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Yu-Gi-Oh! New Generation Dueling CCG


-DOOM

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[quote name='Kuri' timestamp='1293204924' post='4880308']
Same. Everything seems fine as of now. I mainly run a wind deck so I don't think anything else should be on the list. Maybe the half shut-like card should be semi, but that's all I have. I think its name was fight fire with fire.
[/quote]

Fight Fire with Fire is barely Sideboard Material

The cost is just Horrible
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|Icecream Man|0|GHFD|Warrior/Effect|Water|3||1500|800|Once per turn you can Special Summon 1 "Scoop Token" (Aqua/WATER/Level 2/ATK 800/DEF 800).|

|Snowcone Man|0|GHFD|Warrior/Effect|Water|4||1900|300|You can Tribute 1 "Scoop Token" to Special Summon 2 "Frost Tokens" (Aqua/WATER/Level 2/ 100/1000).|

|Desert Man|0|GHFD|Warrior/Effect|Water|8||100|3000|This card cannot be Normal Summoned or Set. You can only Special Summon this card while you control a face-up "Icecream Man" and "Snowcone Man". You can Tribute any number "Scoop Tokens" or "Frost Tokens" to inflict damage to your opponent equal to the number of "Scoop Tokens" or "Frost Tokens" Tributed x400.|

|Pot of Deadly Greed|0|GASD|Trap Card|Trap||None|||Activate only when your Life Points reach 0. Discard your entire hand and draw cards equal to the number of cards discarded. Gain 1000 Life Points for each Normal Monster you draw. Gain 100 Life Points for each Effect Monster you draw.|

|Neo Fusion|0|SDFA|Spell Card|Spell||Quick-Play|||Discard your entire hand and select 1 Fusion Monster in your Extra Deck. Remove from your hand, Deck, or Graveyard the appropriate Fusion Material and Special Summon the selected monster (ignoring summoning conditions). This is considered Fusion Summon. You may only use 1 "Neo Fusion" per turn.|

Ok then here are my submissions.
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[quote name='Kuri' timestamp='1293209553' post='4880638']
|Icecream Man|0|GHFD|Warrior/Effect|Water|3||1500|800|Once per turn you can Special Summon 1 "Scoop Token" (Aqua/WATER/Level 2/ATK 800/DEF 800).|
[b]
No[/b]

|Snowcone Man|0|GHFD|Warrior/Effect|Water|4||1900|300|You can Tribute 1 "Scoop Token" to Special Summon 2 "Frost Tokens" (Aqua/WATER/Level 2/ 100/1000).|
[b]
No[/b]

|Desert Man|0|GHFD|Warrior/Effect|Water|8||100|3000|This card cannot be Normal Summoned or Set. You can only Special Summon this card while you control a face-up "Icecream Man" and "Snowcone Man". You can Tribute any number "Scoop Tokens" or "Frost Tokens" to inflict damage to your opponent equal to the number of "Scoop Tokens" or "Frost Tokens" Tributed x400.|

[b]No I guess[/b]

|Pot of Deadly Greed|0|GASD|Trap Card|Trap||None|||Activate only when your Life Points reach 0. Discard your entire hand and draw cards equal to the number of cards discarded. Gain 1000 Life Points for each Normal Monster you draw. Gain 100 Life Points for each Effect Monster you draw.|
[b]
Rewards for playing bad? No.[/b]

|Neo Fusion|0|SDFA|Spell Card|Spell||Quick-Play|||Discard your entire hand and select 1 Fusion Monster in your Extra Deck. Remove from your hand, Deck, or Graveyard the appropriate Fusion Material and Special Summon the selected monster (ignoring summoning conditions). This is considered Fusion Summon. You may only use 1 "Neo Fusion" per turn.|
[b]
We don't have any fusions yet so no.[/b]

Ok then here are my submissions.
[/quote]

[quote name='Chillaccino' timestamp='1293210178' post='4880671']
I'll post them in few minutes...
[/quote]

Post em nao!!
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As Villain said, all no

Neuron Core | *1 | LIGHT
[Psychic/Effect]
When this card is Summoned, you can add 1 "Neuron Assortement" from your Deck to your hand. Then, if you control another Psychic-Type monster, gain 800 Life Points.
ATK/500 DEF/500

