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[quote name='~FoRwArD~' timestamp='1336350766' post='5934010']
DE-Forward
Spell-card
Add 1 Field Spell Card from your Deck to your hand.
Draw 1 card, if you draw the following:
*Monster:Add 1 Field spell from your graveyard.
*Trap:Draw 1 card.
*Spell:Send the Field spell to the graveyard.

[b]Is there a special reason that you have this card giving you the chance for 2 Field Spells? There can only be one on the field at a time, so it seems redundant.[/b]

Forward:Caladragon
Light
8 Stars
Dragon /Effect
This card cannot be Special Summoned except by removing from play all face-up "ReForward" or "Forward" monsters from your side of the field and your Graveyard. This card's gains ATK and DEF equal to the number of monsters removed from play for its Special Summon x 400. When this card inflicts damage to your opponent's Life Points, Special Summon 1 monster from your opponent's Graveyard to your opponent's side of the field and decrease your opponent's Life Points by that monster's ATK.
Atk: 2500
Def: 0

[b]Thanks for clearing that up. However, it seems a little over-powered when you can just Banish any "Forward" on your side of the field, or even Graveyard, and have a massive 2900 ATK monster. Being able to Banish from your Graveyard is even worse, considering that otherwise you would have to, at the least, waste that turn's Normal Summon. [/b]

[b]If I may suggest, you could have to Banish at least 3 "Forward" monsters from your side of the field to Summon it, and have Caladragon gain only 200 ATK and DEF for each Banished monster.[/b]

Forward:Cragon Ve-1
Fire
2 Stars
Dragon /Effect
When this card is Normal Summoned: Change it to Defense Position and Special Summon 1 Level 5 or lower monster from your opponent's Graveyard. A monster Special Summoned by this effect cannot be used as a Synchro Material Monster this turn. This card gains equal to the level(s) of the monster summoned by this effect this, until the your end phase.
Atk: 100
Def: 1200

[b]You mean "This card gains Levels equal to the Level of the monster...", I assume?[/b]

Forward: Crescent Dragon
Light
4 Stars
Dragon /Effect
When this card is normal summoned while there is spell(s), trap(s) in the spell/trap zone, in each players field this card get's the following effects:
* Increase this card/ 1 "Forward" monster's attack and deference by x200 for each card in the spell/trap zone.
*This card is not affected by effects of spell card(s).
*This card is not affected by effects of trap card(s).
If you control another "Forward":Special Summon 1 Level 4 or lower monster from your Graveyard. A monster Special Summoned by this effect cannot be used as a Synchro Material Monster.
While this card is in your Graveyard: Its name is treated as "ReForward".
Atk: 1200
Def: 0

[b]You mean that is treated as a "ReForward" monster? This card also has the Special Summoning effect, but I can't tell when. Does it occur when Crescent Dragon is Summoned, once during your turn, what?[/b]

Forward:Cyber D.a.r
Wind
3 Stars
Dragon /Effect
When an opponent's monster declares an attack:By discarding this card from your hand, you can [b]negative the attack of the attacking monster.[/b] If you control another "Forward" other than this card: [b]You can Special Summon 1 "Forward" monster from your hand or deck equal to this card's level. [/b]This card's ATK/ DEF is equal to the amount of "ReForwards" or "Forwards"in your graveyard x200.When an opponent's monster selects an attack:You can destroy this card and Special Summon 1 "Forward" monster card from your hand with equal orless atk of this card.
Atk: 0
Def: 200

[b]I think that FF Fan was asking when the Special Summoning effect is supposed to be applied. Does it occur when this monster is Summoned, is it once during your turn, what? [/b]

[b]Also, what do you mean by "negative the attack"? Is that supposed to be negating just that attack?[/b]

Forward:Cyber Warrior 2.0
Light
4 Stars
Warrior / Effect
When this face-up card is destroyed by your opponent's card effect: Return all Banished "ReForward" or "Forward" monsters to both players graveyard. During each of your Standby Phases: Banish one "Forward" or "ReForward" monster in your Graveyard. If you cannot: Destroy this card.This card's name is treated as "ReForward". If you control another "Forward": You can Special Summon 1 "ReForward" or "Forward" monster from your hand with the 200 def or less.
Atk: 1900
Def: 1000

