Agro Posted April 24, 2013 Report Share Posted April 24, 2013 It's SO good knowing that this card isn't a problem without Stratos and could definitely go to 3 in an ideal format alongside 3 Plaguespreader, Foolish, and Burial from a Different Dimension as long as Stratos is banned. But Tengu by itself? Totally banworthy. Link to comment Share on other sites More sharing options...
Suibon Posted April 24, 2013 Report Share Posted April 24, 2013 Have fun spinning and minusing yourself silly, is all I say. (One more thing -- banning Tengu is stupid.) Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted April 24, 2013 Report Share Posted April 24, 2013 But making him into Axe Raider is just silly. Axe Raider is Axe Raider, nobody else can be Axe Raider. Actually, Battle Ox is closer to Tengu than Axe Raider is. OT: Being Level 6 helps to limit its versatility, but it also lets you make Ptolemy, which is scary, and gives you a lot of Level 8 things due to Plaguespreader. Its stats being as low as they are are irksome. Link to comment Share on other sites More sharing options...
Suibon Posted April 24, 2013 Report Share Posted April 24, 2013 I normally don't give too much rein for arguments that predicate themselves on future card design, but if we are going to imagine a game where Synchros regain some of the power that they had at the height of Plant Synchro without the excesses of Glow-Up Bulb and Spore, then Tengu hit is not only a possibility but a requirement. (As for Malicious helping Ptolemy -- where do you get the other Level 6?) Link to comment Share on other sites More sharing options...
thesynchrohero Posted April 24, 2013 Report Share Posted April 24, 2013 I normally don't give too much rein for arguments that predicate themselves on future card design, but if we are going to imagine a game where Synchros regain some of the power that they had at the height of Plant Synchro without the excesses of Glow-Up Bulb and Spore, then Tengu hit is not only a possibility but a requirement. (As for Malicious helping Ptolemy -- where do you get the other Level 6?) Effect to summon one Malicious, Return from the Different Dimension to get the banished one, and overlay Link to comment Share on other sites More sharing options...
Suibon Posted April 24, 2013 Report Share Posted April 24, 2013 Effect to summon one Malicious, Return from the Different Dimension to get the banished one, and overlay Seems like a lot of time and toil. Link to comment Share on other sites More sharing options...
wero-vasto Posted April 24, 2013 Report Share Posted April 24, 2013 So easy to summon but it won't harm to have it at 3. But please, oh please, ban Stratos. Link to comment Share on other sites More sharing options...
thesynchrohero Posted April 24, 2013 Report Share Posted April 24, 2013 Seems like a lot of time and toil. That might not be the only waySeems like a lot of time and toil. That might not be the only way Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted April 24, 2013 Report Share Posted April 24, 2013 I normally don't give too much rein for arguments that predicate themselves on future card design, but if we are going to imagine a game where Synchros regain some of the power that they had at the height of Plant Synchro without the excesses of Glow-Up Bulb and Spore, then Tengu hit is not only a possibility but a requirement. (As for Malicious helping Ptolemy -- where do you get the other Level 6?) Uh, how about ANY OTHER Level 6 monster? Oh, and RFaDD is a silly example that works better to spam massively more than getting you your other Malicious. Link to comment Share on other sites More sharing options...
Suibon Posted April 24, 2013 Report Share Posted April 24, 2013 Uh, how about ANY OTHER Level 6 monster? How do you get the Level 6 to the field? Link to comment Share on other sites More sharing options...
Agro Posted April 24, 2013 Author Report Share Posted April 24, 2013 How do you get the Level 6 to the field? http://yugioh.wikia.com/wiki/Hieratic Just some research for you since I'm not sure if you know what they are. (One more thing -- banning Tengu is stupid.) So's limiting it. I normally don't give too much rein for arguments that predicate themselves on future card design, but if we are going to imagine a game where Synchros regain some of the power that they had at the height of Plant Synchro without the excesses of Glow-Up Bulb and Spore, then Tengu hit is not only a possibility but a requirement. No one would run 2 Tengu. Link to comment Share on other sites More sharing options...
ihop Posted April 24, 2013 Report Share Posted April 24, 2013 Should stay at 2 forever IMO, it's still pretty useful at 2 and 3 is just cheap. Link to comment Share on other sites More sharing options...
Suibon Posted April 24, 2013 Report Share Posted April 24, 2013 http://yugioh.wikia.com/wiki/Hieratic Just some research for you since I'm not sure if you know what they are. Why run Malicious in a deck that can already summon Atum and stuff without Malicious' help? So's limiting it. Why would you ban Tengu when it's useless at 1? No one would run 2 Tengu. The thing practically screams 'Synchro fodder', and indeed it was used that way the last time Synchro-centric decks were prominent. Why would it not see play even at 2? Link to comment Share on other sites More sharing options...
Superdoopertrooper Posted April 24, 2013 Report Share Posted April 24, 2013 Suibon, the point is that Tengu doesn't deserve to be limited, because it's not a problem in the slightest at 2. Limiting Tengu is just incredibly unneeded and unwarranted. Tengu could even be at 3 in a good format. OT: Mali should go to 3. He's essentially useless at 2, and at 3 he wouldn't be that great anyway. Link to comment Share on other sites More sharing options...
