Zazubat Posted April 9, 2013 Report Share Posted April 9, 2013 I am starting to realize that I'm only posting about cards I dislike, I gotta stop that. But really, I dislike this design. I never really incountered Assualt Mode before this duel. I just don't think you should design cards that can take out other cards and then revive themselves, and this upgraded version of that? I really don't understand their thought process, but it's the last part that gets me, oh just revive Stardust, use some PoA action, and put down another Assualt Mode Activate. And while AMA does require a set-up, I don't really get the design behind this card, and why they made it be able to get Stardust back. I did have to relearn if Tributes were destructions, because in that case, the last part would have been insane, luckly, not. It's not as bad as some cards perhaps, though I still feel like it's pretty stupid. But that's just me, I am not a pro at Assualt monsters, only an observer; I think it's bad design, what do you think? Link to comment Share on other sites More sharing options...
Blake Posted April 9, 2013 Report Share Posted April 9, 2013 It's all around awful. It rewards you for running cloggy cards that are worthless outside of the deck unless you run situational support, is almost impossible to run over, and 2 of them is a win con. Quasar? Pfft, it's balanced next to this thing. Who knew that staying on the field could be such a drawback? Link to comment Share on other sites More sharing options...
Wildflame Posted April 9, 2013 Report Share Posted April 9, 2013 I have personal issues against this card. Link to comment Share on other sites More sharing options...
Zazubat Posted April 9, 2013 Author Report Share Posted April 9, 2013 I have personal issues against this card. Dude, talk that shit out, that ain't good for nobodies part. Link to comment Share on other sites More sharing options...
Sora1499 Posted April 9, 2013 Report Share Posted April 9, 2013 His deck is fun and wielding him is kickass, but he is EXTREMELY annoying to deal with. At least he's better than that RDA upgrade. Link to comment Share on other sites More sharing options...
L0SS Posted April 9, 2013 Report Share Posted April 9, 2013 I'd argue that Stardust itself is well designed, and really quite good. This isn't needed though, and the fact it can revive itself or pull another Stardust, on top of it's high stats, is too much. It rewards itself gladly for negation, and is never really dead, or far from being summoned again. Although I haven't seen it played much as it's pretty situational, that doesn't excuse the fact that It's design is irritating. Link to comment Share on other sites More sharing options...
Sleepy Posted April 9, 2013 Report Share Posted April 9, 2013 It doesn't really support any deck. Rather, it requires a deck to revolve around supporting it, and it has an over-the-top effect. It also is just dead at all other times. Not only the heavy Main Deck boss that you are holding, but the Trap and it's support cards. It's very wasteful. It is also very linear thanks to that, and it is no longer an option when you accidentally draw it. It's badly designed. Link to comment Share on other sites More sharing options...
~British Soul~ Posted April 9, 2013 Report Share Posted April 9, 2013 Yeah, out of all the /AM monsters, this is the most stupid. Being on the receiving end of this raegquit-inducing card is certainly not fun in the slightest. Oh look let's make a card that can negate most anything and can revive itself on a 3k body with the option of reviving its pre-evolution if/when your opponent finally gets rid of it. Yeah, It defo is badly designed. Link to comment Share on other sites More sharing options...
L0SS Posted April 9, 2013 Report Share Posted April 9, 2013 http://youtu.be/ju4-bw3a48E Ridiculous revive effect is ridiculous. As you pointed out, it lingers like a bad odour. Link to comment Share on other sites More sharing options...
Zazubat Posted April 9, 2013 Author Report Share Posted April 9, 2013 Ok Stardust is not badly designed on it's own, but because of it's a main characters role card it gets support up it's bottom. As for playing this, yes it's not least without a dedicated deck, but thats why succes a thing excits, and even if it isnt your best choice, such a thing like this just needs off that form of Deck design, which I hardly finda smart design choice Link to comment Share on other sites More sharing options...
-Berserker- Posted April 9, 2013 Report Share Posted April 9, 2013 Someone using this deck in my locals is what convinced me of making Macro my main deck. Maybe learning to lure it's effect helped me know how to lure Shi En years later. Link to comment Share on other sites More sharing options...
Cute Rotten Yoshika Posted April 9, 2013 Report Share Posted April 9, 2013 the only time i faced this in recent memory was in a dragunity build. it managed to pull out 2 (not at once thank god) but i dealt with both fairly swiftly. it is, of course, horrendously designed and is only limited by being forced to be summoned by a gimmicky trap card. Link to comment Share on other sites More sharing options...
newhat Posted April 10, 2013 Report Share Posted April 10, 2013 There is very little that can deal with this card once it's out. The average Deck has Solemn Warning and Abyss Dweller, maybe. Link to comment Share on other sites More sharing options...
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