
I'm sure I have one or two cards like that in here.
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Omg... I watched this Set when it had less than 10 cards.... now it goes for almost 40! Very very good job, supreme card balance and original ideas :3. 10/10 and a + Rep :D.

Im going for a similar way, but my Set needs help to balance. It's the Dark Beauties lol

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[quote name='Venom' timestamp='1302474242' post='5129196']
Omg... I watched this Set when it had less than 10 cards.... now it goes for almost 40! Very very good job, supreme card balance and original ideas :3. 10/10 and a + Rep :D.

Im going for a similar way, but my Set needs help to balance. It's the Dark Beauties lol
[/quote]
It really makes me feel well, good that someone has been watching this since it's close end. And Dark Beauties eh? I've skimmed through them, even read that JoshIcy would have Stickied it if you reorganize it and whatnot. Great Archetype. They remind me of my first Archetype, the Mysterious Magicians. A rep goes to you as well. And if you ever want a review, just leave me a PM. And 4 new cards added! Only 4 more until Archetype is complete! I'm going to start working on the last 4 cards ASAP.

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[quote name='Donvermicelli' timestamp='1302553081' post='5131234']
I love this archetype, it completely changes the way the game goes.
Really creative and very detailed, all of the cards fit in the set and complement each other.

I agree that YCM can be slow to respond to stuff but still we are just people aren't we? :P
Would love to see more of your cards.
[/quote]
Thank you for the review, and I plan on making another Archetype ASAP when this Archetype ends. My signature Archetype / previous work is in my signature, but I'd appreciate if you don't post in it though, for it will be considered necro bumping.

[quote name='Dark Magician Master5' timestamp='1302557608' post='5131442']
This is my Card the [b][size="5"]Supreme Dark Magician[/size][/b]
[/quote]
-Sigh- Reported for spam and advertisement.

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Here we are and off we go!

[b]Controlling the Game:[/b] Pretty difficult if you ask me. You have to pay 1000 Life Points to use it on Gamet cards in different columns as itself, and if it's in the same column you don't have to pay, am I right? Wording is a bit confusing on that one. Disrupting your opponent's hand like this can be devastating, especially late game. It punishes early use of cards like Solemn Judgment or Solemn Warning, leaving your opponent with no hope of getting those (most likely vital) cards back to their hand. But even as a negating effect (without the whole stuff around it) it's already pretty use- and powerful, being a Quick-Play makes it very versatile, but leaves out the option of countering Counter Traps.
Still, the numbers on this one are a bit high, I think. Maybe scale it down to 800 (for both parties) or even 500, but that's just minor stuff.

[b]Heat Seaking Missiles:[/b] [s]Removing up to 4 cards from play for no cost at all is... no, I think that just doesn't work. Sure, because it works with Counters it only works on face-up monsters, and if your opponent knows that you're playing Gamets they'll probably try to spread their monsters on the field, but it's still at least a 1-for-1 removal, in the best case it removes 3 of your opponent's monsters from play, not even requiring that you have to choose 1 of your monsters for the Gamet Counters if there are more than 4 targets... and did I mention that you remove them from play, not just destroy? Comparing it with, for example, Karma Cut...[/s]
Scrap that, I just noticed that you have to place additional Counters on the monsters if you have Gamet Spells/Traps in your Graveyard, thus most likely boosting this up to 2 or more on each if you have only one of them in. But still, even if you already have 4 Spells/Traps in the Grave, it's still a 1-for-1 removal without any costs. Maybe you want to reconsider that, at least give it a specific activation condition (like a Gamet monster on the field).

[b]Making Friends (Awww <3):[/b] Uah, Burn. Do not want. Why is the healing optional? I mean, why would you wanna play it and NOT instantly activate it to blow up the field? Life Points matter little, except in Burn decks, so that part seems almost pointless.

[b]Unlimited Allies:[/b] Add a "Once per turn" clause, and I'm happy. I think because of the wording you'd miss the timing on Synchro and Tribute Summons, but giving you a quite literally unlimited amount of Soldiers (again without any cost) is quite overwhelming. It gives you unbelievable deck thinning powers, thus should be cut quite a bit. That last effect is good, nothing to say about it.

Oh, and sorry for being late :D

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[quote name='Spoon' timestamp='1302959340' post='5142491']
Here we are and off we go!

