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You are suddenly in charge of the Yu-gi-oh! Trading Card Game.


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[quote name='The blazing MARS' timestamp='1313187284' post='5437195']

Traps are too slow this format
you'll get owned before you can really play them.
[/quote]
Uh...we are in the same format, right? The one where T.G. Tengu got a guy into Worlds, and Malefics got into YCS Top 8?

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I'd release a couple more packs attempting to balance the game as much as possible during that semester.
Then I'd call that [closed] case. Go into small hiatus for planning, and restart the game.
Everything released from that point forward would be treated as a new format. Then I would start from 0 as 10 year celebration =P

(Come on many know already that Yugioh runs outclassing old cards in an unofficial rotation anyways, and 10 years to rotate isn't a bad deal xD )

I would lover the standard ATK/DEF of all stuff in the game and try to use the past cards as reference for making a better balance in the new ones.
It would be easier to avoid so much ban/limit list changes.
Twick the Ritual, Trap Monster, and Synchro mechanics a little for improvements. Vanilla would be strategically made for support that does not outclass it.
The hard part would be the attempt at not making it much slower. Just weakening some cards' strengths.

Upon request, I'd have remakes of old favorites for this format.

I'd completely change the rarity rates. Instead of having a specific card being Super or Ultra, I'd make one of each rarity (at least) come in each pack randomly holographic. So the same card would actually be available in all rarities. At the same time, I'd like to make packs with bigger cardpools as an exchange (I still need profit don't I?) without really increasing the pulling rate of any single card. Hopefully to promote trading.

Probably a good idea: I'd post cards randomly at the official sites for people to comment on (with the tag "prototype card") so people post a couple of opinions on balance and such. This while still trying to figure out possible abuse on my own in case its not something very reliable at times. It would at the very least serve as a peek.
Hopefully this would decrease the rate of crap filler as much as possible (I'm aware its impossible to eliminate, but the effort can still be made)


and that's all I can think of at the moment.

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I'd make it once you lose, someone around you has to hit you in the back of the head, and yell "YOU'VE BEEN SENT TO THE SHADOW REALM" until you knock-out or go in to a coma. And then you wake up in Atlanta or Detroit.
[color=#ffffff]Get it?[/color]
[color=#ffffff]Atlanta? Black[/color]
[color=#ffffff]Harharhar[/color]

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[quote name='► THE ♪' timestamp='1313219305' post='5438622']
What would I do?

Gateway - [size=7]0 [/size]
[b]Kageki - 2[/b]
[b]Grandmaster - 1[/b]
Shi En - 2
Six Sam United - 1
Tengu - 2
[b]Birdman - 2[/b]
T.G. Hyper Librarian - 1
[b]Brionac - 2[/b]
[b]PSZ - 2[/b]
Trishula - 1
Heavy Storm - 1
MST - 3
[b]Solemn Judgment - 2[/b]
Solemn Warning - 2
[b]Tour Guide - 1[/b]

Yay.
[/quote]

Do you have any idea of how terrible these suggestions are?

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[quote name='Chain' timestamp='1313216084' post='5438562']
I'd make it once you lose, someone around you has to hit you in the back of the head, and yell "YOU'VE BEEN SENT TO THE SHADOW REALM" until you knock-out or go in to a coma. And then you wake up in Atlanta or Detroit.
[color=#ffffff]Get it?[/color]
[color=#ffffff]Atlanta? Black[/color]
[color=#ffffff]Harharhar[/color]
[/quote]
The Shadow Realm is boring. Send them to the Stars instead! XD

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[quote name='Jord200' timestamp='1313248195' post='5439058']
1. Make Gravekeepers a horrible deck again
2. Make good Infernity, Gishki, and Gusto support
3. Reword DSF so its "once per turn"
4. Have this be in the next banlist



0
Dandy
Necrovalley

1
Shi En
BLSEOB
Liberairian

2
Infernity Launcher
[/quote]
Thinks GKs are still good.

EDIT: Also, stop re-breaking Infernities.

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