Ultravires Posted March 12, 2014 Report Share Posted March 12, 2014 3 Waboku/3 Cardcar IS in the Turbo build. It's not stall in the slightest, it digs for the engine and puts 9k on the board like nobody's business. Waboku is only there to buy a turn if Centipede is Veilered or a rank 5 play is stopped before you can go off. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted March 12, 2014 Report Share Posted March 12, 2014 3 Waboku/3 Cardcar IS in the Turbo build. It's not stall in the slightest, it digs for the engine and puts 9k on the board like nobody's business. Waboku is only there to buy a turn if Centipede is Veilered or a rank 5 play is stopped before you can go off. Maybe it's just been my luck that every time they just stall until they get the OTK. Or I misunderstood "stall" and "turbo" Link to comment Share on other sites More sharing options...
Dog King Posted March 12, 2014 Report Share Posted March 12, 2014 Yes, let's bring an even betr version of Wind-Up Magician back up. Both Hornet and Dragonfly should never move up, only down if they move. How? Hornet at 0 and Dragonfly at 2-3 would make Inzektors a pretty intersting rank 5 deck. Link to comment Share on other sites More sharing options...
Ultravires Posted March 12, 2014 Report Share Posted March 12, 2014 Maybe it's just been my luck that every time they just stall until they get the OTK. Or I misunderstood "stall" and "turbo" If they're stalling and not going as hard as they can with the engine once they at least have a Centipede and Ladybug they're doing it wrong. Also to whoever said Hornet should never go up, it doesn't matter if Hornet goes to 2 or 3. More Dragonfly is what would make the deck better, not more Hornet. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted March 12, 2014 Report Share Posted March 12, 2014 If they're stalling and not going as hard as they can with the engine once they at least have a Centipede and Ladybug they're doing it wrong. Also to whoever said Hornet should never go up, it doesn't matter if Hornet goes to 2 or 3. More Dragonfly is what would make the deck better, not more Hornet. I didn't hear anyone say that. I know Dragonfly makes it better. Everyone has beef with Hornet, who isn't even needed. Ban Hornet put Dragonfly to two. I don't think it's that bad and makes a sucky deck a good deck. Link to comment Share on other sites More sharing options...
Ultravires Posted March 12, 2014 Report Share Posted March 12, 2014 Both Hornet and Dragonfly should never move up, only down if they move. This, Tech. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted March 13, 2014 Report Share Posted March 13, 2014 >Topic title about Zenmaity >Sees discussion about Inzektors ._. Link to comment Share on other sites More sharing options...
玄魔の王 Posted March 13, 2014 Report Share Posted March 13, 2014 >Topic title about Zenmaity >Sees discussion about Inzektors ._. I get the feeling the topic title was meant as subtext about the format it spawned. With Magician limited and Shock Master gone, I'd be more okay with this at 1, but I want Hunter gone as well. Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted March 13, 2014 Report Share Posted March 13, 2014 Anyway, all Inzektor's aside, I don't think Zenmaity at 1 would hurt the game state at all. All archetypes have their 'ace' cards, and at 1 the card would simply make wind-ups good, not make them tier 1 or anything. Link to comment Share on other sites More sharing options...
Not-so-Radiant Arin Posted March 13, 2014 Report Share Posted March 13, 2014 Anyway, all Inzektor's aside, I don't think Zenmaity at 1 would hurt the game state at all. All archetypes have their 'ace' cards, and at 1 the card would simply make wind-ups good, not make them tier 1 or anything. A free Special Summon from the Deck is bad enough, but the thing is: it doesn't negate the effect of the monster it summoned, meaning that Wind-Ups can just snowball with their effects until you have a full field of monsters that can wipe the board. This card is pretty much the definition of a slippery slope in a Deck that capitalizes on having field presence. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted March 13, 2014 Report Share Posted March 13, 2014 "It makes the deck broken, but hey, it's slightly less broken than the current stuff that deserves to be banned" is what I hear when people talk about bringing stuff back because it "wouldn't be tier 1". Link to comment Share on other sites More sharing options...
