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Stardust Dragon/Assault Mode


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I am starting to realize that I'm only posting about cards I dislike, I gotta stop that. But really, I dislike this design. I never really incountered Assualt Mode before this duel. I just don't think you should design cards that can take out other cards and then revive themselves, and this upgraded version of that? I really don't understand their thought process, but it's the last part that gets me, oh just revive Stardust, use some PoA action, and put down another Assualt Mode Activate. And while AMA does require a set-up, I don't really get the design behind this card, and why they made it be able to get Stardust back. I did have to relearn if Tributes were destructions, because in that case, the last part would have been insane, luckly, not. It's not as bad as some cards perhaps, though I still feel like it's pretty stupid. But that's just me, I am not a pro at Assualt monsters, only an observer; I think it's bad design, what do you think?

 300px-StardustDragonAssaultMode-DCPT-EN-

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It's all around awful. It rewards you for running cloggy cards that are worthless outside of the deck unless you run situational support, is almost impossible to run over, and 2 of them is a win con.

 

Quasar? Pfft, it's balanced next to this thing. Who knew that staying on the field could be such a drawback?

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I'd argue that Stardust itself is well designed, and really quite good. This isn't needed though, and the fact it can revive itself or pull another Stardust, on top of it's high stats, is too much. It rewards itself gladly for negation, and is never really dead, or far from being summoned again. Although I haven't seen it played much as it's pretty situational, that doesn't excuse the fact that It's design is irritating.

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It doesn't really support any deck. Rather, it requires a deck to revolve around supporting it, and it has an over-the-top effect.

It also is just dead at all other times. Not only the heavy Main Deck boss that you are holding, but the Trap and it's support cards. It's very wasteful. It is also very linear thanks to that, and it is no longer an option when you accidentally draw it.

 

It's badly designed.

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Yeah, out of all the /AM monsters, this is the most stupid. Being on the receiving end of this raegquit-inducing card is certainly not fun in the slightest.

Oh look let's make a card that can negate most anything and can revive itself on a 3k body with the option of reviving its pre-evolution if/when your opponent finally gets rid of it.

Yeah, It defo is badly designed.

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Ok Stardust is not badly designed on it's own, but because of it's a main characters role card it gets support up it's bottom. As for playing this, yes it's not least without a dedicated deck, but thats why succes a thing excits, and even if it isnt your best choice, such a thing like this just needs off that form of Deck design, which I hardly finda smart design choice

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