Expelsword Posted May 19, 2012 Report Share Posted May 19, 2012 [img]http://www.collectorscache.com/StoreModules/ProductImages/879/dp11-en018.jpg[/img] So, there's a huge amount of Spell and Trap killing winds now, including cards like "[url="http://yugioh.wikia.com/wiki/Wild_Tornado"]Wild Tornado[/url]", "[url="http://yugioh.wikia.com/wiki/Double_Cyclone"]Double Cyclone[/url]", "[url="http://yugioh.wikia.com/wiki/Twister"]Twister[/url]", "[url="http://yugioh.wikia.com/wiki/Chain_Whirlwind"]Chain Whirlwind[/url]", "[url="http://yugioh.wikia.com/wiki/Mystical_Wind_Typhoon"]Mystical Wind Typhoon[/url]","[url="http://yugioh.wikia.com/wiki/Tornado"]Tornado[/url]","[url="http://yugioh.wikia.com/wiki/Storm"]Storm[/url]", "[url="http://yugioh.wikia.com/wiki/Dust_Tornado"]Dust Tornado[/url]"... And then we have the real major players, [url="http://yugioh.wikia.com/wiki/Heavy_Storm"]Heavy Storm[/url] and "[url="http://yugioh.wikia.com/wiki/Mystical_Space_Typhoon"]Mystical Space Typhoon[/url]". With 3 MSTs running around, I find myself not even bothering to set traps as an opening, because almost all of the time they just get blown away. How does the rest of YCM feel about the sharp decline in trap practicality? Does MST need a hit so that non chainables aren't phased out? Discuss. [color=#daa520]Honorable Mention goes to Giant Trunade, A.K.A. Hurricane, but with 3 Calls that would be getting insane.[/color] Link to comment Share on other sites More sharing options...
Sleepy Posted May 19, 2012 Report Share Posted May 19, 2012 I do think there's a bit too much Spell/Trap hate this format. Solemns, Torrential, and few times Bottomless, are about the only think I ever see set, and actually, I almost not see the non-Solemn ones. Cards like Mirror Force are spotted on casual only so far (at least for me). I'm not saying a format like the one with Heavy was good, but this is the other extreme. Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted May 19, 2012 Report Share Posted May 19, 2012 Every deck cab run up to 6 f***ing continuous traps. Sometimes even more. Inzektors and Rabbit would often play 10 or more traps. What do you mean by "sharp decline in Trap practicality"? Link to comment Share on other sites More sharing options...
DARKPLANT RISING Posted May 19, 2012 Report Share Posted May 19, 2012 3 MST? Heavy back? Pah! That's nothing. The real problem is a particular Hornet I could mention. Link to comment Share on other sites More sharing options...
RyanAtlus Posted May 19, 2012 Report Share Posted May 19, 2012 [img]http://images1.wikia.nocookie.net/__cb20120428113242/yugioh/images/a/a5/NightBeam-GAOV-EN-UtR-1E.jpg[/img] [size=8]Because f*ck Chainables.[/size] Link to comment Share on other sites More sharing options...
mido9 Posted May 19, 2012 Report Share Posted May 19, 2012 [quote name='Manjoume Thunder' timestamp='1337411668' post='5942376'] Every deck cab run up to 6 f***ing continuous traps. Sometimes even more. Inzektors and Rabbit would often play 10 or more traps. What do you mean by "sharp decline in Trap practicality"? [/quote] Pretty sure very few of those actually resolve without getting MST'd/Beam'd/Heavied,and with laggia you have a lolbroke negator protecting them. Set 1/2,get MST'd. Set 3+,get heavied. Just put MST to 1 or ban it,all of the best formats including everything pre-PTDN and post chaos and march 2010 pre-TSHD had 1 MST and 1 Heavy. I dont really think there's a problem with heavy,but there [i]IS[/i] a problem with the plays that come after heavy like inzektors/whatever. Link to comment Share on other sites More sharing options...
