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Fortune Ladies


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[center][url="http://yugioh.wikia.com/wiki/Fortune_Ladies"][img]http://images.wikia.com/yugioh/images/c/c5/FortuneLady.jpg[/img][/url][/center]

[center]Deck is awesome. And siding out with them is pretty easy, deck can actually live Game 2 with only Water + Dark and anti-stuff. Discuss.[/center]

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[quote name='Armadilloz' timestamp='1319731789' post='5603071']
I always liked the concept to Fortune Ladies, and how they have there own Disk Commander and walking Ring of Destruction.
Plus, Dark is such an incredible swarm monster.

...Just wish they had some kind of Sangan :/
[/quote]
that ? ATK and DEF really does get annoying
have to run apprentce magican for Light if you want any real search ability outside of the ladies themselves.

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[quote name='werewolfjedi' timestamp='1319731990' post='5603076']
have to run apprentce magican for Light if you want any real search ability outside of the ladies themselves.[/quote]
Sadly, yes. Thats all they really can run.
Unless you work Lavalval Chain into the deck, in which you could stack copies of Dark or something.

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[quote name='TheTurtleOnceCalledGod' timestamp='1319732592' post='5603088']
The problem with Xyz'ing (for some reason, when I thought that in my head, it sounded like sneezing) is timing the levels, I guess it would be a good combo to wind one turn then summon water the next, or something.
[/quote]

or not use only fortune ladies for the exceed summon perhaps?
I usually only ran 12 ladies total in my deck
3 light
3 dark
2 water
2 fire
1 wind
1 earth
others may have different raitios, and may not play earth or fire or wind, but you are always going to have a large amount of extra space

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[quote name='Tristan T. Taylor' timestamp='1319735806' post='5603137']
3 light, 3 dark, 3 water, 1 wind, 1 fire.

Best lineup.
[/quote]
Agreed.
[quote name='HaouJudai' timestamp='1319736162' post='5603145']
DISAGREEMENT!!!

I like:

3 light, 2 dark, 2 water, 1 wind, 1 fire.

This seems to make them more splashable w/ other themes imo - especially HEROs
[/quote]
If you want to splash, FL engine is 3 Dark and 3 Water.

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[quote name='Shard' timestamp='1319742242' post='5603264']
Good archtype, one of my favorites actually. They just need to get the Dark world and samurai treatment.
[/quote]
[i]YES[/i]

Fortune Lady Divine (DIVINE)
(*) x 10 [Spellcaster/Effect]
When this card is Normal or Special Summoned, Special Summon as many of your banished "Fortune Lady" monsters as possible. They are banished when they leave the field. This card's ATK and DEF is equal to the total Level of all "Fortune Lady" monsters you control x 200.
ATK ? / DEF ?

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[quote name='Dr. Cakey-chan' timestamp='1319748394' post='5603422']
[i]YES[/i]

Fortune Lady Divine (DIVINE)
(*) x 10 [Spellcaster/Effect]
When this card is Normal or Special Summoned, Special Summon as many of your banished "Fortune Lady" monsters as possible. They are banished when they leave the field. This card's ATK and DEF is equal to the total Level of all "Fortune Lady" monsters you control x 200.
ATK ? / DEF ?
[/quote]

the best I see is a dreadmaster kinda addtion really
though having something that comes out when future visions dies, and grabs your banished for you, would be pretty cool, considering people are able to use 3 msts and heavy storm right now

actually I can see two they can make.
fortune lady time
Light lvl 8

you may not special summon this monster from the graveyard. when your field spell is sent from the field to the grave by an effect your opponent controls, you may special summon this monster from your hand. when this monster is special summoned; you may special summon as many banished fortune lady(s) monsters to your side of the field as you can. this monster's ATK and DEF are equal to it's level X500.
during your standby phase, decrease this monster's level by 1.

a recovery move you can make when you want, that starts off powerful enough to buy time, and swarm like the laides do. I felt that since if your prepped for it that you could get a very unfair advantage if you could do it yourself, so I restricted that part of it's own summoning ability. light can still grab it of course.

and the second:

fortune lady space
dark. level 1.
this monster can not be summoned from the deck or normal summoned or set. you only can special summon this monster after sending 3 monsters those levels total 12 or higher from the field or hand to the graveyard. whenever this monster's level changes; you may banish 1 card on the field until this monster's level changes again. this monster's ATK and DEF are equal to it's level X 1000. reduce this monster's level by 2; reveal the top card of your deck, if it is a monster, you may special summon it, if it is not, add it to your hand. during the standby phase; increase this monster's level by 1

what they kinda need, a nice big boss lady, with effects that help her lessers, and note the fact it level ups during BOTH standby phases.

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