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[Sleepy] Goddess Pikeru


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If "White Magician Pikeru" is sent from the field to the Graveyard: You can Special Summon this card from your hand or Graveyard. During your Standby Phase: Gain 400 Life Points for each monster you control, and have this card gain ATK by half that amount. Once per turn, when you gain Life Points by another card: You can have this card gain the same amount of ATK, until your next End Phase. If you do, Battle Damage your opponent takes from battles involving this card is halved, until your next End Phase. Once per turn, if you would take Effect Damage: You can reduce that damage to 0 and select 1 random non-revealed card in your opponent's hand. The selected card must remain revealed while in the hand.

 

 

She is supposed to combo with the obscure Life-gaining cards Enchanted Javelin and Draining Shield. Though more so with Aegis of Gaia.

She also plays well with:

Apprentice Magician into regular Pikeru.

Torrential Tribute/Scrap Dragon on regular Pikeru.

Revive regular Pikeru with the Chameleon Tuner or Junk Synchron. If Junk Synchron was used, this card can revive itself when regular Pikeru is used for a Synchro.

 

Keep in mind, the boost she gets from her own effect is permanent. The boost from other effects lasts until your End Phase.

 

Art by me. Like to the thread with the drawing:

http://forum.yugiohcardmaker.net/topic/308951-pikeru-drawing/

 

[spoiler=Trivia and stuff:]

 

One of my personal favorite cards of all time is White Magician Pikeru. For the ones who have never heard of it:

In her story (told by assembling the cards), she is to duel Ebon Magician Curran for the tittle of Princess.

There is a princess version of each of them, depending on who you want to think won the tittle at the end.

Trial of the Princess

Princess Pikeru

Princess Curran

 

My card is meant to be from the timeline in which Curran becomes a princess, and Pikeru goes on a journey by herself away from the kingdom that her rival is now destined to reign. Pikeru becomes stronger as she grows and lives her adventures, traveling the world. That is why her stats are not the same as in her Princess counterpart card, but her potential allows her to grow greatly, and her magic is now more polished.

 

The effect is meant to incorporate her first form, bits of Pikeru's Second Sight, and Pikeru's Circle of Enchantment.

I would have found a way to incorporate A Rival Appears, but I didn't want this card to be everything and have a ton of effects. I wanna hear suggestions and stuff though.

[/spoiler]

 

 

Any suggestions/ comments/ thoughts/ opinions? =D

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nice card and nice art now for the effect i would recommend making it all monster instead of just your field and make it so you have to tribute White Magician Pikeru to summon it cause its meant to be an upgraded version right overall i like the card but if you add the summon condition in i think it would be a lot better and you could incorporate a rival appears into it with no balance issues also with the atk gain and lp gain effs she would only gain 200 atk per turn as your gaining 400 lp once for each monster look in suggested effect below for fix to this

 

suggested effect

 

This card cannot be normal summoned or set. This card can only be Special Summoned by tributing 1 "White Magician Pikeru" You control. When this card is summoned, Target 1 monster your opponent controls with a level, Special summon 1 monster from your hand that has the same level as that card. During your Standby Phase: You can gain 400 Life Points x the number of monsters on the field. Once per turn, when you gain Life Points: You can have this card gain ATK equal to half of the amount you gained. Once while face-up on the field, if you would take Effect Damage: You can reduce that damage to 0 and look at 1 random card in your opponent's hand.

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nice card and nice art now for the effect i would recommend making it all monster instead of just your field and make it so you have to tribute White Magician Pikeru to summon it cause its meant to be an upgraded version right overall i like the card but if you add the summon condition in i think it would be a lot better and you could incorporate a rival appears into it with no balance issues also with the atk gain and lp gain effs she would only gain 200 atk per turn as your gaining 400 lp once for each monster look in suggested effect below for fix to this

 

suggested effect

 

This card cannot be normal summoned or set. This card can only be Special Summoned by tributing 1 "White Magician Pikeru" You control. When this card is summoned, Target 1 monster your opponent controls with a level, Special summon 1 monster from your hand that has the same level as that card. During your Standby Phase: You can gain 400 Life Points x the number of monsters on the field. Once per turn, when you gain Life Points: You can have this card gain ATK equal to half of the amount you gained. Once while face-up on the field, if you would take Effect Damage: You can reduce that damage to 0 and look at 1 random card in your opponent's hand.

