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Shadoll Fusion


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You can only activate 1 “Shadoll Fusion” per turn. Fusion Summon 1 “Shadoll” Fusion Monster using monsters from your hand or your side of the field as Fusion Materials, and if you do, if the opponent controls a monster that was Special Summoned from the Extra Deck, you can use monsters from your Deck as Fusion Materials instead.

... WELL THEN

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Effect fixed

 

You can only activate 1 “Shadoll Fusion” per turn. Fusion Summon 1 “Shadoll” Fusion Monster using monsters from your hand or your side of the field as Fusion Materials, and if you do, if the opponent controls a monster that was Special Summoned from the Extra Deck, you can Fusion Summon 1 Monster using monsters from your Deck as Fusion Materials.

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So... If the opponent has a monster that was Summoned from the Extra Deck, you can, literally, Fusion Summon any monster, and use Materials in your Deck!?

 

Guys. Be pro and run a bunch of Dragons with Shadolls, and Fusion Summon FGD out of nowhere. To which, you know, will instantly set up other goofy plays with Rulers n' junk.

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Yeah, YGOrg updated. Again.

 

You can only activate 1 “Shadoll Fusion” per turn. Fusion Summon 1 “Shadoll” Fusion Monster using monsters from your hand or your side of the field as Fusion Materials, and if you do, if the opponent controls a monster that was Special Summoned from the Extra Deck, you can use monsters from your Deck as Fusion Materials instead.

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I was already looking for good DARK and fusion support cards at locals when I saw the first shadoll fusion monster.

 

This card can make a fusion as a +0 (Since you will hopefully be using your deck) and fill your graveyard at the same time (Instant DAD?).

 

Basicly an instant future fusion for shadolls if your opponent controls an ED monster. I just hope that the main deck monsters aren't disappointing.

 

 

 

Also looking back at the fusion monster this means you can send D Hero malicious for it's summon. If we get a level 6 fusion we can 1 card rank 6s.... 

 

Assuming it doesn't have the same effect as midrage where you can only summon 1 monster a turn.

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By "cool", you mean "broken"?

I meant something along the lines of "it does something crazy that hasn't been done before"

 

Now that it does this....it's less crazy but still cool.

 

I wanted a crazy card.

 

I mean summoning any fusion from the deck in addition to the normal fusion was a bit much...but something like another Shadoll fusion being summoned,  I think may have been more fair.  

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Hell yes, a +0 Fusion Spell for Shadolls. I was hoping for their own version of Miracle Fusion but this is way better. And it goes with the suspected Anti-Meta playstyle of Shadolls by indirectly punishing the opponent for playing Extra Deck monsters.

 

Since the artwork depicts a DARK version of Gem-Knight Fusion, I wonder if Caingorgorm is related to Shadolls somehow.

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Aside from the fact Shadolls have a LIGHT Fusion....
The DARK Shadoll Fusion gives this card a bit of Anti-meta shenanigans with it(As already stated), but it goes even further with the fact you can use monsters from your Deck if the opponent plays a monster from his/her Extra Deck. Add to it, said monster will then recover This card if it's ever destroyed.
So really, Shadoll Fusion has some interesting potential going for it, if you think about it.

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This sounds pretty sweet right now, but might get stupid depending on what the archetype ends up looking like.

For now.

[spoiler=An anti meta approach uh? Let's see how it turns out]

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Well it does limit Special Summons and dumps any DARK monster so far..... let's see what that other Fusion does.

[/spoiler]

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