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Paladins of Emeralda [OoC/Started/Now Only Accepting at least 2 Paladins!]


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[spoiler=Paladin app]

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"The smallest spark has the potential to become the greatest inferno... Every person has that spark within them."

 

Name:: Forcas Ukobach

Age: 19

Gender: Male

 

[spoiler=Appearance][spoiler=Formal Attire]the_ranger_reborn_by_jsfantasy-d61dp9c.j

The short-sword-sheath is replaced with one for one of his daggers, the other one is placed onto the other side of the belt.The cape isn't worn or torn and is in good condition, unlike the pic, and while at formal events the hood is regularly down so people can see his face.[/spoiler]

[spoiler=Paladin Armor]archer_by_showmeyourmoves-d4yyryn.png

Forcas's regular attire, none of this clothing is reflective, and it has no metal parts to it. This attire allows for easy, quite movement and is perfect for hoe Forcas normally fights a larger group of foes. His twin daggers, and their sheaths, are attached to each side of his waist. The quiver isn't as large as seen in this picture (and neither are the arrows), it's more along the size shown in formal attire.[/spoiler][/spoiler]

 

Personality: Forcas Is very Logical. Not one you would see rush recklessly into a fight, Forcas will form a plan of action before doing very much at all. For this Forcas is sometimes considered slow, especially when he is told to do something. Forcas has considerable foresight into the "heretic sciences" behind both heat and fire and will often incorporate this into his actions. Forcas is a avid studier of magic after learning of it's existance, however likes learning by self-exploration and study. This doesn't mean that Forcas will reject the teachings of others, but he won't respect the person for it (other then Glam). Forcas generally prefers to go solo, disliking large groups of people. Even if forced to be placed within a group, he will tend to move and act of his own accord rather then with that group.

 

Biography: Forcus's first memories are of a burning village, a mere child in amongst potential doom. He is found by a odd couple, Deumos who was around 16 and Buer, around 23, these two take him with them. The three go to the nearby forest and live there for a time, working with makeshift weapons hunting for food and sleeping under the stars. When Forcus is old enough, he too starts to hunt with Buer and Demos, learning how to stalk prey, shoot with perfection and gut his prey so that it could be cooked and eaten.

On a most fateful day, 3-4 years prior to current events, Forcus makes a mistake that nearly costs him his life. While out hunting by himself, he is taken by surprise by a bear, in the ensuing fight Forcus missteps and falls into a river. Fighting against the current for his life, he can hardly keep his head above the water while it tosses and thrashes him about onto rocks and under the water. Eventually Forcus makes it out of the river and having just barely escaped with his life, the only thought on his mind is taking in the sweet, warm air that the river had been trying so hard to deny him. With the sun touching the southern hills, he decides to make a makeshift bed and sleep for the night, collecting a few dripping daggers and the bow that had somehow managed to stay with him, he climbs into a nearby tree and finds a suitable place to sleep.

As the sun raises it's head over the hills, Forcus wakes up and he makes his journey upstream to find the other two. Alas, when he finally arrives at their old camp site, there are no signs of anyone having been their for days. Forcus continues to search the forest for some time, eventually giving up, he decides to explore the world outside of the forest and walks his way out.

Forcus makes his way to the Capital city, chased in by Obsidian-clad knights, he finds 4 others and senses a connection between them. staying with them as part of a need for companionship and partly to try and satisfy his curiosity for that feeling of a connection, he trains and works with them for the year.

Meeting a man named Glam, Forcus discovers his magical abilities, half surprise that he had been doing part of it before ever coming to the capital. With the ever-present sense of fear getting stronger each day, he knows that something will have to break eventually...

 

Weapons:

- Bow and Quiver, Forcas's weapon of choice, he shoots his arrows with pin-point precession. Aside from the durability and sturdiness of the set, they aren't magicly enhanced.

- Twin Daggers, with blades are about a hand-and-a-half long, these daggers are inlaid with a vein of ruby on each side of the blade. When used in combat, they leave a trail of red light in their wake, which will burn anything that touches it (touching the daggers themselves will not burn). These "ribbons" of red light will sometimes fade quickly and other times slowly, usually at a speed that means the wielder doesn't touch them.

Magic:

Fire (m)

*Turns any arrow fired from his bow into a fireball, this doesn't always have to happen and can be "turned off'. Works best in dry conditions where the arrow's path will have lots of air around it.

*Intensifies fire around Forcas, up to the point where flames can continue burning without proper fuel. This spell is always in effect, however the strength of the spell can be changed (AOE is inversely proportional to strength of spell).

*Makes a localised explosion where one of Forcas's arrow's is (cannot include arrows within his quiver). The explosion is about the size of a man, makes a lot of sound and light, however on it's own, is unlikely to kill someone who wasn't injured beforehand.

Air (s)

*Creates a "Bubble" within which wind/air flow can be controlled, has best effects when the bubble is in pure air or has significant amounts of oxygen within it. (only works within the line-of-sight of user)

Life Warmth (s)

*Uses heat to heal or repair living tissue, normally heat is taken from the person that the spell is cast onto, however can be taken from the caster. (Excessive use of this spell will freeze either the caster or the spell target)

 

Other: Forcas's body regenerates when fire attempts to consume it and is otherwise not physically affected by an increased heat level.If enough fire/heat is around Forcas's body, he can even revive himself from death. However this normally takes a long time to happen, with only a few days each year, or extreme heat (such as lava), being the only exceptions.

[surprise "other" detail... 10 points to whomever guesses it][/spoiler]

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Okay, I'm going to sound like a jackass I know. Can I have a short brush up of what has occurred? I will easily be able to get posts out once I get a gist of what is happening (and I'm ready to put out a post now)

 

So I'm looking for like a real short 1 paragraph summary of what has happened and if my character has been moved or not.

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Okay, I'll have a go at it.

 

The Paladins have begun their assault on Gore's forces to push them back. The GS has been in a large discussion about where they would take seige in Emeralda should Gore fail. Most of them left already for what they suggested, but the higher-ups stayed where they are. If you were to post now, you would most likely have to talk about where you are at the castle, how many Obsidian soldiers you have faced, and the tactics used during that time. Next thing that happens is that Gore's black fog appears, but you're unaffected by it (Due to having a strong will). Now, you're facing the Obsidian soldiers again, but they have risen as the undead (Typical zombie slaying tactics apply, preferably decapitation). Now all you have to do is advance while killing hordes of zombies in your way. Also, Velvet has already made it to Gore, and is about to be screwed over.

 

Also, I intend on bringing in skeletons into the mix for my next post. Just saying. ^_^

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...Um, hey, I'm just going to speak out here.

 

You sure you don't want to make this the adventures of the Garnet Syndicate? Because as much as I know how much you've planned and how much you want to go through with this, there's absolutely no way that this RP is going to keep itself alive if it has to rely upon the Paladins, of which not many seem to be eager to control, but which the story tries to revolve around. This is the problem when you limit characters into users you've personally selected, limit their backgrounds, their powers, and even their ages - it's bound for failure, and I predicted that something like this would happen before it even began, though I thought you'd have some kind of plan to make up for that.

 

I'll point out that we started two weeks ago, and the IC's still on Page 2. Even that guy with a horribly-structured Yugioh time-travel-thing RP went faster than this. I really think that this roleplay has a lot of potential, and you've put a lot of effort into it, so I'd rather not see it die. But at this rate, it will. It's just slowly grinding to death. That's what I think anyway.

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First, this is my gift to you all. Some things might be mixed up but they're all here.

[spoiler=Garnet Syndicate]

[spoiler=Eskay Rebb]

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"The most potent of weapons that can be given a man is a cause."

Name: Eskay Rebb
Age: 20
Gender: Male

Size: 6'4'' tall; weighing 220 lb w/o his armor, which is almost another 70 lb

[spoiler: Appearance]vicelord_ver_emityn.jpg[/spoiler]

Personality: He has a rather cruel sense of humor. He never removes his armor; no one seems to know why (the exception here is his helm, which he takes off to eat). As his sense of justice is what others may call 'twisted,' he like to personally preside over the military tribunals of his army. He possesses a deep, sonorous voice which only helps to compound his foreboding appearance. He has a heavily disguised superiority complex and will become defensive and enraged if his position or power is truly threatened; this is in only extreme cases, however. His hunger for power drowns out most other wants, including those toward the fairer sex. Despite all of these glaring psychological problems, he is unmatched in sheer cunning.
Biography:  

   In the serf's village outside Rubal, the capital of Emeralda, there lived a poor couple who had a son. This young boy was always prone to violence, constantly picking fights and seemed besieged by a disgruntled aura. He grew to be bigger than most others of his age; stronger, too. Eventually, his parents could not provide enough food for the young man, who was forced into stealing from vendors and shops in the city to satisfy his hunger. There was one thing that only his mother could cook, though. This was the marinated, unflamed flesh of birds that his father had trapped in the fields. No other dish compared to this signature, simple preparation of his mother's. When the father caught a particularly large prey, or more than one, the son would eat heartily of his portion and not be forced to steal. This is one of the only truly happy times in an otherwise unfulfilled life for the young man.

   His eagerness to combat with others, along his growing need for food forced the boy to join the ranks of the army at the ripe, old age of 13. Through his training in this organization, he was able to read about and see the fabled Paladins and the favorable treatment they received. He heard the rumors and scoffed, for they looked nothing like gods to him. He resented everything they were given, however, as well as how they used such resources.

   Through time, his cunning intellect and excellence in combat allowed him to rise very rapidly through the ranks and gain valuable contacts, although he was no real officer yet. Suddenly, the son of two serfs was a marginally powerful individual in the emerald capital. Despite his accomplishments, the young man snapped one fateful day. One of his mentors took notice of this and introduced him to something that would hopefully quell the churning of his heart, the Garnet Syndicate. This did not quell the churning as his mentor had hoped, however, it only gave it a vent. The young man, now almost 17, dropped from the army to study the dark magic at the heart of his new organization. To do so required, however, that the young man leave the only home he had ever known and train in the region known as Hyland, for this is where his masters-to-be ordered him to be taught. Regardless that he had never dabbled in the arcane arts before, the young man was a natural at it. A mere 2 years later he was one of the marquis men of the group--having been given the prized, enchanted artifact of his teachers in the arts of the arcane--and 1 year of isolated magical refinement further down the road, he found himself at the head of one of the syndicate's armies in a position of true power. He was one of the GS Cadre. Now he had the raw power and influential sway to actually enact change in the society which with he had grown so frustrated.
Weapons:

   The picture shows him holding an axe, this he stole from an adversary's corpse. Additionally, his primary weapon is a black-bladed claymore (two-handed blade) given to him by his masters of the arcane arts. It is unbreakable and never dulls or dents, as well as being bound to its wielder by a proximity spell. Apparently, each wielder of the blade gives it a name, and he chose 'Luna Nova,' meaning new moon, the darkest night of any lunar cycle.

   The armor he wears is made of a substance nonnative to Emeralda but exclusively formed in Hyland, called 'typhonide.' It has an incredible resistance to heat.
Magic:
Darkness (M)

*Hand of Shade-creates a giant silhouette of a hand out of darkness magic that can be freely controlled by the caster

*Vapor Shroud-disappears in a burst of darkness magic and teleports somewhere nearby

*Midnight Seed-a seed forms from darkness magic and can be implanted in another person to gradually force them to sleep
Tar(S)

*Lake of Pitch-a portion of earth converts to a boiling pit filled with tar that the caster can move freely on/in without suffering harm or impediment, as well as creating controllable tar constructs within the boundaries of the spell

*Black Tar Transformation-whatever desired portion of the caster's body is transformed into controllable, boiling tar; requires superhuman concentration to maintain

Poison(S)

*100 Dart Swarm-100 projectiles of concentrated poison, type picked by the caster, are shot at the enemy
Other: 

*He has an insatiable craving for birds, which he eats raw. 

*Even for his large size, he has disproportionate strength, though his quickness leaves something to be desired.

*Due to his preference for tar magic and his immunity to all magics of the sort, as well as his currently undefeated record in battle, he has been dubbed 'the Untarnished.'

*His horse is one of the possessions he takes the utmost pride in, affectionately known as 'Tar Heel'.

*He has recently taken two proteges under his wing, two sixteen year old twin males he met during his year apart from the GS in Hyland named Eibel and Keihn, both of whom know why he doesn't remove his armor.

*His helm is enchanted: the horns glow blue when someone powerful nearby is going to die.

[/spoiler]

 

[Spoiler=King Moderatus Draconicus]

MordredFace_zps5a57fbc3.jpg

"Too long has this world been ruled by the corrupt and impotent."

 

Name: King Moderatus Draconicus

Age: 24

Gender: Male

[spoiler=Appearance]

Mordred2_zps77b1de6b.jpg

To answer the questions unanswered by the image, Moderatus stands a healthy six feet in height and, as one would likely expect, is quite muscular beneath that armor of his.  This young man's eyes are the most startling shade of red, not the pink of an Albino but Blood Red in coloration.  His hair color is as seen in the avatar, dark brown.  Now, yes this image is of a female character, but the armor was too cool-looking not to use.  There are of course going to be differences in the appearance, namely the lack of armored "high-heels" and also the lack of feminine curves.[/spoiler]

 

Personality:  Moderatus is a driven young man, seeking to make the world a better place through every use of his skills whether that involves the battlefield or the debate room.  Something of an anomaly among nobility, he sees his duty as protecting those less fortunate than himself rather than simply using them to further his own goals.  Furthermore, this young boy has an ingrained code of conduct centering around the virtues of Honor, Honesty, Valor, and Loyalty.  Most important is his definition of loyalty, which requires that the one to whom he swears to be loyal be worthy of such an oath.  If one to whom he swore loyalty were ever to become unworthy of it, Moderatus would of course be bound by honor to destroy them.  He has sworn loyalty to the Garnet Syndicate because he believes that Emeralda has been ruled for too long by impotent kings dependent upon these so-called "paladins" for their authority rather than their own strength or virtuous nature.  It is because of this that he will seek, at whatever cost to himself, to slay the current king.

 

Biography:  The young boy by the name of Moderatus was born the bastard son of a king allied to Marius of Emeralda whose neighboring kingdom of Britannia had been seen for many years as a sort of paradise, ruled as it was by Artorias and guarded by his Knights of the Round.  Growing in obscurity as he did, Moderatus saw very little of this.  The forest in which his mother, Morganna, raised him was near the edge of the kingdom and as such there were many problems which befell them.  Out of necessity, Moderatus taught himself to fight from a very young age, and used this skill not only to fend off bandits from his mother's home but also to protect the peasantry in the few villages neighboring the forest.  Though he did not wear armor, the black cloak he wore led the peasants to call him "The Black Knight" and he was greatly beloved by them.  Eventually, by chance in fact, he met his father while clearing a road of bandits.  Artorias, seeing only a boy who was far too young to lift a sword fight with such skill, invited him to come to the castle at Camelot and to become a squire.  The lad eagerly accepted, taking only time to bid his mother goodbye.  At Camelot, the skill he'd fostered in his young years was compounded upon as he was trained by the more senior Knights of the Round and in only a few years became one of that order's two youngest members, along with Sir Galeas who was trained as a squire alongside him.  For many years he served honorably, but soon he saw the kingdom gripped by uncertainty.  Many people he spoke to along his travels through the kingdom to keep it safe spoke of the king as seeming all too distant, and when Moderatus returned to Camelot after a particularly long journey he saw the same thing for himself.  Artorias seemed distant and unemotional, even with his knights.  Moderatus felt himself growing uncertain, and s confused as the people.  Their king was beginning to seem more like a Judge than anything else.  Taking a leave of absence from the knights, Moderatus made his way back to that same humble forest on the edge of the kingdom.  Of course he found bandits had returned, and dealt with them most severely before returning to his mother to discuss his troubles with her.  She seemed to share his concerns, having an idea of a king that was more like Artorias in his youth.  As Moderatus prepared to make his return, his mother told him something greatly important.  That the king was his father.  This brought an idea to the young Knight's mind, an idea he thought could very realistically bring much needed change to the kingdom.  He made his move when Artorias left on a visit to another kingdom, claiming his right to rule and immediately setting about preparing for his father's return.  As expected, when the king made his return and learned of Moderatus' actions he set about gathering all those he could, including half of his knights, and leading them in an attack on Camelot.  Moderatus had of course expected this, and had his own forces, the other half of the knights among them, ready for battle on the fields before the castle.  The ensuing clash was the bloodiest in Britannia's history, and culminated in the duel to the death between father and son.  Despite being run through by Artorias' lance, Moderatus managed to strike a killing blow upon the king.  Some weeks later, after he'd had time to recover, Moderatus was crowned king and set about the difficult process of rebuilding.  Some seven years after that battle, Moderatus was approached by the Garnet Syndicate and asked to assist them in deposing the king of Emeralda.  Moderatus posed the question of whether to act not just to his knights, but to the people at large.  Many debates sprung up, but after hearing all that he could from both sources he knew and the mysterious leader of the Syndicate, Moderatus agreed to assist.  Thus it was that an army of soldiers clad in not onyx black like the other soldiers of the Garnet Syndicate, but brilliant white departed from Britannia, their king at their head, to go to war.

