Manjoume Thunder Posted June 21, 2011 Report Share Posted June 21, 2011 Heavier Storm *Cards from the Sky limitations* Destroy all spell and trap cards on the field. Link to comment Share on other sites More sharing options...
-Lightray Daedalus- Posted June 21, 2011 Report Share Posted June 21, 2011 Timely Storm Normal Spell Card Activate only during your Main Phase 1: Return 2 of your opponent's Spell or Trap Cards on the field to its owner's Hand. You can only activate 1 "Timely Storm" per turn. bleh ninja'd Link to comment Share on other sites More sharing options...
evilhorus Posted June 21, 2011 Report Share Posted June 21, 2011 Giant, Heavy Hurricane : You cannot conduct your Battle Phase or Special Summon this turn. Return 3 Spell/Trap cards you control to the owner's hand, and destroy all Spell/Trap cards your opponent controls. Link to comment Share on other sites More sharing options...
marcher boyz Posted June 21, 2011 Report Share Posted June 21, 2011 Haberdashery Hurricane Normal Spell Card Tear up a hat; Destroy all Spell or Trap Cards on the field. oh look I can make a heavy storm with a noncondition too Link to comment Share on other sites More sharing options...
SANDAA BORUTO Posted June 21, 2011 Report Share Posted June 21, 2011 Heaviest Storm Normal Spell Card Activate only if there are 5 or more cards in the Spell & Trap Card Zone. Destroy all cards in the Spell & Trap Card Zone. Then, banish the top card of your Deck. You cannot attack during the turn you activate this card. Link to comment Share on other sites More sharing options...
Blake Posted June 21, 2011 Report Share Posted June 21, 2011 [quote name='氷結界の龍 トリシューラ' timestamp='1308679900' post='5300654'] Heaviest Storm Normal Spell Card Activate only if there are 5 or more cards in the Spell & Trap Card Zone. Destroy all cards in the Spell & Trap Card Zone. Then, banish the top card of your Deck. You cannot attack during the turn you activate this card. [/quote] [img]http://images.wikia.com/yugioh/images/7/7c/TempestMagicianCSOC-EN-ScR-1E.png[/img] Link to comment Share on other sites More sharing options...
Dr. Cakey Posted June 21, 2011 Report Share Posted June 21, 2011 Massive Storm Normal Spell Card Activate while each player controls at least 1 face-down Spell/Trap Card. Destroy all Spell/Trap Cards on the field, and your opponent gains 500 Life Points for each destroyed card. Storm That Should Seriously Consider Going On A Diet Normal Spell Card Activate only while you control 2 or more Spell/Trap Cards: target 1 Spell/Trap Card you control. If it is face-up, destroy all face-down Spell/Trap Cards on the field. If it is face-down, destroy all face-up Spell/Trap Cards on the field. Big-Boned Storm Normal Spell Card Destroy all Spell/Trap Cards on the field. Your opponent draws 2 cards. [b] LET'S TAKE THE REALISTIC CARDS SECTION BY STORM, PUN INTENDED!!!!![/b] Link to comment Share on other sites More sharing options...
Airride Posted June 21, 2011 Report Share Posted June 21, 2011 Punishing Hurricane Normal Spell Card Activate only when there are 3 or more Spell or trap cards on your Opponent's side of the field; Destroy all Spell or trap cards on the field. If you activate this card, you cannot attack this turn. Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted June 21, 2011 Report Share Posted June 21, 2011 I thought that were supposed to make a heavy storm replacement, not garbage Link to comment Share on other sites More sharing options...
EndlessOcean Posted June 21, 2011 Report Share Posted June 21, 2011 Big Storm of DEATH Normal Spell Card. Effect: You can only activate this card if your opponent has 4 or more face-down Spell/Trap Cards; Destroy all face-down Spell/Trap Cards on the field. If you have no face-down Spell/Trap cards at the end of your turn, you lose 1000 Life Points. Link to comment Share on other sites More sharing options...