[b]Controlling the Game:[/b] Pretty difficult if you ask me. You have to pay 1000 Life Points to use it on Gamet cards in different columns as itself, and if it's in the same column you don't have to pay, am I right? Wording is a bit confusing on that one. Disrupting your opponent's hand like this can be devastating, especially late game. It punishes early use of cards like Solemn Judgment or Solemn Warning, leaving your opponent with no hope of getting those (most likely vital) cards back to their hand. But even as a negating effect (without the whole stuff around it) it's already pretty use- and powerful, being a Quick-Play makes it very versatile, but leaves out the option of countering Counter Traps.
Still, the numbers on this one are a bit high, I think. Maybe scale it down to 800 (for both parties) or even 500, but that's just minor stuff.
[b]Will reconsider lowering the Life Point costs to 500-800.[/b]

[b]Heat Seaking Missiles:[/b] [s]Removing up to 4 cards from play for no cost at all is... no, I think that just doesn't work. Sure, because it works with Counters it only works on face-up monsters, and if your opponent knows that you're playing Gamets they'll probably try to spread their monsters on the field, but it's still at least a 1-for-1 removal, in the best case it removes 3 of your opponent's monsters from play, not even requiring that you have to choose 1 of your monsters for the Gamet Counters if there are more than 4 targets... and did I mention that you remove them from play, not just destroy? Comparing it with, for example, Karma Cut...[/s]
Scrap that, I just noticed that you have to place additional Counters on the monsters if you have Gamet Spells/Traps in your Graveyard, thus most likely boosting this up to 2 or more on each if you have only one of them in. But still, even if you already have 4 Spells/Traps in the Grave, it's still a 1-for-1 removal without any costs. Maybe you want to reconsider that, at least give it a specific activation condition (like a Gamet monster on the field).
[b]I'll try to find a condition / drawback to make it less overpowering. Perhaps you need at least 2 Gamet Spell or Trap Cards in your Grave order to activate this card?[/b]

[b]Making Friends (Awww <3):[/b] Uah, Burn. Do not want. Why is the healing optional? I mean, why would you wanna play it and NOT instantly activate it to blow up the field? Life Points matter little, except in Burn decks, so that part seems almost pointless.
[b]I kinda wanted it to be a lulzy win condition that involved burn, just like a card in my last Archetype. Any suggestions on how I can possibly fix this card as a whole?[/b]

[b]Unlimited Allies:[/b] Add a "Once per turn" clause, and I'm happy. I think because of the wording you'd miss the timing on Synchro and Tribute Summons, but giving you a quite literally unlimited amount of Soldiers (again without any cost) is quite overwhelming. It gives you unbelievable deck thinning powers, thus should be cut quite a bit. That last effect is good, nothing to say about it.
[b]Will do on the once per turn.[/b]

Oh, and sorry for being late :D
[b]No problem.[/b]
[/quote]
Leave back your opinions that I gave on well, your opinions ploxx. Rep goes to you as well.

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This is such a cool topic! I wouldn't have thought of as much as you did on the topic even though I am a maniac on vid games. I would have to say Great Job on making them all link up so well. I've read them twice and I can't see any OCG or junk like that.
Why are there no fusions in the set, in the story it said them combine to form something stronger...
Overall 9/10
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[quote name='goldenbjr8' timestamp='1302971264' post='5143033']
This is such a cool topic! I wouldn't have thought of as much as you did on the topic even though I am a maniac on vid games. I would have to say Great Job on making them all link up so well. I've read them twice and I can't see any OCG or junk like that.
Why are there no fusions in the set, in the story it said them combine to form something stronger...
Overall 9/10
[/quote]
Thank you for the review. I actually was talking about Synchros when I made the story, but I could see using 'fuse' could throw people off. Anyways, here's a rep for you.
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Leegal Bump. Done making last four cards. Now to wait to reach Page 10. Also, it took a whopping 6 months to finish this Archetype ;_; One or two of those months most likely being procrastinating though. I'm most likely correct though, since my previous Archetype only took 4 months. By this rate, it'll take 2 or so years to make all my Archetypes xD
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[quote name='Maha Guns' timestamp='1303448093' post='5158392']
Gamet Strategy - Controlling the Game
>>i think paying 700 is not burn enough, raise it to 1000 would be great.
[/quote]
It was originally 1000, but then it was said to be overpowered. I lower it by a smidge, and now I'm being told that isn't enough!?!?! D:

Oh well, thank you for the quick opinion, and I look forward for your other reviews as well. Take this rep in the mean time.
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Gamet Strategy - Heat Seeking RC Missiles
> I'm not following your other effect, so can show me the use of this card? #peace bro#

Really i think 700 is too small, oh well. is up to you Anbu, you seems like a nice person. so may i add you as a friends,?? ^^ here rep for you too
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[quote name='Maha Guns' timestamp='1303452076' post='5158481']
Gamet Strategy - Heat Seeking RC Missiles
> I'm not following your other effect, so can show me the use of this card? #peace bro#

Really i think 700 is too small, oh well. is up to you Anbu, you seems like a nice person. so may i add you as a friends,?? ^^ here rep for you too
[/quote]
It's for simple field control / advantage really. Place a Counter on the field, plus another for every Spell or Trap with "Gamet" in it's name in your Graveyard. You can then remove this card from your Grave from play to remove from play all those cards you place a Gamet Counter on. And thank you for the rep, and go straight for the friend request.
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