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Elshadoll Midrage [DUEA-JP048]


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Q31Fnmi.jpg
DARK/Spellcaster/Fusion/Effect/2200 ATK/800 DEF
1 “Shadoll” monster + 1 DARK monsters
Must be Fusion Summoned and cannot be Special Summoned by other ways. Cannot be destroyed by your opponent’s card effects. While this card is in your Monster Card Zone, neither player can Special Summon more than 1 monster per turn. If this card is sent to the Graveyard: You can target 1 “Shadoll” Spell/Trap Card in your Graveyard; add that card to your hand.

So...we have an archetype of evil robot cosplayers...
Discuss?

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I totally thought it was a Gusto.

Also, this is pretty confusing.

I see the encased "1" and "2" numbers in circles on the card's text, and that implies it has something to do with the still foggy rules of Pendulum somewhere, which I don't seem to see in the description under the card.

 

Oh, and I now don't know if Pendulum is a form of Special/Normal Summon or it's own thing.

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And I absolutely f***ing love the artwork.

And, based on the numbering, we're getting at least 1 other Fusion.

I totally thought it was a Gusto.
Also, this is pretty confusing.
I see the encased "1" and "2" numbers in circles on the card's text, and that implies it has something to do with the still foggy rules of Pendulum somewhere, which I don't seem to see in the description under the card.

Oh, and I now don't know if Pendulum is a form of Special/Normal Summon or it's own thing.

It doesn't have anything to do with Pendulum Summoning.
OCG cards will have these numbers to separate out the effects, like we have PSCT in the TCG.
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And, based on the numbering, we're getting at least 1 other Fusion.
It doesn't have anything to do with Pendulum Summoning.
OCG cards will have these numbers to separate out the effects, like we have PSCT in the TCG.

OHHHHHHH. That makes a lot more sense now. 

I now need to go back a few steps to see if I messed up my comment in that Level 6 dragon thread...

 

Thanks for clearing that out.

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Has anyone else noticed that this thing's effect is ridiculous? It's immune to destruction and limits Special Summoning to 1 per turn, then when you do get rid of it (somehow) then it adds a Spell/Trap back to your hand. That last effect also doesn't miss the timing. Only generic things stopping it are Compulse, Warning and D-Prison. It outright beats Artifacts on its own as well.

 

Enough of my ranting though, because this is really really cool, and a new Fusion Archetype is awesome.

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Yeah, this thing is Level 5. The stars usually start at the edge of the border of the card and just slightly below the Attribute symbol. So, yeah, IFusion is a thing.

 

But, I wonder why the card text specifies the Monster Card Zone. It was my understanding the effect becomes moot when it gets equipped to something, so, why have it?

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Yeah, this thing is Level 5. The stars usually start at the edge of the border of the card and just slightly below the Attribute symbol. So, yeah, IFusion is a thing.

But, I wonder why the card text specifies the Monster Card Zone. It was my understanding the effect becomes moot when it gets equipped to something, so, why have it?


Probably something to do with your Pendulem slots on the field.
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Pretty strong looking fusion, depending on how easily they can make it this can slow down your opponent and prevent swarming. Support it with backrow and it could be very effective. I assume they will have an archetype specific fusion card instead of poly? In that case it would be able to recycle that card when it dies which is pretty good imo.

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