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Disturbance Strategy


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[center][img]http://images1.wikia.nocookie.net/__cb20090208105107/yugioh/images/d/d6/DisturbanceStrategyDR1-EN-C-UE.jpg[/img]
[quote]Your opponent adds all cards in his/her hand to the Deck and shuffles the Deck. Your opponent then draws the same number of cards that he/she added to the Deck.[/quote][/center]
Seems like it could generate some hilarious plays that would ultimately annoy the hell out of the Opponent.
Discuss.

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[quote name='Yuzuru Otonashi' timestamp='1315673802' post='5504714']
You mean Trap Dustshoot? =/

[/quote]
You're going to want to activate when you know your opponent has a certain card in their hand (as opposed to LOL RANDOME UMAD STRATEGY). Mind Crush gets rid of that card as well, without giving the opponent another card.


[quote name='No.34 電算機獣テラ・バイト' timestamp='1315674066' post='5504721']
can you chain this when the opponent activates Infernity Archfiend o_o?
[/quote]

[quote=Infernity Archfiend]
When you have no cards in your hand and draw this card, you can reveal it to Special Summon it.

[/quote]

As you can see, you only require to have it in your hand (and draw it) to activate the effect, not to Special Summon it. It would've said 'to Special Summon it from your hand' otherwise.


[quote name='Konoe A. Mercury' timestamp='1315683204' post='5505135']
It's hilarious.

Not very useful, as it's just a -1, but still funny.

[/quote]
Monster Reincarnation is a -1 as well.

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[quote name='Exiro Divinus' timestamp='1315686197' post='5505244']
As you can see, you only require to have it in your hand (and draw it) to activate the effect, not to Special Summon it. It would've said 'to Special Summon it from your hand' otherwise.
[/quote]
The problem is, you're returning Archfiend to the Deck with this, so you essentially lose Archfiend's effect in the pile of cards, sorta like with cards such as Tengu.

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[quote name='Konoe A. Mercury' timestamp='1315686840' post='5505266']

Now compare the meta places of the four decks.

:3
[/quote]

Let's think.

Greed.dek = Tier Absolute Zero
Appropriate.dek = Tier Absolute Zero

Lightsworn.dek = Tier Bad
Fabled.dek = Tier Bad

:)

Although, I can prove the last one since I can win with mind haxorz.

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Player 1: I activate Ritual Spell/ Polymerization.
Player 2: Disturbance Strategy
Player 1: Goddamit!

Fun but not 100% reliable.
Other uses:
-Silent Magician
-Greed
-Make a fun chain with Protector of the Sanctuary (last time I checked, this card was not allowed to be activated while Protector was out, but you can still chain Call of the Haunted to this card's activation to revive Protector and lol. If I understood it properly O_o )

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[quote name='Konoe A. Mercury' timestamp='1315686331' post='5505246']

Monster Reincarnation is far better, and only 2 decks can use it.
[/quote]
I suppose I have to spell it out for you,then.

The word 'as' in "Not very useful, as it's just a -1" implies that it is not useful [i]because[/i] it's 'just a -1'. I'm not telling you about the similarity in Monster Reincarnation to uselessly name another card that is "Not very useful, as it's just a -1"; I am disagreeing with you on how being a -1 makes a card 'not very useful', using Monster Reincarnation as an example, because that card is widely known to be quite useful.


[quote name='Yuzuru Otonashi' timestamp='1315686411' post='5505248']
@Exiro: yfw they add Broww/Cerb/Etc.
[/quote]
Are you implying those activate when discarded with Monster Reincarnation?


[quote name='Miror B.' timestamp='1315686639' post='5505257']
The problem is, you're returning Archfiend to the Deck with this, so you essentially lose Archfiend's effect in the pile of cards, sorta like with cards such as Tengu.
[/quote]
Coincidentally, I cleared that Tengu matter up [url="http://yugioh-tech-strategist.blogspot.com/2011/09/tcg-ruling-reversal-regarding-leaving.html"]here[/url]. That is all about what 'leaving the field' is, and Archfiend has nothing to do with that. It is very possible to Special Summon a card from the deck. Like any of the Familiar-Possessed cards, which are meant to be summoned that way.

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[quote name='burnpsy' timestamp='1315728559' post='5506782']

I'm fairly sure that, since Poly is a cost, you won't stop the fusion by using this.
[/quote][img]http://images4.wikia.nocookie.net/__cb20100426111922/yugioh/images/thumb/f/f3/PolymerizationDPKB-EN-C-1E.png/331px-PolymerizationDPKB-EN-C-1E.png[/img]

It's the opposite. Poly is an effect. If an effect negates Poly you keep your materials. Although a player would usually opt for negating the Fusion Summon rather than the Spell. That way more advantage is actually lost.

If you read it carefully. It sounds like the materials being sent and the Fusion being Summoned are at the same time.

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