Neuron Dendrite | *1 | LIGHT
[Psychic/Effect]
When this card is Summoned, you can send 1 Psychic-Type monster from your Deck to the Graveyard. Then, gain Life Points equal to half of that monster's ATK.
ATK/500 DEF/500

Neuron Axon | *1 | LIGHT
[Psychic/Effect]
When this card is Summoned, select 1 face-up card you control. It cannot be destroyed until the end of your opponent's next turn. At the end of your opponent's next turn, gain 1000 Life Points.
ATK/500 DEF/500

Neuron Ramification | *1 | LIGHT
[Psychic/Effect]
When this card is Summoned, you can discard 1 card and select 1 Psychic-Type monster you control. It gains the total ATK of all Psychic-Type monsters you control. Only the selected monster can attack during this turn. During your End Phase, you can destroy this card and gain Life Points equal to half of total ATK of all Psychic-Type monsters you control. You cannot activate this effect during the turn this card is Summoned.
ATK/500 DEF/500

Neuron Aril | *1 | LIGHT
[Psychic/Union]
When this card is Summoned, you can remove from play 1 Psychic-Type monster from your hand, draw 2 cards and reveal them. You cannot use them during this turn. If there are any Psychic-Type monsters among those cards, gain 1000 Life Points for each one. Once per turn, during your Main Phase, you can equip this card to a Psychic-Type monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. You do not have to pay Life Points to activate the effect of the equipped monster. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
ATK/500 DEF/500

The Neuron Colony | *8 | DARK
[Psychic/Fusion/Effect]
"Neuron Core" + "Neuron Dendrite" + "Neuron Axon"
This card cannot be Special Summoned except by Fusion Summon. If this card battles, your opponent takes no Battle Damage. At the end of Damage Step, if this card battles an opponent's monster, you can equip that monster to this card. You can pay 2000 Life Points and send monster equipped to this card to the Graveyard. If you do, this card gains the effect of the sent monster, until the End Phase.
ATK/3000 DEF/3000

Neuron Assortement
Normal Spell Card
Remove from play, from your Graveyard, Fusion Material Monsters listed on a Psychic-Type Fusion Monster in your Extra Deck, and Special Summon that monster from your Extra Deck. (This Special Summon is treated as Fusion Summon) This card's activation cannot be negated.

Neuron System
Field Spell Card
Once per turn, you can discard 1 card and Tribute 1 Level 1 Psychic-Type monster you control to Special Summon 1 Level 1 Psychic-Type monster from your Deck. During your Standby Phase, gain 500 Life Points for each Level 1 Psychic-Type monster you control. If this card you control is destroyed and sent to the Graveyard, you can draw 1 card.

Will post Reactors in a moment...
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|Nexus Overdriver|0|NXBA|Machine/Effect|Light|4||2100|1000|When this card attacks reduce its ATK by 300 during damage calculation. During your Standby Phase you can discard 1 card and Special Summon 1 Level 2 or lower "Nexus" monster.|


|Nexus Little Junk|0|NXBA|Machine/Tuner|Light|2||800|1000|Once per turn this card cannot be destroyed by battle. If this card is sent to the Graveyard Special Summon it to the field in face-up defense position during End Phase. If this card is Special Summoned this way remove it from play when it is removed from the field.|

|Nexus Big Junk|0|NXBA|Machine/Effect|Light|4||1200|1000|You can Special Summon this card from your hand if you control "Nexus Little Junk". When this card attacks or is attacked while "Nexus Little Junk" is face-up on the field, you can reveal your hand. For every "Nexus" monster revealed this card gains 200 ATK until the end the Battle Phase.|

|Nexus Quickshot|0|NXBA|Machine/Effect|Light|4||1600|1000|You can discard your entire hand to inflict damage to your opponent equal to the number of cards on their field and in their hand x200. If this card attacks reduce its ATK by 400 until the end of the Battle Phase.|

|Nexus Golem|0|NXBA|Machine/Effect|Light|7||2400|1000|You can Normal Summon this card without Tributes. If you do this card loses 600 ATK during your Standby Phases. If this card is attacked increase its ATK by 600 until the end of the Battle Phase.|

