CommanderVolt Posted November 30, 2011 Report Share Posted November 30, 2011 [img]http://images4.wikia.nocookie.net/__cb20090128174759/yugioh/images/thumb/9/90/SealmasterMeiseiDR2-EN-C-UE.jpg/300px-SealmasterMeiseiDR2-EN-C-UE.jpg[/img] [img]http://images4.wikia.nocookie.net/__cb20090128193312/yugioh/images/thumb/3/38/TalismanofSpellSealingDR2-EN-C-UE.jpg/300px-TalismanofSpellSealingDR2-EN-C-UE.jpg[/img] [img]http://images2.wikia.nocookie.net/__cb20090128192449/yugioh/images/thumb/1/19/TalismanofTrapSealingDR2-EN-C-UE.jpg/300px-TalismanofTrapSealingDR2-EN-C-UE.jpg[/img] Discuss. I really wish konami would have built more upon this concept. Link to comment Share on other sites More sharing options...
-Berserker- Posted November 30, 2011 Report Share Posted November 30, 2011 You just need to negate them when you are about to remove Sealmaster from the field. Then you can have a Decree or a *whatever the name of that banned card is* Link to comment Share on other sites More sharing options...
Mutant Monster RAEG-HAPYP Posted November 30, 2011 Report Share Posted November 30, 2011 [quote name='Saikano' timestamp='1322690325' post='5676899'] You just need to negate them when you are about to remove Sealmaster from the field. Then you can have a Decree or a *whatever the name of that banned card is* [/quote] Imperial Order? Link to comment Share on other sites More sharing options...
Resident Fascist Posted November 30, 2011 Report Share Posted November 30, 2011 Mist body on Sensei Link to comment Share on other sites More sharing options...
Zeal Ascendant Posted November 30, 2011 Report Share Posted November 30, 2011 The one that negates traps is ok I guess. For the one that negates spells you might as well just use secret village of the spellcasters. Link to comment Share on other sites More sharing options...
Bringerofcake Posted December 1, 2011 Report Share Posted December 1, 2011 Secret Village + Trap Sealing [s]+ Skill Drain[/s] Best [s]total[/s] lockdown. EDIT: ;_; Link to comment Share on other sites More sharing options...
Sleepy Posted December 1, 2011 Report Share Posted December 1, 2011 Can Imperial Custom protect the Spell Sealing Trap from self-destructing? Depending on the answer it might have some potential. As for the Trap Sealing, you might as well use Decree. Too bad that those two cards bother each other. It would have been nice to attempt a Spell AND Trap lockdown with this guy. Link to comment Share on other sites More sharing options...
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