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[quote name="Justice Master" post="6148184" timestamp="1361465522"]It's your opponent's next End Phase. I fail to see the dispute.[/quote] If you flip Sphere on your opponent's (In this case, my) End Phase, then Sphere won't trigger until my next turn, because it's already my End Phase. Meaning I get a whole turn to draw an out.

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I've won more than a few games because I actually waited for this to use MST on, instead of killing it while it was FD.

 

This is a good example of why Blind MST is bad.

It also causes the problem where you don't ever use MST and end up repeatedly falling into Torrential Tributes, but if you don't hold onto it then you end up getting destroyed by this.

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It also causes the problem where you don't ever use MST and end up repeatedly falling into Torrential Tributes, but if you don't hold onto it then you end up getting destroyed by this.

When you're opponent has more than 1 backrow out it's just a plain gamble though. If you don't know their one backrow you generally wait to see if it's this and hit it when they activate it.

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When you're opponent has more than 1 backrow out it's just a plain gamble though. If you don't know their one backrow you generally wait to see if it's this and hit it when they activate it.

They can also activate it on their own turn, not that it's optimal, but a 2400 beatstick is still nothing to laugh at. So if you don't set MST, which would allow them to MP2 chain this freely, they can still decide to activate it on their own turn.

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They can also activate it on their own turn, not that it's optimal, but a 2400 beatstick is still nothing to laugh at. So if you don't set MST, which would allow them to MP2 chain this freely, they can still decide to activate it on their own turn.

It's mind games. It's everywhere. Do you risk them doing it M2 after you set MST? Or do you risk not being able to do anything to it on their turn? And they have the exact same thing to worry about.

 

It's the same kind of game that things like Veiler and Battle Fader make.

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It's mind games. It's everywhere. Do you risk them doing it M2 after you set MST? Or do you risk not being able to do anything to it on their turn? And they have the exact same thing to worry about.

 

It's the same kind of game that things like Veiler and Battle Fader make.

Not really, because EVERYONE anticipates a Veiler drop on a TGU, or something along those lines. And people don't expect Fader unless they're playing a Deck that specifically abuses it.

 

Surprise =/= Mind game, really.

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Not really, because EVERYONE anticipates a Veiler drop on a TGU, or something along those lines. And people don't expect Fader unless they're playing a Deck that specifically abuses it.

 

Surprise =/= Mind game, really.

You have TGU in hand. Your opponent may or may not have Veiler in hand. TGU isn't your only play possible. Do you summon TGU and risk it? Or do you take another play?

Mind games.

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