 

Weapon:

Moderatus wields only a single sword, the sister-blade of the Legendary Excalibur that his father had carried. Moderatus' blade, named Clarent, is every bit as unbreakable as its sister and has yet to find a material which it cannot cut with ease.  This sword is the one seen in the appearance image, and despite its size Moderatus can fight with it just as well in one hand as two.

 

Magic:

Divine (M)

Consecration - Makes the ground beneath the caster's feet, out to a radius of 10 meters, holy to the point that the caster's enemies are burned across their whole bodies simply by standing on it.  Particularly weak foes might simply burst into golden flames, and be burned away to ashes.

 

Judgement - A burst of raw, holy power is unleashed to deal damage to a single enemy.  Further effects vary depending upon the active seal.

 

Divine Radiance - A radial burst of holy power, this spell has a unique effect.  Nearby allies find their wounds knitted shut and their energy restored.  However, nearby enemies are harmed by the holy power and find themselves disoriented.

 

Lay on Hands - Requiring the caster to physically touch the target, this spell fills them with divine grace and thus fully restores them.  The caster cannot use this on themselves, and furthermore is heavily exhausted by the use of this spell.

 

Hammer of Wrath - A literal hammer is formed from holy power, and hurled at the target.  This spell homes in on the target, and upon striking them deals massive damage.  The catch, of course, is that it can only be used if his intended target is already near mortally wounded.

 

Seals (S)

Seal of Righteousness - A seal which fills the caster with holy power, making each strike with their weapons deal Holy Damage.  Judgement's damage is greatly increased by this seal.

 

Seal of Justice - A seal which imbues the caster with the raw power or Justice, making each strike slow their victim so that they can be more easily caught.  Judgement deals its normal damage, and furthermore stuns the target for several seconds.

 

Seal of Martyrs - A seal which grants the caster the spirit of the holy martyrs, increasing their strength and causing each strike to leave a small amount of holy power in the target which burns them for long after the strike has passed at the cost of burning the caster in a similar way.  Judgement deals vastly more damage against targets who are being burned by this ability.

 

Summoning (S)

 

Valorous Steed - After reciting a brief incantation, the caster calls forth a mighty steed to carry them into battle.  In Moderatus' case, this steed is a Crimson Pegasus armored in bone white.

 

Other:

As you probably guessed, Moderatus is an adaptation of Mordred from Arthurian Legend.

 

Moderatus' favorite food is actually something very simple.  Stewed Venison like his mother used to make.

 

Due to the circumstances surrounding his conception, Moderatus is often affectionately referred to as "The Bastard King" by his subjects.

 

His armor is enchanted, allowing it to sustain a great deal more punishment than standard plate armor and granting it self-repairing properties.

 

His army is divided into nine legions, each one headed by one of the Knights of the Round.

Moderatus carries with him a magic pendant, allowing him to communicate with Camelot and even project his appearance into the throne room.  Thus, he is able to rule his kingdom even while away.

 

Moderatus' Theme

Moderatus' Battle Theme

[/spoiler]

[spoiler=Mnemo omenM]
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"Murder is bad, Gow. You shouldn't do those kinds of things."

Name: Mnemo omenM
Age: Looks 10ish
Gender: Female
[spoiler=Appearance]
LittleGirl.jpg?=123
Constantly dressed in peasant clothing and seemingly without any defects, Mnemo's appearance may seem underwhelming to many. She also possesses long light-brown hair and emerald eyes, along with a birthmark on her left wrist. Due to her powers, many suspect this to be an illusion, but if anyone says so, she'll offer to let them touch her to prove that it's not. However, she can change her appearance if need be (preferably into an adult form), though it would disparate upon contact.
 
The box displayed is her 'home', an object that appears to be something she can summon upon will, and every now and then she would retreat into it and close the lid, presumably to sleep.
 
Curiously enough, her base appearance shares a great similarity with the younger sister of a certain someone.
[/spoiler]


Personality: Mnemo is a child, and many of her comments seem ignorant, often mistaking what other people say for something far more innocent. At the same time, she often interjects into others' business to remind them that violence is bad, that strangers shouldn't be trusted, that they shouldn't stay out too late, etc. However, despite this supposed childishness, Gore trusts her, and it is due to this personality of hers that she has successfully approached and personally recruited many members of the Garnet Syndicate without being killed on the spot - not that they could even if they tried. She's just as annoying in battle as she is outside.
 
If this 'persona' of hers is fake, she has never shown it, though those who have been with her long enough suspect it. One clue is that she never seems totally appalled at the prospect of mass murder or torture, though she will scold those responsible. She may turn out to be surprisingly knowledgeable should anyone talking to her know how to work around her innocuous attitude. But every now and then, should she see it necessary, she will offer crucial advice or support to any one person. While she has no way of knowing the histories of other people, she is able to sense the emotions and true intentions of all those around her - this is most likely the ability she uses to accept members of the Garnet Syndicate.
 
It is impossible to tell whether her intentions are good or evil, and if so, whether she has an ulterior motive.


Biography: Remains unknown, even to those closest to her, and nobody knows how long she has even been inside the organization. However, what is known is that she spends most of her time patrolling towns and streets has handpicked many of the Garnet Syndicate members, and those who weren't are people who have gained her personal approval to join. Everyone whom she disapproved of have all been rejected, regardless of their talents.

Magic: When it comes to actual magic, Mnemo shows little to no talent, and appears to be incapable of learning anything else other than her signature illusions. Being her only weapon, she has no way of interacting with the real world, and is only capable of mentally affecting others. As if to make up for this, it seems that her illusions possess little to no limits in regards to detail and range, and her physical capabilities are also surprisingly high.


Main Element: Illusions:

Someone who sees her ability for the first time may assume that she can create things out of thin air, though it's over once they realize that these illusions are harmless and cannot actually affect the real world. In order to confuse and confound her opponents, she can utilize it to create mazes, traps and mirrors, slowing them down and enabling her to escape. She can also use it to trick others, such as making the illusion that there's a door on the wall, making everyone in the room look like the same person, or having it look as though somebody entered an entirely different world. They aren't limited to images either, and she can also create the illusion of sound.

 

Mostly effective upon those who are dumb or easily scared.
 
Sub-Element: Memories:

A more advanced form of illusions, she draws directly upon the memories of a subject in order to generate illusions. While they're limited to the memories of the subject and cannot be expanded upon, the memories will be able to affect - and even attack - the subject as long as it has a mental impact upon them. However, these special illusions cannot affect those unrelated to the memories, and if the subject manages to mentally overcome his own past (or forget it), they will revert to harmless illusions.

 

Mostly effective upon those whom are psychologically tormented.

Other:

I'm pretty sure that this is obvious, but she is no way what she appears to be.

Mnemo omenM Boss Battle

[/spoiler]

[spoiler=Viariun "v" Dreathren] attachicon.gifimages.jpg

"Paladins? Why do they even bother?"

 

Name: Viariun "V" Dreathren

Age: 21

Gender: Female

 

[spoiler=Appearance]attachicon.gifimages.jpg

V's Battle Armor[/spoiler]

 

Personality:V is a dark and mysterious woman, with a past much darker than one could imagine. This dark past has however improved her strengths and physical limits, making her seem, if anything inhuman. She has had a fascination with magic ever since her childhood, and has delved far deeper into it than many other humans would dare. Her studies eventually lead her to gain mystical a connection with the darkest of magics and abilities, through a crystal called The Demon's Heart, which formed into her staff once she activated it's powers. The crystal has slightly warped her mind and body, causing her to gain abilities that were unthinkable, even for great mages of dark or light powers. She approached the Garnet Syndicate to get the chance eradicate the Paladins and the nobles of Emeralda, though her trust in a few members of Syndicate is truly unclear.

 

Biography: Viariun was born into the Dreathren family, which was a poor and droll family. V was quickly trained in the ways of the thief so she could help her family survive, and even at her young age, she resented most of Emeralda's nobility, because of their wealth and greed. She had seen many grim things early in her life and quickly discovered that killing was an easy way to steal, which she learned after she witnessed her parents murders, which were carried out by nobles. When they noticed her, they began to chase her and while she was running she bumped into a mysterious man dressed fully in black, who killed the nobles with great bolts of black lightning and told her; "Death of one gives life to another" and disappeared, leaving only a scroll behind.

 

Picking up that scroll lead her into the study of magic, and training in combat, which she used to assassinate many nobles across the lands. After gaining wealth from the nobles she so heartlessly killed, she secluded herself to delve into magic, including the scroll the man gave her. Her studies took her across the lands and the seas, in search of artifacts and knowledge, the most impactful of the adventures was her hunt for The Demon's Heart, which brought her into contact with demons, and then brought her into Hell itself. Her journey through Hell, or rather of small section of Hell, was grueling and lasted for days, but was successful, and she obtained The Demon's Heart, which was dubbed such, as it was quite literally a demon's heart. Upon retrieving the Heart, she was sent back to Emeralda, where she studied and trained for years to gain strength and activate the Heart. Once she activated it, she decided to use her new-found powers to wreak havoc on the Kingdom of Emeralda, which she believes can be achieved through helping, and the help of, The Garnet Syndicate.

 

Weapon: V wields a staff which was formed from the heart of a demon, and has the crystallized heart embedded inside it. It is big and sturdy enough to be used as a club. She has dubbed the staff Demon's Vengeance.

 

Magic:

Demonic (Main)

 

Black Lighting - Summons a spear of black lightning in caster's hand to be thrown at a creature. Explodes into black sparks, which deal small damage, upon impact. The bolt can even pierce the armor of an angelic knight.

 

Hellfire - Shoots demonic blackened flame orb from the caster's hand or wand/staff. Leaves traces of lava on impact.

 

Demon's Heart's Wrath - A spell created by V's and the Hearts powers; Etches a rune into the ground which has a radius of 6 meters, when stepped in by the caster's enemy (up to 2 at once, if at the same time. if multiple foes are on the rune upon casting, all are sent.), sends them and caster to a section of Hell, in which V's strength is increased. All affected creatures remain in V's Realm for 10 minutes. (too O.P.?)

 

Conjuring (Sub)

 

Revenge of Hellius - Summons the demon, Hellius, which V defeated for the Heart, to fight with the caster and their allies, for 5 minutes. His strength is far weaker than it used to be, as he no longer possesses his heart.

 

Other: V controls a small region of Hell (V's realm), which she gained from Hellius. She can call upon her army of Demonic Knights, The Hundred Hellions, when she wishes to invade a land, or attack an opposing army.

[/spoiler]

[spoiler=Xaphan]

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*Starts randomly singing under his voice* "Burn! Burn! Burn! I wanna' watch you Burn! Burn! Burn! I wanna' watch you Buuuurrrrnnn..."
 
Name: Has named himself Xaphan, the name he had before this is unknown.
Age: 19
Gender: Male
 
[spoiler=Appearance]Steel_32.jpgThe head with this picture isn't his, see the avatar for that. The sword is 1m long and is normally sheathed, the sheath is clasped onto the left side of the belt and is silver with some red marks periodicity along it's side like a pattern. Xaphan doesn't have claw-like hands, and there are no chains on/hanging from his armour, however there are burn marks all over the metal and cloths (the largest marks occurring around the arms, or around where the sheath could touch). [/spoiler]
 
Personality: Xaphan likes being near fire, and other sources of heat, and will often gravitate towards such things, even people (whether or not they mind). He is rarely idle, and if not doing anything else, he can be seen either working near a forge or down at the barracks training his swordsmanship. He has no interest in magic beyond his own and those magics like it, he also hasn't received (nor does he seek) training for his magic, having naturally found his powers after his old life on his own. He usually has no direction in what he does, but when motived, he becomes headstrong, putting himself into danger if necessary to complete his objective.
 
Biography: Xaphan was rescued at a young age from a burning village by an ageing swordsman, as such this man taught his adopted son the way of the sword. Xaphan loved training, working up a sweat in his early years, usually spending longer than the other boys of the village. He was never able to fully grasp how to cook, but watched over his father making dinner with the pot each night. At festival times he danced hard and fierce, always nearby to the bonfire, his face a pure image of ecstasy.
 

At the cusp of manhood, Xaphan woke to the sound of a bull horn being sounded; the village was under attack by rebels. Grabbing his sword, he rushed out of the house into the ensuing chaos and charged at the nearest Rebel. His swings were both hard and fast, but while he was winning the fight against this rebel, other rebels had noticed and were closing in. With a finishing blow to the first rebel, Xaphan twirled around to face the second... and caught the man's sword thrust straight in the stomach.

Unbelief etched across Xaphan's face as the Rebel pulled the sword out of his body and he slumped to the ground. His last sight was of his father about to leave the house, the sadness and horror haunting his father's face bringing a final tear to his eye.

Latter that day, after the rebels had set alight to the village and the sun was reaching it's apex, Xaphan's body lay while the fire from the nearby crumbling house started consuming his body within it's flames.

Xaphan slowly opened his eyes, and coughed hard, as the charred smell of what was his village entered his nose. Xaphan rose to his feet, the fire still covering him, as he struggled to comprehend what had happened earlier, and while what little left of the village burned brightly. Remembering where the sword had pierced him, Xaphan puts his hands over the shrinking hole in his stomach. As Xaphan investigates his regeneration, a middle aged man walks out into pathway Xaphan is standing in, not noticing that he is still alight, Xaphan calls out to the unknown man. The man literally jumps a few feet, screaming "DEMON!", wildly throwing his spear. Not waiting to see if the spear even lands near Xaphan, he piss-bolts the way he had just come, franticly yelling "YE FIRE DEMON!".

 

After walking hard from what used to be his village, Xaphan arrives at the nearest city; Malthar. Entering the city, he views the towering white stone buildings with a sense of familiar awe. Xaphan had only been to see the city one time before and in the light of daybreak the view upon entering was dazzlingly beautiful. Despite what had just happened, or maybe because of what had happened, the view as he entered this time was inspiring, beyond what seemed now a mere beauty. Xaphan was so awe-struck, that he failed to notice as a patrolling guard noticed him and lowered his lance, he failed to notice the sudden change from was a bustling city out-skirts, to a group of people staring at him,  he was lucky to notice the change from new-found silence to the lone sound of running footsteps. As he looked down to satisfy the strange feeling in the back of his mind, he saw the guard's face... the face of the man who had screamed 'Demon' at the sight of him. Realising he had not collected his sword before setting out for the city, he turned and starting running from the city. As "Demon!" rang out, from the guard, he realised he would never be able to return here again.

 

Xaphan pants as he rests his hands against his knees, it was lucky the guard had stopped chasing him, he was about ready to collapse. Looking around, he stumbles to where his home used to be, finding his sword and it's scabbard, Xaphan wonders what he should do. While staring out at the charred and ruined remains, one burning desire comes into his head.

Revenge.

Xaphan start's looking (or rather feeling) for clues as to where the Rebels had come from and where they went, placing his right hand into the dirt and thinking to himself, "I need a source of light, a torch would let me see a lot better then the shine of the moon.". And with this thought, a small ball of fire burst into existence near his right hand. Xaphan jump backwards, the ball winking out of existence. Looking at his right hand, Xaphan thinks of the ball of fire that had been at his hand, to which the ball burst back into existence to.

"That's it! It all makes sense: the resurrection from flames, the desire to be near fire, and the attraction for working... I'm a Fire Demon... or at least, I am partly so..."

