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Hand Destruction


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Nexus Format allowed me to see the offensive strategies behind this card. Used it to discard 2 monarchs from my opponent's hand while setting up my gishki plays and another opponent msted into it. It's a good technical -1 that can make the game for you if you time it right so your opponent doesn't get the full benefit from it.

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You can't talk about the card's utilities in a different, non-existent format, especially when said format is made by a nublet.

 

Anyways, it doesn't do enough damage to someone's hand to warrant use and speeds your opponent's Deck up while speeding up your own. If it only targeted yourself, it would definitely be much better, or if it kept to its anime version (ditch 4 cards to draw 4 or something like that). But generally, you would be setting up your opponents plays as well as your own, and that's generally never a good thing.

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The card suffers from several problems.

 

Firstly, it cannot be used unless BOTH players have at least 2 cards in their hand. It's useless as a topdeck, or when your opponent is topdecking. Secondly, it's a -1 to yourself outside of situations where you can gain advantage from it, such as the aforementioned E-Dragons and Heraldic Beasts. If your opponent has any dead or weaker cards in hand, this card allows them to change that, with less disruption involved than Card Destruction had. The more cards in your opponent's hand, the more likely this card will screw you over.

 

Next, it "sends" rather than discards, so Dark Worlds don't care for it, and since you send first and then draw, it can cause some cards to miss the timing, but not the important ones like Dandylion or Heraldic Beast Leo.

 

It's nice as a Quick-Play, but it's inconsistent by nature of requiring both players to send 2 cards.

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You can't talk about the card's utilities in a different, non-existent format, especially when said format is made by a nublet.

Can if my opponent's don't abide by said format and therefore becomes plain julio. But we digress.

 

Anyways, card is good, especially if you can "salvage", "recycling batteries", "Heraldry Art..." etc, etc, etc into effective plays next turn.

 

Also besides Dragons, Exodia.

 

Ninja'd on the only negatives, rep for Evil~

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You must have something external to benefit from in order to break even (Dandy, Heraldic Beast Leo, E-Dragons, Spell Counters, etc).

Otherwise, actually as soon as I came into this thread I had the idea that all these types of effects should have had a "once per turn" clause to help discourage Exodia builds.

 

It can be a pretty decent card to use, actually.

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I main this card.

But I run a Tethys Turbo build that focuses on drawing an assload of Fairies, clearing the field with Master Hyperion, then going in for the kill with Slifer the Sky Dragon.

It's an alright card but most likely for whatever "clever" strategy you have that helps you, your opponent gets to take advantage of it too, and they didn't have to -1 themselves to do it.

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