J-Max Posted August 10, 2011 Report Share Posted August 10, 2011 Light Breeze. Normal Spell Flip 5 Coins. If all flipped Coins are Heads, destroy 1 Spell or Trap Card. If any flipped Coins are Tails, destroy all cards you control. Nerfed enough? Precision Tornado Quick Play Select up to 2 Spell & Trap Card Zones. Destroy all cards in the selected Zones and decrease your Life Points by 1000 for each card destroyed using this effect. Neither Player can use the selected Zones until their next Standby Phase. Link to comment Share on other sites More sharing options...
evilhorus Posted August 10, 2011 Report Share Posted August 10, 2011 [quote name='J-Max' timestamp='1313017819' post='5431584'] Light Breeze. Normal Spell Flip 5 Coins. If all flipped Coins are Heads, destroy 1 Spell or Trap Card. If any flipped Coins are Tails, destroy all cards you control. Nerfed enough? [/quote] What the hell is that? Link to comment Share on other sites More sharing options...
J-Max Posted August 10, 2011 Report Share Posted August 10, 2011 I was taking the Piss XD Added a second one Link to comment Share on other sites More sharing options...
Shizuku Oikawa Posted August 10, 2011 Report Share Posted August 10, 2011 Burdenous Thunder Normal Spell Activate only during your Main Phase 2: Destroy all Spell/Trap Cards on the field. You cannot Activate or Set Spell or Trap Cards the turn after you activate this card. Link to comment Share on other sites More sharing options...
Jord200 Posted August 10, 2011 Report Share Posted August 10, 2011 Storming Strike of Darkness Normal Spell Activate only when both players have 3 or fewer cards in their hands. Destroy all Spell and Trap cards on the field. You cannot conduct your Battle Phase the turn this card is activated. Link to comment Share on other sites More sharing options...
evilhorus Posted August 10, 2011 Report Share Posted August 10, 2011 I knew this would catch on. [quote name='Jord200' timestamp='1313020081' post='5431717'] Donation of Grace Normal Spell Both players draw 2 cards and remove 1 card in their hand from play. You can only activate 1 "Donation of Grace" per turn. [/quote] That has nothing to do with Heavy/Spell&trap removal :/ Link to comment Share on other sites More sharing options...
Canadian Posted August 11, 2011 Report Share Posted August 11, 2011 This guy has exactly my thoughts and reasoning for which cards need to go where (aside from the Junk Synchron thing...) [media]http://www.youtube.com/watch?v=oaYgK1EvN9Y&feature=channel_video_title[/media] Seems like a good list. I'd also like certain broken cards like Gateway and Mind Master to be banned but, we have to try and think like Konami on these sorts of things. Link to comment Share on other sites More sharing options...
Shizuku Oikawa Posted August 11, 2011 Report Share Posted August 11, 2011 Spell Sign S - Storm Predictor (Now I feel like making a random Sign cards.) Normal Spell Target 1 Set Spell or Trap Card your opponent controls: Declare a card name, and flip it face-up. If it's the declared name, destroy all Spell and Trap Cards on the field. If not, flip the targeted card to its original position and your opponent looks at your hand, and returns 1 of those cards to the bottom of your Deck. Not sure on this. Link to comment Share on other sites More sharing options...
Big Bad Pennar Posted August 11, 2011 Report Share Posted August 11, 2011 White Thunder Trunade [Spell] Activate by Targeting 1 monster you control: Destroy the target and all Spell and Trap cards your opponent controls. You cannot Special Summon during the turn you activate this card. Only 1 "White Thunder Trunade" can be activated per turn. OT: We need to wait and see what the banlist actually is, but we can make Speculations... I heard at my locals that EotB was gonna get unbanned soon XD Link to comment Share on other sites More sharing options...
Solemn Silver Posted August 11, 2011 Report Share Posted August 11, 2011 [quote]White Thunder Trunade [Spell] Activate by Targeting 1 monster you control: Destroy the target and all Spell and Trap cards your opponent controls. You can only special summon up to twice this turn. Only 1 "White Thunder Trunade" can be activated per turn.[/quote] Fix`d and I like this. Link to comment Share on other sites More sharing options...
Resident Fascist Posted August 11, 2011 Report Share Posted August 11, 2011 [quote name='Ctrl+Alt+Win' timestamp='1313026708' post='5432019'] Fix`d and I like this. [/quote] I like it aswell, but Konami isn't clever enough to print something like that... and it seems this topic has whirled up a Heavy Storm of Heavy Storm Ripoffs. *Sunglasses* Yeah! Link to comment Share on other sites More sharing options...
wiithepeople Posted August 11, 2011 Report Share Posted August 11, 2011 Tropical Storm Target 2 Spell/Trap cards you control and 1 card your opponent controls; destroy them. IT'S TWO-PRONGED ATTACK FOR S/T HERPADERP Link to comment Share on other sites More sharing options...
