Canadian Posted February 5, 2013 Report Share Posted February 5, 2013 1 Tuner + 1 or more non-Tuner Monster Once per turn, during either player's turn: You can target 1 face-up card on the field; once during this turn, it cannot be destroyed by battle or by card effects. So this card is much more annoying to deal with than your regular Stardust. Sure it can still be bounced, spun, banished (no one really plays D Prison any more), set, and can't protect your other cards, but it can't be run over. Discuss. Link to comment Share on other sites More sharing options...
Sora1499 Posted February 5, 2013 Report Share Posted February 5, 2013 It looks extremely retarded. Blegh. Link to comment Share on other sites More sharing options...
mido9 Posted February 5, 2013 Report Share Posted February 5, 2013 it can't be run over. Why not? Link to comment Share on other sites More sharing options...
Azuh Posted February 5, 2013 Report Share Posted February 5, 2013 You've got the wrong effect Canadian Link to comment Share on other sites More sharing options...
Judαs Posted February 5, 2013 Report Share Posted February 5, 2013 I thought this was the effect? 1 Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn: You can target 1 face-up card on the field; once during this turn, it cannot be destroyed by battle or by card effects. Also I read somewhere, apparently its TCG name is "Stardust Radiance Dragon" Link to comment Share on other sites More sharing options...
evilfusion Posted February 5, 2013 Report Share Posted February 5, 2013 Hm? Since when did it have the "Stardust Dragon" clause? DN has had the card for a while, but it didnt act as a Stardust. It also, I thought, had the above post's effect. It's actually kind of a funny card, but regular Stardust is often better, although this is not bad by any means, able to protect any of your monsters, or even S/Ts. Link to comment Share on other sites More sharing options...
Just Crouton Posted February 5, 2013 Report Share Posted February 5, 2013 So, this is what E-HERO Tempest should've been? Also, Safe Zone. :D Link to comment Share on other sites More sharing options...
Toffee. Posted February 5, 2013 Report Share Posted February 5, 2013 So, this is what E-HERO Tempest should've been? Also, Safe Zone. :DSafe Zone would be pretty funny, BUT~They could drop Storm, then Typhoon, then it would destroy Zone+Carat. Link to comment Share on other sites More sharing options...
Just Crouton Posted February 5, 2013 Report Share Posted February 5, 2013 Safe Zone would be pretty funny, BUT~ They could drop Storm, then Typhoon, then it would destroy Zone+Carat. And, making them waste 2 backrow removers in the process. Link to comment Share on other sites More sharing options...
ihop Posted February 5, 2013 Report Share Posted February 5, 2013 Safe Zone would be pretty funny, BUT~ They could drop Storm, then Typhoon, then it would destroy Zone+Carat. If they Storm you just target itself. Depends if you only have the 1 backrow which is Safe Zone whether you'd protect Safe Zone or this. EDIT: Wait, no it wouldn't, it'd just protect Safe Zone the second time too. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted February 5, 2013 Report Share Posted February 5, 2013 Yeah, the effect he posted is the manga effect. The actual effect is that once per turn the selected card can't be destroyed by battle or card effects. Link to comment Share on other sites More sharing options...
Canadian Posted February 5, 2013 Author Report Share Posted February 5, 2013 Yeah, I realized I just copied the effect I saw, but commented about the effect I knew it actually was. Weird... Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted February 5, 2013 Report Share Posted February 5, 2013 Since when does no one run D-Prison now? Link to comment Share on other sites More sharing options...
Judαs Posted February 5, 2013 Report Share Posted February 5, 2013 Since when does no one run D-Prison now? Since Mirror Force got semi'd I think? Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted February 5, 2013 Report Share Posted February 5, 2013 Since Mirror Force got semi'd I think? I always try to find room to squeeze in D-Prison. If I can't, then I just run the Solemn Trio, like in my Agents Deck. Link to comment Share on other sites More sharing options...
Sander Posted February 5, 2013 Report Share Posted February 5, 2013 Since Mirror Force got semi'd I think? D-Prison was still preferred over Mirror Force even when Mirror got semi-limited. OT: So easy to make with the Hunder family. Vylon Prism makes this into a 3500 beater that can protect either itself / Prism / whatever the hell you want to keep on the field. Link to comment Share on other sites More sharing options...
Cute Rotten Yoshika Posted February 5, 2013 Report Share Posted February 5, 2013 Since when does no one run D-Prison now? since never because d-prison is absolutely still run over mirror force in most decks lmao. OT: its alright but i have never had someone bring it out on my and have it last more than a turn. its just weak as hell compared to regular stardust and even if not compared to it pretty wanting. Link to comment Share on other sites More sharing options...
newhat Posted February 5, 2013 Report Share Posted February 5, 2013 It's very good in my experience since the opponent rarely has more than one 2550+ beater and the flexibility is far better for locking the opponent down than Stardust's self-revival, but it loses out on Stardust because of space (Starlight Road). Otherwise Scrap Dragon > This > Stardust Dragon > Crimson Blader = Thought Ruler Archfiend > Colossal Fighter > Black-Winged Angel Link to comment Share on other sites More sharing options...
-Doodle Posted February 6, 2013 Report Share Posted February 6, 2013 Preventing only 1 destruction is what killed it imo. Stardust has it once per turn too, but can prevent lossing alot of advantage from mass destruction, unlike Radiance that can protect only 1 card at a time. Link to comment Share on other sites More sharing options...
Blake Posted February 6, 2013 Report Share Posted February 6, 2013 It's very good in my experience since the opponent rarely has more than one 2550+ beater and the flexibility is far better for locking the opponent down than Stardust's self-revival, but it loses out on Stardust because of space (Starlight Road). Otherwise Scrap Dragon > This > Stardust Dragon > Crimson Blader = Thought Ruler Archfiend > Colossal Fighter > Black-Winged Angel That list is awful. Seriously. Scrap Dragon = Stardust > Crimson Blader => Thought Ruler D-Prison was still preferred over Mirror Force even when Mirror got semi-limited. OT: So easy to make with the Hunder family. Vylon Prism makes this into a 3500 beater that can protect either itself / Prism / whatever the hell you want to keep on the field. I'd rather chance losing the Prism on Starfag than take a chance on once per turn do not die to effect. Also, fixing the OP. Link to comment Share on other sites More sharing options...
guuu1234 Posted February 6, 2013 Report Share Posted February 6, 2013 This cards usefulness depends on the situation: If I need to protect a field, I will go into regular stardust. If I wanted to protect one thing, or give my opponent a problem card to run over, I will definitely use this. This card isn't bad, but it's not that great either. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.