Following the many faded tracks left by the rebel's horses, a gleam passes through his eyes... Xaphan starts singing under his voice "Burn! Burn! Burn! I wanna' watch you Burn! Burn! Burn! I wanna' watch you Buuuurrrrnnn..."

To Be Continued...

 

Weapons: Carries what appears to be a normal One-handed Sword... the main difference is that it likes to catch fire and is hard to be extinguished unless sheathed within it's own sheath (other sheaths will heat up and eventually melt unless kept cool)
Magic:
Fire (m)
*The creation and control of small-to-large streams of plasma, the level of control is dependant on the amount being controlled*
*A temporary spell that covers the caster's body in flames, changes colours based on remaining time. (Blue => Orange => Red). Takes a long time to recharge, and due to Xaphan's strange abilities, it also seems to heal him.*
*Creates a ball(s) of fire in the palm of his hand(s), or around his hand(s). Mainly used for fighting, but can be used to set fire to something.*
Heat (s)
*Is able to move heat from one area (or object) to another. Cannot be used to take and/or give heat from/to a person directly.*
Fusion (s)
*Able to meld things together to create new substances, and/or imbue an object with qualities unable to be otherwise given to something (Qualities given must be from other spells the caster knows/has). An object needs to be past it's melting point for the spell to have any effect and the melding effect is best used on molten objects. Mainly used when forging, it has little use in combat unless someone's armour starts melting...*
Other(Anything else you wish to put down for your character, by all means.): Xaphan's body regenerates when fire attempts to consume it and is otherwise not physically affected by an increased heat level.
If enough fire/heat is around Xaphan's body, he can even revive himself from death. However this normally takes a long time to happen, with only a few days each year, or extreme heat (such as lava), being the only exceptions.
[/spoiler]

[spoiler=Amethal]

attachicon.gifmage2.png

"Because I can!"

 

Name: Amethal

Age: 25

Gender: Male

 

[spoiler=Appearance]

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[spoiler=360-Degree View]

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[/spoiler][/spoiler]

[spoiler=Personality]Amethal is, on many accounts, a megalomaniac. He desires power, and will do anything to get it, and get it faster. His pride got the better of him when he was a warrior for good, and his failed attempt at a coup landed him on the business end of the paladins' swords, so he made the most of it. He is inventive, and designed and fabricated his gauntlets himself. He is also headstrong, not afraid of a fight and not afraid to get up close and personal, not just in battle but in confrontation as well. He is extremely confident and is very exaggerated with his emotions, mainly anger or humor. His sense of victory is very strong, fueled by every opponent he defeats until he thinks he's invincible, which would occasionally be his downfall, taking on opponents he can't handle.[/spoiler]

[spoiler=Biography]Amethal was orphaned as a child, which most would call the origin of his darkness. He once went by the name his parents gave him, now long forgotten, but when he was old enough to appreciate the value of a name, he dismissed his parents' honor and fashioned his own name in the image of the First, Amethyte. This was another step towards darkness that was never addressed. Raised by an adoptive father who worked as a royal professor, Amethal was taught, nonstop, the power of good and good's rightful place in the world. Amethal was taught to be good in every sense of the word, until the morals were seared into his brain. It tweaked him to see how stifling being good was when nobody else saw it. As he grew, he also discovered a knack for inventing, mainly as a problem-solving skill he applied in everyday life. He would come to fine tune that talent for building unique weapons. When he was of age, he was inducted into what is now the old royal guard, well-versed in the two most virtuous magics - will and might.

 

For many years Amethal served unquestionably as one of the royal guard's most valued individuals, until one day he realized that he didn't want to live the rest of his life under someone else's thumb. He didn't even have that much relative authority. And as these thoughts added onto each other in his head, he soon grew power-hungry, and started enforcing his desired authority with an iron fist. This didn't go over so well with the top dogs, so he was repeatedly hazed for his insolence. This only made it worse. He was taught the power of will, so it was in his DNA that nothing could keep him down. He began plotting a one-man coup d'etat, which he executed upon immediately perfecting his plan. On the night he intended, he systematically knocked out the guard, one by one, until those guarding the king's chamber were left standing. He did this with stealth and cunning, the height of his skill back in the day, and it wasn't until he downed about 80% of the guard that the alarm was raised. He planned on facing the king's gaurds all at once only, not them plus 30 other guardsmen. He was overtaken, arrested (he would've been killed if not for being one of them), and banished for treason.

 

In his year of solitary exile, Amethal grew disdainful of the kingdom, and despised all of its "good" inhabitants. He wanted to be their leader, and they tossed him out for his ambitions, and he hated them all for it. He soon discovered the freedom of being evil, and it was at that moment his darkness fully emerged. He became adamant in his decisions, and set off to look for ways to achieve power. He would find a way in the Garnet Syndicate. They accepted him in like a relative and gave him the tools he needed to maximize his magical power. Here he built his gauntlets, which he mastered channeling his magic with. He started to move up the ranks almost immediately. Slowly at first, but his quest for power pushed him to put others down to get ahead, and started rising up the ranks faster. This went on until he became one of the commanders, and although he wasn't a favorite among the lower ranks, he was admired for his perseverance by his equally-ranked cohorts and the few superiors that remained above him.[/spoiler]

 

[spoiler=Weapon]Amethal utilizes an alternative weapon in the form of heavy gauntlets. They are steel beasts designed for maneuverable clubbing and bashing. They are made of thick metal plates and fit well enough around the hand so they don't restrict finger movement.[/spoiler]

 

[spoiler=Magic]Amethal's magic focuses on drawing power from both his overbearing confidence and the kinetic forces around him to physically strike his opponents with supernatural strength, unafraid to dive headfirst into battle. What he lacks in variety of spells he makes up for in its variety of applications.
 

Main Element: Will - the ability to channel pure willpower into forceful attacks and supernatural strength. The level of power depends on the amount of will in the caster. The physical manifestation of this magic glows neon green.

 

[spoiler=Will Spells]Smite: the strongest spell in the willpower arsenal, it is cast by gathering all of one's willpower into a charged attack for 5 seconds and immediately unleashing it upon a single opponent with a concentrated shockwave as the spell discharge. This attack can kill a paladin if executed correctly, and would even be overkill to an unarmored or unarmed soldier, blowing them almost to pieces. This spell drains the caster of most of his will and so causes him to do very little afterward, due to a lack of motivation or "the will to go on."

 

Raise: the caster can channel his will into a heavy object or an object from a distance to lift it off the ground against the forces of gravity and throw it. The limit to how much the caster can raise depends on the distance from the target. If one were personally lifting the object by hand, he could raise an object up to 20x his weight, but at a distance of 100 ft, he could only raise an object equal to his weight.

 

Gain: this spell allows the caster to forcefully take the will of another to increase or replenish his own, causing the victim to become slow and unmotivated. This is a useful spell after casting Smite. The caster has to be in direct contact, and the spell is only effective on those with a weak will or at least a will weaker than his in his current state.[/spoiler]

 

Sub-Element: Might - the ability to channel raw energy into forceful attacks and supernatural strength. The level of power depends on the kinetic energy in or around the user. The physical manifestation of this magic glows neon teal.

 

[spoiler=Might Spells]Rage: the strongest spell in the might arsenal, it draws in all the kinetic forces around the caster within a 10 ft radius and unleashes them all in a brutal 5-fold shockwave that can launch opponents away from him and even cause hemorrhaging. This attack leaves the caster with very little force behind his attacks immediately following the blast.

 

Thrash: the caster recycles kinetic energy into a single- or double-fisted flurry of hard repeating punches. This is most effective on stationary opponents, so the caster will often grab the opponent with one hand and strike with the other.

 

Launch: a two-fold spell, this either casts a force on an opponent through direct contact that propels the opponent in the direction of the attack, or it blasts kinetic energy like a rocket to propel the caster in the opposite direction of the blast.[/spoiler][/spoiler]

 

[spoiler=Other]Amethal utilizes a few martial arts in his fighting, mainly Judo. He redistributes the weight of his opponent in line with gravity by shifting the position of his opponent's body around him and using those forces against them to neutralize them with lots of force and little effort. He increases the damage done with his moves by enforcing them with his magic. He is also patient when initially heading into battle, taking care to preserve energy for the thick of the fight.[/spoiler]

 

Battle Theme: Light 'em Up[/spoiler]

[/spoiler]

 

[spoiler=Other Villains]

 

[/spoiler]

 

[spoiler=Paladins]

[spoiler=Kazuto Kirigaya ~ Tsunugai Tamashī]5mcy9k.jpg
"I don't know why I'm here now, but I know that I will not be the same person I was before...

Name: Tsunugai Tamashī
Age: 18
Gender: Male
[spoiler=Appearance](Here's where you can get creative. I honestly prefer a picture with a description of the differences, but a description on its own is fine. But using a pic on its own is frowned upon for me. Your descriptions should be at least a paragraph each)
[spoiler=Formal Attire]largeAnimePaperscans_Record-of-Agarest-W
Minus the hair, fingerless gloves and the sword, this is pretty much what Tsunugai looks like at times. As what is seen in the Avatar, Tsunugai has medium-long black hair and blue eyes. Although the armor is incorrect, his actual Paladin armor is very much similar, but much slimmer to allow more movement.[/spoiler]
[spoiler=Paladin Armor]the_paladin_by_dagethe3vil-d58y6mj.png
At times, Tsunugai will have the helmet on, but he will most likely keep it off, unless decided otherwise. At this moment, he doesn't have the sword shown, but will have it in the future.[/spoiler][/spoiler]
Personality: Tsunugai can be described primarily in one word: broken. Only knowing who he was since merely years before the battle with Gore, Tsunugai cannot seem to understand the main issue with himself: who is he? He has a longing of knowing who he was before realizing he can't remember anything. But at the same time, what has been revealed to him puts fear and distance from others within him. He only knows of one moment in his life, but it is vague in itself. Whatever he will remember will most likely lead to him pushing away others, along with being angry towards himself. In time, though, he will begin to realize the horror that is his true identity.
Biography: The life of Tsunugai from before a few years ago is a mystery. He never knew if he had parents, what his life was like, what careers he was attempting for, none of that. All he remembers, is being sent to the city of Topazion (The lesser mainstream city of Emeralda) to be put under illegal slave labor. It was grueling. He didn't even know who he was, and the only thing he was known as (By the slave owners anyways), was "Freak". However, not even a week passed, and something snapped in him, instincts he never realized he had became active, and he escaped the clutches of isolation and duress, bringing himself into the outside world, not knowing of where he is or what to do.

Many months pass, and he had begun to learn of what the city is about, along with enough history of Emeralda to get him by. He had come across what appeared to be a presentation of a training class in the ways of sword and shield fighting. The best part about it, was that anyone, regardless of what they can afford, if at all, can come and experience this class. Tsunugai offered to be apart of it. Over the first few classes, he's realized how much it takes to actually fight with a sword and shield. But as he kept going, he adapted and after a few months, he was awarded basic armor along with a steel sword and shield.

Before he knew it, a year passes, and he began to realize he was able to cast spells. Not only would that give him an advantage in battle, if ever, but it also means that he can learn how to master what he can do. But what really got his attention, was when he realized one day, about the Paladins. And of course, being in the wrong crowd, had been deceived by the people talking about them with the lies that are fresh in their minds. But in all honesty, he never really understood them, so he didn't pay that much attention anyway. But regardless, he would soon come to realize that he would need to explore all of Emeralda to get the full experience.

Another year passes, and Tsunugai has traveled to the Royal Capital of Rubal. After training on his own during that time, he's finally given himself a break to travel and learn many things about Emeralda. Most of the day was used purposely for sightseeing and learning all that he could in that time. But nothing was more amazing than seeing the Royal Gates. And, oddly enough, he didn't realize that there were 4 others, 2 each on either side of him. He didn't realize that Rubal had 5 roads to the gates, but he definitely kept that in mind for next time.

But there wouldn't be a next time. Suddenly, black armor-clad soldiers appeared down the road Tsunugai was walking down previously. He observed what would happen next, and saw a man appear before the soldiers, requesting the King's audience, so to speak. The man revealed himself as Gore, a member of the Garnet Syndicate. He spoke of a new order shall commence with this attack towards the Kingdom. Next thing he knew, a black fog was coming forward, pushing back nearly over a hundred warriors towards the Royal Gates. The guards urged all able warriors to enter the castle for safe haven.

Another year passes, and Tsunugai, along with the other 4 he remembered encountering, have now prepared to test their powers in an attempt to be apart of the Royal Army, and fight back when the time comes. Oddly enough, Tsunugai and the 4 were brought to King Marius' master bedroom, and were taken to a secret location, in which the Paladins once trained. Tsunugai remembered hearing things about the Paladins before, and realized that he may could be one of them. But how? He wasn't sure, and even the appearance of Glam and his vague explanation didn't help, especially with the opinions of the others.

Months pass, training as Paladins was a nightmare at first. But like all things, he adapted and was able to unlock his potential, barely. He then realized that he had a special form of light magic that is immune to all other types of it and is compatable with all natural and eatheral elements. It would prove useful. And when the barrier finally came down, Glam had to teach them one more thing, which he didn't even understand. Afterward, Tsunugai began his first mission as a Paladin, and was now prepared to risk his own life with 4 others that he had only begun to know, and vice versa.

The Paladins come forth, jumping into the battle within the war-torn Kingdom...
Weapons(It can be any weapon from Feudal Japan or medieval times, so you have many options.):
Magic(This is where your elements would go and the spells you can cast with them.):
Main Element(You only have one at the moment. When you get stronger, a new main element will be available to you.):
Sub-Elements(You can have up to two for your one Main element. When you gain a new Main Element, you will eventually gain a new Sub-Element for the other one.):
Spells(You can have up to 3 spells for your main Element, and one for each Sub-Element. You will gain new spells along the way, so be creative.):
Other(Anything else you wish to put down for your character, by all means.):[/spoiler]

[spoiler=Cyrus Raustaire]6101c35e-a0a2-4bf8-819b-66018870f441_zps
"I will deal with this. Please, do not strain yourself."

Name: Cyrus Raustaire
Age:: 19
Gender: Male
[spoiler=Appearance][spoiler=Formal Attire]Cool20Anime20guys20tablet20wallpapers201

Cyrus has green eyes.[/spoiler][spoiler=Paladin Armor]Silver-hairedanimeguys_1__zpse9f38bb2.jp

In spite of the wolf's presence in the picture, Cyrus has no animal companion. His upper body is entirely accurate, including the cape, but he doesn't have that many belts, and rather than the baggy pants, he has silver armor covering the rest of his body. He stands at just about 6 feet tall, and the back of his cape is marked with a four-pointed star. As shown in his formal attire, he wears a cross necklace.[/spoiler][/spoiler]Personality: Cyrus still very much a believer in the legend of paladins being descended from a god. Reasoning that the blood had diluted over the generations, Cyrus thinks that he and his fellow paladins are the results of the bloodline maintaining its purity, although even he doesn't think of himself to be immortal. He realizes that his theology would make him very unpopular amongst his comrades, so he often speaks through his actions rather than his words, but when he does speak, he has a convincing display of kindness, making special care not to let his true feelings surface. However, he cannot restrain himself when in battle, thrilling on staining his blade with blood. Fighting another person and being able to prove his superiority as a paladin makes him happy, but this in turn makes him less than ideal as a protector of justice.
Biography: Cyrus holds a deep resentment towards the Opalagon Society, so he'll use his position as a paladin to fight back against them. Cyrus isn't particularly impressed with his element, finding it too chaotic and primitive, but he was nonetheless able to master control of it. He's comfortable working alongside his fellow paladins, but has tended to keep to himself.
Weapons: His only weapon is the silver sword shown in his paladin appearance. Beyond the hilt and guard, the blade itself is mostly simple, although the four-pointed star is engraved in a line of the along the long end of the blade, close to the guard, on each side of the blade.
Magic:
Main Element: Nature magic. Can control any forest or uprooting in an area, and can toss seeds to create wild roots.
Spells:
- Heart of the Jungle: Cyrus summons branches that he can completely control with his mind, although the more branches there are, the harder it will be to control them.
Other(Anything else you wish to put down for your character, by all means.):[/spoiler]

[spoiler=Rose Ada]

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"You win or you die."
Name: Rose Ada
Age: 18
Gender: Female
Appearance:
Regular Outfit: This outfit is what Ada regularly wears, it consists of a more freely flowing dress and allows her not to die of heat exhaustion which is always a good thing.
 
