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Numeron Wall [ANIME]


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1: In case you would take lethal damage from a series of non-direct attacks.

2: In case your opponent is waiting with a Spell Speed 2 card that can stop Fader (i.e. Vanity's Emptiness), this will activate in the Damage Step and prevent it.

 

Doesn't make it good though.

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There's also that you can drop it while having monsters on the field, unlike Battle Fader, so if you like swarming, you don't have to worry waiting until the field is cleared to drop it.

 

Of course, I don't know how much that counts for. If you had 1 monster only, there's little difference.

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Uh.. Vanity's Emptiness cant ACTIVATE in the damage step.

 

It can APPLY during the damage step if it was previously activated however.

 

The thing is, if you try to drop Fader, they can activate Emptiness to stop it.

 

Not the case with this, since it works during the Damage Step.

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The thing is, if you try to drop Fader, they can activate Emptiness to stop it.
 
Not the case with this, since it works during the Damage Step.

But the thing is- This is still a more situational and risky version of Fader.
The only real advantages this has over Fader, is the fact it can be recycled with stuff like Recurring Nightmare(Since, you know, Fader Banishes itself). But why would that, be THAT much of a deciding factor?
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Sleepy already mentioned the card's main advantage: You can drop it even while you control monsters, unlike Fader who only works on direct attacks.

 

The card could be useful when you control 2+ monsters and you want to save at least 1 for a Tribute/Synchro/Xyz Summon during your next turn, as this can end the Battle Phase right after one of them is killed. I'm not sure if running this card for that purpose would be a good idea, though. Then there is that perk of going through Emptiness.

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