[email protected] Posted October 18, 2013 Report Share Posted October 18, 2013 which is better to use: mystical space typhoon or dust tornado? these are the effects: mystical space typhoon - Target 1 Spell/Trap Card on the field; destroy that target. dust tornado - Target 1 Spell/Trap Card your opponent controls; destroy that target, then you can Set 1 Spell/Trap Card from your hand. these two cards are very useful in the game, but which is better to use?especially when it comes to the timing a card is played ,like when someone sets a card, equip it to monster, or activates a card which stops you from attacking, on the field. need some help please... Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted October 18, 2013 Report Share Posted October 18, 2013 MST. Hands down. Because it's a Quick-Play Spell, it has more versatility in its activation. You can either set it, and wait until your opponent's End Phase, or use it immediately. Link to comment Share on other sites More sharing options...
Wildflame Posted October 18, 2013 Report Share Posted October 18, 2013 You only run Dust Tornado when you're already playing 3 MST, and that's usually after siding in a match. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted October 18, 2013 Report Share Posted October 18, 2013 The other time when Dust Tornado is preferred over MST would be an Electrum Cannon Deck, where you'd be able to Set Chain Material on the opponent's turn, without exposing it to removal for a turn. Link to comment Share on other sites More sharing options...
newhat Posted October 18, 2013 Report Share Posted October 18, 2013 There's also the ability to get around Naturia Beast, which is not so common. Nonetheless it's a poor man's MST. Link to comment Share on other sites More sharing options...
Toffee. Posted October 18, 2013 Report Share Posted October 18, 2013 MST negates; Obviously better. Link to comment Share on other sites More sharing options...
Sleepy Posted October 18, 2013 Report Share Posted October 18, 2013 MST can be activated immediately without setup. MST can destroy your own Spell/Trap Cards as an option (more options are more options) It's more likely you bump into a 7 Tools, Royal Decree, Trap Stun, than the odds of you bumping into a Spell-negating card. MST wins this one. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted October 18, 2013 Report Share Posted October 18, 2013 There's also the ability to get around Naturia Beast, which is not so common. Nonetheless it's a poor man's MST. But MST is not expensive. XD But these guys have a point, MST acts faster. Now say your opponent has something that stops Spell activation? You play this. Maybe a Side Deck card, but then again, I don't side deck. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted October 18, 2013 Report Share Posted October 18, 2013 Dust Tornado's only real advantages over MST is that it bypasses anti-Spell cards such as Spell Canceller (which isn't much of a point because Traps are more easily countered than Spells due to Jinzo and Royal Decree) and that it can Set a card during your opponent's turn, which makes it a lot safer from card effects. However, there aren't many of those cards (pretty much CotH-like cards and the late Ultimate Offering) and by doing so, your opponent will know that the card you just Set during their turn is probably important, and will go after it with another removal card provided they have one. Oh, and Night Beam makes this tactic cry, if anyone still runs that. At least you can chain Dust Tornado to MST for a better reason than "for teh lulz." So yeah, everything everyone else already said. Link to comment Share on other sites More sharing options...
Toffee. Posted October 18, 2013 Report Share Posted October 18, 2013 Actually, with regards to Hotel Mario's post-Technically the only advantage Dust has is it's second effect.I mean, things like non-Aggression Area and other cards you would want activated right away on your turn, can benefit from Tornado. Link to comment Share on other sites More sharing options...
TFMegamanlan Posted October 18, 2013 Report Share Posted October 18, 2013 Actually, with regards to Hotel Mario's post- Technically the only advantage Dust has is it's second effect. I mean, things like non-Aggression Area and other cards you would want activated right away on your turn, can benefit from Tornado. 1. Neither negate. 2. You can't activate Traps the turn you set them. That's why Scrap-Iron Scarecrow isn't OP. Link to comment Share on other sites More sharing options...
Toffee. Posted October 18, 2013 Report Share Posted October 18, 2013 1. Neither negate.It's an in-joke for anyone who has ever played on DN.2. You can't activate Traps the turn- Link to comment Share on other sites More sharing options...