Formal Attire: Although the outfit itself isn't worn very much it presents a sense of tenderness and love. The hat is usually optional however it is more often than not worn when the occasion is outside.
 

Paladin Armor: Although it isn't officially classified as "armor" she likes to wear less bulky clothes so she can dodge attacks and maneuver herself a lot more freely

 

Personality: Rose has always learnt to grasp what was given to her by both horns, she never strives to disappoint anyone and even if she does she works on her failures and fixes what she broke. Her brash nature of helping everyone more often than not gets her into trouble however make no mistake she can hold her own in almost any situation.

 

Biography: Rose trained with some of the more renowned trainers of the Paladin Order however she has always been focused on saving lives and allocating herself some time to study the arts of healing. Although she hasn't fully grown into a full blown healer she knows a few spells which really help out in fights, especially if one of her companions are injured.

More recently she finds herself looking after the weaker students and tending to what needs they may have, although she has no complaints she sometimes finds herself in situation that could bore many people. She craves a sense of heroic valor and friendship which she cannot get inside a trainee camp.

Even though all of this occurs she still grows strong and is willing to fight for what is right.

 

Weapons: Ethereal Dual Swords and a Classical French Rapier
Magic: Rose is fairly competent with Magic often using it as her primary means of battle, she prefers not to get into danger however when she does her main weapons are used.
Main Element: Ice and Healing
Sub-Elements:
Spells: Aesir's Cure: A simple aura comes from Rose's hands, healing her allies. This depletes her life force however after sleeping she is usually fully refreshed.
 
Ice Shard: A simple spell in which Rose erects an Ice Shard from her hands and throws them towards any enemy in her path, usually meant to stick and enemy into a position so they are easily killed.
 
Calamity: Rose lets out a loud roar and shards of ice fly and erect from the ground, it creates a protective shield around her and her allies and usually causes her to faint.

Other
Ada's Main Theme

Ada's Battle Theme

[/spoiler]

[spoiler=Paladin App: Velvet Annerky]


MhNqSPm.png
"In these three months, my opinion remains the same. There's nothing special about the Paladins, so we're as good as dead."


Name: Velvet Annerkyl
Age: 19
Gender: Male


[spoiler=Appearance]

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Formal . . . Attire . . . . . ?: Here. Not exactly typical formal attire, but due to his religion, he's forbidden from showing off his body to anyone who isn't his wife. Beneath it, he typically wears the clothes depicted above - with long sleeves and gloves.


Paladin Armor: dqz45ur.jpg

So as to preserve mobility, he has armor attached only to protect his most vital parts, decorated in such a fashion that he can fight even without a weapon, though this has the consequence of making him appear somewhat menacing. Instead of a skull, the symbol on his belt is that of a crescent moon with a wing, representing the religion he's from. Also, the scarf around him and clothing that conceals his upper head are a faded grey, making him resemble his other look as shown in Formal Attire.

 

[/spoiler]


Personality:  Despite being an Excalite, Velvet has a carefree nature, and doesn't hesitate to speak what's on his mind, neither does he hesitate to try and flirt with another girl, jokingly asking them to marry him more than once. Not only that, but he can be incredibly self-centered, smug, and insensitive at times. But do not be mistaken; he a very firm belief in the religion he's been raised to obey, and though he does tolerate and respect everyone else around him, he won't stand for it if anyone insults it or tries to make him go against it.

 

Among the things he's forbidden to do include; displaying the skin of his body in public, eating non-aquatic meat, wearing the skin of animals, touching a woman that isn't his wife, harming any woman whatsoever, damaging property that isn't his, serve any one man who isn't the Lord, and drinking milk. He's required to pray three times a day, during the sunrise, when the sun's at its highest point, and the sunset, and may abruptly stop in the middle of a battle to do so. He doesn't like it either when people make their own theories about the origin of magic.

 

He finds it rather ironic that someone like him ended up becoming a Paladin, but he takes this as proof that they are not demigods (not that he ever believed such a concept in the first place). So while he isn't under any delusion, he believes that Paladins are nothing more than glorified, ordinary warriors, and thus doesn't take them seriously. He doesn't believe that they stand a chance against the Garnet Syndicate, and tends to laugh every time someone talks about their 'duty'.


Biography: Velvet came to Emeralda for a very specific reason, and he never originally intended to become a Paladin. He has since forgotten what that reason was, but when Gore first showed up, he knew instantly that this man was a servant of the Demon. Though frozen at first, pushed by his beliefs, he attempted to attack Gore and his Obsidian soldiers while the black fog began advancing. However, he was carried back by the wide surge of soldiers that were rushing into the castle against his will. By the time he could move again, he found himself trapped within the castle...

 

Without a chance, he spent the year living within it, being forced to become a vegetarian once the supplies of seafood ran out. He was one of the few who did not join the Royal Army, since that would mean serving the king.

 

And when he found out that he was a Paladin, it came as a shock, but not for the same reason as everyone else. When he became one, he understood that because he was normal, the other four were also normal, and hence all five Paladins were normal. There was nothing special about them, apart from this 'Amethyst' thing, which would barely make a difference in the long run.

 

Having taken Glam's training the least seriously, in terms of magic, he's the weakest. However, he's amongst the highest in terms of physical capabilities, his speed, reactions, and flexibility all unmatched. He's also the best when it comes to logical planning and improvisation.


Weapons: Egyptian Khopesh, or sickle-sword.

 

Magic:
Main Element - Wind. His abilities are weaker when in an enclosed space, and do not work underwater. They're strongest when in an area with heavy winds.
Spells:

Ventusi - Velvet boosts himself with a gust of air, allowing him to move faster, jump higher, or perhaps even stop in place in some strange circumstance. With enough energy, he can also use this to 'fly' by moving himself about in the air, although it's highly impractical and uses a lot of energy.

 

Ventusou - Same as above, only it involves moving wind further away than he is, and it only works on a person or object that isn't heavier than a boulder or fixed to the ground. He can use it to enhance others' movement, distract them, redirect their course, send them off an edge, or throw them into a position where he can attack.

 

Ventusar - Takes hold of all wind in the surrounding area, within a certain radius depending on his energy and how pissed off he is, and thrusts them outwards. When done with sufficient power, it can suffocate those around him, for a moment before having everything in the area be hit by a huge, thick breeze that fills in the empty space. Drains him instantly.


Other: Though he may seem like one, he is not in fact a pervert, and shies away from anything explicit involving women.

 

[/spoiler]

[spoiler=Forcas]

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"The smallest spark has the potential to become the greatest inferno... Every person has that spark within them."

 

Name:: Forcas Ukobach

Age: 19

Gender: Male

 

Appearance

 

Personality: Forcas Is very Logical. Not one you would see rush recklessly into a fight, Forcas will form a plan of action before doing very much at all. For this Forcas is sometimes considered slow, especially when he is told to do something. Forcas has considerable foresight into the "heretic sciences" behind both heat and fire and will often incorporate this into his actions. Forcas is a avid studier of magic after learning of it's existance, however likes learning by self-exploration and study. This doesn't mean that Forcas will reject the teachings of others, but he won't respect the person for it (other then Glam). Forcas generally prefers to go solo, disliking large groups of people. Even if forced to be placed within a group, he will tend to move and act of his own accord rather then with that group.

 

Biography: Forcus's first memories are of a burning village, a mere child in amongst potential doom. He is found by a odd couple, Deumos who was around 16 and Buer, around 23, these two take him with them. The three go to the nearby forest and live there for a time, working with makeshift weapons hunting for food and sleeping under the stars. When Forcus is old enough, he too starts to hunt with Buer and Demos, learning how to stalk prey, shoot with perfection and gut his prey so that it could be cooked and eaten.

On a most fateful day, 3-4 years prior to current events, Forcus makes a mistake that nearly costs him his life. While out hunting by himself, he is taken by surprise by a bear, in the ensuing fight Forcus missteps and falls into a river. Fighting against the current for his life, he can hardly keep his head above the water while it tosses and thrashes him about onto rocks and under the water. Eventually Forcus makes it out of the river and having just barely escaped with his life, the only thought on his mind is taking in the sweet, warm air that the river had been trying so hard to deny him. With the sun touching the southern hills, he decides to make a makeshift bed and sleep for the night, collecting a few dripping daggers and the bow that had somehow managed to stay with him, he climbs into a nearby tree and finds a suitable place to sleep.

As the sun raises it's head over the hills, Forcus wakes up and he makes his journey upstream to find the other two. Alas, when he finally arrives at their old camp site, there are no signs of anyone having been their for days. Forcus continues to search the forest for some time, eventually giving up, he decides to explore the world outside of the forest and walks his way out.

Forcus makes his way to the Capital city, chased in by Obsidian-clad knights, he finds 4 others and senses a connection between them. staying with them as part of a need for companionship and partly to try and satisfy his curiosity for that feeling of a connection, he trains and works with them for the year.

Meeting a man named Glam, Forcus discovers his magical abilities, half surprise that he had been doing part of it before ever coming to the capital. With the ever-present sense of fear getting stronger each day, he knows that something will have to break eventually...

 

Weapons:

- Bow and Quiver, Forcas's weapon of choice, he shoots his arrows with pin-point precession. Aside from the durability and sturdiness of the set, they aren't magicly enhanced.

- Twin Daggers, with blades are about a hand-and-a-half long, these daggers are inlaid with a vein of ruby on each side of the blade. When used in combat, they leave a trail of red light in their wake, which will burn anything that touches it (touching the daggers themselves will not burn). These "ribbons" of red light will sometimes fade quickly and other times slowly, usually at a speed that means the wielder doesn't touch them.

Magic:

Fire (m)

*Turns any arrow fired from his bow into a fireball, this doesn't always have to happen and can be "turned off'. Works best in dry conditions where the arrow's path will have lots of air around it.

*Intensifies fire around Forcas, up to the point where flames can continue burning without proper fuel. This spell is always in effect, however the strength of the spell can be changed (AOE is inversely proportional to strength of spell).

*Makes a localised explosion where one of Forcas's arrow's is (cannot include arrows within his quiver). The explosion is about the size of a man, makes a lot of sound and light, however on it's own, is unlikely to kill someone who wasn't injured beforehand.

Air (s)

*Creates a "Bubble" within which wind/air flow can be controlled, has best effects when the bubble is in pure air or has significant amounts of oxygen within it. (only works within the line-of-sight of user)

Life Warmth (s)

*Uses heat to heal or repair living tissue, normally heat is taken from the person that the spell is cast onto, however can be taken from the caster. (Excessive use of this spell will freeze either the caster or the spell target)

 

Other: Forcas's body regenerates when fire attempts to consume it and is otherwise not physically affected by an increased heat level.If enough fire/heat is around Forcas's body, he can even revive himself from death. However this normally takes a long time to happen, with only a few days each year, or extreme heat (such as lava), being the only exceptions.

[/spoiler]

[/spoiler]

 

[spoiler=Neutral(?)]

[spoiler=Aria Virgo]

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Looks like you nimrods… oooh shiny!

Name: Aria Virgo
Age: 18
Gender: Female

 

[spoiler='Appearance']

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Aria is quite tall standing at a respectable 5'11", and weighing 125 lbs. Despite her average height and weigh, Aria strength is absolutely deplorable, and has trouble lifting anything remotely heavy on her own, as the emphasis throughout her entire life has been to improve her magic. [/spoiler]

 

Personality: Aria can be described as airheaded and flighty, and to a certain extent quite insane. Having the attention span of a nat it’s a wonder that she can even finish a sentence let alone long complicated spells. Despite this she is not necessarily stupid, but her knowledge is more specialized than others, and most often is quite useless. Having not spent much time around people, Aria can be awkward socially, and has a tendency to overstep boundaries and talks in a very informal and offhanded manner. Despite this Aria is quite friendly, and will offer to tutor anybody in the ways of magic, and believes that those with talent must bestow their gifts unto those that do not.

 

Unfortunately due to little social experience on her part Aria comes off a condescending and is quick to insult people. She can also be quite vain at times due to receiving so much praise in her youth, and at times thinks to highly of her ability.
 

Biography: Aria’s birth, like the girl herself, is quite the odd one. She was not born in the traditional manner mind you, but as her village consisted of only women, Aria’s mother decided to “kick-start” the process with a little magic. The result was Aria, a child of extreme magical affinity and an unnatural amount of energy. Due to this from the time she was able to recite her first world Aria has always had a large amount of responsibility thrust upon her to be a great witch. It is not only this that makes Aria special though, it is her ability to delve into the "energy world". The energy world is reverse dimension similar to ours that is inhabited entirely by divine spirits.  

 

When Aria became of age, she was put through the trial of all great witches. For the next 10 years of her life she would have to travel the world and collect great magical secrets until she was finally able to build her Grimoire, and become near immortal. Eager to go and travel the world Aria paid little attention to the preparations such a journey would require. With no supplies Aria began her journey, and would’ve died within days of beginning had she not stumbled upon a kind traveler her lent her food. To Aria’s surprise the man was actually a hermit, people renowned in Aria’s village as near gods. For years the man kept Aria as his willing pupil teaching her intricate secrets of magic, and at the rate she was going Aria knew she would have her Grimoire filled in no time.

 

One day though about a year ago, with no explanation the man left in the night. With only instructions for Aria to continue her journey. For the next year Aria travelled continueally adding more and more to her spell book, but she always had that thirst for knowledge that the hermit had instilled in her, and thinking back on it she knows that that was probably the most valuable thing he had taught, and something more powerful than any magical spell. Now having arrived in Emeralda Aria acts a merely an observer not pledging her alliagence to either side, but helping the citizens escape the perils of war.
 

Weapons: Tome
 

'Magic'
Main Element: Summoning – Calling on divine spirits Aria is able to channel their power, and for some force them physically manifest in the physical world under her control. This requires extreme concentration and channeling more powerful spirit’s powers for too long can cause wear and tear on her body to the point of possession or even death.
Sub-Elements: Magical Energies – The very essence of magic itself, it is extremely powerful and extremely straining on the body. The only reason Aria is able to access it is because of her birth. Even with this advantage Aria still has very little control over it, and can only use it for very weak spells at the moment.
 

Spells: Dance of Mount Fuji: Aria’s defensive spell. She channels the spirit of Princess Konohanasakuya. Through Konohanasakuya Aria gains the ability to control a swarm of magical cherry blossoms. She can form them into large shields, or use them to destroy projectiles. In desperate cases she can use them for offensive capabilities, but this is often quite ineffective. Should all else prove ineffective Aria can summon Konohanasakuya herself, though being as she is extremely powerful deity, it is hard to keep her in the physical plane for too long. 

 

Procession of the Raging God: Aria’s offensive spell. Aria channels the power of Baalberith. Through Baalberith’s power Aria gains control over the elements. Despite the immense power of this spell since Baalberith is a malicious spirit Aria can only channel his power for a short amount of time before he possesses her body.

 

Divine Soul of the Seraphim: Aria’s healing spell. She channels the spirit of the angel Remiel. With this spell Aria can heal just about anything, and can even “resurrect” someone (It’s really not resurrection, as for the spell to work the person still has to be alive). Due to Remiel’s selfless nature he will not allow Aria to use his power to heal herself, but will lend her his power for as long as she needs to help others.

 

Magistrix Dominatra: A weak but quick spell. Aria beats her opponent into submission by throwing hundreds of energy bolt s of varying sizes at her opponent.
 

Other: Aria is able to float off the ground, and move around to a certain extent. Though once she gets higher than about 5 feet it becomes too difficult for her to move. She doesn’t really use this for battle as it sucks up magic, and is awkward. Aria mostly uses this to observe battles between the Paladins and Garnet Syndicate from a safe distance.

 

Theme: Dodo Dance

Battle Theme: Oriental Dark Flight[/spoiler]

[spoiler='Cashmere Annerkyl']

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"Have you seen my brother?"