[b]Do you mean that it is also a "ReForward"? This card also has the effect which Special Summons, and I need you to define when that effect is supposed to be applied.[/b]

The Forward Knight - Vajra
Light
8 Star
Dragon / Synchro / Effect
[1 Dragon-Type Tuner + 1 or more non-Tuner "Forward" or "ReForward" monsters]
Each monster you control that is with 1000 or less attack monster(s) gain 500 ATK.You can Special Summon this card (from your extra Deck) by Tributing 2 monsters with 2000 or more ATK. During either player's Battle Step, when this card battles an opponent's monster: You can target the monster this card is battling; banish 1 monster on the field, then any monster banished by this effect returns to the field at the end of the Battle Phase in the same position was selceted.
Atk:3000
Def:2000

[b]Am I to understand that I can Banish any 1 monster on the field when Vajra battles, and, at the end of the Battle Phase, that Banished monster is Special Summoned back?[/b]
[/quote]

If you could just respond in text, it might help make this process go quicker.

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This i have checked with my friends so
DE-Forward: Just becasue it's fine
Forward:Caladragon:Very easy to kill due to it's high attack and low def so checking...it's fine
Forward:Cragon Ve-1:yes
The Forward Knight - Vajra:Yes when oppornet attack that is..
Forward:Cyber Warrior 2.0:[b]"when[/b] you control" meaning when summoned...
Forward:Cyber D.a.r: oh i meant to stop misspelled...
Forward: Crescent Dragon:summoned..

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Yeah I don't think you understand about DE-Forward the concept of the card allowing you to draw is the main thing that's wrong with it even if you draw the card that makes you discard you're still doing a -1 on your deck and there's the good chance where you'll get a -1 plus 3 extra cards in your hand and there are still things need to be clarified on your other cards that aren't clear

As to Lady Eli's set I basically have the same opinions as Nu-Mou. Also Nu-Mou I added Pump Man to the set.

I made some changes to some other cards of mine that I didn't realize were imbalanced before.

|Steiner, Pluto Knight I|4|FFIX|Warrior/Effect|Earth|6||2000|1800|If you control a "Pluto Knight" monster you can Special Summon this card (from your hand) by paying 400 Life Points. Once per turn if you control a "Pluto Knight" monster besides this card you can Special Summon 1 "Pluto Knight" monster from your Deck. Each time a "Pluto Knight" monster is Summoned place 1 counter on this card. You can remove 2 counters from this card to decrease the ATK or DEF of 1 monster that your opponent controls by 1/4. You can only control 1 "Steiner, Pluto Knight I".|
|Breireicht, Pluto Knight VI|46|FFIX|Warrior/Effect|Earth|3||1050|1400|If you control a "Laudo Pluto Knight IV" This card can attack your opponent directly.|

|Martial Arts Master - Sabin|4|FFVI|Warrior/Effect|Earth|4||1800|1800|Once per turn you can add 1 Fist Counter to this card (max 3). You can remove 1 Fist Counter to increase this card's ATK by 400 until the End Phase. You can remove 2 Fist Counters from this card to increase this card's ATK and DEF by 500 until the End Phase. You can remove 3 Fist Counters from this card to increase this card's ATK by 1500 until the End Phase.|

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[quote name='~FoRwArD~' timestamp='1336353959' post='5934057']
DE-Forward: Just becasue it's fine[b] Okay. [/b]

[b]I do have to agree with FF that letting you draw is a problem when you're already bringing a card to your hand, and then having the chance for another draw on top of the previous card add and a draw. Here's an idea: we could make it pick up the top card, as in not draw but just look at it, and use the effect from there. Like "Pick up the top card of your Deck and reveal it. If it is a Monster, add 1 Field Spell Card from your Graveyard to your hand and place the picked up card on top of your Deck. If it is a Spell Card, discard the Field Spell Card added to your hand by this effect and place the picked up card on top of your Deck. If it is a Trap Card, add the picked up card to your hand." Then, you would have a chance for either the extra Field Spell Card or the card you picked up, and a small chance for having to send the Field Spell Card back but being able to play around the card you will draw next turn.[/b]

