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Tribe-Shocking Virus


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Looks good in random highlander Deck or mirror matches, but better in random highlander Deck.

[quote name='The tripping MERCURY' timestamp='1308348095' post='5290957']
neither did i, though his name is Tribe-[b]Shocking[/b] Virus, wouldn't have expected nothing else

though seeing as this might be TIV's cousin, we might not see him off the list
[/quote]

That might be true, but it might not be the case. A card that is not [i]that[/i] broken won't necessarily stay banned just because there are more sucky versions of it.

Didn't expect that either. Then again, I didn't expect anything...
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[quote name='∞ Skiel ∞' timestamp='1308360634' post='5291365']
infecting is better... which is sad, because infecting is only a walking lightning vortex
this REALLY isn't that good
[/quote]


Unlimited
EMERGENCY TELEPORT
CHAOS EMPEROR DRAGON - ENVOY OF THE END
PAINFUL CHOICE


*World ends*

O.o

Why was tribe infecting banned anyways?
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Im a supporter of keeping tribe infecting banned. Though tribe's card advantage makes sense, its just plain game advantage is unfair.

Tribe's effect can activate as many times as how many cards you have.
When you activate lightning vortex its gone and its once. Tribe stays. So tribe has infanint 1 for 1's.
Usually lightning vortex when played luckily can get an equal 2 for 2 and its done, but tribe can get 1-5 for 1 and a clear shot at life points.

Tribe is not good. Not good at all. Too much advantage and potential in one card.

OT: Tribe shocking is not great, but its not bad. 1700 with a tech effect. You have the freedom of infecting without being broken.
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[quote name='poopybuttoxes' timestamp='1308375896' post='5291791']
Im a supporter of keeping tribe infecting banned. Though tribe's card advantage makes sense, its just plain game advantage is unfair.

Tribe's effect can activate as many times as how many cards you have.
When you activate lightning vortex its gone and its once. Tribe stays. So tribe has infanint 1 for 1's.
Usually lightning vortex when played luckily can get an equal 2 for 2 and its done, but tribe can get 1-5 for 1 and a clear shot at life points.

Tribe is not good. Not good at all. Too much advantage and potential in one card.

OT: Tribe shocking is not great, but its not bad. 1700 with a tech effect. You have the freedom of infecting without being broken.
[/quote]

It is true that you can do it multiple times in the same turn, but if you are in need of actually using it that many times, odds are you are just doing a bunch of 1 for 1 discards, which is fair to me in exchange of loosing hand and having used up your Normal Summon in a monster that doesn't exactly have amazing synergy with most Decks.
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The thing is decks in this "meta" or whatever dont use as diverse monsters as they used to. Now we all run archtypes. Tribe's effect would wipe out samurais field, gravekeepers field, lightsworns field etc.

Also, im not saying when people use tribe they're gonna drop their hand to blow up the field. Odds are their field isnt very full if you're a good player, but if you were to run into that problem you have the option of doing it. With tribe its pretty much
"Oh, i see you summoned a monster with more than 1600 ATK. I'll just summon tribe and 1 for 1 and get rid of it because its really just that easy".

Tribe punishes good players for whatever dead card is in your hand.

And i know no one probably cares about this fact, but tribe + raven + darkworlds = no

EDIT: lol synergy. When did tribe ever need synergy. Tribe was/would be as staple as HFS or raigeki.
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[quote name='TheTurtleOnceCalledGod' timestamp='1308394981' post='5292107']
I was expecting an electrical version of tribe infecting virus, I am disappoint.
[/quote]

It is. Its just that Tribe Infecting Virus only shows the victims of the virus, while this card shows the virus itself just like in Crush Card Virus. =0
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