Canadian Posted November 26, 2010 Report Share Posted November 26, 2010 Pyros [i]and[/i] Machines? [center][img]http://images2.wikia.nocookie.net/__cb20100805193907/yugioh/images/thumb/8/82/ExplosiveBeastVulcannonVE01-JP-UR.jpg/400px-ExplosiveBeastVulcannonVE01-JP-UR.jpg[/img] Machine - EARTH Lore: 1 Machine-Type monster + 1 Pyro-Type monster When this card is Fusion Summoned, you can select 1 monster your opponent controls. Destroy this card and the selected card and send them to the Graveyard to inflict damage to your opponent equal to the ATK of that selected monster. Discuss. [/center] Link to comment Share on other sites More sharing options...
byak Posted November 26, 2010 Report Share Posted November 26, 2010 chain material + fusion gate Link to comment Share on other sites More sharing options...
evilfusion Posted November 26, 2010 Report Share Posted November 26, 2010 Hmm...a fusion of a Machine and a Pyro that can kill itself and an opposing monster to burn equal to the ATK of the opponent's monster. Um...I'm going to go with "no". Better burn cards without wasting the efforts of Fusion. It'd be better if it could do this at any time during your turn, rather than just when Fusion Summoned. If it was level 5, it could be used with Instant Fusion, and if it were DARK it could be used with Overload Fusion. Fusion Materials are unpleasantly specific, and its only real purpose is a Destiny End Dragoon-like effect that includes a self-destruct. Maybe some warped Blast Sphere deck could use it. Link to comment Share on other sites More sharing options...
Canadian Posted November 26, 2010 Author Report Share Posted November 26, 2010 [quote name='ze super cat' timestamp='1290731647' post='4810198'] chain material + fusion gate [/quote] Too bad they kill themselves or else I could see possible OTK's. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted November 26, 2010 Report Share Posted November 26, 2010 You can still get an OTK without it... it would just be very situational, and hard to pull off. And depend on your opponent's field. Would take 5 Machines and Pyros as well. Link to comment Share on other sites More sharing options...
.Nu-13 Posted November 26, 2010 Report Share Posted November 26, 2010 It's fun Link to comment Share on other sites More sharing options...
Jack of All Spades Posted November 26, 2010 Report Share Posted November 26, 2010 [quote name='Chillaccino' timestamp='1290790240' post='4811000'] It's fun [/quote] ^^^THIS^^^ Link to comment Share on other sites More sharing options...
-Berserker- Posted November 26, 2010 Report Share Posted November 26, 2010 So, is this a card that destroys as a cost? Link to comment Share on other sites More sharing options...
Flame Dragon Posted November 26, 2010 Report Share Posted November 26, 2010 If only you could use the effect at any time. Link to comment Share on other sites More sharing options...
-Berserker- Posted November 26, 2010 Report Share Posted November 26, 2010 If it destroys as a cost, not even Stardust would be able to save you... Link to comment Share on other sites More sharing options...
King of Nothing Posted November 27, 2010 Report Share Posted November 27, 2010 Its a pretty easy card to get out, and I'm sure there are some cards that can get it back pretty easily. I can't name any, at the moment, sense I'm half brain dead. Are explosive beasts an archetype? Link to comment Share on other sites More sharing options...
evilfusion Posted November 27, 2010 Report Share Posted November 27, 2010 [quote name='Saikano' timestamp='1290796655' post='4811282'] If it destroys as a cost, not even Stardust would be able to save you... [/quote] I've yet to think of a card that "destroys" as a cost. Link to comment Share on other sites More sharing options...
King of Nothing Posted November 27, 2010 Report Share Posted November 27, 2010 [quote name='evilfusion' timestamp='1290841098' post='4812901'] I've yet to think of a card that "destroys" as a cost. [/quote] [img]http://images2.wikia.nocookie.net/__cb20090128173606/yugioh/images/3/30/DestructionRingDR2-EN-C-UE.jpg[/img] Link to comment Share on other sites More sharing options...
evilfusion Posted November 27, 2010 Report Share Posted November 27, 2010 [quote name='Ghostmyth' timestamp='1290841168' post='4812905'] [img]http://images2.wikia.nocookie.net/__cb20090128173606/yugioh/images/3/30/DestructionRingDR2-EN-C-UE.jpg[/img] [/quote] I'm going to go with "no, that's the effect, not a cost". A cost is used in order to activate the card's effect before a chain is allowed. This targets a monster for destruction, offers a response timing, then destroys and inflicts 1000 to each. Link to comment Share on other sites More sharing options...
King of Nothing Posted November 27, 2010 Report Share Posted November 27, 2010 [quote name='evilfusion' timestamp='1290841368' post='4812908'] I'm going to go with "no, that's the effect, not a cost". A cost is used in order to activate the card's effect before a chain is allowed. This targets a monster for destruction, offers a response timing, then destroys and inflicts 1000 to each. [/quote] The word "to" is there, meaning you have to. "Destroy one monster to" is a cost, because darkworlds don't go to the graveyard on "discard one card to" effects. Link to comment Share on other sites More sharing options...
