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The Cheerful Coffin


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[center][img]http://images2.wikia.nocookie.net/__cb20061204223218/yugioh/images/thumb/6/69/TheCheerfulCoffinDB1-EN-C-UE.jpg/300px-TheCheerfulCoffinDB1-EN-C-UE.jpg[/img][/center]

[center]go ahead, ycm. show me what i know is coming for this.[/center]

[center]discuss.[/center]

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[quote name='Evil Tristan' timestamp='1320683008' post='5623802']
I used to think this card was good in Dark Worlds.

But that was when I was horrible at Yugioh.

[color=#ffffff]So yeah, like, yesterday.[/color]
[/quote]
in the past, I asked why this was bad in Fableds. They explained.

MY LEGACY BEGAN IN THE YOUR DECK SECTION

[color=white]Yes, I saw... And yes, mr STFU DISCARD FABLED PEOPLE once suggested this as a n00b.[/color]

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That's actually supposed to be a key way to start your improvement from noob to amateur, and part of an explanation (for MtG, but it applies to Yugioh, too) as to why bad cards exist. Weaker players usually choose cards they THINK work and once they realize that there are better, less costly options for a similar or better effect, their decks improve and they can start to see that potential, or lack of, in other cards.

I know that most people start off as bad or noobish, because I was the same way for years. And now I'm totally not.

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[quote name='evilfusion' timestamp='1320701532' post='5624411']
Though I vaguely recall that one of the Duel Puzzles/Challenges was literally unwinnable. Like even if you did it, it always counted as failure.
[/quote]
Huge Revolution. It was a glitch that prevented 100% completion (which rewarded you with the All Cards Pack being available).

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Ah yes, I remember doing that one like a dozen times trying to figure out why it wouldn't count. There was another WC game (07, maybe?) that had a similar issue, where an oversight made it literally impossible to win with the S rank, or whatever the best was. To get it, you had to complete the challenge and win in 5 turns (total).

The challenge? Destiny Board. A card that takes at least 7 turns to win.

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