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3,000 Posts! [Sixth Sense]


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[quote] Declare two numbers from 1 to 6. Your opponent rolls 1 six-sided die. If the die result is either of the two declared numbers, draw that number of cards. If not, send cards from the top of your Deck to the Graveyard equal to the die result.[/quote]

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[quote name='The big SATURN' timestamp='1308956891' post='5308316']
OH MAN OH GOD OH MAN OH GOD OH MAN OH GOD OH MAN OH GOD

OT: It seems too good. I bet it test bad or there's far better stuff. I personally would rather bet on Cup of Ace than this.
[/quote]
Most decks <3 Mill
All Decks <3 Drawing moar cards. This card does both, and Can give to many, so it's banned.
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[quote name='Nightmare Zarkus' timestamp='1308957804' post='5308360']
hey YCM, let's play a game
it's called "Let's try to balance this card!"
gogogogo.
[/quote]


Declare 1 number from 1 to 6. Your opponent rolls 1 six-sided die. If the die result is the declared number, draw, then send to the graveyard that number of cards from your hand. If not, send cards from your hand to the Graveyard equal to the die result.
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[quote name='Expelsword - ホープ' timestamp='1308958917' post='5308387']
Flip a coin, then apply one of the following effects based on the result:
Heads: You win
Tails: You lose
[/quote]
This is essentially where we are in the game right now, except with Rock Paper Scissors.
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[quote name='Nightmare Zarkus' timestamp='1308957804' post='5308360']
hey YCM, let's play a game
it's called "Let's try to balance this card!"
gogogogo.
[/quote]

My attempt:
[b]
While both players have the same number of cards in their hands: Roll a six-sided die; Both players send cards from their Deck to the Graveyard equal to the result. If the result is 5: You can also draw 1 card. If the result is 6: You can also draw 2 cards.[/b]
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There's supposed to be...
*shades up*
...a dramatic pause just before the...
*second pair of shades*
...punchline.

YEAAAAAAAAAAA[acronym="AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA"]AAAAAAAAAAAAA[/acronym]H!

On the note of balancing:

Sixth Sense
Trap Card
Roll 2 six-sided dice. If both dice rolls are equal, draw a number of cards equal to the result. If not, skip a number of consecutive Draw Phases equal to the highest roll.
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All attempts to balance this so far make it far too risky and therefore unusable.

[i]Declare two numbers from 1 to 6. Your opponent rolls 1 six-sided die. If the die result is either of the two declared numbers, draw that number of cards and you cannot conduct your next Battle Phase. If not, remove card(s) from the top of your Deck from play equal to the number rolled.[/i]
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ITT: Punchlines and sunglasses~
[img]http://images.cheezburger.com/imagestore/2011/6/12/c6a5d8b6-2ce5-48ee-a039-5b71263d6800.png[/img]

[quote name='Nightmare Zarkus' timestamp='1308957804' post='5308360']
hey YCM, let's play a game
it's called "Let's try to balance this card!"
gogogogo.
[/quote]
"[i]Activate only if you have 6 or more cards in your hand. Roll a 6 sided die and apply 1 of the following effects:
•Draw cards from the top of your deck equal to the number rolled. You cannot Special Summon or conduct your Battle Phase this turn.
•Send cards from your hand to the Graveyard equal to the number rolled. Then, send that many cards from the top of your deck to the Graveyard.[/i]"
Hows that?
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[quote name='Mikhail Nekem'evič Tal' timestamp='1309003791' post='5309403']
All attempts to balance this so far make it far too risky and therefore unusable.

[i]Declare two numbers from 1 to 6. Your opponent rolls 1 six-sided die. If the die result is either of the two declared numbers, draw that number of cards and you cannot conduct your next Battle Phase. If not, remove card(s) from the top of your Deck from play equal to the number rolled.[/i]
[/quote]
Macro Monarchs become Tier 1.
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