Blake Posted January 6, 2013 Report Share Posted January 6, 2013 [center][img]http://images3.wikia.nocookie.net/__cb20100723091555/yugioh/images/thumb/d/d2/MistWurmHA01-EN-ScR-LE.png/300px-MistWurmHA01-EN-ScR-LE.png[/img][/center] [center]Guys, it's bad. It's a -2 that wastes a space in your extra deck, whose purpose can generally be filled by just about anything else you could put into your extra deck over this card. It doesn't use your resources well it just eats them up in the form of slow bounces that will almost never win the game for because you had to waste advantage to make a 2500 -2.[/center] [center]The only way this will do you good is if your opponent is beating you down and you need to be able to make a comeback, but in that case, how are you getting materials to make this out, much less efficiently? It's not like 91, who instantly gains advantage you paid for it. This just bounces cards for reuse/resetting. Maybe it would be worth it if you could bounce your own cards as well, but that's not the case.[/center] [center]For something that takes 3 Monsters to summon, it's no Trishula, by far, and a Lv. 9 Synchro pretty much has to be at least a +0 or it's not even worth it.[/center] Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted January 6, 2013 Report Share Posted January 6, 2013 Mist Wurm pisses me off, too. Link to comment Share on other sites More sharing options...
Sora1499 Posted January 6, 2013 Report Share Posted January 6, 2013 I kinda like it. [quote name='Josh Black' timestamp='1357445526' post='6112494'] The only way this will do you good is if your opponent is beating you down and you need to be able to make a comeback, but in that case, how are you getting materials to make this out, much less efficiently? [/quote] But in that situation it's outmatched in the synchro arsenal only by BRD, which only outmatches it *most* of the time. And as for making it, plants and overdrive psychics can do some crazy s***, yo. Link to comment Share on other sites More sharing options...
Blake Posted January 6, 2013 Author Report Share Posted January 6, 2013 [quote name='Archlord Sora' timestamp='1357446178' post='6112500'] I kinda like it. But in that situation it's outmatched in the synchro arsenal only by BRD, which only outmatches it *most* of the time. And as for making it, plants and overdrive psychics can do some crazy s***, yo. [/quote] Or, you could keep the second material, and do something else with it, if you have it. Why would you use 3 materials when you can use 2 and 2 much more efficiently? Link to comment Share on other sites More sharing options...
Wildflame Posted January 6, 2013 Report Share Posted January 6, 2013 A fine game ender, that's it. Link to comment Share on other sites More sharing options...
Sora1499 Posted January 6, 2013 Report Share Posted January 6, 2013 [quote name='Josh Black' timestamp='1357446603' post='6112503'] Or, you could keep the second material, and do something else with it, if you have it. Why would you use 3 materials when you can use 2 and 2 much more efficiently? [/quote] In a number of contexts, that other material wouldn't really do much on its own, whereas converting it into this can field-wreck without leaving you vulnerable if you're low on life like BRD can potentially do. Unless your extra deck is jam packed, this is probably worth a slot because it can literally win games by itself. Mist Wurm seems like a last-resort kinda card to me, but it can shine given the right situation. Link to comment Share on other sites More sharing options...
Toffee. Posted January 6, 2013 Report Share Posted January 6, 2013 I always thought it was inside some wind effect. But now that I look at it~ Apparently the bottom of the Mist Valley is infested with these. Link to comment Share on other sites More sharing options...
Blake Posted January 6, 2013 Author Report Share Posted January 6, 2013 [quote name='Archlord Sora' timestamp='1357447413' post='6112519'] In a number of contexts, that other material wouldn't really do much on its own, whereas converting it into this can field-wreck without leaving you vulnerable if you're low on life like BRD can potentially do. Unless your extra deck is jam packed, this is probably worth a slot because it can literally win games by itself. Mist Wurm seems like a last-resort kinda card to me, but it can shine given the right situation. [/quote] Why would you even summon the last material if you couldn't do anything with it? Armory Arm is worth more space than this. It just doesn't serve a use, because you either have an out to Zenmaines that's superior to this, or a better out to being overwhelmed. Link to comment Share on other sites More sharing options...
Sora1499 Posted January 6, 2013 Report Share Posted January 6, 2013 [quote name='Josh Black' timestamp='1357447574' post='6112527'] Why would you even summon the last material if you couldn't do anything with it? [/quote] At times, the extra material is just available to you and you have the opportunity to make this and have it be useful. I think it's worth the space because while it's situational, it's great in its respective situation. Link to comment Share on other sites More sharing options...