 

Thanks for the comment.

Remember, you don't have to increase her ATK from her own Life-gaining effect. You could use cards like Draining Shield to have her get more powerful sooner. Her Life gain is more of a small bonus if you have nothing else. Though I agree it is kind of a low increase.

 

I also thought about having her need regular Pikeru, but that'd mean making her a Tribute monster or giving her the nomi treatment like in your correction.

I'll wait a little bit and see what others think before deciding what to do.

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I find it adorable that this works with something as obscure as Draining Shield and/or Enchanted Javelin.
That aside, though, it's pretty interesting how the ATK gain is permanent, so it's nice that it encourages LP boosting as a means of being rewarded with a potentially Infinite ATK monster.

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I find it adorable that this works with something as obscure as Draining Shield and/or Enchanted Javelin.
That aside, though, it's pretty interesting how the ATK gain is permanent, so it's nice that it encourages LP boosting as a means of being rewarded with a potentially Infinite ATK monster.

Thanks ^0^

You Summon her and flip Aegis of Gaia up for a 2700 ATK. Next turn you Draining Shield your opponent for a 1400+ ATK boost, then next turn you'll at least have her boost. If you Scapegoat during your opponent's End Phase her effect will be +2000 Life and +1000 ATK. At that point, she will have already gone past 5000 ATK.

 

Or you can do Aegis after Draining Shield, because your opponent won't blind MST, you won't get burned by Aegis if they do.

Or she doesn't auto lose to Magic Cylinder (although that's a little outdated I guess).

 

xP

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I don't think she needs to be a Tribute Monster, or require you to Tribute Pikeru for her Summon. In my opinion that would kill her playability, even if it does add flavor to the card.

 

Personally, I would increase her initial ATK to 1400~1600 and adjust her Level to 4, as a reference of her being an grown-up version of Pikeru. While she does have more effects, I think it's odd for her to still have the same ATK and Level as the younger Pikeru.

 

Other than that, the card is great, and as Armz pointed out, it's interesting how she rewards you for running LP gaining cards.

However, I'm not liking the ATK boost being permanent, because as you explained in the above post, she can reach 3500+ ATK as soon as in your next turn and keep growing, all while gaining LP.

 

I'm thinking that you could the following to the effect:

During your Standby Phase: You can gain 400 Life Points for each monster you control, then, this card gains ATK equal to half of the same amount. Once per turn, when you gain Life Points: You can have this card gain ATK by half of the same amount, until the End Phase. Once while face-up on the field, if you would take Effect Damage: You can reduce that damage to 0 and look at 1 random card from your opponent's hand.

 

So what's the difference? Now she gains permanent ATK each time you activate her first effect AND she can gain further ATK from other LP gain cards, except that this secondary boost lasts only until the End Phase. This way, she gradually gets stronger every turn while still having access to sudden +1000 ATK boosts, without stacking insane amounts of ATK (3500 and higher). And if you happen to not control any other LP gain card, you can still chain her second effect to her first one for a higher ATK boost.

 

If you want her to be stronger, you can always increase the LP gained from the first effect, or make the temporary ATK boosts last until your or your opponent's End Phase, so you will be able to stack up to 2 ATK boosts.

 

Let me know if this convinces you.

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I don't think she needs to be a Tribute Monster, or require you to Tribute Pikeru for her Summon. In my opinion that would kill her playability, even if it does add flavor to the card.

 

Personally, I would increase her initial ATK to 1400~1600 and adjust her Level to 4, as a reference of her being an grown-up version of Pikeru. While she does have more effects, I think it's odd for her to still have the same ATK and Level as the younger Pikeru.

 

Other than that, the card is great, and as Armz pointed out, it's interesting how she rewards you for running LP gaining cards.