Wrathos Posted November 27, 2010 Report Share Posted November 27, 2010 Neither card destroys as a cost. Learn the rules or get money. Link to comment Share on other sites More sharing options...
Dr. Cakey Posted November 27, 2010 Report Share Posted November 27, 2010 I suspect the text on the cards is incorrect rather than them actually destroying as a cost. Anyhow, if this card didn't destroy itself, it would be neat. *Off to design Explosive Beasts* Link to comment Share on other sites More sharing options...
evilfusion Posted November 27, 2010 Report Share Posted November 27, 2010 [quote name='Ghostmyth' timestamp='1290841425' post='4812909'] The word "to" is there, meaning you have to. "Destroy one monster to" is a cost, because darkworlds don't go to the graveyard on "discard one card to" effects. [/quote] It is there, but it's not a cost. What it does mean is that if the monster isn't destroyed by the effect/isn't there at resolution, the 1000 damage isn't inflicted. "Destroy" is, to my knowledge, never used as a cost. It's either "Tribute" or "send to grave" if you deal with removing a monster to activate an effect. Link to comment Share on other sites More sharing options...
Buttercup Posted November 27, 2010 Report Share Posted November 27, 2010 http://yugioh.wikia.com/wiki/Card_Rulings:Destruction_Ring Using my amazing powers of GOOGLING STUFF I have found that destroying for Ring is not a cost. Also: [media]http://www.youtube.com/watch?v=SqgJ6wzSW8k[/media] Extreme Dinosaurs beat this very fun Fusion thing. Link to comment Share on other sites More sharing options...
Mysty Posted November 27, 2010 Report Share Posted November 27, 2010 See, Konami, THIS is how you're supposed to design Fusions. Loose Fusion restrictions that still require deck dedication, a reasonable ATK score for its Level and possible Synchro usage (the way I see it, Level 5 is the best for Synchroing thanks to Instant Fusion and a large amount of good Level 1-3 Tuners, Level 6 is still really good for Synchroing, 7 pushes it, and 8+ are practically unusable for Synchroing), and a decent effect that isn't really abusable or gamebreaking. Its DEF score isn't too shabby either, for what it's worth. I think this card's design is really quite good. Too bad generic Fusions break Future Fusion. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted November 28, 2010 Report Share Posted November 28, 2010 Fusions shouldn't be used in Synchros. That's defiling their heritage! Also, that made me finally decide to post that I think they made it level 6 specifically so it couldn't be abused with Instant Fusion. Link to comment Share on other sites More sharing options...
Mysty Posted November 28, 2010 Report Share Posted November 28, 2010 [quote name='slayer_supreme' timestamp='1290902823' post='4814577'] [b]Fusions shouldn't be used in Synchros. That's defiling their heritage![/b] Also, that made me finally decide to post that I think they made it level 6 specifically so it couldn't be abused with Instant Fusion. [/quote] @bolded: [img]http://images3.wikia.nocookie.net/__cb20100831004050/yugioh/images/6/69/SynchroFusionistDREV-EN-R-1E.jpg[/img] This card disagrees. Well, its effect can activate when it's Fusion Summoned, so making it Level 5 would let somebody use its effect really quickly. Level 6 lets it be easily used for Synchroing but not Instant Fusion-able. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted November 28, 2010 Report Share Posted November 28, 2010 No, Synchro Fusionist just says "Hey, let's work together. Fusions and Synchros can fight alongside", not "Let's have Fusions but only use them for Synchros! That makes them completely pointless, except for their stars! 8D" Link to comment Share on other sites More sharing options...
Mysty Posted November 28, 2010 Report Share Posted November 28, 2010 [quote name='slayer_supreme' timestamp='1290903387' post='4814592'] No, Synchro Fusionist just says "Hey, let's work together. Fusions and Synchros can fight alongside", not "Let's have Fusions but only use them for Synchros! That makes them completely pointless, except for their stars! 8D" [/quote] Well, I have to admit, Vulcannon is a bad example since you're most likely either going to use its effect or get rid of it for Tribute, Synchro, etc., but I wasn't completely saying Fusions are useful only for Synchros either. I'm just saying that, with an optimal level, the monster gets another way to be used. Quite often in WC10 I find myself tuning Arcane Apprentice with E•Hero Darkbright or E•Hero Gaia for Stardust Dragon and getting an Assault Mode Activate to set up for Stardust Dragon/Assault Mode. Do I use those Fusions just to do that? No, but Level 6 makes them great for doing that. To be completely fair, Synchro Fusionist can help make Arcanite Magician useful for only destroying two permanents and then bringing out Supreme Arcanite Magician, so that relationship of Synchros and Fusions you described can work the opposite way too. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted November 28, 2010 Report Share Posted November 28, 2010 Since it hasn't exactly been said yet: This card has the most generic Fusion Materials for a 2-Monster Fusion. As much as I'd hate to admit it, I want more generic fusions like this to be made. Or at least more Fusions with 1 generic component. Link to comment Share on other sites More sharing options...
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