TFMegamanlan Posted October 19, 2013 Report Share Posted October 19, 2013 I play DN and I don't get it. ...I was thinking of a different card... (Honestly some noobs thought they could activate Thunder of Ruler the turn that they set it by Dust Tornado...) Link to comment Share on other sites More sharing options...
[email protected] Posted October 19, 2013 Author Report Share Posted October 19, 2013 so which is better to use then? among everything you have suggested...? Link to comment Share on other sites More sharing options...
Sleepy Posted October 19, 2013 Report Share Posted October 19, 2013 so which is better to use then? among everything you have suggested...? From everyone: MST. No contest. People are talking about the small and situational bits that can justify using Dust Tornado, but 90% of the time, MST is the staple choice, and the other 10% the benefit is not even that great anyways. MST. MST. MST. Link to comment Share on other sites More sharing options...
Nathanael D. Striker Posted October 19, 2013 Report Share Posted October 19, 2013 I play DN and I don't get it. Then I guess you haven't played against people who constantly believe that MST negates. OT: I'll take MST unless I need more S/T removal. That's when Dust Tornado can play. Other than that, MST all the way. Link to comment Share on other sites More sharing options...
TFMegamanlan Posted October 19, 2013 Report Share Posted October 19, 2013 MST is always 100% better then DT. Only run DT if you already have 3 MST's already. Link to comment Share on other sites More sharing options...
TFMegamanlan Posted October 19, 2013 Report Share Posted October 19, 2013 Then I guess you haven't played against people who constantly believe that MST negates. OT: I'll take MST unless I need more S/T removal. That's when Dust Tornado can play. Other than that, MST all the way. I did once... When I said it didn't he quit. Link to comment Share on other sites More sharing options...
[email protected] Posted October 21, 2013 Author Report Share Posted October 21, 2013 thank you guys! i appreciate all the comments and experiences you've shared.... cheers! Link to comment Share on other sites More sharing options...
NeoRWBY65 Posted October 25, 2013 Report Share Posted October 25, 2013 It's an in-joke for anyone who has ever played on DN. A joke that my locals made into an actual rule for the last tournament I went to Link to comment Share on other sites More sharing options...
玄魔の王 Posted October 25, 2013 Report Share Posted October 25, 2013 Then I guess you haven't played against people who constantly believe that MST negates. OT: I'll take MST unless I need more S/T removal. That's when Dust Tornado can play. Other than that, MST all the way. I managed to find people like that on PercyPro. And in real life... Yeah, MST is undeniably the better card. Don't even run Dust Tornado. Don't even acknowledge its existence. Link to comment Share on other sites More sharing options...
Althemia Posted October 25, 2013 Report Share Posted October 25, 2013 Dust Tornado is a good sideboard because of the ability to have more S/T removal for hate traps (i.e. Decree, Gozen/Rivalry, SIP/LIP, etc) but you should only be playing it if you're already playing 3 MST among your main and side. If you're not playing 3 MST already, probably best to max that before thinking about using it. Link to comment Share on other sites More sharing options...
Miror B Posted October 25, 2013 Report Share Posted October 25, 2013 2. You can't activate Traps the turn you set them. That's why Scrap-Iron Scarecrow isn't OP. That's why you set it on your opponent's turn then use it on your turn. Link to comment Share on other sites More sharing options...
玄魔の王 Posted October 25, 2013 Report Share Posted October 25, 2013 Dust Tornado is a good sideboard because of the ability to have more S/T removal for hate traps (i.e. Decree, Gozen/Rivalry, SIP/LIP, etc) but you should only be playing it if you're already playing 3 MST among your main and side. If you're not playing 3 MST already, probably best to max that before thinking about using it. Most of the decks I play are so low-trap that I'd rather side into Decree or Trap Stun. Link to comment Share on other sites More sharing options...
TFMegamanlan Posted October 27, 2013 Report Share Posted October 27, 2013 That's why you set it on your opponent's turn then use it on your turn. Exempting Reckless Greed, nearly all Traps that you should use on your turn aren't worth playing. (Note: I said 'nearly' not all. There are a few worth playing with specific decks.) Link to comment Share on other sites More sharing options...
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