~British Soul~ Posted November 24, 2013 Report Share Posted November 24, 2013 Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. At the end of the Battle Phase, if this card attacked or was attacked: Return all other monsters on the field to the hand, and inflict 300 damage to your opponent for each card returned. During your Standby Phase: Shuffle this card into the Deck (even if face-down). One of my friends sided 1 copy of this against me at locals today. We had just started G3 when time was called, and we were both still on 8k when the final turn started. He basically topdecked this for game. discuss? Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted November 24, 2013 Report Share Posted November 24, 2013 I just wish more of his friends would come out. And yeah, I know the feeling. My friend seems to side this a lot for no reason. Sometimes bites, sometimes doesn't. Link to comment Share on other sites More sharing options...
Blake Posted November 24, 2013 Report Share Posted November 24, 2013 I just wish more of his friends would come out. No you don't. They're basically Chain Burn as a bunch of trolol monsters. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted November 24, 2013 Report Share Posted November 24, 2013 No you don't. They're basically Chain Burn as a bunch of trolol monsters. Exactly why they should come out...? Link to comment Share on other sites More sharing options...
Sleepy Posted November 24, 2013 Report Share Posted November 24, 2013 The most epic Duel I've had in a while at YGO pro teached me that my Hyper Hammerhead always beats this guy. Would keeping the "Temporal Machine God" name really hurt? What if we eventually get some "God" support cards? What will they do with War Gods, Earthbound Gods, Temporal Machine Gods, God of Obelisk, etc like this? Pointless censorship that don't damage anyone's mental health. Link to comment Share on other sites More sharing options...
heraldry_lord Posted November 25, 2013 Report Share Posted November 25, 2013 No you don't. They're basically Chain Burn as a bunch of trolol monsters. >Implying they won't be nerfed Link to comment Share on other sites More sharing options...
newhat Posted November 25, 2013 Report Share Posted November 25, 2013 A balanced and very good recovery card, it nulls your opponent's progress without targeting or destroying anything. It's like Grand Mole in that negation and D-Prison screw you over hard. Link to comment Share on other sites More sharing options...
玄魔の王 Posted November 25, 2013 Report Share Posted November 25, 2013 >Implying they won't be nerfed The Tag Force versions of them WERE nerfed. They simply weren't enough so. Link to comment Share on other sites More sharing options...
Blake Posted November 25, 2013 Report Share Posted November 25, 2013 The Tag Force versions of them WERE nerfed. They simply weren't enough so. This. In addition, they're not a healthy deck for the game even nerfed. At best, they're a deck that avoids interacton in the name of trolling your opponent to death, somewhere between Final Countdown and Chain Burn. Link to comment Share on other sites More sharing options...
heraldry_lord Posted November 25, 2013 Report Share Posted November 25, 2013 The Tag Force versions of them WERE nerfed. They simply weren't enough so. I never talk about their anime versions when referring to them. I've played them many times on YGOPro when 3 of each was allowed, and I'm aware of how busted they can be, but if Konami were to ever release them, and there's really no telling whether or not they won't, they'll probably be nerfed much harder than they were in Tag Force 6. It'd be better to just leave them be though, I agree. Link to comment Share on other sites More sharing options...
Toffee. Posted November 25, 2013 Report Share Posted November 25, 2013 At best, they're a deck that avoids interacton-But it's also ironic because they have to attack in order to-Oh, right, they can't be destroyed by battle/effects, you take no damage from said battles, and walls for the remainder of the turn(s) it's out.So it's a Schrodinger's Cat.dek Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted November 25, 2013 Report Share Posted November 25, 2013 Sandion was the biggest issue. Some of the nerfs were enough, but not many. Timelords weren't too hard in the video game, but then again, you fought Tag Duels. One good duelist, one terrible one. I'm going to fight him 1v1 today and tell you how it goes. XD Link to comment Share on other sites More sharing options...
heraldry_lord Posted November 25, 2013 Report Share Posted November 25, 2013 Sandion was the biggest issue. Some of the nerfs were enough, but not many. Timelords weren't too hard in the video game, but then again, you fought Tag Duels. One good duelist, one terrible one. I'm going to fight him 1v1 today and tell you how it goes. XD Sandaion (4000 body + 2000 damage), Michion (best LP-halver ever), Tzaphion (backrow, what backrow?) and Raphion (I'm a better Yubel) are just asking for trouble. The rest I actually think aren't that threatening on their own. Hairon is too situational, Razion only laughs at Graveyard setup, Gabrion only sends 1 card to the deck, Camion sends 1 monster to the deck and burns for a measly 500, and Zadion is only useful when you're dying. The problem with them as a whole is that their destruction immunity makes them great for stalling, and since they go back to the deck, you can potentially stall with different Timelords each turn. The Ain Traps help somewhat, but they only really become a threat if you manage to get Ain Soph Ohr set up, which completely bypasses the Timelords' self-shuffling. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted November 25, 2013 Report Share Posted November 25, 2013 Ah, didn't really remember what the Ain (Soph (Ohr) ) traps do in Tag Force. But iirc they help spamming these, right? Though, I think since they reworked Sephy, that seals the fate of the deck froom being released as it is, but I can see things like Gabrion or Camion getting a release after some reworks. Link to comment Share on other sites More sharing options...
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