Forward:Caladragon:Very easy to kill due to it's high attack and low def so checking...it's fine [b]Low DEF doesn't lower a monster's threat level. I can have a 0 DEF monster, but keep it in Attack Position with 3000 ATK and be just fine. I'm going to have to ask for a change to the effect, similar to what I gave as an example, or else Limit this card.[/b]

The Forward Knight - Vajra:Yes when oppornet attack that is.. [b]So the effect only activates when the opponent attacks Vajra?[/b]

Forward:Cyber D.a.r: oh i meant to stop misspelled... [b]Okay. To us, that means negate. Is this one's Special Summoning effect used upon Summon as well?[/b]
[/quote]

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Okay, i now thank you, :) yeah i will go with what @Nu-Mou knight said will change effect to that as said for De-Forward, but for Caladragon, limt i guess :/ and Forward knight, Vajra; yeah as siad when opponet attacking only plus Cyber D.A.R..yea when's it's summoned sorry i had them made really fast *thought i might be late*

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[quote name='~FoRwArD~' timestamp='1336369811' post='5934205']
Okay, i now thank you, :) yeah i will go with what @Nu-Mou knight said will change effect to that as said for De-Forward, but for Caladragon, limt i guess :/ and Forward knight, Vajra; yeah as siad when opponet attacking only plus Cyber D.A.R..yea when's it's summoned sorry i had them made really fast *thought i might be late*
[/quote]

Don't worry about "being late", we try to take our time and make sure things are done as right as they can be. So DE-Forward's second effect will be what I proposed, Caladragon I'm suggesting we Semi-Limit until we can see how it impacts the Deck, Vajra can only use the Banishing effect when the opponent attacks him, and D.A.R is the same Special Summoning time as the other monsters with that effect.

Can I ask if we can put a maximum Level for those Forward Special Summoning effects that Summon from the Deck, so that the 2100 ATK Uioh ard Ackro isn't brought to the field by them?

EDIT: A few of these cards, like Uioh, seem to have very disproportional Levels. That card has only 2100 ATK, but it's a Level 7. 2100 ATK is usually classed under Level 5, regardless of the effect, which isn't THAT game-breaking unless the effect which makes Battle Damage 0 can be applied to any battle.

I'll leave them as-is, but I just thought I'd bring that to your attention.

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[quote name='FF Fan' timestamp='1336429045' post='5934560']
Yeah answer him before I start converting these into the code.
[/quote]
I've already finished coding Jewel's cards, and I'm about half-way through the Forwards. Just need his answers. So, unless you want to check the OCG, you needn't worry about them.

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[quote name='Nu-Mou Knight' timestamp='1336439191' post='5934706']
You might not have caught it, but I do have one last question:

Can the effect of Uioh ard Ackro that zeroes Battle Damage to Summon a 2100 ATK Token Monster be applied to any battle, or only to battles involving Uioh ard Ackro?
[/quote]
Only once that would happen so yeah any Battle Damage to Summon a 2100 ATK Token Monster be applied to any battle.

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[quote name='~FoRwArD~' timestamp='1336449359' post='5934908']
Only once that would happen so yeah any Battle Damage to Summon a 2100 ATK Token Monster be applied to any battle.
[/quote]

So it's only once while each Ackro is on the field, but works with any Battle Damage. Sounds good.

[quote name='LiquidDJ11' timestamp='1336453382' post='5934946']
Hey guys! Im back. I havent been on for like a year now, and i kind of miss this place >.> anyway, i may post a new set soon. As for my old set, i would like to see the final deck(s) and maybe put new in, but i doubt it.
[/quote]

Ah, I was wondering where you had run off to :P I just became active again recently, so unless FF Fan toyed around with your cards, the Trapper Decks are about the same as [url="http://forum.yugiohcardmaker.net/topic/249891-new-created-card-game-looking-for-new-members/page__st__180#entry5515539"]last time[/url]. If you like, I can fix up a new one (new computer, lost the old Deck files), but we also have these two new guys' cards to test.

