Sleepy Posted September 17, 2013 Report Share Posted September 17, 2013 You can only activate 1 "Greed Sealing Statue" per turn. Reveal 2 cards from the top of your Deck, banish 1, and add the other card to your hand revealed. During your Standby Phase: Add the banished card to your hand and destroy this card. The revealed card cannot be used while revealed. If there are 2 or less cards in your hand and your side of the field, stop revealing the card. EDIT: It's now a continuous card. Your opponent can downright stop it with MST. It also means that if they draw that MST late, they have a shot at making you more likely to unlock the hand card or having you get back the banished card, with full knowledge of what both are. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted September 17, 2013 Report Share Posted September 17, 2013 Eh, looks like a lot of effort for +1 that just sits there in your hand until you meet the requirements. However, I feel as if Merlanteans (or whatever build that developed from that and the new banlist) could use this to their advantage. Other than that, I can't think of any Deck that can effectively use this card aside from a Deck that uses Machina Fortress. So, the card is interesting yet I can't think of that many viable uses for it. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted September 17, 2013 Report Share Posted September 17, 2013 I think decks like Fabled might use this. But otherwise, this is way too much effort just to get a +1. I think you should remove the side of the field part. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted September 17, 2013 Report Share Posted September 17, 2013 I can tell you what this card is viable for. Extra draw power. It's pretty much a copy of Reckless Greed with a once per turn limitation that can easily be worked around to work during your opponent's End Phase going into your Main Phase to draw a boatload of cards. Costs don't matter when the card is simple MST fodder and pretty much gimmicks Reckless Greed in every way. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted September 17, 2013 Report Share Posted September 17, 2013 Wait, missed the whole quick-play spell thing. Now this is borderline too good, as Arin has said above. Link to comment Share on other sites More sharing options...
Sleepy Posted September 17, 2013 Author Report Share Posted September 17, 2013 Alright. I've removed the Quick-play icon and made it a Normal Spell Card. Though I personally can't see the issue other than people blind-MSTing (which blind MSTing is already not recommendable a lot of the time anyways). Not sure how many of you noticed also that if you activate 2 copies of it, 1 during your opponent's turn and 1 during yours for the sake of the argument, you will never get to un-reveal the cards and unlock them from low resourses. It says "by this card's effect". So each pair of draws is made by a different copy. I can tell you what this card is viable for. Extra draw power. It's pretty much a copy of Reckless Greed with a once per turn limitation that can easily be worked around to work during your opponent's End Phase going into your Main Phase to draw a boatload of cards. Costs don't matter when the card is simple MST fodder and pretty much gimmicks Reckless Greed in every way. Reckless Greed eventually for sure lets you go normally again, and is a minus unless you stack it, pretty much depending on activating multiple copies in the same turn. This card might only ultimately serve for discarding costs, and having 2 copies of it around actually damages your chances of ever unlocking your draws. Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted September 17, 2013 Report Share Posted September 17, 2013 Question: How are use suppose to get the cards drawn by this on the field? Since the cards are revealed at all times, that should mean you cant set those cards either. That and the cards cannot be used which gives me the impression that you wouldn't be able to set them anyways. Course I could be wrong and by all means feel free to tll me otherwise. As already mentioned, card such as Machina Fortress and any Merlantean could be of use with this card. On the other hand though, you cant really rely on drawing those cards. This makes it a bit to situational and due to that I don't believe it would be run. The card is balanced though but at the same time though it's rather underwhelming. Having the cards revealed and essentially dead in the hand is the biggest problem. If you could find a way to give a little bit more leg room and still have the conditions then It'd become better. Link to comment Share on other sites More sharing options...
Sleepy Posted September 17, 2013 Author Report Share Posted September 17, 2013 Question: How are use suppose to get the cards drawn by this on the field? Since the cards are revealed at all times, that should mean you cant set those cards either. That and the cards cannot be used which gives me the impression that you wouldn't be able to set them anyways. Course I could be wrong and by all means feel free to tll me otherwise. As already mentioned, card such as Machina Fortress and any Merlantean could be of use with this card. On the other hand though, you cant really rely on drawing those cards. This makes it a bit to situational and due to that I don't believe it would be run. The card is balanced though but at the same time though it's rather underwhelming. Having the cards revealed and essentially dead in the hand is the biggest problem. If you could find a way to give a little bit more leg room and still have the conditions then It'd become better. Well, it's mainly a Pot of Greed when it comes to card advantage, but it really is just to give you extra fodder for things like Phoenix Wing Wind Blast or the Tricky. It might or might not give you the draws that you wanted to use for that, making it really not that great. It could probably be teched in certain builds of Mermails, Machina, Fableds, or that one deck that has like 30 monsters in it. When your other cards are gone though, it's Pot of Greed with no restrictions. Although it's not too common of a situation. It somewhat happens every now and then. Hmmm Actually, I could probably get away with just choosing and revealing one of them and having the other one be a normal draw with no restrictions. What do you think? Would it make it too generic? Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted September 17, 2013 Report Share Posted September 17, 2013 Well, it's mainly a Pot of Greed when it comes to card advantage, but it really is just to give you extra fodder for things like Phoenix Wing Wind Blast or the Tricky. It might or might not give you the draws that you wanted to use for that, making it really not that great. It could probably be teched in certain builds of Mermails, Machina, Fableds, or that one deck that has like 30 monsters in it. When your other cards are gone though, it's Pot of Greed with no restrictions. Although it's not too common of a situation. It somewhat happens every now and then. Hmmm Actually, I could probably get away with just choosing and revealing one of them and having the other one be a normal draw with no restrictions. What do you think? Would it make it too generic? That could work or could just put the cards on a cool down. So when the cool down wears off you can play those cards as you wish. Link to comment Share on other sites More sharing options...