Shizuku Oikawa Posted June 21, 2011 Report Share Posted June 21, 2011 Forcasted Storm: Normal Spell You can only activate this card during the start of your Main Phase 1: Destroy Spell or Trap Cards equal to the number of cards in your hand. You cannot activate this card if there are more cards in your hand than the number of Spell and Trap Cards on the field. Link to comment Share on other sites More sharing options...
evilhorus Posted June 21, 2011 Report Share Posted June 21, 2011 Silly Storm:3 Activate only if you control 5 Spell/Trap cards. Destroy all Spell/Trap cards on the field. Link to comment Share on other sites More sharing options...
Airride Posted June 21, 2011 Report Share Posted June 21, 2011 [quote name='Manjoume Thunder' timestamp='1308682573' post='5300730'] I thought that were supposed to make a heavy storm replacement, not garbage [/quote] People set 3-4 S/T already. It would Weaken it. Would it be better if it was 2 or more face downs? Link to comment Share on other sites More sharing options...
burnpsy Posted June 21, 2011 Report Share Posted June 21, 2011 Geez, guys, just do this: Light Storm Spell Destroy all Spell and Trap cards on the field. You cannot Summon or Set cards this turn. Link to comment Share on other sites More sharing options...
Dr. Cakey Posted June 21, 2011 Report Share Posted June 21, 2011 Template Storm Normal Spell Card Do a thing. Destroy all Spell/Trap Cards on the field. You may not be able to do a thing this turn. Link to comment Share on other sites More sharing options...
King of Nothing Posted June 21, 2011 Report Share Posted June 21, 2011 Quick Storm Counter Trap Activate only when your opponent activates a counter trap. Negate the trap, then destroy all s/t cards on the field. What about that? Or - Heavy Typhoon Spell Activate only when you control the same or more spell/trap cards as your opponent. Destroy all s/t cards on the field. Link to comment Share on other sites More sharing options...
AsterikcAde Posted June 22, 2011 Report Share Posted June 22, 2011 Heavy Storm is at 300,000 Link to comment Share on other sites More sharing options...
Sunshine Jesse Posted June 22, 2011 Report Share Posted June 22, 2011 Shitty Heavy Storm Knockoff Spell Discard 1 card. Destroy all Spell and Trap cards on the field. All Battle Damage your opponent takes this turn becomes 0. Link to comment Share on other sites More sharing options...
Blake Posted June 22, 2011 Report Share Posted June 22, 2011 [quote name='Nightmare Zarkus' timestamp='1308716105' post='5301968'] Shitty Heavy Storm Knockoff Spell Discard 1 card. Destroy all Spell and Trap cards on the field. All Battle Damage your opponent takes this turn becomes 0. [/quote] Still Tempest Magician =/ Link to comment Share on other sites More sharing options...
Sunshine Jesse Posted June 22, 2011 Report Share Posted June 22, 2011 [quote name='Ravenous Black' timestamp='1308716223' post='5301973'] Still Tempest Magician =/ [/quote] Not enough of a problem. Link to comment Share on other sites More sharing options...
Fizzy™ Posted June 22, 2011 Report Share Posted June 22, 2011 I still want Heavy Storm back. Then I can play my 0 Trap Card decks again Link to comment Share on other sites More sharing options...
evilhorus Posted June 22, 2011 Report Share Posted June 22, 2011 Even More Ridiculous Electromagnetic Storm Destroy all Spell/Trap cards on the field. You cannot Normal Summon or Special Summon a monster this turn. You also cannot conduct your Battle Phase this turn. You cannot activate an Effect Monster's effect this turn, and all of your effect monster's effects are negated until your opponent's next End Phase. Link to comment Share on other sites More sharing options...
Resident Fascist Posted June 22, 2011 Report Share Posted June 22, 2011 Extreme Heavy Storm Destroy all Spell/Trap Cards on the field, then Banish the top 3 cards of your deck. You cannot conduct your battle phase this turn. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted June 22, 2011 Report Share Posted June 22, 2011 Do you guys remember when Heavy Storm was @2? Anyway... Double Storm Spell Activate only when you and your opponent have the same number of Spell and Trap Cards on the field: Destroy all Spell and Trap Cards on the field. Link to comment Share on other sites More sharing options...
~British Soul~ Posted June 22, 2011 Report Share Posted June 22, 2011 how stupid would this be?: [b]Conditional Storm[/b] Spell Activate only when you and your opponent have the same number of Cards on the field: Destroy all Spell and Trap Cards on the field. Link to comment Share on other sites More sharing options...
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