If you wish to post more cards, feel free, but as I said, we have two other sets to try out.

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Yeah good time to come because we're still doing submissions. I got his Nu-Mou. I thank you for doing the other two guys I know it took a while to do those. Liquid if you could [size=5]PLEASE USE THE FORMAT ON THE 1ST POST. [size=4]If you want to make a submission. It takes a while converting the stuff into the code. Submissions would go faster if people[/size][/size] would use the format in the op.

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[quote name='FF Fan' timestamp='1336514002' post='5935276']
Yeah good time to come because we're still doing submissions. I got his Nu-Mou. I thank you for doing the other two guys I know it took a while to do those. Liquid if you could [size=5]PLEASE USE THE FORMAT ON THE 1ST POST. [size=4]If you want to make a submission. It takes a while converting the stuff into the code. Submissions would go faster if people[/size][/size] would use the format in the op.
[/quote]

I actually found that it's easier to correct basic English if they're in regular card form, especially since both Jewel and Forward seemed to not be very skilled at typing in English. For anyone who is confident in their English, though, that would be very helpful.

@ Forward: Uioh ard Ackro was a card you chose to omit, wasn't it? I can't see it in your initial card post. If so, my apologies for wasting that time on him...but, if you do end up submitting him later, that will be under the bridge already. :) However, I did spot two further concerns when I finished up your cards. Don't worry, these should be the last, and they're fairly simple:

Vajra: Just a quick check, Vajra only Banishes 1 monster with the effect for Banishing when he is attacked, correct?

Zero Envy of Forwards: Counter Traps need another card to counter on. That's just a basic fundamental of Counter Traps. You got that with "The Forward Knight!", but this one needs to either be given an activation requirement (as in when a monster attacks, when a monster is Summoned, etc.), or be made a Normal Trap (You could also make it a Spell of some sort, but you seemed to be going for a Trap).

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Zero Envy: If it is to be a Spell, you might want to limit it a bit further. Like negating effects during the first turn where you control that monster, especially since some of the strongest monsters have less than 200 DEF. You could also not have it be another card that Summons from the Deck and Extra Deck. Graveyard and hand would be more sensible.

I should also bring your attention to the fact that you have no "Forward" or "ReForward" Tuners, rendering Lashper and Horely relatively useless.

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Oh i forgot that wait..will edit and post here.

This is the tuners, Forward:Cragon Ve-1,Forward:Cyber D.a.r and for the spell, please it's best if you change it to trap and add, "During the draw phase when your opponent draw(s) a card"

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[quote name='~FoRwArD~' timestamp='1336526680' post='5935369']
Oh i forgot that wait..will edit and post here.
This is the tuners, Forward:Cragon Ve-1,Forward:Cyber D.a.r and for the spell, please it's best if you change it to trap and add, "During the draw phase when your opponent draw(s) a card"
[/quote]

Changed them to Tuners, but if you want Zero to be a Counter Trap, you can't have it be a response to an inevitable part of the turn without changing SOMETHING to do with the SS'd monster. I may be taking damage equal to the ATK and DEF, but if DEF is only limited to 200, I'm basically taking damage equal to the ATK, and only once. I still keep the (likely) powerful monster (which was from the Extra Deck and/or Deck, a bit too wide of a Summoning range for me, with the monsters you have with less than 200 ATK), so I also get to use any effects and wipe the floor with my opponent's monsters by simply setting it and waiting until my opponent draws.

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Okay. We are officially done with the Forward coding! So now I'll post both Jewel's and Forward's cards.