Name: Cashmere Annerkyl
Age: 19
Gender: Male

 

[spoiler='Apperance']ypWP1gn.jpg[/spoiler]

 

Personality: Cashmere is best described as soft-spoken and weak willed. Having his thoughts and opinions trampled and punished for really thinking at all he has developed into a very submissive person. Due to the constant beatings he also received from the governor also caused him to have haphephobia, or the fear of touching, or being touched. Also a product of his abuses Cashmere is extremely emotionally unstable, and is suicidal needing little to push him over the brink. In spite of all this Cashmere still manages to put on a smile for everyone else, and tries to put on an air of happiness, not wanting to impose his burden on anybody else.
 

Biography: Velvet Annerkyl’s twin brother, they come from the harsh village of Excalus, which is ruled by an even harsher governor. The governor demanded that at the age of 5 the first born son of each household would be sent to him to serve as a soldier. Unfortunately since Cashmere and Velvet were twins it would have to be decided amongst the family which son would go. Knowing Velvet was stronger, and would be more useful to their parents than serving under the governor  Cashmere volunteered to go.

 

Fortunately Cashmere, due to his lack of strength was not forced into the life a military servitude, but with this came misfortune as well. Due to his feminine appearance the governor had Cashmere castrated as a eunuch and became one of the servants in the governor’s palace.  He was immediately placed under the watch of the servant girls, and trained as a servant as well as a dancer until he was 12 before he officially became part of the governor’s harem.

 

His first performance was liked so well that he ordered Cashmere become his private attendant, and dancer only serving him. This came with its rewards as well as its consequences. While he was moved up in standard and rank, and constantly protected by a guard, Cashmere became the subject of the governor’s abuses; both physical and sexual. Constantly beat Cashmere often struggled for his life, and cried himself to sleep. The one thing he could find to help keep him from committing suicide was the fact that his brother and parents were okay.

 

Finally though after Cashmere had turned 16 after a particularly harsh beating, Cashmere made a resolution to run-away, and see how his parents and brother faired. Sneaking out that night it wasn’t long until he arrived at his old home, only to find his parents home, Velvet no were to be seen. Upon seeing their soon they embraced happy that he was home. Though they soon found something odd about his appearance, and Cashmere was forced to explain to them what had really happened within the castle. After the tear-filled reunion Cashmere asked of his twin, and he was informed that Velvet had already left home sometime earlier.

 

Determined to see his brother again Cashmere left that night, stealing a horse from the governor, as well as some supplies from the store room. Fleeing for his life Cashmere constantly worried that the next village he came upon would be filled with search parties of the governor.

Finally though after 3 years his travels eventually took him to Emeralda. It was not long before he was captured by patrols of the Garnet Syndicate. Now their captive Cashmere wonders if he will find his brother among them. 
 

Weapons: Knife
[spoiler='Magic']Main Element: Vanity

Sub-Elements: Dance
 

Spells: Golden Apple: Cashmere launches pulses of gold towards his opponents, or throws them like rings. When hit by one not only will it cause physical damage, but a person will be disoriented for a few moments seeing spot, experiencing dizziness, and their ears ringing.

 

Ruby Blood Hound: Cashmere summons small hexagonal red gems which he can use as homing devices. Once locked onto a target they will pursue it relentlessly until destroyed or called off. They fire small red bolts of energy.

 

Jeweled Pagoda – Greatest Treasure: Three large crystals form around Cashmere from which he fires small blue energy bolts. The crystals move in a back and form motion, and are large enough to block Cashmere from receiving hits, but over time if the receive enough damage will break.

 

Holy Dance: An intricate and practiced dance. Cashmere fills his body will pure magical energy before releasing it in the form of circular purple disks. Extremely powerful they can cause huge amount of damage. Unfortunately this wears quickly on Cashmere’s body and he can only get off a few volleys of this before he has to rest.[/spoiler]

[/spoiler]

 

[spoiler=Seth Regnius]

https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTprEpTsRoo3dfqSXGrQQB8I-wa1abAE32McyE8EjsrlwcFT9ilNg

"Fear can only conquer you, if it outsmarts you"

Name: Seth Regnius

Age: 19

Gender: Male

 

Personality: Seth is calm, controlled, and extremely intelligent.Using his vast knowledge of the arcane, he protects the lands, and defeats his enemies with an onslaught of magic.

 

Biography: Seth has been destined for greatness from the start of his life. Being born heir to the throne of kingdom within Emeralda, he was trained on how to govern over the land he would eventually control when he turned 15. Around the same point in his life his parents discovered his magical powers when he was defending the kingdom from invaders. The magical outburst occurred during one of the most grim fights during a dark war over the land. The explosion caused by his rage, honor, and power within him, killed hundreds of soldiers; friend and foe, and fueled him with magical energy for the rest of the battle.

 

Years later in the war, while he was training to control his arcane powers in a remote tower, on an island away from the kingdom, he received a slightly charred letter, telling him that the kingdom was again under siege and needed his aid greatly. And upon arrival half of the kingdom was destroyed and after fighting for days and thousands of soldiers dead on both sides, the war was ended in the tragic destruction of the kingdom, and his parents' deaths.

 

Vowing to avenge his parents and his kingdom, Seth set out to become the strongest he could possibly become, and protect the land of Emeralda.

 

Appearance: Seth always wears his armor, formal or battle.

 

Weaponry:Wields an ancient Bladed Scepter, passed down through his family along with his father's shield, which was crafted out of diamond-infused silver. Both are powerfully enchanted, making Seth's true potential unknown to his enemies. Neither enchantment has activated or been discovered yet.

 

[spoiler=Magics:]

 

Main Element: Energy; Spell(s); 1: Ray of the Regnius; Channels a ray of pure energy through caster's Staff/Wand to rip apart foes. 2: Dark Energies; Caster absorbs negative energy (i.e. Hatred, Pain and Dark Magic) and releases it at will as a power booster for Ray of the Regnius. 3: Energy Shielding; Caster's body and armor are coated with a defensive layer of energy, rendering all attacks useless for a short time.

 

Sub Element 1: Space; Spell(s); 1: Teleport; Teleports caster to any location within a fifteen foot radius of him/her.

 

Sub Element 2: Time; Spell(s); 1: Zero Field; Slows time for all creatures and projectiles (save for the caster and his/her projectiles), within a twenty foot radius time-dome, which is created where the wizard desires, as long as it is within sight. [/spoiler]

 

[/spoiler]

[/spoiler]

 

 

Also, because Hell has been introduced into this, I have many ideas.

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First, this is my gift to you all. Some things might be mixed up but they're all here.

[spoiler=Garnet Syndicate]

[spoiler=Eskay Rebb]

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"The most potent of weapons that can be given a man is a cause."

Name: Eskay Rebb
Age: 20
Gender: Male

Size: 6'4'' tall; weighing 220 lb w/o his armor, which is almost another 70 lb

[spoiler: Appearance]vicelord_ver_emityn.jpg[/spoiler]

Personality: He has a rather cruel sense of humor. He never removes his armor; no one seems to know why (the exception here is his helm, which he takes off to eat). As his sense of justice is what others may call 'twisted,' he like to personally preside over the military tribunals of his army. He possesses a deep, sonorous voice which only helps to compound his foreboding appearance. He has a heavily disguised superiority complex and will become defensive and enraged if his position or power is truly threatened; this is in only extreme cases, however. His hunger for power drowns out most other wants, including those toward the fairer sex. Despite all of these glaring psychological problems, he is unmatched in sheer cunning.
Biography:  

   In the serf's village outside Rubal, the capital of Emeralda, there lived a poor couple who had a son. This young boy was always prone to violence, constantly picking fights and seemed besieged by a disgruntled aura. He grew to be bigger than most others of his age; stronger, too. Eventually, his parents could not provide enough food for the young man, who was forced into stealing from vendors and shops in the city to satisfy his hunger. There was one thing that only his mother could cook, though. This was the marinated, unflamed flesh of birds that his father had trapped in the fields. No other dish compared to this signature, simple preparation of his mother's. When the father caught a particularly large prey, or more than one, the son would eat heartily of his portion and not be forced to steal. This is one of the only truly happy times in an otherwise unfulfilled life for the young man.

   His eagerness to combat with others, along his growing need for food forced the boy to join the ranks of the army at the ripe, old age of 13. Through his training in this organization, he was able to read about and see the fabled Paladins and the favorable treatment they received. He heard the rumors and scoffed, for they looked nothing like gods to him. He resented everything they were given, however, as well as how they used such resources.

   Through time, his cunning intellect and excellence in combat allowed him to rise very rapidly through the ranks and gain valuable contacts, although he was no real officer yet. Suddenly, the son of two serfs was a marginally powerful individual in the emerald capital. Despite his accomplishments, the young man snapped one fateful day. One of his mentors took notice of this and introduced him to something that would hopefully quell the churning of his heart, the Garnet Syndicate. This did not quell the churning as his mentor had hoped, however, it only gave it a vent. The young man, now almost 17, dropped from the army to study the dark magic at the heart of his new organization. To do so required, however, that the young man leave the only home he had ever known and train in the region known as Hyland, for this is where his masters-to-be ordered him to be taught. Regardless that he had never dabbled in the arcane arts before, the young man was a natural at it. A mere 2 years later he was one of the marquis men of the group--having been given the prized, enchanted artifact of his teachers in the arts of the arcane--and 1 year of isolated magical refinement further down the road, he found himself at the head of one of the syndicate's armies in a position of true power. He was one of the GS Cadre. Now he had the raw power and influential sway to actually enact change in the society which with he had grown so frustrated.
Weapons:

   The picture shows him holding an axe, this he stole from an adversary's corpse. Additionally, his primary weapon is a black-bladed claymore (two-handed blade) given to him by his masters of the arcane arts. It is unbreakable and never dulls or dents, as well as being bound to its wielder by a proximity spell. Apparently, each wielder of the blade gives it a name, and he chose 'Luna Nova,' meaning new moon, the darkest night of any lunar cycle.

   The armor he wears is made of a substance nonnative to Emeralda but exclusively formed in Hyland, called 'typhonide.' It has an incredible resistance to heat.
Magic:
Darkness (M)

*Hand of Shade-creates a giant silhouette of a hand out of darkness magic that can be freely controlled by the caster

*Vapor Shroud-disappears in a burst of darkness magic and teleports somewhere nearby

*Midnight Seed-a seed forms from darkness magic and can be implanted in another person to gradually force them to sleep
Tar(S)

*Lake of Pitch-a portion of earth converts to a boiling pit filled with tar that the caster can move freely on/in without suffering harm or impediment, as well as creating controllable tar constructs within the boundaries of the spell

*Black Tar Transformation-whatever desired portion of the caster's body is transformed into controllable, boiling tar; requires superhuman concentration to maintain

Poison(S)

*100 Dart Swarm-100 projectiles of concentrated poison, type picked by the caster, are shot at the enemy
Other: 

*He has an insatiable craving for birds, which he eats raw. 

*Even for his large size, he has disproportionate strength, though his quickness leaves something to be desired.

*Due to his preference for tar magic and his immunity to all magics of the sort, as well as his currently undefeated record in battle, he has been dubbed 'the Untarnished.'

*His horse is one of the possessions he takes the utmost pride in, affectionately known as 'Tar Heel'.

*He has recently taken two proteges under his wing, two sixteen year old twin males he met during his year apart from the GS in Hyland named Eibel and Keihn, both of whom know why he doesn't remove his armor.

*His helm is enchanted: the horns glow blue when someone powerful nearby is going to die.

[/spoiler]

[Spoiler=King Moderatus Draconicus]

MordredFace_zps5a57fbc3.jpg

 

"Too long has this world been ruled by the corrupt and impotent."

 

 

Name: King Moderatus Draconicus 

Age: 24

Gender: Male

[spoiler=Appearance]

Mordred2_zps77b1de6b.jpg

To answer the questions unanswered by the image, Moderatus stands a healthy six feet in height and, as one would likely expect, is quite muscular beneath that armor of his.  This young man's eyes are the most startling shade of red, not the pink of an Albino but Blood Red in coloration.  His hair color is as seen in the avatar, dark brown.  Now, yes this image is of a female character, but the armor was too cool-looking not to use.  There are of course going to be differences in the appearance, namely the lack of armored "high-heels" and also the lack of feminine curves.[/spoiler]

Personality:  Moderatus is a driven young man, seeking to make the world a better place through every use of his skills whether that involves the battlefield or the debate room.  Something of an anomaly among nobility, he sees his duty as protecting those less fortunate than himself rather than simply using them to further his own goals.  Furthermore, this young boy has an ingrained code of conduct centering around the virtues of Honor, Honesty, Valor, and Loyalty.  Most important is his definition of loyalty, which requires that the one to whom he swears to be loyal be worthy of such an oath.  If one to whom he swore loyalty were ever to become unworthy of it, Moderatus would of course be bound by honor to destroy them.  He has sworn loyalty to the Garnet Syndicate because he believes that Emeralda has been ruled for too long by impotent kings dependent upon these so-called "paladins" for their authority rather than their own strength or virtuous nature.  It is because of this that he will seek, at whatever cost to himself, to slay the current king.

Biography:  The young boy by the name of Moderatus was born the bastard son of a king allied to Marius of Emeralda whose neighboring kingdom of Britannia had been seen for many years as a sort of paradise, ruled as it was by Artorias and guarded by his Knights of the Round.  Growing in obscurity as he did, Moderatus saw very little of this.  The forest in which his mother, Morganna, raised him was near the edge of the kingdom and as such there were many problems which befell them.  Out of necessity, Moderatus taught himself to fight from a very young age, and used this skill not only to fend off bandits from his mother's home but also to protect the peasantry in the few villages neighboring the forest.  Though he did not wear armor, the black cloak he wore led the peasants to call him "The Black Knight" and he was greatly beloved by them.  Eventually, by chance in fact, he met his father while clearing a road of bandits.  Artorias, seeing only a boy who was far too young to lift a sword fight with such skill, invited him to come to the castle at Camelot and to become a squire.  The lad eagerly accepted, taking only time to bid his mother goodbye.  At Camelot, the skill he'd fostered in his young years was compounded upon as he was trained by the more senior Knights of the Round and in only a few years became one of that order's two youngest members, along with Sir Galeas who was trained as a squire alongside him.  For many years he served honorably, but soon he saw the kingdom gripped by uncertainty.  Many people he spoke to along his travels through the kingdom to keep it safe spoke of the king as seeming all too distant, and when Moderatus returned to Camelot after a particularly long journey he saw the same thing for himself.  Artorias seemed distant and unemotional, even with his knights.  Moderatus felt himself growing uncertain, and s confused as the people.  Their king was beginning to seem more like a Judge than anything else.  Taking a leave of absence from the knights, Moderatus made his way back to that same humble forest on the edge of the kingdom.  Of course he found bandits had returned, and dealt with them most severely before returning to his mother to discuss his troubles with her.  She seemed to share his concerns, having an idea of a king that was more like Artorias in his youth.  As Moderatus prepared to make his return, his mother told him something greatly important.  That the king was his father.  This brought an idea to the young Knight's mind, an idea he thought could very realistically bring much needed change to the kingdom.  He made his move when Artorias left on a visit to another kingdom, claiming his right to rule and immediately setting about preparing for his father's return.  As expected, when the king made his return and learned of Moderatus' actions he set about gathering all those he could, including half of his knights, and leading them in an attack on Camelot.  Moderatus had of course expected this, and had his own forces, the other half of the knights among them, ready for battle on the fields before the castle.  The ensuing clash was the bloodiest in Britannia's history, and culminated in the duel to the death between father and son.  Despite being run through by Artorias' lance, Moderatus managed to strike a killing blow upon the king.  Some weeks later, after he'd had time to recover, Moderatus was crowned king and set about the difficult process of rebuilding.  Some seven years after that battle, Moderatus was approached by the Garnet Syndicate and asked to assist them in deposing the king of Emeralda.  Moderatus posed the question of whether to act not just to his knights, but to the people at large.  Many debates sprung up, but after hearing all that he could from both sources he knew and the mysterious leader of the Syndicate, Moderatus agreed to assist.  Thus it was that an army of soldiers clad in not onyx black like the other soldiers of the Garnet Syndicate, but brilliant white departed from Britannia, their king at their head, to go to war.

