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The Lucksackiest of All Cards [Jadgment Dragon]


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Honestly, I wonder why they thought [i]4[/i] Lightsworns with different names, was such a "difficult" thing to accomplish, when the archetype will literally set that up for you without any effort at all.
Not to mention, the card itself has a few ways to search/recover it, outside of its archetype :/

[quote name='Dementuo' timestamp='1347414721' post='6023608']
[Infernity Archfiend.jpg][/quote]
The draw part, yes. The 2nd effect, on the other hand, is different.

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[quote name='Armadilloz' timestamp='1347416054' post='6023618']
Honestly, I wonder why they thought [i]4[/i] Lightsworns with different names, was such a "difficult" thing to accomplish, when the archetype will literally set that up for you without any effort at all.
Not to mention, the card itself has a few ways to search/recover it, outside of its archetype :/


The draw part, yes. The 2nd effect, on the other hand, is different.
[/quote]

To be fair, it has 0 ways to search/recover it from INSIDE the Archtype.

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[quote name='slayer_supreme' timestamp='1347420818' post='6023675']
Dark Armed Dragon has no way to be searched within its own archetype. It is therefore balanced.
[/quote]

He never implied it was balanced because it can't be searched. And besides, DAD can be splashed into anything that runs enough darks without it having to be searched; you just topdeck it and obliterate your opponent's field.

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[quote name='Agro' timestamp='1347428851' post='6023739']
I always imagine that when it uses its attack, it kinda spams it over and over till everything is dead. Like me playing Kingdom Hearts.
[/quote]

*thinks of JD needing to send 3000 LP at most just to kill Gachi/Zenmaines*

But, yeah, giving JD a Highlander clause would have been a good idea. Just another case of Konami-stupidity....
Wait, actually, were Lightsworns released during Upper Deck's run or Konami's?

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[quote name='Russell Taurus Oxford' timestamp='1347429299' post='6023747']
*thinks of JD needing to send 3000 LP at most just to kill Gachi/Zenmaines*

But, yeah, giving JD a Highlander clause would have been a good idea. Just another case of Konami-stupidity....
Wait, actually, were Lightsworns released during Upper Deck's run or Konami's?
[/quote]iirc, upperdeck.

Upperdeck had TeleDAD, right?

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[quote name='Armadilloz' timestamp='1347416054' post='6023618']
Honestly, I wonder why they thought [i]4[/i] Lightsworns with different names, was such a "difficult" thing to accomplish, when the archetype will literally set that up for you without any effort at all.
Not to mention, the card itself has a few ways to search/recover it, outside of its archetype :/


The draw part, yes. The 2nd effect, on the other hand, is different.
[/quote]

Even more than just "thinking" it. It should have clearly shown during the play testing stage of the card development. If they even have one that is.


[quote name='Agro' timestamp='1347428851' post='6023739']
I always imagine that when it uses its attack, it kinda spams it over and over till everything is dead. Like me playing Kingdom Hearts.
[/quote]

^This. I've had opponents pay 3 to 4 times in a turn on more than one occation. This card's design blatantly kills as many chances of come back as the designers could prevent back then.


[quote name='Dementuo' timestamp='1347428906' post='6023741']
Why doesn't YGO have a good Legends rule?
[/quote]

What's a good Legends rule? =0





The card should have been more along the lines of:
[b]Cannot be Normal Summoned or Set. Cannot be Special Summoned, except by having 4 or more "Lightsworn" monsters with different names in your Graveyard, and cannot be Summoned by other ways. Once per turn: You can pay 2000 Life Points; destroy all other cards on the field. If you do, it cannot attack directly this turn. You can only control 1 "Judgment Dragon" at a time. During each of your End Phases: Send the top 4 cards from your Deck to the Graveyard.[/b]

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bolderdash the card is good it dosent need to be restricted its the ppls fault they waste there veliers and solemns on weak stuff ^_^

lol a guy yesterday tried 5 times to negate my lightray summons and to ram over them just when all hope is lost i had 3 jd in grave and a beck facedowwn "with 3 cards in hand"i flipped and he cried hahahahahah this deck is beautiful

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Thing is... even if it was at a lower Number, it doesn't stop Lightsworns from getting it that easily. Since, as soon as it hits the grave, they can recycle it into hand, hmm.

It really isn't balanced, has laughable summoning conditions that are basically you can 'special summon this card from you hand' and is a Nuke in the form of a 3k beater.

Now if it said you can't special summon anything else the turn you summon this card of use its effect, it would be more intresting.

And yes, people waste there solemns on weaker things, becuase they have no other outs to something that could spell doom for them before hand. I mean, saying that its justifable becuase people waste solemns on other stuff, doesn't apply when the typical deck that uses this is packing BLS, Chaos Sorceror, and a handful of other cards that equally deserve a solemn.

So basically, this thing needs to be cut down, but It probably won't be enough. And going all the way to ban kills any hope lightsworns ever have of being good again. An easier thing to do is reprinted it with an errita'd effect, like on Rise of the Snake Diety or whatever the card to summon Venominaga is.

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Lightrays are medicore support.

As it stands they are kinda just beaters in LS, although Diabolos is really fun. And Gearfried works when your deck aims around him, but... I doubt a deck based around them would do amazingly well. Maybe suprise a few people, but then you suffer from Dark World syndrome. Easy to side against.

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