[spoiler=Forward's Cards]
|Forward- Crescent Honest|001|FRWRD|Fairy/Effect|DARK|3||100|100|If there are any Spell or Trap Cards on the field when this card is Normal Summoned, it is unaffected by card effects during the turn where it is Normal Summoned.|

|DE-Forward|002|FRWRD|Spell Card|Spell||Quick-Play|||Add 1 Field Spell Card from your Deck to you hand, then pick up and reveal the top card of your Deck. Depending on the type of picked-up card, activate the corresponding effect: *Monster: Add 1 Field Spell Card to your hand from your Graveyard. *Spell: Send the Field Spell Card added to your hand by this effect to the Graveyard. *Trap: Add the picked-up card to your hand.|

|DE-Forward-v11|003|FRWRD|Spell Card|Spell||Quick-Play|||Return 1 "Forward" Tuner monster you control to your hand to draw 1 card.|

|For the Forward|004|FRWRD|Spell Card|Spell|||||Select 3 "Forward" Cards in your Graveyard. Shuffle the selected cards into your Deck.|

|Forward - Caladragon|005|FRWRD|Dragon/Effect|LIGHT|8||2500|0|This card can only be Special Summoned except by Banishing all face-up "Forward" and "ReForward" on your side of the field and in your Graveyard. This card gains ATK and DEF equal to the number of monsters Banished for its Special Summon x 400. When this card inflicts Battle Damage to your opponent's Life Points, Special Summon 1 monster from your opponent's Graveyard to their side of the field. Your opponent loses Life Points equal to the Special Summoned monster's ATK.|

|Forward - Cragon Ve-1|006|FRWRD|Dragon/Tuner/Effect|FIRE|2||100|1200|When this card is Normal Summoned, switch it to Defense Position to Special Summon 1 Level 5 or lower monster from your opponent's Graveyard. The Special Summoned monster cannot be used as a Synchro Material Monster during this turn. This card gains Levels equal to the Special Summoned monster's Level until your next End Phase.|

|Forward - Crescent Dragon|007|FRWRD|Dragon/Effect|LIGHT|4||1200|0|If Spell or Trap Cards are on the field when this card is Normal Summoned, it is unaffected by Spell or Trap Cards and 1 "Forward" monster on the field gains ATK and DEF equal to the number of Spell and Trap Cards on the field x 200. If you control another "Forward" monster when this card is Summoned, Special Summon 1 Level 4 or lower monster from your Graveyard. That Special Summoned monster cannot be used as a Synchro Material Monster.|

|Forward - Cyber D.a.r|008|FRWRD|Dragon/Tuner/Effect|WIND|3||?|300|When an opponent's monster declares an attack while this card is in your hand, you can discard this card to negate the attack. If you control another "Forward" monster when this card is Summoned, you can Special Summon 1 Level 4 or lower "Forward" monster from your hand or Deck whose Level is equal to this card's Level. This card gains ATK and DEF equal to the number of "Forward" and "ReForward" monsters in your Graveyard x 200. When your opponent declares an attack, you can destroy this card and Special Summon 1 "Forward" monster from your hand whose ATK is equal to or less than this card's.|

|Forward - Cyber Warrior 2.0|009|FRWRD|Warrior/Effect|LIGHT|4||1900|1000|During each of your Standby Phases, Banish 1 "Forward" or "ReForward" monster in your Graveyard. If you cannot, destroy this card. If you control another "Forward" monster when this card is Summoned, you can Special Summon 1 "Forward" or "ReForward" monster from your hand with 200 or less DEF. When this face-up card is destroyed by an opponent's card effect, Special Summon 1 Banished "Forward" or "ReForward" monster from your Banished Zone.|

|Forward - Dar Crescent|010|FRWRD|Spellcaster/Effect|LIGHT|4||1200|900|If you control another "Forward" monster when this card is Summoned, Special Summon 1 Level 4 or lower monster from your Graveyard. The Special Summoned monster cannot be used as a Synchro Material Monster. This card is also treated as a "ReForward" monster while it is in your Graveyard.|

