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Wind-Up Carrier Zenmaity


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3 Waboku/3 Cardcar IS in the Turbo build. It's not stall in the slightest, it digs for the engine and puts 9k on the board like nobody's business. Waboku is only there to buy a turn if Centipede is Veilered or a rank 5 play is stopped before you can go off.

Maybe it's just been my luck that every time they just stall until they get the OTK. Or I misunderstood "stall" and "turbo"

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Maybe it's just been my luck that every time they just stall until they get the OTK. Or I misunderstood "stall" and "turbo"


If they're stalling and not going as hard as they can with the engine once they at least have a Centipede and Ladybug they're doing it wrong.

Also to whoever said Hornet should never go up, it doesn't matter if Hornet goes to 2 or 3. More Dragonfly is what would make the deck better, not more Hornet.
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If they're stalling and not going as hard as they can with the engine once they at least have a Centipede and Ladybug they're doing it wrong.

Also to whoever said Hornet should never go up, it doesn't matter if Hornet goes to 2 or 3. More Dragonfly is what would make the deck better, not more Hornet.

I didn't hear anyone say that.

 

I know Dragonfly makes it better. Everyone has beef with Hornet, who isn't even needed. Ban Hornet put Dragonfly to two. I don't think it's that bad and makes a sucky deck a good deck.

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Anyway, all Inzektor's aside, I don't think Zenmaity at 1 would hurt the game state at all. All archetypes have their 'ace' cards, and at 1 the card would simply make wind-ups good, not make them tier 1 or anything. 

A free Special Summon from the Deck is bad enough, but the thing is:

 

it doesn't negate the effect of the monster it summoned, meaning that Wind-Ups can just snowball with their effects until you have a full field of monsters that can wipe the board. This card is pretty much the definition of a slippery slope in a Deck that capitalizes on having field presence.

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"It makes the deck broken, but hey, it's slightly less broken than the current stuff that deserves to be banned" is what I hear when people talk about bringing stuff back because it "wouldn't be tier 1".

 

A deck is only as broken as the stuff it goes against.

I have used this example before but it still stands as a good one, N Nebula Meteorite is completely broken but that card simply makes worm playable, rather than broken as a whole.

1 Broken card (although it really isn't that bad, archetypes are supposed to have reasons to be played after all, and this is one of them) doesn't necessarily make a deck broken, it just makes the deck better. 

Admittedly, at anymore than 1 this card could be broken to the extent where the deck as a whole is broken, but otherwise I doubt that would be the case in this metagame.  

 

*bracing myself for all the hate and being told what a terrible person I am* 

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A deck is only as broken as the stuff it goes against.

I have used this example before but it still stands as a good one, N Nebula Meteorite is completely broken but that card simply makes worm playable, rather than broken as a whole.

1 Broken card (although it really isn't that bad, archetypes are supposed to have reasons to be played after all, and this is one of them) doesn't necessarily make a deck broken, it just makes the deck better. 

Admittedly, at anymore than 1 this card could be broken to the extent where the deck as a whole is broken, but otherwise I doubt that would be the case in this metagame.  

 

*bracing myself for all the hate and being told what a terrible person I am* 

The card is broken, yes, but the archetype that uses it isn't all that powerful, and is slow as heck, balancing out the awesome power it holds. Even if all the other extremely powerful cards were banned, though, other Archetypes would still rule over Worms for their consistency and straight up power. The main thing that made the deck that (for a VERY short period of time) made an appearance was Thunder King, amazing backrow, Honest, AND Meteorite. We have pretty much lost 2 of those. Heavy wasn't even a problem for the deck since you ran Starlight Road and Judgment for when you would set a ton of cards, so that's not very valid of an argument if you planned on using it here.

 

The way I see it, it's better for the bad cards to stay banned, and for the new bad cards to be banned, not to unban cards just because there's others that deserve to be but aren't. Cards like Tsukuyomi and Breaker the Magical Warrior I am fine with having come back in this regard because the game had changed to a point where it was practically impossible for it to return to a state where they would be considered so powerful. About 500 cards would have to be banned first. Meanwhile, Wind-Ups, Inzektors, and all of those are just inches away from being so broken that it makes players puke. Boosting up Blackwings and Lightsworn again was bad enough in my opinion.

 

Even in the event that the decks don't become "top tier", I still don't like them gaining a boost because that makes casual games all the worse as well.

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Doesnt anybody want to at least kinda consider why it's basically free to drop to begin with?

Rat's only a problem when this is spitting it out
Crane Crane isn't a problem
TGU isn't a problem anymore, sadly

There are always going to be ways to churn out R3 for free. So no, it's definitely Zenmaity's fault.
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