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Deck Lockdown


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It really does what it says on the card. I've been testing this out since I saw that Alien deck in Japan using it, and it's really amazing. Some decks flat out lose to it, and there's a large number of others that are, if nothing else, greatly annoyed by it. It's especially painful if you can return it to your hand to get your own searches and deck summons, such as through the medium of Cosmic Fortress Gol"Gar.

 

Stops Mermails from getting their searches and Linde's effect, prevents Dragon Rulers from searching with their effects and Ravine for +s, no more Tenki, stops Maiden and White Stone from getting Blue Eyes from the deck, etc etc.

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Oh yeah, I skimmed through that part.

 

It's still not really a "permanent" card, though, even with the combos listed above. Unless you were absolutely dedicating a Deck to that specific card, which is a really bad way to build a Deck.

Yeah, if the only reason you played Gol'Gar was specifically to return this to the hand then that would be moronic, but you're not going to not use Gol"Gar in an Alien deck, and there's little reason not to use this in an Alien deck from what I've seen thus far.

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DevPro has lots of incorrect rulings. What's your point?

 

His point is that he assumed DevPro's ruling was correct, though it would have been wise for him to double check tbh.

 

@Card: Never really played this card (or Aliens for that matter), but I can understand the shenanigans that can be made. Did anyone bother running this when Brio was still around, or were people afraid of MST and Heavy?

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DevPro has lots of incorrect rulings. What's your point?

 

Either you got out of the wrong side of bed, or you just enjoy being a confrontational jerk. 

 

As for checking if it worked with key beetle, my source was a deck profile on youtube. So with the 2 sources combined, I had no reason to doubt deck lockdown worked with it. 

 

Anyway, this card goes into a lot of my side decks at least. Deliciously anti-meta. 

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Either you got out of the wrong side of bed, or you just enjoy being a confrontational jerk.

As for checking if it worked with key beetle, my source was a deck profile on youtube. So with the 2 sources combined, I had no reason to doubt deck lockdown worked with it.

Anyway, this card goes into a lot of my side decks at least. Deliciously anti-meta.

I'm being blunt. I'm not attacking you or anything.

First post had the vid because I typed "you're wrong" and it made me think of that vid.

Second post points out how devpro fucks up a lot and it's common knowledge that you shouldn't trust it without valid sources.

That's not being a "confrontational jerk". It's just being blunt.

Youtube's full of awful players no different than anything else. You shouldn't trust it without research. AznEyes is a good example of a garbage player that people think is worth anything.
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honestly just straight up worse than mistake now that mistake is a thing. with the chibis and judgment dead special summons from the deck are pretty uncommon. linde and sphere are about the most likely sources and you should already have cards to handle them. mistake is chainable and doesnt destroy itself, making it much MUCH better.

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I've actually been testing Mistake, and in the Alien build it is worse in that you can't just bounce it back to your hand automatically and you can't then immediately put it back down to avoid search effects on your turn. Also because sometimes you WANT it to go away so you can get your own searches. However, in a general type of deck Mistake would be better 80% of the time.

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I've actually been testing Mistake, and in the Alien build it is worse in that you can't just bounce it back to your hand automatically and you can't then immediately put it back down to avoid search effects on your turn. Also because sometimes you WANT it to go away so you can get your own searches. However, in a general type of deck Mistake would be better 80% of the time.

What draws me to Mistake is that you can chain it, allowing you to make cards like Duality and RotA fizzle. Outright stopping the activation isn't as good because then they can just bluff-set it, where chaining Mistake deprives them of that option.

 

Also, Hieratics. I forgot about Hieratics.

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I've actually been testing Mistake, and in the Alien build it is worse in that you can't just bounce it back to your hand automatically and you can't then immediately put it back down to avoid search effects on your turn. Also because sometimes you WANT it to go away so you can get your own searches. However, in a general type of deck Mistake would be better 80% of the time.

 

also that move is still totally valid with mistake, just reset it and activate during the draw phase. how many times is your opponent gonna search for cards during YOUR turn unless theyre running like t.g. or something? about zero.

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