|Future Forward|011|FRWRD|Spell Card|Spell||Continuous|||Reveal 1 Synchro Monster in your Extra Deck and send, from your Deck to the Graveyard, "Forward" Synchro Material Monsters that would be required to Synchro Summon that Synchro Monster Card. During your 2nd Standby Phase after this card's activation, Special Summon 1 of that Synchro Monster from your Extra Deck and target it with this card. (This Special Summon is treated as a Synchro Summon.) When this card is removed from the field, destroy that target. When that target is destroyed, destroy this card.|

|Re.World.Forward|012|FRWRD|Spell Card|Spell||Field|||Once per turn, during your Main Phase, you can discard 1 card to activate 1 of the following effects: *Add 1 Level 4 or lower "Forward" or "ReForward" monster from your Deck to your hand. *Send 1 monster from your Deck to the Graveyard to draw 1 card.|

|ReForward - Divine the Ridly zev|013|FRWRD|Dragon/Effect|LIGHT|9||3500|0|This card's effects are negated during the turn where it is Summoned. When this card attacks, discard 1 card or destroy this card at the End Step. When this card inflicts Battle Damage to your opponent's Life Points, Special Summon 1 monster from your Graveyard to your opponent's side of the field and your opponent loses Life Points equal to the DEF of the Special Summoned monster.|

|Forward - K.O.K|014|FRWRD|Fairy/Effect|WATER|4||1900|200|During your End Phase, you can destroy a number of face-up monsters whose total Levels are equal to this card's Level. During each of your Standby Phases, Banish 1 monster in your Graveyard. If you cannot, discard your hand OR destroy and Banish this card.|

|ReForward - Lashper D.R.R|015|FRWRD|Beast/Synchro/Effect|WATER|9||2600|200|1 "Forward" or "ReForward" Tuner + 1 or more non-Tuner monsters; Once per turn, if you control another "Forward" or "ReForward" monster, you can Special Summon 1 Level 6 or lower "Forward" or "ReForward" monster from your hand or Deck. This card is treated as a "Forward" monster while it is in your Graveyard.|

|The Forward Knight - Horely|016|FRWRD|Warrior/Synchro/Effect|DARK|6||2300|200|1 "Forward" or "ReForward" Tuner + 1 or more non-Tuner monsters; Once per turn, when this card battles, you can Banish 1 "Forward" or "ReForward" monster in your Graveyard to have this card gain ATK equal to the Banished monster's ATK until the End Phase. If you control another "ReForward" monster when this card is Summoned, you can Special Summon 1 Level 4 or lower "Forward" or "ReForward" monster from your hand or Deck.|

|Zero Envy of Forwards|017|FRWRD|Trap Card|Trap||Counter|||Activate when your opponent draws a card during their Draw Phase. Special Summon 1 monster with 200 or less DEF from your Deck. At the End Phase of this turn, you lose Life Points equal to the total ATK and DEF of the Special Summoned monster.|

|The Forward Knight - Vajra|018|FRWRD|Dragon/Synchro/Effect|LIGHT|8||3000|2000|1 Dragon-Type Tuner + 1 or more non-Tuner "Forward" or "ReForward" monsters; Face-up monsters you control whose ATK is 1000 or less gain 500 ATK. You can Special Summon this card from your Extra Deck by Tributing 2 monsters you control whose ATK is 2000 or more. When this card is attacked, you can Banish 1 monster your opponent controls. The Banished monster is Special Summoned from the Banished Zone in the same Battle Position in which it was Banished at the end of the Battle Phase.|

|The Forward Knight!|019|FRWRD|Trap Card|Trap||Counter|||Activate only when a card effect would destroy 2 or more cards you control. Negate the card effect and destroy the card, then Special Summon 1 "Forward Knight" from your Extra Deck.|

|Power of Forward|020|FRWRD|Spell Card|Spell|||||Send 2 "Forward" or "ReForward" monsters you control to the Graveyard to destroy 3 cards on the field.|[/spoiler]