However, I'm not liking the ATK boost being permanent, because as you explained in the above post, she can reach 3500+ ATK as soon as in your next turn and keep growing, all while gaining LP.

 

I'm thinking that you could the following to the effect:

During your Standby Phase: You can gain 400 Life Points for each monster you control, then, this card gains ATK equal to half of the same amount. Once per turn, when you gain Life Points: You can have this card gain ATK by half of the same amount, until the End Phase. Once while face-up on the field, if you would take Effect Damage: You can reduce that damage to 0 and look at 1 random card from your opponent's hand.

 

So what's the difference? Now she gains permanent ATK each time you activate her first effect AND she can gain further ATK from other LP gain cards, except that this secondary boost lasts only until the End Phase. This way, she gradually gets stronger every turn while still having access to sudden +1000 ATK boosts, without stacking insane amounts of ATK (3500 and higher). And if you happen to not control any other LP gain card, you can still chain her second effect to her first one for a higher ATK boost.

 

If you want her to be stronger, you can always increase the LP gained from the first effect, or make the temporary ATK boosts last until your or your opponent's End Phase, so you will be able to stack up to 2 ATK boosts.

 

Let me know if this convinces you.

 

Actually, that sounds great. I'll take notes of those suggestions. I was thinking about her effect throughout the day, and thinking on how to improve her a bit.

I came up with this variation, that I was originally planning to edit this card into:

 

If "White Magician Pikeru" is sent from the field to the Graveyard, you can Special Summon this card from your hand or Graveyard. During your Standby Phase: You can gain 400 Life Points for each monster you control. Once per turn, when you gain Life Points: You can have this card gain ATK by half of the same amount. Once per turn, if you would take Effect Damage: You can have that damage become 0. Then, select 1 random non-revealed card from your opponent's hand. The card must remain revealed while on the hand.

 

That way regular Pikeru had a reason to exist, and it'd open up combos with Torrential, Scrap Dragon, etc.

It'd make Junk Warrior an extra boss monster, it'd give a defensive play with Apprentice Magician, that Chameleon Tuner and Junk Synchron could combo with her.

And her hand-viewing effect would be more solid, as well as the Aegis combo would stop being so gimmicky.

 

That's what I was thinking on doing, but wondering if that'd unbalance her too much.

 

The main thing I need to take note, is that you are right in that the boost can get out of hand.

I need to find a way to make her a card that can combo well with other cards while not falling into a "it's either abusive or useless"  kind of card.

What do you think of my 2 ideas?

Though, your ideas also leave me thinking... hmmm.

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Wow you can really draw ( :

 

I'm glad you put once per turn for the gain ATK from other life point gain effects, otherwise flintlock life point gain loop would turn into infinite ATK loop. Also, nice job including the other pikeru cards in her effect. I don't think you need the text "non-revealed" for the last effect but that's just me (I can't think of a real card to compare it to). My reasoning is that you choose an already revealed card nothing happens for that part of the effect. Now I get it, since the card is random you don't want to randomly pick a card that's already been revealed.

 

Upon further reading, I think that since the ATK increase from increasing your life points is once per turn and is temporary, it should be the full value, not half. Otherwise it would be easier just to directly increase her ATK with an equip card or something, or just use a different card combo if you want high ATK at the cost of card advantage. With the current effect, your only going to get 2900 ATK in total from aegis of gaia and getting more from cards like enchanted javelin won't happen often. Since your having to incur the "cost" of using cards that aren't often useful on their own (enchanted javelin, aegis of gaia) to gain a benefit from pikeru's strongest effect, the benefit should be worth that cost. If you want to prevent OTKs, maybe add a battle damage cap or direct attack restriction.