Expelsword Posted May 19, 2012 Author Report Share Posted May 19, 2012 [quote name='Manjoume Thunder' timestamp='1337411668' post='5942376'] Every deck cab run up to 6 f***ing continuous traps. Sometimes even more. Inzektors and Rabbit would often play 10 or more traps. What do you mean by "sharp decline in Trap practicality"? [/quote] It just seems to me that anything set on the first turn gets killed the very next turn. But maybe I'm crazy. Link to comment Share on other sites More sharing options...
This Account is Unplayable Posted May 19, 2012 Report Share Posted May 19, 2012 Decline in Traps? Heroes run 10+ along with numerous quick-plays, Dark Worlds run 10+, Inzektors run 8-10, Rabbit runs 7-10, Wind-Ups run 5-10, heck the only deck in the big 6 that doesn't run them is Dragons. 3 MST is healthy as f*** for the format, and it's not like running a card @3 means you'll always get it, in fact odds are against a player opening with either MST or Heavy. Link to comment Share on other sites More sharing options...
Dr. Cakey Posted May 19, 2012 Report Share Posted May 19, 2012 I haven't seen a decline in Traps on DN, but...DN. Link to comment Share on other sites More sharing options...
-Berserker- Posted May 19, 2012 Report Share Posted May 19, 2012 Inb4admiralackbar. Even with the variety of S/T hate, people mostly play Typhoon and Heavy. That's ok, but back when those were lacking, it was interesting to see what alternatives people found helpful for their decks. I miself, as the regular opponents included Morphtronics and Six Samurais, decided for Fairy Wind, as they run several face-ups. Only remarkable moment was when I chained it to Backs to the Wall. In my current deck I run Heavy, a couple Typhoons and Fenghuang. Link to comment Share on other sites More sharing options...
Dementuo Posted May 19, 2012 Report Share Posted May 19, 2012 [quote name='RyanAtlus' timestamp='1337416983' post='5942409'] [img]http://images1.wikia.nocookie.net/__cb20120428113242/yugioh/images/a/a5/NightBeam-GAOV-EN-UtR-1E.jpg[/img] [size=8]Because f*ck Chainables.[/size] [/quote] >Opponent plays this, targets a Chainable. >You chain something else. >Proceed to chain the card they targeted since you're using it in response to your card and not theirs. Link to comment Share on other sites More sharing options...
Agro Posted May 19, 2012 Report Share Posted May 19, 2012 [quote name='Berserker' timestamp='1337441426' post='5942534'] Inb4admiralackbar. [/quote][img]http://a3.ec-images.myspacecdn.com/images02/118/7520fe9feab1486c968d3f8b887f687e/l.jpg[/img] Link to comment Share on other sites More sharing options...
Bringerofcake Posted May 20, 2012 Report Share Posted May 20, 2012 Wasn't Bubble Beat, the backrow-heavy hero build, doing relatively well for a while? In fact, I think we've hit a good balance of backrow for this format. Now about the attitude... Link to comment Share on other sites More sharing options...
Toffee. Posted May 20, 2012 Report Share Posted May 20, 2012 ITT: [center][size=5][color=#000000][b]Puts Typhoon@3 and Storm@1[/b][/color][/size] [img]http://i0.kym-cdn.com/photos/images/newsfeed/000/302/667/e28.png[/img] [size=5][color=#000000][b]Raises paranoia with more mind games[/b][/color][/size] [img]http://i0.kym-cdn.com/photos/images/newsfeed/000/302/667/e28.png[/img] [size=6][color=#000000][b]STILL RUN A BUNCH OF TRAPS[/b][/color][/size] .... ....... [img]http://i0.kym-cdn.com/photos/images/small/000/001/122/xzibit-happy.jpg[/img][/center] Link to comment Share on other sites More sharing options...
Agro Posted May 20, 2012 Report Share Posted May 20, 2012 Is playing conservatively without worry that your Opponent can counter really considered a healthy gamestate? That's the only vibe I ever get from these gorz set-5-and-pass format arguments. Though I do agree that Gorz is a bit too much of a pick-me-up-outta-the-bowels-of-hell-and-kill-my-opponent. Link to comment Share on other sites More sharing options...
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