[spoiler=Jewelwriter's Cards]

|Healer's Potion|001|JEWEL|Spell Card|Spell|||||Gain 300 Life Points for each card in your hand.|

|7-Star Twister|002|JEWEL|Thunder/Effect|LIGHT|7||2400|2500|When this card is Summoned, roll a 6-sided die. Treat both player's Monster Card Zones as #s 1-5, counting from your right. Destroy the monsters in the same Monster Card Zones as the die result. If the result is 6, destroy all monsters on the field.|

|6-Star Butterfly|003|JEWEL|Insect/Effect|LIGHT|6||2200|3000|When this card is Summoned, return all Spell and Trap Cards on the field and all cards in both player's hands into their owner's Decks. Both players then draw a number of cards equal to the number of cards returned to their Deck.|

|L-1-Star Helmet|004|JEWEL|Spell Card|Spell|||||When activated, Special Summon this card in Defense Position as an Effect Tuner Monster Card. (Rock/LIGHT/Level 1/ATK 0/DEF 100). Face-up Tuner Monsters (except this card) lose 1 Level while this card is face-up on the field. If this card is sent to the Graveyard as a Synchro Material Monster, Banish 1 Tuner and 1 "L-1-Star Helmet" in your Graveyard to make 1 face-up monster lose ATK and DEF equal to the Banished Tuner's Level x 200.|

|3-Star Bush|005|JEWEL|Plant/Effect|LIGHT|3||500|800|When this card is Summoned, place 3 Counters on this card. You can remove 1 Counter from this card to activate 1 of the following effects: *Place 1 Plus Counter on 1 face-up monster. Monsters with Plus Counters on them gain 1 Level and lose 500 ATK and DEF for each Plus Counter on them. *Place 1 Minus Counter on 1 face-up monster. Monsters with Minus Counters on them lose 1 Level and gain 500 ATK and DEF for each Minus Counter on them.|

|4-Star Hound|006|JEWEL|Beast/Effect|LIGHT|4||1600|900|When this card is Summoned, select 1 monster in your Graveyard and equip it to this card as an Equip Spell Card. If the equipped monster's level is lower than this card's, Special Summon 1 "Star" monster from your Deck. If the equipped monster's Level is higher than this card's, this card gains ATK equal to the difference between the equipped monster's Level and this card's x 200.|

|10-Star Mech|007|JEWEL|Machine/Synchro/Effect|LIGHT|10||3500|3000|1 Tuner + 1 or more non-Tuner monsters When this card is Summoned, equip 1 Monster from your Extra Deck to this card as an Equip Spell Card. Once during this turn, you can activate 1 effect of the equipped monster. If this card would be destroyed, destroy the equipped monster instead.|

|All-Star Dragon|008|JEWEL|Dragon/Fusion/Effect|LIGHT|12||4500|3500|"2-Star Guardian" or "5-Star Summoner" or "8-Star Dishogun" + 1 Dragon-Type monster; When this card is Summoned, equip 1 Fusion Monster from your Extra Deck to this card as an Equip Spell Card. This card's name, Attribute, Type, and effect are also treated as the equipped card's.|

|8-Star Dishogun|009|JEWEL|Warrior/Effect|LIGHT|8||2700|2000|When this card is Summoned, select a number of monsters in your Graveyard whose total Levels equal the Level of this monster. Place the selected monsters in your Spell and Trap Card Zones as Equip Spell Cards and equip them to this monster. This card's name, Attribute, Type, and effect are also treated as the equipped cards'.|

|5-Star Summoner|010|JEWEL|Spellcaster/Effect|LIGHT|5||2000|1900|When this card is Summoned, select a number of monsters in your Graveyard whose total Levels equal the Level of this monster. Place the selected monsters in your Spell and Trap Card Zones as Equip Spell Cards and equip them to this monster. This card's name, Attribute, Type, and effect are also treated as the equipped cards'.|

|2-Star Guardian|011|JEWEL|Fairy/Effect|LIGHT|2||200|1000|When this card is Summoned, select a number of monsters in your Graveyard whose total Levels equal the Level of this monster. Place the selected monsters in your Spell and Trap Card Zones as Equip Spell Cards and equip them to this monster. This card's name, Attribute, Type, and effect are also treated as the equipped cards'.|