|Nexus Shot|0|NXBA|Spell Card|Spell||Quick-Play|||Select 1 "Nexus" monster you control and destroy all face-up monster's your opponent controls equal to the Level of the selected monster. During End Phase, remove from play that monster and take damage equal to its original ATK.|

|Nexus Gardna|0|NXBA|Machine/Effect|Light|3||800|1000|If this card is attacked while in defense position increase its DEF by 1000 until End Phase. You take no battle damage in battles involving this card.|


|Nexus Synchron|0|NXBA|Machine/Tuner|Light|4||1400|1000|If this card is not used to Synchro Summon a "Nexus" monster reduce its Level by 2. When this card is sent to the Graveyard for the Synchro Summoning of a "Nexus" monster Special Summon 1 Level 4 or Lower non-Tuner "Nexus" monster, in face-up defense position.|


|Nexus Junk Fighter|0|NXBA|Machine/Synchro/Effect|Light|6||2500|1000|"Nexus Little Junk" + "Nexus Big Junk"
This card inflicts Piercing Damage. Each time this card inflicts battle damage to your opponent Special Summon 1 Level 2 or lower "Nexus" monster from your hand.|


|Nexus Supreme Fighter|0|NXBA|Machine/Fusion/Effect|Light|8||2500|1000|"Nexus Junk Fighter" + 1 Warrior-type monster
If this card is successfully Fusion Summon, this card gains the ATK of the Warrior-type monster used to Fusion Summon it. Whenever this card destroys a face-down defense position monster Special Summon 1 Level 4 or lower "Nexus" monster from your hand in face-up defense position.|

|Nexus Combination|0|NXBA|Spell Card|Spell||Quick-Play|||Remove from play 2 face-up "Nexus" monsters you control. During your next Standby Phase Special Summon 1 Level 8 or lower "Nexus" Fusion or Synchro monster from your Extra Deck. That monster loses 200 ATK.|

|Nexus Knight|0|NXBA|Machine/Synchro/Effect|Light|8||3300|1000|"Nexus Synchron" + 2 or more non-Tuner monsters
As long as this card remains face-up on the field card effects that target "Nexus" monsters you control are negated. When a "Nexus" monster you control is selected as an attack target you can change the target to this card. If you use this effect switch this card into defense position after the Battle Phase.|

|Nexus-Neon Searcher|0|NXBA|Machine/Effect|Light|5||800|1500|You can discard 1 card in your hand to Special Summon this card to your side of the field. You can Tribute this card to Special Summon 1 "Nexus-Neon" monster from your hand or deck.|

|Nexus-Neon Draco|0|NXBA|Machine/Effect|Light|4||1600|1500|If this card is Special Summoned by "Nexus-Neon Searcher" treat this card as a Dragon-type monster. This card is also treated as a "Nexus" monster while face-up on the field. Each time this card destroys a Level 4 or higher monster by battle double the battle damage. When this card is sent to the Graveyard you can add 1 "Nexus-Neon Searcher" from your Graveyard to your hand.|




[b]Chill, could you please take a look at them? I gtg[/b]
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[quote name='-Dae-' timestamp='1293218932' post='4881097']
Screw All the other stuff...>_< (They won't make it through anyway...>_<)
[/quote]

This is what pisses me off.

[color="#FF0000"][size="5"][b][i]FROM NOW ON, I HAVE FINAL WORD ABOUT ALL CARDS! IF A CARD TURNS OUT TO BE BAD FOR GAME, GO ON, COMPLAIN. BUT I DECIDE ON CARDS TO BE ADDED, NO ONE ELSE! I CREATED THIS, FOR F**K'S SAKE![/i][/b][/size][/color]
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[quote name='Chillaccino' timestamp='1293219092' post='4881103']
This is what pisses me off.

[color="#FF0000"][size="5"][b][i]FROM NOW ON, I HAVE FINAL WORD ABOUT ALL CARDS! IF A CARD TURNS OUT TO BE BAD FOR GAME, GO ON, COMPLAIN. BUT I DECIDE ON CARDS TO BE ADDED, NO ONE ELSE! I CREATED THIS, FOR F**K'S SAKE![/i][/b][/size][/color]
[/quote]

to be fair I was talking about my own entries....

And believe me I'm more than complexed with what to submit or not
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