Ultravires Posted March 13, 2014 Report Share Posted March 13, 2014 Zenmaighty is an OTK. Do people just not get this or something? Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted March 14, 2014 Report Share Posted March 14, 2014 "It makes the deck broken, but hey, it's slightly less broken than the current stuff that deserves to be banned" is what I hear when people talk about bringing stuff back because it "wouldn't be tier 1". A deck is only as broken as the stuff it goes against. I have used this example before but it still stands as a good one, N Nebula Meteorite is completely broken but that card simply makes worm playable, rather than broken as a whole. 1 Broken card (although it really isn't that bad, archetypes are supposed to have reasons to be played after all, and this is one of them) doesn't necessarily make a deck broken, it just makes the deck better. Admittedly, at anymore than 1 this card could be broken to the extent where the deck as a whole is broken, but otherwise I doubt that would be the case in this metagame. *bracing myself for all the hate and being told what a terrible person I am* Link to comment Share on other sites More sharing options...
Ultravires Posted March 14, 2014 Report Share Posted March 14, 2014 It isn't a matter of degrees of imbalance at this point. The card does too much. This is the same reason Stratos shouldn't come off the list either. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted March 14, 2014 Report Share Posted March 14, 2014 A deck is only as broken as the stuff it goes against. I have used this example before but it still stands as a good one, N Nebula Meteorite is completely broken but that card simply makes worm playable, rather than broken as a whole. 1 Broken card (although it really isn't that bad, archetypes are supposed to have reasons to be played after all, and this is one of them) doesn't necessarily make a deck broken, it just makes the deck better. Admittedly, at anymore than 1 this card could be broken to the extent where the deck as a whole is broken, but otherwise I doubt that would be the case in this metagame. *bracing myself for all the hate and being told what a terrible person I am* The card is broken, yes, but the archetype that uses it isn't all that powerful, and is slow as heck, balancing out the awesome power it holds. Even if all the other extremely powerful cards were banned, though, other Archetypes would still rule over Worms for their consistency and straight up power. The main thing that made the deck that (for a VERY short period of time) made an appearance was Thunder King, amazing backrow, Honest, AND Meteorite. We have pretty much lost 2 of those. Heavy wasn't even a problem for the deck since you ran Starlight Road and Judgment for when you would set a ton of cards, so that's not very valid of an argument if you planned on using it here. The way I see it, it's better for the bad cards to stay banned, and for the new bad cards to be banned, not to unban cards just because there's others that deserve to be but aren't. Cards like Tsukuyomi and Breaker the Magical Warrior I am fine with having come back in this regard because the game had changed to a point where it was practically impossible for it to return to a state where they would be considered so powerful. About 500 cards would have to be banned first. Meanwhile, Wind-Ups, Inzektors, and all of those are just inches away from being so broken that it makes players puke. Boosting up Blackwings and Lightsworn again was bad enough in my opinion. Even in the event that the decks don't become "top tier", I still don't like them gaining a boost because that makes casual games all the worse as well. Link to comment Share on other sites More sharing options...
mido9 Posted March 15, 2014 Report Share Posted March 15, 2014 Doesnt anybody want to at least kinda consider why it's basically free to drop to begin with? Link to comment Share on other sites More sharing options...
Blake Posted March 15, 2014 Report Share Posted March 15, 2014 Doesnt anybody want to at least kinda consider why it's basically free to drop to begin with? Rat's only a problem when this is spitting it out Crane Crane isn't a problem TGU isn't a problem anymore, sadly There are always going to be ways to churn out R3 for free. So no, it's definitely Zenmaity's fault. Link to comment Share on other sites More sharing options...
heraldry_lord Posted March 15, 2014 Report Share Posted March 15, 2014 I find this topic a bit funny now since the OCG limited it, but they banned Hunter in its place so eh. Link to comment Share on other sites More sharing options...
mido9 Posted March 15, 2014 Report Share Posted March 15, 2014 I find this topic a bit funny now since the OCG limited it, but they banned Hunter in its place so eh. Magician and shark are swapped in ocg Link to comment Share on other sites More sharing options...
heraldry_lord Posted March 15, 2014 Report Share Posted March 15, 2014 Magician and shark are swapped in ocg And? I'm amused by the coincidence that someone makes a topic about unbanning Zenmaity, and the OCG goes and limits it. Link to comment Share on other sites More sharing options...
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