Sleepy Posted January 6, 2013 Report Share Posted January 6, 2013 [quote name='Armadilloz' timestamp='1357447487' post='6112521'] I always thought it was inside some wind effect. But now that I look at it~ Apparently the bottom of the Mist Valley is infested with these. [/quote] Oh I get it now. The Mist Valley is misty because of the mist that these Mist Wurms produce from their backs. Mist Wurm might be a sort of Steam Punk reference. OT: Mist Wurm can come in handy. Often enough, I face opponents that spam Extra Deck monsters, and this just gets rid of them, coming out as even a +1 What's actually bad about it, is that it sort of follows Giant Trunade's formula depending on the target. Of course Xyzs have power-creeped over Synchros in general. This is possible, but not as likely to be brought out effortlessly on a consistent basis by decks like Wind-Ups, where they'd much rather want to keep their formula. This found it's place on the Synchro-centric decks that were able to spam Trishula on 3 Link to comment Share on other sites More sharing options...
Reinforce Posted January 6, 2013 Report Share Posted January 6, 2013 Mist Wurm is pretty well a card I consider a staple in most of my synchro decks. Sure it's not that powerful in terms of attack, but against most of the extra deck monsters, it is very effective and it can work well as a game finisher when you need it. Sure it's no trish, but trish never really went more than just a +0 anyway when you think about it. It makes you go -2 to summon it, but although it does hit three cards, it only makes your opponent go -2 anyway, since the third hit is in the grave. Mist wurm has the potential to go +1 depending on the situation you summon it into. Even before trish was banned, I was using both in my synchro decks because both have decent effects that work well depending on when they're used. Link to comment Share on other sites More sharing options...
Bull3tM0nk3y Posted January 6, 2013 Report Share Posted January 6, 2013 [quote name='Sleepy' timestamp='1357454883' post='6112622'] Oh I get it now. The Mist Valley is misty because of the mist that these Mist Wurms produce from their backs. Mist Wurm might be a sort of Steam Punk reference. OT: Mist Wurm can come in handy. Often enough, I face opponents that spam Extra Deck monsters, and this just gets rid of them, coming out as even a +1 What's actually bad about it, is that it sort of follows Giant Trunade's formula depending on the target. Of course Xyzs have power-creeped over Synchros in general. This is possible, but not as likely to be brought out effortlessly on a consistent basis by decks like Wind-Ups, where they'd much rather want to keep their formula. This found it's place on the Synchro-centric decks that were able to spam Trishula on 3 [/quote] This. Link to comment Share on other sites More sharing options...
Toffee. Posted January 6, 2013 Report Share Posted January 6, 2013 [quote name='Sleepy' timestamp='1357454883' post='6112622'] Oh I get it now. The Mist Valley is misty because of the mist that these Mist Wurms produce from their backs. Mist Wurm might be a sort of Steam Punk reference.[/quote] No, I mean on the sides of Wurm. It looks like hes flying through some kind of tornado. But the bottom right hand side of the image, its actually rock. Therefor, hes actually inside some kind of canyon. And based on his name, yea, seems pretty obvious. Link to comment Share on other sites More sharing options...
ihop Posted January 6, 2013 Report Share Posted January 6, 2013 It lets you push for game, it's a really easy answer to things like Zenmaines/Maestroke/Stardust/Utopia/whatever, if it bounces monsters it slows your opponent down and it's really easy to make with the right setup. Also, nothing else is really like it since Brio is banned. How's it bad? Link to comment Share on other sites More sharing options...
Althemia Posted January 6, 2013 Report Share Posted January 6, 2013 [quote name='Josh Black' timestamp='1357445526' post='6112494'] [center]The only way this will do you good is if your opponent is beating you down and you need to be able to make a comeback, but in that case, how are you getting materials to make this out, much less efficiently? It's not like 91, who instantly gains advantage you paid for it. This just bounces cards for reuse/resetting. Maybe it would be worth it if you could bounce your own cards as well, but that's not the case.[/center] [/quote] You're playing Infernities, duh. Also I don't see why you would play this outside of Infernities tbh, considering how most decks shouldn't want to make this when they can push for game just as efficiently. (Unless you know your local metagame contributes to making it obviously, in which case go for it.) Link to comment Share on other sites More sharing options...