Weapon:

Moderatus wields only a single sword, the sister-blade of the Legendary Excalibur that his father had carried. Moderatus' blade, named Clarent, is every bit as unbreakable as its sister and has yet to find a material which it cannot cut with ease.  This sword is the one seen in the appearance image, and despite its size Moderatus can fight with it just as well in one hand as two.

Magic:

Divine (M)

Consecration - Makes the ground beneath the caster's feet, out to a radius of 10 meters, holy to the point that the caster's enemies are burned across their whole bodies simply by standing on it.  Particularly weak foes might simply burst into golden flames, and be burned away to ashes.

Judgement - A burst of raw, holy power is unleashed to deal damage to a single enemy.  Further effects vary depending upon the active seal.

Divine Radiance - A radial burst of holy power, this spell has a unique effect.  Nearby allies find their wounds knitted shut and their energy restored.  However, nearby enemies are harmed by the holy power and find themselves disoriented.

Seals (S)

Seal of Righteousness - A seal which fills the caster with holy power, making each strike with their weapons deal Holy Damage.  Judgement's damage is greatly increased by this seal.

Summoning (S)

Valorous Steed - After reciting a brief incantation, the caster calls forth a mighty steed to carry them into battle.  In Moderatus' case, this steed is a Crimson Pegasus armored in bone white.

Other:

As you probably guessed, Moderatus is an adaptation of Mordred from Arthurian Legend.

Moderatus' favorite food is actually something very simple.  Stewed Venison like his mother used to make.

Due to the circumstances surrounding his conception, Moderatus is often affectionately referred to as "The Bastard King" by his subjects.

His armor is enchanted, allowing it to sustain a great deal more punishment than standard plate armor and granting it self-repairing properties.

His army is divided into nine legions, each one headed by one of the Knights of the Round.

Moderatus carries with him a magic pendant, allowing him to communicate with Camelot and even project his appearance into the throne room.  Thus, he is able to rule his kingdom even while away.

[/spoiler]

[spoiler=Mnemo omenM]
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"Murder is bad, Gow. You shouldn't do those kinds of things."

Name: Mnemo omenM
Age: Looks 10ish
Gender: Female
[spoiler=Appearance]
LittleGirl.jpg?=123
Constantly dressed in peasant clothing and seemingly without any defects, Mnemo's appearance may seem underwhelming to many. She also possesses long light-brown hair and emerald eyes, along with a birthmark on her left wrist. Due to her powers, many suspect this to be an illusion, but if anyone says so, she'll offer to let them touch her to prove that it's not. However, she can change her appearance if need be (preferably into an adult form), though it would disparate upon contact.
 
The box displayed is her 'home', an object that appears to be something she can summon upon will, and every now and then she would retreat into it and close the lid, presumably to sleep.
 
Curiously enough, her base appearance shares a great similarity with the younger sister of a certain someone.
[/spoiler]


Personality: Mnemo is a child, and many of her comments seem ignorant, often mistaking what other people say for something far more innocent. At the same time, she often interjects into others' business to remind them that violence is bad, that strangers shouldn't be trusted, that they shouldn't stay out too late, etc. However, despite this supposed childishness, Gore trusts her, and it is due to this personality of hers that she has successfully approached and personally recruited many members of the Garnet Syndicate without being killed on the spot - not that they could even if they tried. She's just as annoying in battle as she is outside.
 
If this 'persona' of hers is fake, she has never shown it, though those who have been with her long enough suspect it. One clue is that she never seems totally appalled at the prospect of mass murder or torture, though she will scold those responsible. She may turn out to be surprisingly knowledgeable should anyone talking to her know how to work around her innocuous attitude. But every now and then, should she see it necessary, she will offer crucial advice or support to any one person. While she has no way of knowing the histories of other people, she is able to sense the emotions and true intentions of all those around her - this is most likely the ability she uses to accept members of the Garnet Syndicate.
 
It is impossible to tell whether her intentions are good or evil, and if so, whether she has an ulterior motive.


Biography: Remains unknown, even to those closest to her, and nobody knows how long she has even been inside the organization. However, what is known is that she spends most of her time patrolling towns and streets has handpicked many of the Garnet Syndicate members, and those who weren't are people who have gained her personal approval to join. Everyone whom she disapproved of have all been rejected, regardless of their talents.

Magic: When it comes to actual magic, Mnemo shows little to no talent, and appears to be incapable of learning anything else other than her signature illusions. Being her only weapon, she has no way of interacting with the real world, and is only capable of mentally affecting others. As if to make up for this, it seems that her illusions possess little to no limits in regards to detail and range, and her physical capabilities are also surprisingly high.


Main Element: Illusions:

Someone who sees her ability for the first time may assume that she can create things out of thin air, though it's over once they realize that these illusions are harmless and cannot actually affect the real world. In order to confuse and confound her opponents, she can utilize it to create mazes, traps and mirrors, slowing them down and enabling her to escape. She can also use it to trick others, such as making the illusion that there's a door on the wall, making everyone in the room look like the same person, or having it look as though somebody entered an entirely different world. They aren't limited to images either, and she can also create the illusion of sound.

 

Mostly effective upon those who are dumb or easily scared.
 
Sub-Element: Memories:

A more advanced form of illusions, she draws directly upon the memories of a subject in order to generate illusions. While they're limited to the memories of the subject and cannot be expanded upon, the memories will be able to affect - and even attack - the subject as long as it has a mental impact upon them. However, these special illusions cannot affect those unrelated to the memories, and if the subject manages to mentally overcome his own past (or forget it), they will revert to harmless illusions.

 

Mostly effective upon those whom are psychologically tormented.

Other:

I'm pretty sure that this is obvious, but she is no way what she appears to be.

Mnemo omenM Boss Battle


[/spoiler]

 

[spoiler=Seth Regnius]

https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcTprEpTsRoo3dfqSXGrQQB8I-wa1abAE32McyE8EjsrlwcFT9ilNg

"Fear can only conquer you, if it outsmarts you"

 

Name: Seth Regnius

Age: 19

Gender: Male

 

Personality: Seth is calm, controlled, and extremely intelligent.Using his vast knowledge of the arcane, he protects the lands, and defeats his enemies with an onslaught of magic.

 

Biography: Seth has been destined for greatness from the start of his life. Being born heir to the throne of kingdom within Emeralda, he was trained on how to govern over the land he would eventually control when he turned 15. Around the same point in his life his parents discovered his magical powers when he was defending the kingdom from invaders. The magical outburst occurred during one of the most grim fights during a dark war over the land. The explosion caused by his rage, honor, and power within him, killed hundreds of soldiers; friend and foe, and fueled him with magical energy for the rest of the battle.

 

Years later in the war, while he was training to control his arcane powers in a remote tower, on an island away from the kingdom, he received a slightly charred letter, telling him that the kingdom was again under siege and needed his aid greatly. And upon arrival half of the kingdom was destroyed and after fighting for days and thousands of soldiers dead on both sides, the war was ended in the tragic destruction of the kingdom, and his parents' deaths.

 

Vowing to avenge his parents and his kingdom, Seth set out to become the strongest he could possibly become, and protect the land of Emeralda.

 

Appearance: Seth always wears his armor, formal or battle.

 

Weaponry:Wields an ancient Bladed Scepter, passed down through his family along with his father's shield, which was crafted out of diamond-infused silver. Both are powerfully enchanted, making Seth's true potential unknown to his enemies. Neither enchantment has activated or been discovered yet.

 

[spoiler=Magics:]

 

Main Element: Energy; Spell(s); 1: Ray of the Regnius; Channels a ray of pure energy through caster's Staff/Wand to rip apart foes. 2: Dark Energies; Caster absorbs negative energy (i.e. Hatred, Pain and Dark Magic) and releases it at will as a power booster for Ray of the Regnius. 3: Energy Shielding; Caster's body and armor are coated with a defensive layer of energy, rendering all attacks useless for a short time.

 

Sub Element 1: Space; Spell(s); 1: Teleport; Teleports caster to any location within a fifteen foot radius of him/her.

 

Sub Element 2: Time; Spell(s); 1: Zero Field; Slows time for all creatures and projectiles (save for the caster and his/her projectiles), within a twenty foot radius time-dome, which is created where the wizard desires, as long as it is within sight. [/spoiler]

[/spoiler]

 

[spoiler=Viariun "v" Dreathren] attachicon.gifimages.jpg

"Paladins? Why do they even bother?"

 

Name: Viariun "V" Dreathren

Age: 21

Gender: Female

 

[spoiler=Appearance]attachicon.gifimages.jpg

V's Battle Armor[/spoiler]

 

Personality:V is a dark and mysterious woman, with a past much darker than one could imagine. This dark past has however improved her strengths and physical limits, making her seem, if anything inhuman. She has had a fascination with magic ever since her childhood, and has delved far deeper into it than many other humans would dare. Her studies eventually lead her to gain mystical a connection with the darkest of magics and abilities, through a crystal called The Demon's Heart, which formed into her staff once she activated it's powers. The crystal has slightly warped her mind and body, causing her to gain abilities that were unthinkable, even for great mages of dark or light powers. She approached the Garnet Syndicate to get the chance eradicate the Paladins and the nobles of Emeralda, though her trust in a few members of Syndicate is truly unclear.

 

Biography: Viariun was born into the Dreathren family, which was a poor and droll family. V was quickly trained in the ways of the thief so she could help her family survive, and even at her young age, she resented most of Emeralda's nobility, because of their wealth and greed. She had seen many grim things early in her life and quickly discovered that killing was an easy way to steal, which she learned after she witnessed her parents murders, which were carried out by nobles. When they noticed her, they began to chase her and while she was running she bumped into a mysterious man dressed fully in black, who killed the nobles with great bolts of black lightning and told her; "Death of one gives life to another" and disappeared, leaving only a scroll behind.

 

Picking up that scroll lead her into the study of magic, and training in combat, which she used to assassinate many nobles across the lands. After gaining wealth from the nobles she so heartlessly killed, she secluded herself to delve into magic, including the scroll the man gave her. Her studies took her across the lands and the seas, in search of artifacts and knowledge, the most impactful of the adventures was her hunt for The Demon's Heart, which brought her into contact with demons, and then brought her into Hell itself. Her journey through Hell, or rather of small section of Hell, was grueling and lasted for days, but was successful, and she obtained The Demon's Heart, which was dubbed such, as it was quite literally a demon's heart. Upon retrieving the Heart, she was sent back to Emeralda, where she studied and trained for years to gain strength and activate the Heart. Once she activated it, she decided to use her new-found powers to wreak havoc on the Kingdom of Emeralda, which she believes can be achieved through helping, and the help of, The Garnet Syndicate.

 

Weapon: V wields a staff which was formed from the heart of a demon, and has the crystallized heart embedded inside it. It is big and sturdy enough to be used as a club. She has dubbed the staff Demon's Vengeance.

 

Magic:

Demonic (Main)

 

Black Lighting - Summons a spear of black lightning in caster's hand to be thrown at a creature. Explodes into black sparks, which deal small damage, upon impact. The bolt can even pierce the armor of an angelic knight.

 

Hellfire - Shoots demonic blackened flame orb from the caster's hand or wand/staff. Leaves traces of lava on impact.

 

Demon's Heart's Wrath - A spell created by V's and the Hearts powers; Etches a rune into the ground which has a radius of 6 meters, when stepped in by the caster's enemy (up to 2 at once, if at the same time. if multiple foes are on the rune upon casting, all are sent.), sends them and caster to a section of Hell, in which V's strength is increased. All affected creatures remain in V's Realm for 10 minutes. (too O.P.?)

 

Conjuring (Sub)

 

Revenge of Hellius - Summons the demon, Hellius, which V defeated for the Heart, to fight with the caster and their allies, for 5 minutes. His strength is far weaker than it used to be, as he no longer possesses his heart.

 

Other: V controls a small region of Hell (V's realm), which she gained from Hellius. She can call upon her army of Demonic Knights, The Hundred Hellions, when she wishes to invade a land, or attack an opposing army.

[/spoiler]

[spoiler=Xaphan]

4X9z9.jpg

*Starts randomly singing under his voice* "Burn! Burn! Burn! I wanna' watch you Burn! Burn! Burn! I wanna' watch you Buuuurrrrnnn..."
 
Name: Has named himself Xaphan, the name he had before this is unknown.
Age: 19
Gender: Male
 
[spoiler=Appearance]Steel_32.jpgThe head with this picture isn't his, see the avatar for that. The sword is 1m long and is normally sheathed, the sheath is clasped onto the left side of the belt and is silver with some red marks periodicity along it's side like a pattern. Xaphan doesn't have claw-like hands, and there are no chains on/hanging from his armour, however there are burn marks all over the metal and cloths (the largest marks occurring around the arms, or around where the sheath could touch). [/spoiler]
 
Personality: Xaphan likes being near fire, and other sources of heat, and will often gravitate towards such things, even people (whether or not they mind). He is rarely idle, and if not doing anything else, he can be seen either working near a forge or down at the barracks training his swordsmanship. He has no interest in magic beyond his own and those magics like it, he also hasn't received (nor does he seek) training for his magic, having naturally found his powers after his old life on his own. He usually has no direction in what he does, but when motived, he becomes headstrong, putting himself into danger if necessary to complete his objective.
 
Biography: Xaphan was rescued at a young age from a burning village by an ageing swordsman, as such this man taught his adopted son the way of the sword. Xaphan loved training, working up a sweat in his early years, usually spending longer than the other boys of the village. He was never able to fully grasp how to cook, but watched over his father making dinner with the pot each night. At festival times he danced hard and fierce, always nearby to the bonfire, his face a pure image of ecstasy.
 

At the cusp of manhood, Xaphan woke to the sound of a bull horn being sounded; the village was under attack by rebels. Grabbing his sword, he rushed out of the house into the ensuing chaos and charged at the nearest Rebel. His swings were both hard and fast, but while he was winning the fight against this rebel, other rebels had noticed and were closing in. With a finishing blow to the first rebel, Xaphan twirled around to face the second... and caught the man's sword thrust straight in the stomach.

Unbelief etched across Xaphan's face as the Rebel pulled the sword out of his body and he slumped to the ground. His last sight was of his father about to leave the house, the sadness and horror haunting his father's face bringing a final tear to his eye.

Latter that day, after the rebels had set alight to the village and the sun was reaching it's apex, Xaphan's body lay while the fire from the nearby crumbling house started consuming his body within it's flames.

Xaphan slowly opened his eyes, and coughed hard, as the charred smell of what was his village entered his nose. Xaphan rose to his feet, the fire still covering him, as he struggled to comprehend what had happened earlier, and while what little left of the village burned brightly. Remembering where the sword had pierced him, Xaphan puts his hands over the shrinking hole in his stomach. As Xaphan investigates his regeneration, a middle aged man walks out into pathway Xaphan is standing in, not noticing that he is still alight, Xaphan calls out to the unknown man. The man literally jumps a few feet, screaming "DEMON!", wildly throwing his spear. Not waiting to see if the spear even lands near Xaphan, he piss-bolts the way he had just come, franticly yelling "YE FIRE DEMON!".

 

After walking hard from what used to be his village, Xaphan arrives at the nearest city; Malthar. Entering the city, he views the towering white stone buildings with a sense of familiar awe. Xaphan had only been to see the city one time before and in the light of daybreak the view upon entering was dazzlingly beautiful. Despite what had just happened, or maybe because of what had happened, the view as he entered this time was inspiring, beyond what seemed now a mere beauty. Xaphan was so awe-struck, that he failed to notice as a patrolling guard noticed him and lowered his lance, he failed to notice the sudden change from was a bustling city out-skirts, to a group of people staring at him,  he was lucky to notice the change from new-found silence to the lone sound of running footsteps. As he looked down to satisfy the strange feeling in the back of his mind, he saw the guard's face... the face of the man who had screamed 'Demon' at the sight of him. Realising he had not collected his sword before setting out for the city, he turned and starting running from the city. As "Demon!" rang out, from the guard, he realised he would never be able to return here again.

 

Xaphan pants as he rests his hands against his knees, it was lucky the guard had stopped chasing him, he was about ready to collapse. Looking around, he stumbles to where his home used to be, finding his sword and it's scabbard, Xaphan wonders what he should do. While staring out at the charred and ruined remains, one burning desire comes into his head.

Revenge.