 

Here is my suggestion:

 

If "White Magician Pikeru" is sent from the field to the Graveyard: You can Special Summon this card from your hand or Graveyard. During your Standby Phase: Gain 400 Life Points for each monster you control, and have this card gain ATK by half that amount. Once per turn, when you gain Life Points by another card: You can have this card gain the same amount of ATK, until your next turn's End Phase and if it does, any battle damage your opponent takes from battles involving this card is halved, until your next turn's End Phase. Once per turn, if you would take Effect Damage: You can reduce that damage to 0 and select 1 random non-revealed card in your opponent's hand. The selected card must remain revealed while in the hand.

 

OCG reference:

http://yugioh.wikia.com/wiki/Number_73:_Abyss_Splash

 

Despite my cirticism, I can see you put alot of thought into this card.

 

If you change the ATK gain from other cards effect as I suggest, I might want to build a deck around this just for the fun of it, if you'll let me. Of course I'd be happy to report how it plays.

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Wow you can really draw ( :

 

I'm glad you put once per turn for the gain ATK from other life point gain effects, otherwise flintlock life point gain loop would turn into infinite ATK loop. Also, nice job including the other pikeru cards in her effect. I don't think you need the text "non-revealed" for the last effect but that's just me (I can't think of a real card to compare it to). My reasoning is that you choose an already revealed card nothing happens for that part of the effect. Now I get it, since the card is random you don't want to randomly pick a card that's already been revealed.

 

Upon further reading, I think that since the ATK increase from increasing your life points is once per turn and is temporary, it should be the full value, not half. Otherwise it would be easier just to directly increase her ATK with an equip card or something, or just use a different card combo if you want high ATK at the cost of card advantage. With the current effect, your only going to get 2900 ATK in total from aegis of gaia and getting more from cards like enchanted javelin won't happen often. Since your having to incur the "cost" of using cards that aren't often useful on their own (enchanted javelin, aegis of gaia) to gain a benefit from pikeru's strongest effect, the benefit should be worth that cost. If you want to prevent OTKs, maybe add a battle damage cap or direct attack restriction.

 

Here is my suggestion:

 

If "White Magician Pikeru" is sent from the field to the Graveyard: You can Special Summon this card from your hand or Graveyard. During your Standby Phase: Gain 400 Life Points for each monster you control, and have this card gain ATK by half that amount. Once per turn, when you gain Life Points by another card: You can have this card gain the same amount of ATK, until your next turn's End Phase and if it does, any battle damage your opponent takes from battles involving this card is halved, until your next turn's End Phase. Once per turn, if you would take Effect Damage: You can reduce that damage to 0 and select 1 random non-revealed card in your opponent's hand. The selected card must remain revealed while in the hand.

 

OCG reference:

http://yugioh.wikia.com/wiki/Number_73:_Abyss_Splash

 

Despite my cirticism, I can see you put alot of thought into this card.

 

If you change the ATK gain from other cards effect as I suggest, I might want to build a deck around this just for the fun of it, if you'll let me. Of course I'd be happy to report how it plays.

Thank you n.n

I like those suggestions. I'll edit it to full boost but half the damage.

And I'm honored that you want to try it ;0; Go ahead.

 

*Goes edit*

 

Also, edited my post to add the link to the original drawing at my DeviantArt xP

 

EDIT:

Changes made.

Though with 1 slight difference. I added "your next End Phase" instead of "your next turn's End Phase", to keep the boost enough for you to use it offensively, but so that a boost from your previous turn doesn't stack too badly with the next one. Not sure if it was necessary, but it's just a small measure.

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Though, I'm now planning a small set for her, so I might distribute her effects a little.
I just thought that if printed, the amount of text would be unreadable too.

Although for now, as the lone Ace monster of her kind, I am liking it. The mix of effects seems to not be unbalanced either.

 

Thank you for all the feedback.

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I won't give too much of an in-depth review since I have long since fallen out of the metagame

 

But I wuvs you soooo XD

 

Also I love that art.

 

Anyway I feel the effect is kinda UPd at first glance, but if you take into account the possible life-increasing its cool. especially the 500 atk you can get constantly if you use solemn wishes or such. I like it ;D

 

I WOULD like to say I prefer her to be special summoned by tributing pikeru, because you cant just gert rid of her normally....not that pikeru is hard to get rid of but....xD

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