Master Hyperion Posted February 17, 2014 Report Share Posted February 17, 2014 When you draw this card (except during the Damage Step), if you have no other cards in your hand: You can reveal this card; Special Summon this card from your hand. When this card is Special Summoned: You can add 1 "Infernity" card from your Deck to your hand. You must have no cards in your hand to activate and to resolve this effect. Because the OCG is going to change the rule that the player goes 1st doesn't draw a card on the first turn. This also means it becomes much easier to empty your hand on your first turn. Can we finally ban this card or atleast Launcher? Please? Discuss Link to comment Share on other sites More sharing options...
Azuh Posted February 17, 2014 Report Share Posted February 17, 2014 I would say ban Barrier first, cause searching that then setting it is a dick move Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted February 17, 2014 Report Share Posted February 17, 2014 I would say ban Barrier first, cause searching that then setting it is a dick move But Barrier is essentially fine if you don't have this thing searching it off of the back of other pluses? Link to comment Share on other sites More sharing options...
Lonk Posted February 17, 2014 Report Share Posted February 17, 2014 The entire engine of the unfairnif*gs. It can go burn in the wretched pits from where it came from. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted February 17, 2014 Report Share Posted February 17, 2014 It wouldn't be as bad if the search condition had a "this way" in it... Link to comment Share on other sites More sharing options...
mido9 Posted February 17, 2014 Report Share Posted February 17, 2014 Basically one of the best and most broken searchers ever. Link to comment Share on other sites More sharing options...
Blake Posted February 17, 2014 Report Share Posted February 17, 2014 I understand why they hit Launcher, but they really shoulda just banned this instead. Link to comment Share on other sites More sharing options...
Canadian Posted February 17, 2014 Report Share Posted February 17, 2014 Should be banned but wont. I see barrier getting limited though. Link to comment Share on other sites More sharing options...
ihop Posted February 17, 2014 Report Share Posted February 17, 2014 Barrier isn't even the issue with the deck. The issue is that Archfiend gets a ridiculous amount of +1s and it's like the cheapest topdeck ever, Necromancer is a solid +1 and now Transmodify/Palabyrinth exist it's incredible fodder as well, and Launcher is like one of the best support cards in the game. If you can't easily get to your Barriers they aren't an issue, which Archfiend does with help from Necromancer and Launcher. Link to comment Share on other sites More sharing options...
Slinky Posted February 17, 2014 Report Share Posted February 17, 2014 Why should this be banned? Its /why/ the deck works. Without it, the deck literally becomes unplayable. Granted, Necromancer keeps calling it from the grave, is a bit much, that I agree. Maybe make it OPT? Not per copy, but per turn. Nerfs it a bit, but doesn't overly say "You can't play this archetype anymore". Although searching barrier is pretty dumb though. But maybe the problem is the barrier? Its practically a free Solemn. Each of these "Free Solemns" inc. GKs, Plants, Psychics, etc. Have some sort of condition (GKs need Necro and a GK, Psychics and Plants need to trib a monster, Barrier needs you to be handless and a face-up atk position infernity). Other than searching the obviously broken Launcher (which I honestly find to be k at 1, it gives them some sort of swarming without Necromancer, but not over the top, since Mirage NEEDS to be drawn when you have 0 cards or somehow banished for Leviair), and Barrier. Your only other legit targets is a Necromancer or a Break, and those don't do /that/ much on their own. Especially with Necromancer, since you most likely already normal summoned anyway. With barrier gone, you can no longer say "lolno, Piss off". Infernities are one of those decks thats ridiculously hard to balance without flat-out destroying the deck. Link to comment Share on other sites More sharing options...
Aerion Brightflame Posted February 17, 2014 Report Share Posted February 17, 2014 Why should this be banned? Its /why/ the deck works. Without it, the deck literally becomes unplayable. Granted, Necromancer keeps calling it from the grave, is a bit much, that I agree. Maybe make it OPT? Not per copy, but per turn. Nerfs it a bit, but doesn't overly say "You can't play this archetype anymore". Although searching barrier is pretty dumb though. But maybe the problem is the barrier? Its practically a free Solemn. Each of these "Free Solemns" inc. GKs, Plants, Psychics, etc. Have some sort of condition (GKs need Necro and a GK, Psychics and Plants need to trib a monster, Barrier needs you to be handless and a face-up atk position infernity). Other than searching the obviously broken Launcher (which I honestly find to be k at 1, it gives them some sort of swarming without Necromancer, but not over the top, since Mirage NEEDS to be drawn when you have 0 cards or somehow banished for Leviair), and Barrier. Your only other legit targets is a Necromancer or a Break, and those don't do /that/ much on their own. Especially with Necromancer, since you most likely already normal summoned anyway. With barrier gone, you can no longer say "lolno, Piss off". Infernities are one of those decks thats ridiculously hard to balance without flat-out destroying the deck. Some would make the argument that deck deserves to die because it plays in a degenerate fashion. And that outright killing a deck is occasionally the right choice if said deck is powerful enough to demand it (Infernity aren't at the moment, but its' not unfeasable) Also Mirage isn't run in Xyz builds unless I'm mistaken? And given that Xyz builds were the best builds because Archfiend is so damn good. Link to comment Share on other sites More sharing options...