Xaphan start's looking (or rather feeling) for clues as to where the Rebels had come from and where they went, placing his right hand into the dirt and thinking to himself, "I need a source of light, a torch would let me see a lot better then the shine of the moon.". And with this thought, a small ball of fire burst into existence near his right hand. Xaphan jump backwards, the ball winking out of existence. Looking at his right hand, Xaphan thinks of the ball of fire that had been at his hand, to which the ball burst back into existence to.

"That's it! It all makes sense: the resurrection from flames, the desire to be near fire, and the attraction for working... I'm a Fire Demon... or at least, I am partly so..."

Following the many faded tracks left by the rebel's horses, a gleam passes through his eyes... Xaphan starts singing under his voice "Burn! Burn! Burn! I wanna' watch you Burn! Burn! Burn! I wanna' watch you Buuuurrrrnnn..."

To Be Continued...

 

Weapons: Carries what appears to be a normal One-handed Sword... the main difference is that it likes to catch fire and is hard to be extinguished unless sheathed within it's own sheath (other sheaths will heat up and eventually melt unless kept cool)
Magic:
Fire (m)
*The creation and control of small-to-large streams of plasma, the level of control is dependant on the amount being controlled*
*A temporary spell that covers the caster's body in flames, changes colours based on remaining time. (Blue => Orange => Red). Takes a long time to recharge, and due to Xaphan's strange abilities, it also seems to heal him.*
*Creates a ball(s) of fire in the palm of his hand(s), or around his hand(s). Mainly used for fighting, but can be used to set fire to something.*
Heat (s)
*Is able to move heat from one area (or object) to another. Cannot be used to take and/or give heat from/to a person directly.*
Fusion (s)
*Able to meld things together to create new substances, and/or imbue an object with qualities unable to be otherwise given to something (Qualities given must be from other spells the caster knows/has). An object needs to be past it's melting point for the spell to have any effect and the melding effect is best used on molten objects. Mainly used when forging, it has little use in combat unless someone's armour starts melting...*
Other(Anything else you wish to put down for your character, by all means.): Xaphan's body regenerates when fire attempts to consume it and is otherwise not physically affected by an increased heat level.
If enough fire/heat is around Xaphan's body, he can even revive himself from death. However this normally takes a long time to happen, with only a few days each year, or extreme heat (such as lava), being the only exceptions.
[/spoiler]
 

[/spoiler]

 

[spoiler=Other Villains]

[spoiler=Amethal]

attachicon.gifmage2.png

"Because I can!"

 

Name: Amethal

Age: 25

Gender: Male

 

[spoiler=Appearance]

attachicon.gifmage.png

[spoiler=360-Degree View]

attachicon.gifmage3.png

[/spoiler][/spoiler]

[spoiler=Personality]Amethal is, on many accounts, a megalomaniac. He desires power, and will do anything to get it, and get it faster. His pride got the better of him when he was a warrior for good, and his failed attempt at a coup landed him on the business end of the paladins' swords, so he made the most of it. He is inventive, and designed and fabricated his gauntlets himself. He is also headstrong, not afraid of a fight and not afraid to get up close and personal, not just in battle but in confrontation as well. He is extremely confident and is very exaggerated with his emotions, mainly anger or humor. His sense of victory is very strong, fueled by every opponent he defeats until he thinks he's invincible, which would occasionally be his downfall, taking on opponents he can't handle.[/spoiler]

[spoiler=Biography]Amethal was orphaned as a child, which most would call the origin of his darkness. He once went by the name his parents gave him, now long forgotten, but when he was old enough to appreciate the value of a name, he dismissed his parents' honor and fashioned his own name in the image of the First, Amethyte. This was another step towards darkness that was never addressed. Raised by an adoptive father who worked as a royal professor, Amethal was taught, nonstop, the power of good and good's rightful place in the world. Amethal was taught to be good in every sense of the word, until the morals were seared into his brain. It tweaked him to see how stifling being good was when nobody else saw it. As he grew, he also discovered a knack for inventing, mainly as a problem-solving skill he applied in everyday life. He would come to fine tune that talent for building unique weapons. When he was of age, he was inducted into what is now the old royal guard, well-versed in the two most virtuous magics - will and might.

 

For many years Amethal served unquestionably as one of the royal guard's most valued individuals, until one day he realized that he didn't want to live the rest of his life under someone else's thumb. He didn't even have that much relative authority. And as these thoughts added onto each other in his head, he soon grew power-hungry, and started enforcing his desired authority with an iron fist. This didn't go over so well with the top dogs, so he was repeatedly hazed for his insolence. This only made it worse. He was taught the power of will, so it was in his DNA that nothing could keep him down. He began plotting a one-man coup d'etat, which he executed upon immediately perfecting his plan. On the night he intended, he systematically knocked out the guard, one by one, until those guarding the king's chamber were left standing. He did this with stealth and cunning, the height of his skill back in the day, and it wasn't until he downed about 80% of the guard that the alarm was raised. He planned on facing the king's gaurds all at once only, not them plus 30 other guardsmen. He was overtaken, arrested (he would've been killed if not for being one of them), and banished for treason.

 

In his year of solitary exile, Amethal grew disdainful of the kingdom, and despised all of its "good" inhabitants. He wanted to be their leader, and they tossed him out for his ambitions, and he hated them all for it. He soon discovered the freedom of being evil, and it was at that moment his darkness fully emerged. He became adamant in his decisions, and set off to look for ways to achieve power. He would find a way in the Garnet Syndicate. They accepted him in like a relative and gave him the tools he needed to maximize his magical power. Here he built his gauntlets, which he mastered channeling his magic with. He started to move up the ranks almost immediately. Slowly at first, but his quest for power pushed him to put others down to get ahead, and started rising up the ranks faster. This went on until he became one of the commanders, and although he wasn't a favorite among the lower ranks, he was admired for his perseverance by his equally-ranked cohorts and the few superiors that remained above him.[/spoiler]

 

[spoiler=Weapon]Amethal utilizes an alternative weapon in the form of heavy gauntlets. They are steel beasts designed for maneuverable clubbing and bashing. They are made of thick metal plates and fit well enough around the hand so they don't restrict finger movement.[/spoiler]

 

[spoiler=Magic]Amethal's magic focuses on drawing power from both his overbearing confidence and the kinetic forces around him to physically strike his opponents with supernatural strength, unafraid to dive headfirst into battle. What he lacks in variety of spells he makes up for in its variety of applications.
 

Main Element: Will - the ability to channel pure willpower into forceful attacks and supernatural strength. The level of power depends on the amount of will in the caster. The physical manifestation of this magic glows neon green.

 

[spoiler=Will Spells]Smite: the strongest spell in the willpower arsenal, it is cast by gathering all of one's willpower into a charged attack for 5 seconds and immediately unleashing it upon a single opponent with a concentrated shockwave as the spell discharge. This attack can kill a paladin if executed correctly, and would even be overkill to an unarmored or unarmed soldier, blowing them almost to pieces. This spell drains the caster of most of his will and so causes him to do very little afterward, due to a lack of motivation or "the will to go on."

 

Raise: the caster can channel his will into a heavy object or an object from a distance to lift it off the ground against the forces of gravity and throw it. The limit to how much the caster can raise depends on the distance from the target. If one were personally lifting the object by hand, he could raise an object up to 20x his weight, but at a distance of 100 ft, he could only raise an object equal to his weight.

 

Gain: this spell allows the caster to forcefully take the will of another to increase or replenish his own, causing the victim to become slow and unmotivated. This is a useful spell after casting Smite. The caster has to be in direct contact, and the spell is only effective on those with a weak will or at least a will weaker than his in his current state.[/spoiler]

 

Sub-Element: Might - the ability to channel raw energy into forceful attacks and supernatural strength. The level of power depends on the kinetic energy in or around the user. The physical manifestation of this magic glows neon teal.

 

[spoiler=Might Spells]Rage: the strongest spell in the might arsenal, it draws in all the kinetic forces around the caster within a 10 ft radius and unleashes them all in a brutal 5-fold shockwave that can launch opponents away from him and even cause hemorrhaging. This attack leaves the caster with very little force behind his attacks immediately following the blast.

 

Thrash: the caster recycles kinetic energy into a single- or double-fisted flurry of hard repeating punches. This is most effective on stationary opponents, so the caster will often grab the opponent with one hand and strike with the other.

 

Launch: a two-fold spell, this either casts a force on an opponent through direct contact that propels the opponent in the direction of the attack, or it blasts kinetic energy like a rocket to propel the caster in the opposite direction of the blast.[/spoiler][/spoiler]

 

[spoiler=Other]Amethal utilizes a few martial arts in his fighting, mainly Judo. He redistributes the weight of his opponent in line with gravity by shifting the position of his opponent's body around him and using those forces against them to neutralize them with lots of force and little effort. He increases the damage done with his moves by enforcing them with his magic. He is also patient when initially heading into battle, taking care to preserve energy for the thick of the fight.[/spoiler]

 

Battle Theme: Light 'em Up[/spoiler]

 

[/spoiler]

 

[spoiler=Paladins]

[spoiler=Kazuto Kirigaya ~ Tsunugai Tamashī]5mcy9k.jpg
"I don't know why I'm here now, but I know that I will not be the same person I was before...

Name: Tsunugai Tamashī
Age: 18
Gender: Male
[spoiler=Appearance](Here's where you can get creative. I honestly prefer a picture with a description of the differences, but a description on its own is fine. But using a pic on its own is frowned upon for me. Your descriptions should be at least a paragraph each)
[spoiler=Formal Attire]largeAnimePaperscans_Record-of-Agarest-W
Minus the hair, fingerless gloves and the sword, this is pretty much what Tsunugai looks like at times. As what is seen in the Avatar, Tsunugai has medium-long black hair and blue eyes. Although the armor is incorrect, his actual Paladin armor is very much similar, but much slimmer to allow more movement.[/spoiler]
[spoiler=Paladin Armor]the_paladin_by_dagethe3vil-d58y6mj.png
At times, Tsunugai will have the helmet on, but he will most likely keep it off, unless decided otherwise. At this moment, he doesn't have the sword shown, but will have it in the future.[/spoiler][/spoiler]
Personality: Tsunugai can be described primarily in one word: broken. Only knowing who he was since merely years before the battle with Gore, Tsunugai cannot seem to understand the main issue with himself: who is he? He has a longing of knowing who he was before realizing he can't remember anything. But at the same time, what has been revealed to him puts fear and distance from others within him. He only knows of one moment in his life, but it is vague in itself. Whatever he will remember will most likely lead to him pushing away others, along with being angry towards himself. In time, though, he will begin to realize the horror that is his true identity.
Biography: The life of Tsunugai from before a few years ago is a mystery. He never knew if he had parents, what his life was like, what careers he was attempting for, none of that. All he remembers, is being sent to the city of Topazion (The lesser mainstream city of Emeralda) to be put under illegal slave labor. It was grueling. He didn't even know who he was, and the only thing he was known as (By the slave owners anyways), was "Freak". However, not even a week passed, and something snapped in him, instincts he never realized he had became active, and he escaped the clutches of isolation and duress, bringing himself into the outside world, not knowing of where he is or what to do.

Many months pass, and he had begun to learn of what the city is about, along with enough history of Emeralda to get him by. He had come across what appeared to be a presentation of a training class in the ways of sword and shield fighting. The best part about it, was that anyone, regardless of what they can afford, if at all, can come and experience this class. Tsunugai offered to be apart of it. Over the first few classes, he's realized how much it takes to actually fight with a sword and shield. But as he kept going, he adapted and after a few months, he was awarded basic armor along with a steel sword and shield.

Before he knew it, a year passes, and he began to realize he was able to cast spells. Not only would that give him an advantage in battle, if ever, but it also means that he can learn how to master what he can do. But what really got his attention, was when he realized one day, about the Paladins. And of course, being in the wrong crowd, had been deceived by the people talking about them with the lies that are fresh in their minds. But in all honesty, he never really understood them, so he didn't pay that much attention anyway. But regardless, he would soon come to realize that he would need to explore all of Emeralda to get the full experience.

Another year passes, and Tsunugai has traveled to the Royal Capital of Rubal. After training on his own during that time, he's finally given himself a break to travel and learn many things about Emeralda. Most of the day was used purposely for sightseeing and learning all that he could in that time. But nothing was more amazing than seeing the Royal Gates. And, oddly enough, he didn't realize that there were 4 others, 2 each on either side of him. He didn't realize that Rubal had 5 roads to the gates, but he definitely kept that in mind for next time.

But there wouldn't be a next time. Suddenly, black armor-clad soldiers appeared down the road Tsunugai was walking down previously. He observed what would happen next, and saw a man appear before the soldiers, requesting the King's audience, so to speak. The man revealed himself as Gore, a member of the Garnet Syndicate. He spoke of a new order shall commence with this attack towards the Kingdom. Next thing he knew, a black fog was coming forward, pushing back nearly over a hundred warriors towards the Royal Gates. The guards urged all able warriors to enter the castle for safe haven.

Another year passes, and Tsunugai, along with the other 4 he remembered encountering, have now prepared to test their powers in an attempt to be apart of the Royal Army, and fight back when the time comes. Oddly enough, Tsunugai and the 4 were brought to King Marius' master bedroom, and were taken to a secret location, in which the Paladins once trained. Tsunugai remembered hearing things about the Paladins before, and realized that he may could be one of them. But how? He wasn't sure, and even the appearance of Glam and his vague explanation didn't help, especially with the opinions of the others.

Months pass, training as Paladins was a nightmare at first. But like all things, he adapted and was able to unlock his potential, barely. He then realized that he had a special form of light magic that is immune to all other types of it and is compatable with all natural and eatheral elements. It would prove useful. And when the barrier finally came down, Glam had to teach them one more thing, which he didn't even understand. Afterward, Tsunugai began his first mission as a Paladin, and was now prepared to risk his own life with 4 others that he had only begun to know, and vice versa.

The Paladins come forth, jumping into the battle within the war-torn Kingdom...
Weapons(It can be any weapon from Feudal Japan or medieval times, so you have many options.):
Magic(This is where your elements would go and the spells you can cast with them.):
Main Element(You only have one at the moment. When you get stronger, a new main element will be available to you.):
Sub-Elements(You can have up to two for your one Main element. When you gain a new Main Element, you will eventually gain a new Sub-Element for the other one.):
Spells(You can have up to 3 spells for your main Element, and one for each Sub-Element. You will gain new spells along the way, so be creative.):
Other(Anything else you wish to put down for your character, by all means.):[/spoiler]

[spoiler=Cyrus Raustaire]6101c35e-a0a2-4bf8-819b-66018870f441_zps
"I will deal with this. Please, do not strain yourself."

Name: Cyrus Raustaire
Age:: 19
Gender: Male
[spoiler=Appearance][spoiler=Formal Attire]Cool20Anime20guys20tablet20wallpapers201

Cyrus has green eyes.[/spoiler][spoiler=Paladin Armor]Silver-hairedanimeguys_1__zpse9f38bb2.jp

In spite of the wolf's presence in the picture, Cyrus has no animal companion. His upper body is entirely accurate, including the cape, but he doesn't have that many belts, and rather than the baggy pants, he has silver armor covering the rest of his body. He stands at just about 6 feet tall, and the back of his cape is marked with a four-pointed star. As shown in his formal attire, he wears a cross necklace.[/spoiler][/spoiler]Personality: Cyrus still very much a believer in the legend of paladins being descended from a god. Reasoning that the blood had diluted over the generations, Cyrus thinks that he and his fellow paladins are the results of the bloodline maintaining its purity, although even he doesn't think of himself to be immortal. He realizes that his theology would make him very unpopular amongst his comrades, so he often speaks through his actions rather than his words, but when he does speak, he has a convincing display of kindness, making special care not to let his true feelings surface. However, he cannot restrain himself when in battle, thrilling on staining his blade with blood. Fighting another person and being able to prove his superiority as a paladin makes him happy, but this in turn makes him less than ideal as a protector of justice.
Biography: Cyrus holds a deep resentment towards the Opalagon Society, so he'll use his position as a paladin to fight back against them. Cyrus isn't particularly impressed with his element, finding it too chaotic and primitive, but he was nonetheless able to master control of it. He's comfortable working alongside his fellow paladins, but has tended to keep to himself.
Weapons: His only weapon is the silver sword shown in his paladin appearance. Beyond the hilt and guard, the blade itself is mostly simple, although the four-pointed star is engraved in a line of the along the long end of the blade, close to the guard, on each side of the blade.
Magic:
Main Element: Nature magic. Can control any forest or uprooting in an area, and can toss seeds to create wild roots.
Spells:
- Heart of the Jungle: Cyrus summons branches that he can completely control with his mind, although the more branches there are, the harder it will be to control them.
Other(Anything else you wish to put down for your character, by all means.):[/spoiler]

[spoiler=Rose Ada]

063345ca7e46fa0d344ba9d887ea91be.png
"You win or you die."
Name: Rose Ada
Age: 18
Gender: Female
Appearance:
Regular Outfit: This outfit is what Ada regularly wears, it consists of a more freely flowing dress and allows her not to die of heat exhaustion which is always a good thing.
 