|Sage's Time Magic Attack|012|JEWEL|Spell Card|Spell|||||Flip 2 coins. If both results are Heads, your opponent loses 100 Life Points for each card in their hand and 1 card is sent from the top of your opponent's Deck to the Graveyard for each card in their hand. If both results are Tails, you lose 100 Life Points for each card in your hand and 1 card is sent from the top of your Deck to the Graveryard for each card in your hand. If the results are 1 Head and 1 Tails, both players shuffle their hands into their respective Decks and draw 3 cards.|

|Hero's Arrow of Ending|013|JEWEL|Spell Card|Spell||Equip|||At the start of your opponent's next Standby Phase, destroy the equipped monster and flip a coin. If Heads, gain Life Points equal to the ATK of the destroyed monster. If Tails, gain Life Points equal to the DEF of the destroyed monster.|

|Bottom of the Barrel|014|JEWEL|Trap Card|Trap|||||Shuffle 2 cards from your opponent's hand into their Deck, then your opponent draws 2 cards.|

|Healer's Elixir|015|JEWEL|Spell Card|Spell|||||Both players gain Life Points equal to the total Levels of monsters in your Graveyard.|

|Destiny Link-Spreading Amber Embers|016|JEWEL|Pyro/Effect|FIRE|1||0|100|Send this card to the Graveyard during your End Phase. This card cannot be destroyed by battle. At the end of each of your opponent's Standby Phases where 1 or more "Destiny Link-Spreading Amber Embers" are in your Graveyard, you lose 500 Life Points and your opponent sends 1 card from their hand to the Graveyard for each "Destiny Link-Spreading Amber Embers" in your Graveyard.|

|Destiny Link-Turning Sapphire Bubbles|017|JEWEL|Aqua/Effect|WATER|1||0|100|Send this card to the Graveyard during your End Phase. This card cannot be destroyed by battle. At the start of each of your opponent's Standby Phases where 1 or more "Destiny Link-Turning Sapphire Bubbles" are in your Graveyard, you gain 500 Life Points and your opponent draws 1 card for each "Destiny Link-Turning Sapphire Bubbles" in your Graveyard.|

|Power Bar|018|JEWEL|Spell Card|Spell||Continuous|||At the end of your Battle Phase, place 1 Counter on this card for each monster that did not declare an attack during that Battle Phase. (Max: 9) Once per turn, you can remove a number of Counters from this card to activate the corresponding effect: *3: 1 monster gains 2000 ATK this turn. *6: 1 monster on the field gains ATK equal to the total ATK of monsters their controller controls. Only that monster can declare an attack during this turn's Battle Phase. *9: Special Summon 1 Level 7 or lower monster from your hand, Graveyard, or Banished Zone.|

|Chance Time|019|JEWEL|Spell Card|Spell|||||Both players reveal 1 card in their respective hands. The player whose revealed card has the higher ATK (Spell and Trap Cards are treated as having 0 ATK) gains Life Points equal to that card's ATK. The other player loses Life Points equal to the ATK of their revealed card and the card is sent to the Graveyard. (If both revealed cards have the same ATK, the player whose revealed card has the higher DEF [Spell and Trap Cards are treated as having 0 DEF] gains Life Points equal to that card's ATK. The other player loses Life Points equal to the ATK of their revealed card and the card is sent to the Graveyard. If the revealed cards have the same ATK and DEF, both cards are sent to the Graveyard.)|

|Low Power Zone|020|JEWEL|Spell Card|Spell||Field|||Face-up Level 5 or higher monsters are destroyed during their controller's End Phase.|[/spoiler]

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Awesome, i am a bit confused on what format, but will written cards be ok, or...
Here is a example.

Evolved Form Rupert:
Beast, DARK ****
Effect: When this card is changed from ATK position to DEF position by a card effect, your opponent cannot Normal Summon any monsters until his next turn.
ATK 1400 DEF 1500

Now, my OGC is probably bad, (i havent been on in awhile, jeez.) But i hope this is ok. The pics are going to be hard. i am not artistic, so i might need some help designing the card pics. :(

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