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Flashing Carat Dragon - Stardust


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300px-FlashingCaratDragonStardust-YF05-J

 

1 Tuner + 1 or more non-Tuner Monster

Once per turn, during either player's turn: You can target 1 face-up card on the field; once during this turn, it cannot be destroyed by battle or by card effects.

 

So this card is much more annoying to deal with than your regular Stardust.

 

 

Sure it can still be bounced, spun, banished (no one really plays D Prison any more), set, and can't protect your other cards, but it can't be run over.

 

 

Discuss.

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I thought this was the effect?

 

1 Tuner + 1 or more non-Tuner monsters

Once per turn, during either player's turn: You can target 1 face-up card on the field; once during this turn, it cannot be destroyed by battle or by card effects.

 

Also I read somewhere, apparently its TCG name is "Stardust Radiance Dragon"

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Hm? Since when did it have the "Stardust Dragon" clause? DN has had the card for a while, but it didnt act as a Stardust.

 

It also, I thought, had the above post's effect. It's actually kind of a funny card, but regular Stardust is often better, although this is not bad by any means, able to protect any of your monsters, or even S/Ts.

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Safe Zone would be pretty funny, BUT~
They could drop Storm, then Typhoon, then it would destroy Zone+Carat.

 

If they Storm you just target itself. Depends if you only have the 1 backrow which is Safe Zone whether you'd protect Safe Zone or this.

 

EDIT: Wait, no it wouldn't, it'd just protect Safe Zone the second time too.

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Since Mirror Force got semi'd I think?

 

D-Prison was still preferred over Mirror Force even when Mirror got semi-limited.

 

OT: So easy to make with the Hunder family. Vylon Prism makes this into a 3500 beater that can protect either itself / Prism / whatever the hell you want to keep on the field.

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Since when does no one run D-Prison now?

 

since never because d-prison is absolutely still run over mirror force in most decks lmao.

 

OT: its alright but i have never had someone bring it out on my and have it last more than a turn. its just weak as hell compared to regular stardust and even if not compared to it pretty wanting.

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It's very good in my experience since the opponent rarely has more than one 2550+ beater and the flexibility is far better for locking the opponent down than Stardust's self-revival, but it loses out on Stardust because of space (Starlight Road).

 

Otherwise

Scrap Dragon > This > Stardust Dragon > Crimson Blader = Thought Ruler Archfiend > Colossal Fighter > Black-Winged Angel

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It's very good in my experience since the opponent rarely has more than one 2550+ beater and the flexibility is far better for locking the opponent down than Stardust's self-revival, but it loses out on Stardust because of space (Starlight Road).

 

Otherwise

Scrap Dragon > This > Stardust Dragon > Crimson Blader = Thought Ruler Archfiend > Colossal Fighter > Black-Winged Angel

That list is awful. Seriously.

 

Scrap Dragon = Stardust > Crimson Blader => Thought Ruler

 

 

D-Prison was still preferred over Mirror Force even when Mirror got semi-limited.

 

OT: So easy to make with the Hunder family. Vylon Prism makes this into a 3500 beater that can protect either itself / Prism / whatever the hell you want to keep on the field.

 

 

I'd rather chance losing the Prism on Starfag than take a chance on once per turn do not die to effect.

 

Also, fixing the OP.

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This cards usefulness depends on the situation: If I need to protect a field, I will go into regular stardust. If I wanted to protect one thing, or give my opponent a problem card to run over, I will definitely use this. This card isn't bad, but it's not that great either.

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