Formal Attire: Although the outfit itself isn't worn very much it presents a sense of tenderness and love. The hat is usually optional however it is more often than not worn when the occasion is outside.
 

Paladin Armor: Although it isn't officially classified as "armor" she likes to wear less bulky clothes so she can dodge attacks and maneuver herself a lot more freely

 

Personality: Rose has always learnt to grasp what was given to her by both horns, she never strives to disappoint anyone and even if she does she works on her failures and fixes what she broke. Her brash nature of helping everyone more often than not gets her into trouble however make no mistake she can hold her own in almost any situation.

 

Biography: Rose trained with some of the more renowned trainers of the Paladin Order however she has always been focused on saving lives and allocating herself some time to study the arts of healing. Although she hasn't fully grown into a full blown healer she knows a few spells which really help out in fights, especially if one of her companions are injured.

More recently she finds herself looking after the weaker students and tending to what needs they may have, although she has no complaints she sometimes finds herself in situation that could bore many people. She craves a sense of heroic valor and friendship which she cannot get inside a trainee camp.

Even though all of this occurs she still grows strong and is willing to fight for what is right.

 

Weapons: Ethereal Dual Swords and a Classical French Rapier
Magic: Rose is fairly competent with Magic often using it as her primary means of battle, she prefers not to get into danger however when she does her main weapons are used.
Main Element: Ice and Healing
Sub-Elements:
Spells: Aesir's Cure: A simple aura comes from Rose's hands, healing her allies. This depletes her life force however after sleeping she is usually fully refreshed.
 
Ice Shard: A simple spell in which Rose erects an Ice Shard from her hands and throws them towards any enemy in her path, usually meant to stick and enemy into a position so they are easily killed.
 
Calamity: Rose lets out a loud roar and shards of ice fly and erect from the ground, it creates a protective shield around her and her allies and usually causes her to faint.

Other
Ada's Main Theme

Ada's Battle Theme

[/spoiler]

[spoiler=Paladin App: Velvet Annerky]


MhNqSPm.png
"In these three months, my opinion remains the same. There's nothing special about the Paladins, so we're as good as dead."


Name: Velvet Annerkyl
Age: 19
Gender: Male


[spoiler=Appearance]

390816-untitled_2.png


Formal . . . Attire . . . . . ?: Here. Not exactly typical formal attire, but due to his religion, he's forbidden from showing off his body to anyone who isn't his wife. Beneath it, he typically wears the clothes depicted above - with long sleeves and gloves.


Paladin Armor: dqz45ur.jpg

So as to preserve mobility, he has armor attached only to protect his most vital parts, decorated in such a fashion that he can fight even without a weapon, though this has the consequence of making him appear somewhat menacing. Instead of a skull, the symbol on his belt is that of a crescent moon with a wing, representing the religion he's from. Also, the scarf around him and clothing that conceals his upper head are a faded grey, making him resemble his other look as shown in Formal Attire.

 

[/spoiler]


Personality:  Despite being an Excalite, Velvet has a carefree nature, and doesn't hesitate to speak what's on his mind, neither does he hesitate to try and flirt with another girl, jokingly asking them to marry him more than once. Not only that, but he can be incredibly self-centered, smug, and insensitive at times. But do not be mistaken; he a very firm belief in the religion he's been raised to obey, and though he does tolerate and respect everyone else around him, he won't stand for it if anyone insults it or tries to make him go against it.

 

Among the things he's forbidden to do include; displaying the skin of his body in public, eating non-aquatic meat, wearing the skin of animals, touching a woman that isn't his wife, harming any woman whatsoever, damaging property that isn't his, serve any one man who isn't the Lord, and drinking milk. He's required to pray three times a day, during the sunrise, when the sun's at its highest point, and the sunset, and may abruptly stop in the middle of a battle to do so. He doesn't like it either when people make their own theories about the origin of magic.

 

He finds it rather ironic that someone like him ended up becoming a Paladin, but he takes this as proof that they are not demigods (not that he ever believed such a concept in the first place). So while he isn't under any delusion, he believes that Paladins are nothing more than glorified, ordinary warriors, and thus doesn't take them seriously. He doesn't believe that they stand a chance against the Garnet Syndicate, and tends to laugh every time someone talks about their 'duty'.


Biography: Velvet came to Emeralda for a very specific reason, and he never originally intended to become a Paladin. He has since forgotten what that reason was, but when Gore first showed up, he knew instantly that this man was a servant of the Demon. Though frozen at first, pushed by his beliefs, he attempted to attack Gore and his Obsidian soldiers while the black fog began advancing. However, he was carried back by the wide surge of soldiers that were rushing into the castle against his will. By the time he could move again, he found himself trapped within the castle...

 

Without a chance, he spent the year living within it, being forced to become a vegetarian once the supplies of seafood ran out. He was one of the few who did not join the Royal Army, since that would mean serving the king.

 

And when he found out that he was a Paladin, it came as a shock, but not for the same reason as everyone else. When he became one, he understood that because he was normal, the other four were also normal, and hence all five Paladins were normal. There was nothing special about them, apart from this 'Amethyst' thing, which would barely make a difference in the long run.

 

Having taken Glam's training the least seriously, in terms of magic, he's the weakest. However, he's amongst the highest in terms of physical capabilities, his speed, reactions, and flexibility all unmatched. He's also the best when it comes to logical planning and improvisation.


Weapons: Egyptian Khopesh, or sickle-sword.

 

Magic:
Main Element - Wind. His abilities are weaker when in an enclosed space, and do not work underwater. They're strongest when in an area with heavy winds.
Spells:

Ventusi - Velvet boosts himself with a gust of air, allowing him to move faster, jump higher, or perhaps even stop in place in some strange circumstance. With enough energy, he can also use this to 'fly' by moving himself about in the air, although it's highly impractical and uses a lot of energy.

 

Ventusou - Same as above, only it involves moving wind further away than he is, and it only works on a person or object that isn't heavier than a boulder or fixed to the ground. He can use it to enhance others' movement, distract them, redirect their course, send them off an edge, or throw them into a position where he can attack.

 

Ventusar - Takes hold of all wind in the surrounding area, within a certain radius depending on his energy and how pissed off he is, and thrusts them outwards. When done with sufficient power, it can suffocate those around him, for a moment before having everything in the area be hit by a huge, thick breeze that fills in the empty space. Drains him instantly.


Other: Though he may seem like one, he is not in fact a pervert, and shies away from anything explicit involving women.

 

[/spoiler]

 

[/spoiler]

 

[spoiler=Neutral(?)]

[spoiler=Aria Virgo]

peSbxe9.jpg

Looks like you nimrods… oooh shiny!

Name: Aria Virgo
Age: 18
Gender: Female

 

[spoiler='Appearance']

9dBGagB.jpg

Aria is quite tall standing at a respectable 5'11", and weighing 125 lbs. Despite her average height and weigh, Aria strength is absolutely deplorable, and has trouble lifting anything remotely heavy on her own, as the emphasis throughout her entire life has been to improve her magic. [/spoiler]

 

Personality: Aria can be described as airheaded and flighty, and to a certain extent quite insane. Having the attention span of a nat it’s a wonder that she can even finish a sentence let alone long complicated spells. Despite this she is not necessarily stupid, but her knowledge is more specialized than others, and most often is quite useless. Having not spent much time around people, Aria can be awkward socially, and has a tendency to overstep boundaries and talks in a very informal and offhanded manner. Despite this Aria is quite friendly, and will offer to tutor anybody in the ways of magic, and believes that those with talent must bestow their gifts unto those that do not.

 

Unfortunately due to little social experience on her part Aria comes off a condescending and is quick to insult people. She can also be quite vain at times due to receiving so much praise in her youth, and at times thinks to highly of her ability.
 

Biography: Aria’s birth, like the girl herself, is quite the odd one. She was not born in the traditional manner mind you, but as her village consisted of only women, Aria’s mother decided to “kick-start” the process with a little magic. The result was Aria, a child of extreme magical affinity and an unnatural amount of energy. Due to this from the time she was able to recite her first world Aria has always had a large amount of responsibility thrust upon her to be a great witch. It is not only this that makes Aria special though, it is her ability to delve into the "energy world". The energy world is reverse dimension similar to ours that is inhabited entirely by divine spirits.  

 

When Aria became of age, she was put through the trial of all great witches. For the next 10 years of her life she would have to travel the world and collect great magical secrets until she was finally able to build her Grimoire, and become near immortal. Eager to go and travel the world Aria paid little attention to the preparations such a journey would require. With no supplies Aria began her journey, and would’ve died within days of beginning had she not stumbled upon a kind traveler her lent her food. To Aria’s surprise the man was actually a hermit, people renowned in Aria’s village as near gods. For years the man kept Aria as his willing pupil teaching her intricate secrets of magic, and at the rate she was going Aria knew she would have her Grimoire filled in no time.

 

One day though about a year ago, with no explanation the man left in the night. With only instructions for Aria to continue her journey. For the next year Aria travelled continueally adding more and more to her spell book, but she always had that thirst for knowledge that the hermit had instilled in her, and thinking back on it she knows that that was probably the most valuable thing he had taught, and something more powerful than any magical spell. Now having arrived in Emeralda Aria acts a merely an observer not pledging her alliagence to either side, but helping the citizens escape the perils of war.
 

Weapons: Tome
 

'Magic'
Main Element: Summoning – Calling on divine spirits Aria is able to channel their power, and for some force them physically manifest in the physical world under her control. This requires extreme concentration and channeling more powerful spirit’s powers for too long can cause wear and tear on her body to the point of possession or even death.
Sub-Elements: Magical Energies – The very essence of magic itself, it is extremely powerful and extremely straining on the body. The only reason Aria is able to access it is because of her birth. Even with this advantage Aria still has very little control over it, and can only use it for very weak spells at the moment.
 

Spells: Dance of Mount Fuji: Aria’s defensive spell. She channels the spirit of Princess Konohanasakuya. Through Konohanasakuya Aria gains the ability to control a swarm of magical cherry blossoms. She can form them into large shields, or use them to destroy projectiles. In desperate cases she can use them for offensive capabilities, but this is often quite ineffective. Should all else prove ineffective Aria can summon Konohanasakuya herself, though being as she is extremely powerful deity, it is hard to keep her in the physical plane for too long. 

 

Procession of the Raging God: Aria’s offensive spell. Aria channels the power of Baalberith. Through Baalberith’s power Aria gains control over the elements. Despite the immense power of this spell since Baalberith is a malicious spirit Aria can only channel his power for a short amount of time before he possesses her body.

 

Divine Soul of the Seraphim: Aria’s healing spell. She channels the spirit of the angel Remiel. With this spell Aria can heal just about anything, and can even “resurrect” someone (It’s really not resurrection, as for the spell to work the person still has to be alive). Due to Remiel’s selfless nature he will not allow Aria to use his power to heal herself, but will lend her his power for as long as she needs to help others.

 

Magistrix Dominatra: A weak but quick spell. Aria beats her opponent into submission by throwing hundreds of energy bolt s of varying sizes at her opponent.
 

Other: Aria is able to float off the ground, and move around to a certain extent. Though once she gets higher than about 5 feet it becomes too difficult for her to move. She doesn’t really use this for battle as it sucks up magic, and is awkward. Aria mostly uses this to observe battles between the Paladins and Garnet Syndicate from a safe distance.

 

Theme: Dodo Dance

Battle Theme: Oriental Dark Flight[/spoiler]

[spoiler='Cashmere Annerkyl']

jSTY523.png

"Have you seen my brother?"


Name: Cashmere Annerkyl
Age: 19
Gender: Male

 

[spoiler='Apperance']ypWP1gn.jpg[/spoiler]

 

Personality: Cashmere is best described as soft-spoken and weak willed. Having his thoughts and opinions trampled and punished for really thinking at all he has developed into a very submissive person. Due to the constant beatings he also received from the governor also caused him to have haphephobia, or the fear of touching, or being touched. Also a product of his abuses Cashmere is extremely emotionally unstable, and is suicidal needing little to push him over the brink. In spite of all this Cashmere still manages to put on a smile for everyone else, and tries to put on an air of happiness, not wanting to impose his burden on anybody else.
 

Biography: Velvet Annerkyl’s twin brother, they come from the harsh village of Excalus, which is ruled by an even harsher governor. The governor demanded that at the age of 5 the first born son of each household would be sent to him to serve as a soldier. Unfortunately since Cashmere and Velvet were twins it would have to be decided amongst the family which son would go. Knowing Velvet was stronger, and would be more useful to their parents than serving under the governor  Cashmere volunteered to go.

 

Fortunately Cashmere, due to his lack of strength was not forced into the life a military servitude, but with this came misfortune as well. Due to his feminine appearance the governor had Cashmere castrated as a eunuch and became one of the servants in the governor’s palace.  He was immediately placed under the watch of the servant girls, and trained as a servant as well as a dancer until he was 12 before he officially became part of the governor’s harem.

 

His first performance was liked so well that he ordered Cashmere become his private attendant, and dancer only serving him. This came with its rewards as well as its consequences. While he was moved up in standard and rank, and constantly protected by a guard, Cashmere became the subject of the governor’s abuses; both physical and sexual. Constantly beat Cashmere often struggled for his life, and cried himself to sleep. The one thing he could find to help keep him from committing suicide was the fact that his brother and parents were okay.

 

Finally though after Cashmere had turned 16 after a particularly harsh beating, Cashmere made a resolution to run-away, and see how his parents and brother faired. Sneaking out that night it wasn’t long until he arrived at his old home, only to find his parents home, Velvet no were to be seen. Upon seeing their soon they embraced happy that he was home. Though they soon found something odd about his appearance, and Cashmere was forced to explain to them what had really happened within the castle. After the tear-filled reunion Cashmere asked of his twin, and he was informed that Velvet had already left home sometime earlier.

 

Determined to see his brother again Cashmere left that night, stealing a horse from the governor, as well as some supplies from the store room. Fleeing for his life Cashmere constantly worried that the next village he came upon would be filled with search parties of the governor.

Finally though after 3 years his travels eventually took him to Emeralda. It was not long before he was captured by patrols of the Garnet Syndicate. Now their captive Cashmere wonders if he will find his brother among them. 
 

Weapons: Knife
[spoiler='Magic']Main Element: Vanity

Sub-Elements: Dance
 

Spells: Golden Apple: Cashmere launches pulses of gold towards his opponents, or throws them like rings. When hit by one not only will it cause physical damage, but a person will be disoriented for a few moments seeing spot, experiencing dizziness, and their ears ringing.

 

Ruby Blood Hound: Cashmere summons small hexagonal red gems which he can use as homing devices. Once locked onto a target they will pursue it relentlessly until destroyed or called off. They fire small red bolts of energy.

 

Jeweled Pagoda – Greatest Treasure: Three large crystals form around Cashmere from which he fires small blue energy bolts. The crystals move in a back and form motion, and are large enough to block Cashmere from receiving hits, but over time if the receive enough damage will break.

 

Holy Dance: An intricate and practiced dance. Cashmere fills his body will pure magical energy before releasing it in the form of circular purple disks. Extremely powerful they can cause huge amount of damage. Unfortunately this wears quickly on Cashmere’s body and he can only get off a few volleys of this before he has to rest.[/spoiler]

[/spoiler]

 

 

Also, because Hell has been introduced into this, I have many ideas.

My friend, you are a gentleman and a scholar.

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