Toffee. Posted June 3, 2013 Report Share Posted June 3, 2013 This card cannot be Special Summoned. This card cannot be Normal Summoned or Set except by Tributing 3 monsters. Halve the ATK and DEF of all monsters on the field, except this card.Personally, I've always liked this card.Double Coston can make this playable, because Coston has Zombie shenanigans.Dreadroot can be Lance/Dress'd without worrying about potentially being run over, as Dreadroot's effect will always keep that in check.Plus, the Opponent would need something with at least 8000, before he/she even dares to try and fight this thing.Discuss. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted June 3, 2013 Report Share Posted June 3, 2013 for some reason, dustons come to mind.... Link to comment Share on other sites More sharing options...
Toffee. Posted June 3, 2013 Author Report Share Posted June 3, 2013 for some reason, dustons come to mind....But you can't Tribute Dustons xD Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted June 3, 2013 Report Share Posted June 3, 2013 Yeah. That's the problem >_< Still came to mind though. If only it's Summon Condition was like D-HERO Plasma, then Scapegoat would be an option. Over all its a card thats worth the summon, but is quite fragile at the same time without back-up. Link to comment Share on other sites More sharing options...
Sleepy Posted June 3, 2013 Report Share Posted June 3, 2013 I always found it interesting that these guys were printed legal that long ago, but the Egyptian Gods waited at least another 6 years. If you can Normal Summon it, it's awesome while it lasts, and you should try to protect it. People nowadays have trouble reaching 4000. Sometimes even 3000, let alone 8000 to just tie with this. Link to comment Share on other sites More sharing options...
Strider Tigerwolf Posted June 3, 2013 Report Share Posted June 3, 2013 Just as long as the opponent doesn't go Big Eye, Priestess, or some other form of removal. Then this guy can (with effort) give you the game. Link to comment Share on other sites More sharing options...
evilfusion Posted June 3, 2013 Report Share Posted June 3, 2013 It's my personal favorite of the 3, because it doesn't rely on anything to be dangerous. Avatar, while amazing for the Spell/Trap lock for 2 turns, only has 100 unless someone has a monster. If it's alone on your Field, it can really only deal 100 damage, and a high DEF, but low ATK monster still blocks it. Dreadroot has 4000 ATK and halves everything else. It's a threat against empty Fields or monster fields, and very little has a chance of overcoming it in battle. Eraser is a Field nuke. That's really all it's good for. Link to comment Share on other sites More sharing options...
Cute Rotten Yoshika Posted June 4, 2013 Report Share Posted June 4, 2013 the tcg ruling concerning this and avatar together is nonsensical. but i digress. back in the day this was honestly the least useful of the 3 as eraser's field nuke was incredibly dangerous in a slow format, as well as avatar's s/t lockout and beatstick capability. now? well, brd as stolen eraser's usability and this is too weak to any form of removal that isnt battle. avatar works still against the likes of prophecy, if you can get it out. Link to comment Share on other sites More sharing options...
Sora1499 Posted June 4, 2013 Report Share Posted June 4, 2013 It must feel like shit to have this big eye'd. If you're playing Dragon Rulers or Mermail vs this thing, you really shouldn't steal this thing. Link to comment Share on other sites More sharing options...
evilfusion Posted June 4, 2013 Report Share Posted June 4, 2013 the tcg ruling concerning this and avatar together is nonsensical. but i digress. back in the day this was honestly the least useful of the 3 as eraser's field nuke was incredibly dangerous in a slow format, as well as avatar's s/t lockout and beatstick capability. now? well, brd as stolen eraser's usability and this is too weak to any form of removal that isnt battle. avatar works still against the likes of prophecy, if you can get it out. That being that Avatar will have 4100 ATK regardless of who entered the field first? Because that makes sense. Dreadroot halves the ATK of everything else, but it only is halving it once. Avatar is constantly readjusting its ATK because its ATK is ALWAYS +100. So Avatar is Summoned and notices a 4000 ATK Dreadroot. It makes its ATK 4100. Dreadroot halves the ATK of everything, so Avatar's ATK is considered halved and would normally go to 2050. Except it notices the 4000 ATK Dreadroot and makes its ATK 4100. Dreadroot considers it already halved and doesn't do anything further. Edit: Oh, I see. The TCG ruling makes sense to me, but contradicts the OCG ruling regarding Continuous Effects. Link to comment Share on other sites More sharing options...
Cute Rotten Yoshika Posted June 4, 2013 Report Share Posted June 4, 2013 yeah the tcg ruling is really silly in that it states whoever is summoned first gets priority DESPITE avatar being ruled that it will always adjust itself to match the highest attack (since in the tcg it wont in this case). Link to comment Share on other sites More sharing options...
evilfusion Posted June 4, 2013 Report Share Posted June 4, 2013 yeah the tcg ruling is really silly in that it states whoever is summoned first gets priority DESPITE avatar being ruled that it will always adjust itself to match the highest attack (since in the tcg it wont in this case). Other way around. The TCG is ruling that Avatar always wins. The OCG rules that whoever was Summoned most recently wins, because both of them have Continuous Effects that would constantly modify Avatar's ATK. This is consistent with most other rules of Yugioh. I just happen to have always known the TCG ruling, and realize abruptly how weird the TCG ruling is compared to how these types of effects are supposed to work. Link to comment Share on other sites More sharing options...
Cute Rotten Yoshika Posted June 4, 2013 Report Share Posted June 4, 2013 Other way around. The TCG is ruling that Avatar always wins. The OCG rules that whoever was Summoned most recently wins, because both of them have Continuous Effects that would constantly modify Avatar's ATK. This is consistent with most other rules of Yugioh. I just happen to have always known the TCG ruling, and realize abruptly how weird the TCG ruling is compared to how these types of effects are supposed to work. right yeah, got mixed up a bit there. Link to comment Share on other sites More sharing options...
-Berserker- Posted June 4, 2013 Report Share Posted June 4, 2013 Use March of the Monarchs and you have a bigger Obelisk. Link to comment Share on other sites More sharing options...
玄魔の王 Posted June 5, 2013 Report Share Posted June 5, 2013 Anybody else want to Diabound-looking version of this thing from R as an alt art? OT: well... March, as mentioned, keeps this thing from going anywhere. If you can get a Normal engine going Tr-Wight makes this for 1 card. So... Decent fuun-deck card. If I'm not mistaken, he even halves the bonus from Honest. Link to comment Share on other sites More sharing options...
Thomas★Zero Posted June 5, 2013 Report Share Posted June 5, 2013 Best I can think of for this is Photon Thrasher then Fires of Doomsday so you have your 3 tributes to summon it, Still it does take half of your starting hand at the same time. Edit: Yeah nvm Its sorta hard to summon. Link to comment Share on other sites More sharing options...
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