Jump to content

Royal Oppression


Recommended Posts

[img]http://images1.wikia.nocookie.net/__cb20110701214314/yugioh/images/thumb/1/1d/RoyalOppressionGLD4-EN-GUR-LE.png/300px-RoyalOppressionGLD4-EN-GUR-LE.png[/img]


[quote="Miror B."][quote="Occultdude17"][quote="Miror B."][quote="Occultdude17"]Royal Oppression? Meh. All that does is force you to win with Normal Summons, making it the perfect counter-swarm card. What's the problem?[/quote]
The problem is that it can be run in decks like Blackwings to go "HURR DURR SWARM FIELD ACTIVATE OPPRESSION YOU CAN'T WIN!!"[/quote]
If they've swarmed the field, Special Summons won't do anything. A card that stopped the opponent activating "Dark Hole" would be broken.[/quote]
You mean White Hole?
Yea, useless.
And if they've swarmed the field, the only real way outside of topdecking a limited card to win would be to swarm the field yourself. How are you going to do that with Oppression on the field?[/quote]

Waiting for response, so until then discuss :)

Link to comment
Share on other sites

[quote name='Rainbow Dash' timestamp='1313738253' post='5454572']
"Die monster, you don't belong in the format!"
"Monster! You should be paying Life Points for me!"
"Paying Life Points?! You negate Special Summons and make players rage!"
"WHAT IS A SPECIAL SUMMON, BUT A BROKEN LITTLE PILE OF GAME-BREAKAGE! But enough talk! Have at you!"
[/quote]

Link to comment
Share on other sites

[quote="Miror B."][quote="Occultdude17"][quote="Garion1991"][quote="Occultdude17"]If they've swarmed the field, Special Summons won't do anything. A card that stopped the opponent activating "Dark Hole" would be broken.[/quote]
[b]THIS IS ANOTHER MEMBER COMING INTO THE CONVO.[/b]
u can mount a comeback with special summons such as a frog single/double tribute, top deck BLS, Dark Creator + SS, Synchro combos, etc etc

Royal Oppression locks out most comebacks that are not spells or traps, even then Royal Oppression can lock out some spell or trap comebacks

i dont see how it is not justified to be banned, i view it on par with Imperial Order

granted, limiting it to one can be justified, but a ban seems reasonable enough[/quote]

I thought people on this website objected to winning through luck? Isn't that why there's a big hoo-ha about Pot of Greed?[/quote]
[b]THIS IS ME AGAIN.[/b]
No, that's not why there's a big hoo-ha about Pot of Greed. Pot of Greed is a +1 for every single deck in the game with no cost whatsoever. It's broke. That's why there's a big hoo-ha.

Royal Oppression is fine if it's used in anti-meta like it was designed to. Then people got smart and used it in their own Special Summon heavy decks to gain advantage then keep your opponent from gaining their own.[/quote]

I love this guy :P

Link to comment
Share on other sites

[quote name='Rainbow Dash' timestamp='1323404085' post='5696731']
[/quote]

Right, although Special Summons are too common and most Decks are too dependant of them for a card like this that screws it so easily to exist.

inb4 Konami starts releasing cards with effects along the lines of:
[b]Target 1 monster on either player's Graveyard; Normal Summon it to your side of the field (it does not count towards your Normal Summon or Set of the turn).[/b]

Link to comment
Share on other sites

An idea where Special Summons aren't treated as Special Summons? That's...a bit puzzling, but interesting concept.

Anyway, I hate this card so much, and always felt dirty about using it. It just shuts down too much, and gains advantage for it.

The reason why Oppression is bad, but SS lockdown cards (Fossil Dyna, Vanity's Fiend, etc) aren't.

- Oppression can be Flipped to an effect that SSes or an inherent SS and negate the card and destroy it. So if Oppression isnt destroyed in chain, it's a +0 disruptive destruction for 800 LP (calculated to include it eventually being sent to the Graveyard over the course of the Duel). In addition, it can be reused at the price that your opponent knows about it now, letting you get additional plusses as long as it's out.

- SS lockdowns just prevent players from doing it. Players don't actively lose resources due to a SS lockdown, although it makes some cards dead until the lockdown is removed. If the lockdown is stopped, they then have all those cards still available to them.

So with Oppression, a player has 2 options: Stop Special Summoning entirely, locking down most decks' key mechanic, or severely drain their resources to try to force the opponent to forego Oppression/run out of LP to pay. If the opponent already SSed some good monsters, damaging the opponent by conventional means without SSing is nearly impossible.

Also, Oppression's use is optional, so a player using it can ignore the SS of TG Striker and TG Warwolf, and Oppress a Synchro Summon. Since it negates Summons and not simply destroys them, most outs are unavailable and effects can't be used.

Link to comment
Share on other sites

[quote name='TCG warrior' timestamp='1323461120' post='5697402']
why should this card be banned in this format? We have 3 mst and a heavy storm on top of that!
[/quote]

It shuts down a major game mechanic that the entire meta revolves around, while destroying resources, for a small cost. While both players do have access to the effect, it's most often used in Decks that run cards that work around the effect (Grandmaster of the Six Samurai, Vayu) or can bring out a lot of threats before flipping this, putting a ton of pressure on your opponent and all but killing any chance of a comeback.

It's not unstoppable, but it's still abusable, and that's a reason to ban it.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...