Expelsword Posted May 6, 2014 Report Share Posted May 6, 2014 Revive all of your monsters that were destroyed, from your Graveyard, as Zombies. This card does so much work in like, every deck. Can it really stay at 3? Link to comment Share on other sites More sharing options...
J-Max Posted May 6, 2014 Report Share Posted May 6, 2014 I always thought cards like Limit Reverse were designed to justify Call being at 1. Reborn is still much more dangerous though... Link to comment Share on other sites More sharing options...
Zauls Posted May 6, 2014 Report Share Posted May 6, 2014 Does it really do THAT much so that it deserves to be limited? It's only as good as the monsters it revives and said monsters are usually the issue. Also @Title, it was also banned at one point. Ironically Reborn was @1 at the same time. Link to comment Share on other sites More sharing options...
Blake Posted May 6, 2014 Report Share Posted May 6, 2014 Stupidly good card. Not broken or anything, just really powerful. More and more things are appreciating it more nowadays. Satellaknight, Hunder, Galaxy, Seraphs, Ghostrick, Artifacts and things that run them as an engine, etc. all appreciate it because they've been given cards to take advantage of it. Most decks only use 2, anyways, so w/e Link to comment Share on other sites More sharing options...
Synchronized Posted May 6, 2014 Report Share Posted May 6, 2014 Being chain able and thus able to trigger effects like Sangan, Dandy, Trooper, etc. in response to an MST is one of the reasons I find it so damn good. Sadly, so many people love to blind MST turn 1-2 and I always have this getting hit before I can do a damn thing with it. I think it's fine where it is, but I wouldn't outright be shocked if it ended up going to 1. Link to comment Share on other sites More sharing options...
Bringerofcake Posted May 6, 2014 Report Share Posted May 6, 2014 COTH your golem, revive your tuner, make Scrap/Twin, pop the now-dead call and bounce/pop your opponent's field. Go for game in the battle phase. these are but two of call's many functions. Link to comment Share on other sites More sharing options...
Sleepy Posted May 6, 2014 Report Share Posted May 6, 2014 Back in the day OTKs weren't as common, even though still were possible, so Reborn wasn't blamed as much, but Call was a quicker version with the use of bait through Sangan/Jinzo. Premature was yet unsearchable, slower, and more costy than either of them so it was ironically the more balanced at some point. Look at it now.... The card is a very good generic revival card. I don't think it needs to be moved anywhere, there are alternatives for certain smaller pools of targets but also with some perks to make up for it. I like how this Trap-reviving business is going overall. Nowadays it won't quite give you a boss as much as it'll help an engine for the decks it's used in. As from what I've seen right now. Link to comment Share on other sites More sharing options...
Toffee. Posted May 6, 2014 Report Share Posted May 6, 2014 Satellaknight, Hunder, Galaxy, Seraphs, Ghostrick, Artifacts and things that run them as an engine, etc. all appreciate it because they've been given cards to take advantage of it.Fire Kings are also pretty silly with this card, as well =D Link to comment Share on other sites More sharing options...
Jord200 Posted May 6, 2014 Report Share Posted May 6, 2014 Reminds me of the time I found one of these old fossils under a tea in the park. Besides Scraps, anything else use this often? I haven't played much lately. Link to comment Share on other sites More sharing options...
the_engineer Posted May 6, 2014 Report Share Posted May 6, 2014 Besides Scraps, anything else use this often? I haven't played much lately. If used during opponent's turn, it can trigger Artifact's effects, so it might see use in Artifacts (I was thinking to run 2x of this in my deck but i had later decided to replace it with 2 Breakthrough Skills) Link to comment Share on other sites More sharing options...
Wildflame Posted May 6, 2014 Report Share Posted May 6, 2014 I'd say it's a staple at 2 in Artifacts. It becomes an extra Theosophy when you already have something in the grave. Link to comment Share on other sites More sharing options...
Lunar Origins Posted May 6, 2014 Report Share Posted May 6, 2014 Staple in most decks imo, it's that good Link to comment Share on other sites More sharing options...
CraneMonk Posted May 7, 2014 Report Share Posted May 7, 2014 My cranes love it. Link to comment Share on other sites More sharing options...
Zauls Posted May 7, 2014 Report Share Posted May 7, 2014 It is, to be fair, the best card in my Fistrix. Reviving Wolfbark/Myrmeleo is just amazing. Wolfbark is one of the best targets for this full stop. I still can't see it going to 1 at any point though. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.