Sleepy Posted September 17, 2013 Author Report Share Posted September 17, 2013 That could work or could just put the cards on a cool down. So when the cool down wears off you can play those cards as you wish. I thought of that but that's kinda what Shard of Greed already is for. This would be like the relationship between D.D. Capsule and Gold Sarcophagus. It sort of has a meltdown. Only that the "time" style meltdown works better when you have other resourses to play with. While this "situational" meltdown might never reach it's goal, but when you are too low on resourses it's the same as drawing Pot of Greed. I'll do the "just reveal 1" change now. *Goes to Cardmaker* Link to comment Share on other sites More sharing options...
Sleepy Posted September 17, 2013 Author Report Share Posted September 17, 2013 EDIT: Ok, made it more lenient on the draw. Though tightened the condition to un-reveal the second card to not become just a superior Pot of Duality. It still kinda is... I'm saying this now. I'll be thinking on another edit to fix that. Link to comment Share on other sites More sharing options...
Darj Posted September 17, 2013 Report Share Posted September 17, 2013 First of all, I don't recommend the mechanic of drawing for the first effect because, after you add those cards to the hand, you won't be able to prove to the opponent you are picking one of those 2 cards for the rest of this card's effect and not another one that was already in your hand. You can use the "look at" mechanic instead to avoid confusion without showing the cards to your opponent. I realize than in a physical duel you won't merge those 2 cards into the hand right after drawing them, but still it wouldn't be the proper mechanic. You use the word "cost", which is an outdated term (seen only on old cards like "Toll" or "Dark Elf"). You could use "for the activation of a card effect" instead. Considering all of this, here is how I would fix your card effect: Look at the top 2 cards of your Deck. Reveal one of those cards and add it to your hand, then banish the other card. If there are 3 or more cards in your hand and your side of the field: The card added to your hand must remain revealed. It cannot be used while revealed, except for the activation of card effects. During your Standby Phase: Destroy this card and add the banished card to your hand. You can only activate 1 "Greed Sealing Statue" per turn. The effect ended quite different to the original, but only in an attempt of making it more clear and getting around the invalid mechanic (as far as I know) of targeting a card in the deck. Onto the effect, I find it good. It is a +1 at all times, but virtually gives you a dead hand, and you won't know which card you will have to lock (unless you combine it with cards that let you see the top 3+ cards in your Deck), so that should balance the plus. Then, should you banish the better card to retrieve it later, there will be the risk of losing it if the Statue is destroyed before it resolves. It is like another version of "Shard of Greed" that thins the deck faster. Link to comment Share on other sites More sharing options...
Sleepy Posted September 17, 2013 Author Report Share Posted September 17, 2013 First of all, I don't recommend the mechanic of drawing for the first effect because, after you add those cards to the hand, you won't be able to prove to the opponent you are picking one of those 2 cards for the rest of this card's effect and not another one that was already in your hand. You can use the "look at" mechanic instead to avoid confusion without showing the cards to your opponent. I realize than in a physical duel you won't merge those 2 cards into the hand right after drawing them, but still it wouldn't be the proper mechanic. You use the word "cost", which is an outdated term (seen only on old cards like "Toll" or "Dark Elf"). You could use "for the activation of a card effect" instead. Considering all of this, here is how I would fix your card effect: Look at the top 2 cards of your Deck. Reveal one of those cards and add it to your hand, then banish the other card. If there are 3 or more cards in your hand and your side of the field: The card added to your hand must remain revealed. It cannot be used while revealed, except for the activation of card effects. During your Standby Phase: Destroy this card and add the banished card to your hand. You can only activate 1 "Greed Sealing Statue" per turn. The effect ended quite different to the original, but only in an attempt of making it more clear and getting around the invalid mechanic (as far as I know) of targeting a card in the deck. Onto the effect, I find it good. It is a +1 at all times, but virtually gives you a dead hand, and you won't know which card you will have to lock (unless you combine it with cards that let you see the top 3+ cards in your Deck), so that should balance the plus. Then, should you banish the better card to retrieve it later, there will be the risk of losing it if the Statue is destroyed before it resolves. It is like another version of "Shard of Greed" that thins the deck faster. Thank you. I will make sure to edit all those points. I didn't know the word "cost" was outdated, although looking at Mermails and Atlanteans, it makes sense. Link to comment Share on other sites More sharing options...
Sleepy Posted September 18, 2013 Author Report Share Posted September 18, 2013 Edited to "reveal" instead of "draw". Link to comment Share on other sites More sharing options...
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