Suibon Posted April 24, 2013 Report Share Posted April 24, 2013 Suibon, the point is that Tengu doesn't deserve to be limited, because it's not a problem in the slightest at 2. It's not a problem at 2 as the game has shifted away from the decks where it can be exploited. It does not follow that it cannot become a problem once more if even decent non-Glow-Up-type Tuners show up and take advantage of a floater of Tengu's caliber. So we either have a card that is allowed to stay because there is no use for it, or a card that will be problem once a use is found for it. (Is this the moment where I say the topic should've been about Tengu and not Malicious?) Link to comment Share on other sites More sharing options...
Superdoopertrooper Posted April 24, 2013 Report Share Posted April 24, 2013 It's not a problem at 2 as the game has shifted away from the decks where it can be exploited. Wrong. It is not a problem at 2 at all. Full stop. Period. Whatever you want to call it. It does not follow that it cannot become a problem once more if even decent non-Glow-Up-type Tuners show up and take advantage of a floater of Tengu's caliber. False. I think you've been theorizing for too long, you need to break that cycle and actually test this incorrect claim. You'll quickly reach the same conclusion I have. DN and DevPro are your friends (and I am always a good guinea pig). Link to comment Share on other sites More sharing options...
ihop Posted April 24, 2013 Report Share Posted April 24, 2013 OT: Mali should go to 3. He's essentially useless at 2 Are you actually stupid? I'm sure Mali has had a use somewhere in almost every format. It's much more useful at 2 than Tengu is. Link to comment Share on other sites More sharing options...
Superdoopertrooper Posted April 24, 2013 Report Share Posted April 24, 2013 Are you actually stupid? I'm sure Mali has had a use somewhere in almost every format. It's much more useful at 2 than Tengu is. You are mistaken. Ever since Mali was semi'd, he has never been heard from since. And although Tengu is awful at 2 just like Mali is, if I had to say which of the two was better, I would say Tengu, because it can at least always be normal summoned, is searchable with Tenki and is just generally more synergistic with cards that are more relevant in the meta. Link to comment Share on other sites More sharing options...
ihop Posted April 24, 2013 Report Share Posted April 24, 2013 You are mistaken. Ever since Mali was semi'd, he has never been heard from since. And although Tengu is awful at 2 just like Mali is, if I had to say which of the two was better, I would say Tengu, because it can at least always be normal summoned, is searchable with Tenki and is just generally more synergistic with cards that are more relevant in the meta. Except that one little format where Mali Zombies were tier 1. And there's been a Diva Zombie fun Deck ever since. Link to comment Share on other sites More sharing options...
evilfusion Posted April 24, 2013 Report Share Posted April 24, 2013 Tengu is better as a standalone card. Actually, Tengu's design is just awful and proves that Konami can give us exactly what we want, and we'd still hate it because it's too good. Malicious is probably less dangerous...if Stratos is banned. However, there are still a plethora of uses for bringing out a DARK Level 6 monster. Mystic Tomato can search it, D-Draw supports it, Foolish Burial sets it up right away, cards like E-Teleport bring out the second monster for Synchro or hell, even Xyz shenanigans if you choose Raizebelt. Link to comment Share on other sites More sharing options...
Agro Posted April 24, 2013 Author Report Share Posted April 24, 2013 Card A is useless @2. Therefore it MUST be okay at 3! ...this stupidity better not be running off on me. Link to comment Share on other sites More sharing options...
Tenoè Posted April 24, 2013 Report Share Posted April 24, 2013 This can go to 3 as long as nothing else moves up along with it. At the moment, all moving it up would do is encourage more diversity since none of the meta would ever use this card. And Tengu =/= Malicious. Tengu can be searched by Tenki, is at least 1700, WIND for plover, takes three hits to kill (at. 3) and also pretty much turns a Tuner into a Synchro. That can stay at 2 thanks. Link to comment Share on other sites More sharing options...
Blake Posted April 24, 2013 Report Share Posted April 24, 2013 Honestly, I only object to this card moving up on design alone. If you kill Sratos, I doubt it'd be a serious problem card, but the design of a card that self-interacts like this isn't something that should be at more or less than 2. Of course, this is being ideal, and you cant have a purely design-based banlist, but it got itself there in the first place. Also, I play Fableds as a pet deck, and I can say for sure that, even after the advent of Tenki, Tengu is still meh at 2. Link to comment Share on other sites More sharing options...
Superdoopertrooper Posted April 24, 2013 Report Share Posted April 24, 2013 Card A is useless @2. Therefore it MUST be okay at 3! ...this stupidity better not be running off on me. Card A is useless @2. Therefore it MUST be broken at 3! Also, I play Fableds as a pet deck, and I can say for sure that, even after the advent of Tenki, Tengu is still meh at 2. 'Meh' is being quite generous. Link to comment Share on other sites More sharing options...
Toffee. Posted April 24, 2013 Report Share Posted April 24, 2013 They should give Malicious it's 07 rulings again... Link to comment Share on other sites More sharing options...
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