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Goblindbergh


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[url="http://images.wikia.com/yugioh/images/3/37/GoblindberghGENF-JP-C.jpg"][img]http://images4.wikia.nocookie.net/__cb20110415093736/yugioh/images/thumb/3/37/GoblindberghGENF-JP-C.jpg/300px-GoblindberghGENF-JP-C.jpg[/img][/url]
[quote]When this card is [url="http://yugioh.wikia.com/wiki/Normal_Summon"]Normal Summoned[/url]: You can [url="http://yugioh.wikia.com/wiki/Special_Summon"]Special Summon[/url] 1 [url="http://yugioh.wikia.com/wiki/Level"]Level[/url] 4 or lower [url="http://yugioh.wikia.com/wiki/Monster_Card"]monster[/url] from your [url="http://yugioh.wikia.com/wiki/Hand"]hand[/url], then change this card to [url="http://yugioh.wikia.com/wiki/Defense_Position"]Defense Position[/url].[/quote]


Someone give me a situation where this doesn't make things a lot easier.

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[quote name='Darkplant - PAIN' timestamp='1312983713' post='5430026']
Unless you use it with that or Gad-

...Wait, except people only run it in Gadgets.

FU----
[/quote]
Actually, not anymore because we've decided that the way the effect is worded the Gadgets miss timing.

So basically, card is another Marauding Captain. Seems good, then isn't used.

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[quote name='evilfusion' timestamp='1313090957' post='5433651']
I remember the huge discussion when this was first revealed, and how I argued that it was as mediocre as Marauding Captain, and others admonished that it was MUCH better because it was Level 4.
[/quote]

Marauding Captain is only better for using it's lock, imo.

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