Slinky Posted February 24, 2014 Report Share Posted February 24, 2014 Trap card. Activate only if you control a face-up "Stardust Dragon". Select anddestroy 1 card your opponent controls. Laughable activation conditions. Pretty much another reason to run Stardust. Dunno if it'll be run. but maybe. Red Dragon Vase and the other one for RDA didnt get run, and those are spells, so.. maybe this won't.. Then again, Stardust is infinitely more useful than RDA in most situations. Discuss? Link to comment Share on other sites More sharing options...
Toffee. Posted February 24, 2014 Report Share Posted February 24, 2014 Stardust is clearly smiling in that artwork; Hes happy that he is raining death upon his Target. Link to comment Share on other sites More sharing options...
Slinky Posted February 24, 2014 Author Report Share Posted February 24, 2014 Stardust is clearly smiling in that artwork; Hes happy that he is raining death upon his Target. Oh god, that is an evil smile too D: It even looks like he's laughing. Link to comment Share on other sites More sharing options...
evilfusion Posted February 24, 2014 Report Share Posted February 24, 2014 Ehhh... I'm not sure if this card would be any good. Cards that barely support specific cards are usually too conditional unless you can net a real advantage from it. And if this card maybe said you need a "Stardust" monster, then it would work with Spark Dragon, too. Link to comment Share on other sites More sharing options...
Slinky Posted February 24, 2014 Author Report Share Posted February 24, 2014 Ehhh... I'm not sure if this card would be any good. Cards that barely support specific cards are usually too conditional unless you can net a real advantage from it. And if this card maybe said you need a "Stardust" monster, then it would work with Spark Dragon, too. That could very well be the case. Or it could stay the same. With Konami/Tewart, you just don't know. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted February 24, 2014 Report Share Posted February 24, 2014 Why the hell would we run this? And it's a Trap? Buff or GTFO Link to comment Share on other sites More sharing options...
Slinky Posted February 24, 2014 Author Report Share Posted February 24, 2014 Because its chainable and hits any card instead of just face-up monsters or just backrow? Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted February 24, 2014 Report Share Posted February 24, 2014 Because its chainable and hits any card instead of just face-up monsters or just backrow? But I'm nominating this for "most crappy condition to destroy a card" I'd Rageki Break before having this crappy hell of a condition. Link to comment Share on other sites More sharing options...
Sleepy Posted February 24, 2014 Report Share Posted February 24, 2014 Inb4 it becomes a Quick-play Spell that activates off of controlling any monster with "Stardust Dragon" in it's name or card description, and that if it gets down a monster, it does it in a Volcasaurus fashion, and if it's a Spell/Trap, you get a draw. Link to comment Share on other sites More sharing options...
Azuh Posted February 24, 2014 Report Share Posted February 24, 2014 We got a Malefic Card that does the same thing. It won't be run Link to comment Share on other sites More sharing options...
Solemn Silver Posted February 24, 2014 Report Share Posted February 24, 2014 We got a Malefic Card that does the same thing. It won't be run yeah but malefics still, I don't see this being used. Hell this is more generic and isnt used . Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted February 24, 2014 Report Share Posted February 24, 2014 yeah but malefics still, I don't see this being used. Hell this is more generic and isnt used . It's a valid point, but keep in mind Shooting Star destroys any card. Link to comment Share on other sites More sharing options...
newhat Posted February 24, 2014 Report Share Posted February 24, 2014 Stardust is barely worth running over the myriad other Level 8 Synchros, especially Spark. This is really conditional and not worth the effort. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted February 24, 2014 Report Share Posted February 24, 2014 Stardust is barely worth running over the myriad other Level 8 Synchros, especially Spark. This is really conditional and not worth the effort. But I would assume generic decks would not run this card anyway. Only something Yusei themed might run this. I mean, even decks that would rather have normal Stardust are not going to run this for the sake of one destruction. Link to comment Share on other sites More sharing options...
玄魔の王 Posted February 24, 2014 Report Share Posted February 24, 2014 "If you control a Dragon-Type Synchro Monster: target 1 card on the field;destroy that target. Cards and effects cannot be activated in response to this card's activation." Happy? Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted February 24, 2014 Report Share Posted February 24, 2014 "If you control a Dragon-Type Synchro Monster: target 1 card on the field;destroy that target. Cards and effects cannot be activated in response to this card's activation." Happy? No. I despise conditions require you to control jack squat. the effect is better, and easier to use, but still, bad card is bad Link to comment Share on other sites More sharing options...
玄魔の王 Posted February 24, 2014 Report Share Posted February 24, 2014 So Fire Fist Bear is bad? Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted February 24, 2014 Report Share Posted February 24, 2014 So Fire Fist Bear is bad? *grumbles to self* I meant to say things that actually take effort to put on the field. Like a Synchro, or an Xyz. Effort being a relative term. Link to comment Share on other sites More sharing options...
玄魔の王 Posted February 24, 2014 Report Share Posted February 24, 2014 As much work as it is to make a Synchro (which isn't a lot because Masked Chameleon is a thing), it's still better than those effects contingent on what your opponent controls. Link to comment Share on other sites More sharing options...
-kyo- Posted February 25, 2014 Report Share Posted February 25, 2014 *grumbles to self* I meant to say things that actually take effort to put on the field. Like a Synchro, or an Xyz. Effort being a relative term. so youre just lazy? Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted February 25, 2014 Report Share Posted February 25, 2014 No. I despise conditions require you to control jack squat. the effect is better, and easier to use, but still, bad card is bad Ok, how about no condition. Trap card. Just says "Target 1 card your opponent controls; destroy that target." OT: Needing one specific card to go off is really irksome, but it works to make things like Dork Magishan more than a really weak 2-Tribute vanilla. Except when it sucks. Link to comment Share on other sites More sharing options...
newhat Posted February 25, 2014 Report Share Posted February 25, 2014 Trap card. Just says "Target 1 card your opponent controls; destroy that target." Infernity Break is a different animal because it can interrupt plays and the opponent will have trouble making it unusable for you. Link to comment Share on other sites More sharing options...
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