Blake Posted January 6, 2013 Author Report Share Posted January 6, 2013 [quote name='Kettleblack' timestamp='1357470656' post='6112748'] It lets you push for game, it's a really easy answer to things like Zenmaines/Maestroke/Stardust/Utopia/whatever, if it bounces monsters it slows your opponent down and it's really easy to make with the right setup. Also, nothing else is really like it since Brio is banned. How's it bad? [/quote] Because, like Koko mentioned, you generally have outs that just do it better than this card. This card's a waste of Extra Deck space, and while not comparable, Armory Arm is generally going to win you more games than this card if it's a toss up between which two you fit. Link to comment Share on other sites More sharing options...
ihop Posted January 6, 2013 Report Share Posted January 6, 2013 [quote name='Josh Black' timestamp='1357493690' post='6113066'] Because, like Koko mentioned, you generally have outs that just do it better than this card. This card's a waste of Extra Deck space, and while not comparable, Armory Arm is generally going to win you more games than this card if it's a toss up between which two you fit. [/quote] What's your out to a field of Zenmaines + Gachi? Nothing is better than this and it's not as if it's an uncommon occurance. Link to comment Share on other sites More sharing options...
Blake Posted January 6, 2013 Author Report Share Posted January 6, 2013 [quote name='Kettleblack' timestamp='1357493936' post='6113073'] What's your out to a field of Zenmaines + Gachi? Nothing is better than this and it's not as if it's an uncommon occurance. [/quote] Volcan is a card, then there's an Xyz from ranks 4-6 that can bounce it, if you can make those, and there are cards like Fiendish Chain, Forbidden Chalice, and Compulsory, though they are draw reliant... But wait, so is a 3 material monster! At that, it's not like it's impossible to beat over a Gachi, if worse comes to worst. That's a single realistic situation where this has a chance to be of greater use than other cards, and that's not enough to warrant a tight extra deck slot. Link to comment Share on other sites More sharing options...
Aix Posted January 6, 2013 Report Share Posted January 6, 2013 I can, quite often, make this card with Phantom Beast Planes. Ham-Stratos + Genex Ally Birdman = This. Plus I get my Ham-Strato back. Link to comment Share on other sites More sharing options...
Althemia Posted January 6, 2013 Report Share Posted January 6, 2013 [quote name='Kettleblack' timestamp='1357493936' post='6113073'] What's your out to a field of Zenmaines + Gachi? Nothing is better than this and it's not as if it's an uncommon occurance. [/quote] Blackship of Corn is a cool card. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted January 9, 2013 Report Share Posted January 9, 2013 [IMG]http://i.imgur.com/UnA1V.png[/IMG] Every argument presented in this thread is now invalid. Link to comment Share on other sites More sharing options...
Kazooie Posted January 9, 2013 Report Share Posted January 9, 2013 ooooooooh mist wurm won someone a game it's suddenly the best card ever Still too much effort for what it does. Yes, Agents can use it, but it isn't a great choice. It's one of those card where when you have it, you don't want it, and when you don't have it, you kinda want to have it again. But wanting it is rarer then normal. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted January 9, 2013 Report Share Posted January 9, 2013 [quote name='Champion Iris' timestamp='1357771807' post='6116557'] ooooooooh mist wurm won someone a game it's suddenly the best card ever [/quote] No, the argument everyone portrays is that this card sucks. Take for example, if my opponent had an entire row of Extra Deck monsters lined up and brought this out, the "-2" that this card becomes (which was essentially a -1 since I used Mind Control to take his Level 4) balances out and it becomes harder to recover after that. The argument is basically "why waste your time with this card" when I'm saying that it has massive potential, rather than just being "a waste of Deck space". You just have to use it right. Link to comment Share on other sites More sharing options...
Kazooie Posted January 9, 2013 Report Share Posted January 9, 2013 [quote name='Devil's Advocate' timestamp='1357772646' post='6116572'] No, the argument everyone portrays is that this card sucks. Take for example, if my opponent had an entire row of Extra Deck monsters lined up and brought this out, the "-2" that this card becomes (which was essentially a -1 since I used Mind Control to take his Level 4) balances out and it becomes harder to recover after that. The argument is basically "why waste your time with this card" when I'm saying that it has massive potential, rather than just being "a waste of Deck space". You just have to use it right. [/quote] They won't always have a row of Extra Deck monsters out. You won't always be able to summon this when they do. It takes more effort then it's worth and that space can usually go to something better. Using it right is using it maybe one time before you don't use it again for a long time. It just isn't worth the effort to summon in pretty much any deck. Even in Agents I would rather run some more Xyz's or another Synchro. It just isn't useful often enough to warrant the space. Link to comment Share on other sites More sharing options...
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