Resident Fascist Posted August 11, 2011 Report Share Posted August 11, 2011 [quote name='D・モバホン' timestamp='1313029046' post='5432134'] Tropical Storm Target 2 Spell/Trap cards you control and 1 card your opponent controls; destroy them. IT'S TWO-PRONGED ATTACK FOR S/T HERPADERP [/quote] cool -2 bro Link to comment Share on other sites More sharing options...
Airride Posted August 11, 2011 Report Share Posted August 11, 2011 Mine is still the best because It makes people nervous to set 4 I win Herp derp unless one of them is Judgement or Something else that negates spells nobody uses. Or Starlight road. Or we could just use malevolent catastrophe. Link to comment Share on other sites More sharing options...
Resident Fascist Posted August 11, 2011 Report Share Posted August 11, 2011 [quote name='A・ジェネクス・リモート' timestamp='1313029338' post='5432157'] Or we could just use malevolent catastrophe. [/quote] uhhh... Another ser alt? Malevolent sucks =| Link to comment Share on other sites More sharing options...
Airride Posted August 11, 2011 Report Share Posted August 11, 2011 [quote name='The blazing MARS' timestamp='1313029498' post='5432170'] uhhh... [color=#ff0000][size=8][u][i][b]Another ser alt?[/b][/i][/u][/size][/color] Malevolent sucks =| [/quote]I sat for a few minutes Like O_o I can grantee I'm not an alt. Malevolent is alright. It's usable, but only @1-2. Link to comment Share on other sites More sharing options...
wiithepeople Posted August 11, 2011 Report Share Posted August 11, 2011 I guess this means my dreams of Card Trooper @3 are to be amiss. Maybe next format. EDIT: I looked through that allegedly fake list looking for Kādo•Ganna's kanji but was unable to find it in the Unlimited. Link to comment Share on other sites More sharing options...
burnpsy Posted August 11, 2011 Report Share Posted August 11, 2011 [quote name='D・モバホン' timestamp='1313030149' post='5432209'] I guess this means my dreams of Card Trooper @3 are to be amiss. Maybe next format. [/quote] Troop Dupe Scoop is never coming back. Link to comment Share on other sites More sharing options...
wiithepeople Posted August 11, 2011 Report Share Posted August 11, 2011 [quote name='burnpsy' timestamp='1313030454' post='5432233'] Troop Dupe Scoop is never coming back. [/quote] But in the back of your mind, you're hoping for it to return and break the monotony of autopilot decks such as Sex Spams and Frogs Link to comment Share on other sites More sharing options...
CDDRodrigo Posted August 11, 2011 Report Share Posted August 11, 2011 Except Troop Dupe Scoop is only 3 cards in practice. Link to comment Share on other sites More sharing options...
burnpsy Posted August 11, 2011 Report Share Posted August 11, 2011 [quote name='D・モバホン' timestamp='1313030739' post='5432249'] But in the back of your mind, you're hoping for it to return and break the monotony of autopilot decks such as Sex Spams and Frogs [/quote] It doesn't get any more autopilot than Troop Dupe Scoop. It's just one combo you try to do every game. Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted August 11, 2011 Report Share Posted August 11, 2011 [quote]Trunade Normal Spell Activate only while your opponent has 3 or more cards in their Spell or Trap Zones; Destroy all Spell and Trap cards on the field.[/quote] I actually kind of like this. Link to comment Share on other sites More sharing options...
Airride Posted August 11, 2011 Report Share Posted August 11, 2011 [quote name='Manjoume Thunder' timestamp='1313046945' post='5432613'] I actually kind of like this. [/quote] Oh wow I pleased one of the people that YCM thinks is a god. Link to comment Share on other sites More sharing options...
evilhorus Posted August 11, 2011 Report Share Posted August 11, 2011 [quote name='A・ジェネクス・リモート' timestamp='1313102422' post='5434137'] Oh wow I pleased one of the people that YCM thinks is a god. [/quote] http://www.youtube.com/watch?v=IxAKFlpdcfc Link to comment Share on other sites More sharing options...
byak Posted August 12, 2011 Report Share Posted August 12, 2011 http://duelinglegacy.blogspot.com/2011/08/emergency-post.html Ban: Monster Reborn Giant Trunade Limit: Chaos Soldier Cyber Pot Librarian Formula Semi: Junk Synchron Doppel Pot of Duality Six Sam United Doubled-Edge Sword Technique No more limit: Judgement Dragon Megamorph Magical Stone Excavation Bottomless Magical Cylinder lol Link to comment Share on other sites More sharing options...
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