Dementuo Posted February 17, 2014 Report Share Posted February 17, 2014 Decks that exist purely because of a single broken card probably shouldn't even be in the game at all. Link to comment Share on other sites More sharing options...
evilfusion Posted February 17, 2014 Report Share Posted February 17, 2014 I liked the concept of Infernity, in the sense that you give up your hand for powerful effects, but it was executed poorly in the sense that Archfiend's search range is ridiculous. It can search ANY Infernity card, and a lot of the Infernity support Special Summons from the Graveyard. TSHD is to blame more than Archfiend. They added too much Infernity support in one go, and the TCG adding Barrier only worsened the matter. I will continue to say that Launcher should never have existed. Mirage does the same thing while pretending to be fair, whereas Launcher doesn't even pretend. Mirage appeared in the anime along with most of the Infernity support. Launcher did not. But Infernity got so much power and spamming capabilities that the archetype got ruined. Link to comment Share on other sites More sharing options...
Goose Posted February 17, 2014 Report Share Posted February 17, 2014 One less card is one less chance to be able to do anything turn one. Having 5 cards won't make infernities better. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted February 17, 2014 Report Share Posted February 17, 2014 Yeah I was skeptical of how the deck worked....and then I dueled Koko. Needless to say, searching "one card" is bull crap. Ban it. Maybe, maybe limit it. Link to comment Share on other sites More sharing options...
...Dashie Posted February 17, 2014 Report Share Posted February 17, 2014 Like having one less card in your opening is actually incredibly relevant considering that Infernity is essentially built on being abledo so much with so many variations of different 2/3 card combos, like Armageddon + Archfiend, Monk + 2 Spells, Grepher + Stygian/Archfiend + Necromancer etc etc etc and having one less card in your opening is one less card that you can potentially combo off with. One less card that works in conjunction with your various cards that do very little by themselves. Like opening a bunch of S/T, and seeing Monk as your next card after your opponent has been established a board (namely relevant backrow, or a stun monster like TKRO) is just crippling. It's almost as if Konami are trying to release as many cards like Mistake and change the rules to the point where a hit on Infernity (whether it's Archfiend, Launcher, any of the Infernity traps, or what I believe the culprit to be in Laval Chain) will never be needed. Link to comment Share on other sites More sharing options...
Agro Posted February 19, 2014 Report Share Posted February 19, 2014 Infernities do not do anything and therefore this card is not a problem at any point in which it is played. Link to comment Share on other sites More sharing options...
Sleepy Posted February 20, 2014 Report Share Posted February 20, 2014 Infernity cards are badly executed in the sense that you just drop everything and then explode into as much spam as the Graveyard and searches allow you to. There is no limit that would force a player to think moving X over Y in the combo, and certainly nothing outside of the banlist to prevent loops. Something like all of them having the "You can only use 1 of this effect per turn" clause, on top of "You can only activate 2 (or 3) effects from Infernity cards from your Graveyard per turn". That way there'd be 0 loops, and without centering the deck so much into the few spammy power plays it has, it could limit itself to just making solid moves per turn. Actually, there's an idea for the card maker. I should try to execute this theory. Link to comment Share on other sites More sharing options...
TheTurtleOnceCalledGod Posted February 20, 2014 Report Share Posted February 20, 2014 Tbh, they need to errata this and a lot of other cards to break loops and broken engines. Link to comment Share on other sites More sharing options...
Slinky Posted February 20, 2014 Report Share Posted February 20, 2014 Decks that exist purely because of a single broken card probably shouldn't even be in the game at all. Koa'ki Meiru + Diamond Core Madolche + Tiaramisu Karakuris + Burei/do Chronomaly + Nebra Disk (Arguably) Aliens + Code "A" Ancient Ruins (The card itself is pretty broken, but the archetype doesn't have much flair in the meta) Elemental Heros + Stratos Infernities definitely aren't the only one. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted February 20, 2014 Report Share Posted February 20, 2014 Don't forget Worms and their W Nebula, since you also includes Alien in your list. Link to comment Share on other sites More sharing options...
Blake Posted February 20, 2014 Report Share Posted February 20, 2014 Koa'ki Meiru + Diamond Core Madolche + Tiaramisu Karakuris + Burei/do Chronomaly + Nebra Disk (Arguably) Aliens + Code "A" Ancient Ruins (The card itself is pretty broken, but the archetype doesn't have much flair in the meta) Elemental Heros + Stratos Infernities definitely aren't the only one. I'm sorry, the card you're looking for is "Urknight". Core's just a RotA that also supports rock stun. Tiaramisu's not the problem. Hootcake is. And Hootcake doesn't deserve to exist. Burei and Bureido are something people have been saying should be at a 0-1 ratio for ages so idk how you're arguing that here Implying the OCG cares about the health of the game @Nebra. Also doesn't deserve to exist, so yeah. Pretty sure code a is beyond a stretch here. STRATOS /DOESN'T/ EXIST Like really, you act like the fact that other unfair shit exists that you should overlook Archfiend? Archfiend is just an absolutely abysmal example of design and balance, and is most definitely the problem. Give them more launchers idc, Archfiend is the problem. Link to comment Share on other sites More sharing options...
Slinky Posted February 20, 2014 Report Share Posted February 20, 2014 Don't forget Worms and their W Nebula, since you also includes Alien in your list. Touche. That too. A lot of archetypes have this "really broken" card. Infernities just have their engine built around it, and it had a place in the meta-game. So, its not really all that different. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted February 20, 2014 Report Share Posted February 20, 2014 Infernity is a design trainwreck, but this takes the cake for being ridiculously, horribly, stupidly designed. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.