Kyng Posted June 20, 2014 Report Share Posted June 20, 2014 Pay 800 Life Points, then banish 1 monster you control; draw 2 cards. If that monster's effect would activate in response to this card, that effect is negated. You can only activate 1 "Pure Soul" per turn.Just a really fast and quick card I thought up. Originally the latter clause wasn't there, but I figured it'd be best to remove abusive advantage to make a simple card draw engine that could be used in a lot of Decks.Still abusable? Let me know, I'll see if I can work it out. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted June 20, 2014 Report Share Posted June 20, 2014 You have no clue how loudly I was prepared to shout necroface. Nice job stopping that bit of ridiculousless. Dragons, as well. Like many other draw cards, it is a +0, which is good, and the banish as well as effect prevention make it more difficult to abuse. Pretty cool. I could see this being used in swarm decks that needed greater draw power, and with Leviair a thing, the banished monster is never REALLY out of reach. Has the potential to be an issue in library exodia, but not early as badly as other cards. Pretty good, I like this. Link to comment Share on other sites More sharing options...
Aix Posted June 20, 2014 Report Share Posted June 20, 2014 It's called "Pure Soul", but it's not a very pure card, Kyng. No examples come to the top of my head, but some Decks can use this really well as they place monsters (and sometimes useless monsters) on the board with little to no effort. Actually, one came to me as I thought of useless monsters - there's Dustons and there's also Agent Venus. However, I actually don't really think it's broken, just a little strong, as it's merely a situational PoG in the previously mentioned case, so I'd place a OPT clause on it, make the banish a cost and maybe even a Life Point cost just to tone it down a little further. It seems like a decent card otherwise, nothing outstanding though. Link to comment Share on other sites More sharing options...
Kyng Posted June 20, 2014 Author Report Share Posted June 20, 2014 You have no clue how loudly I was prepared to shout necroface. Nice job stopping that bit of ridiculousless. Dragons, as well. Like many other draw cards, it is a +0, which is good, and the banish as well as effect prevention make it more difficult to abuse. Pretty cool. I could see this being used in swarm decks that needed greater draw power, and with Leviair a thing, the banished monster is never REALLY out of reach. Has the potential to be an issue in library exodia, but not early as badly as other cards. Pretty good, I like this.Glad to hear you like it. For a quickly whipped up card, glad to see you spotted a number of applications for it. I didn't even consider the benefit to swarming decks that swiftly starve their hand of any momentum.It's called "Pure Soul", but it's not a very pure card, Kyng. No examples come to the top of my head, but some Decks can use this really well as they place monsters (and sometimes useless monsters) on the board with little to no effort. Actually, one came to me as I thought of useless monsters - there's Dustons and there's also Agent Venus. However, I actually don't really think it's broken, just a little strong, as it's merely a situational PoG in the previously mentioned case, so I'd place a OPT clause on it, make the banish a cost and maybe even a Life Point cost just to tone it down a little further. It seems like a decent card otherwise, nothing outstanding though.Those sound like fair fixes, I've added them now. Glad to receive the mixed responses, helpful to see the pros and cons of the card certainly.Of course, reps for Advanced Clause quality feedback.Changes:Target 1 monster you control: Banish that monster, then draw 2 cards. If that monster's effect would activate in response to this card, that effect is negated.-> Pay 800 Life Points, then banish 1 monster you control; draw 2 cards. If that monster's effect would activate in response to this card, that effect is negated. You can only activate 1 "Pure Soul" per turn. Link to comment Share on other sites More sharing options...
Toffee. Posted June 20, 2014 Report Share Posted June 20, 2014 This seems a bit too splashable, IMO.I mean, floating monsters are typically the norm/what you would expect, so with those in mind you only really pay 800 to draw 2, due to the fact you never really lost a monster(since, you know, the monster just outright replaced itself). Course, a card like this can be a little ridiculous because of, as previously stated, Decks that can have an excessive amount of monsters on the board, so as such, you reward them for swarming; This isn't always an ideal thing.Oh, and btw, this card is literally a +1 with Tokens, since, you know, you can Banish Tokens and the later part of this card's effect only takes place if such a thing could occur. So it's just something to take into account. Link to comment Share on other sites More sharing options...
Aix Posted June 20, 2014 Report Share Posted June 20, 2014 Oh, and btw, this card is literally a +1 with Tokens, since, you know, you can Banish Tokens and the later part of this card's effect only takes place if such a thing could occur. So it's just something to take into account. Doesn't work now that the banish is a cost. Link to comment Share on other sites More sharing options...
J-Max Posted June 20, 2014 Report Share Posted June 20, 2014 The fact that it negates the Banished monster effect makes it more playable and fair in my opinion. In a Token Heavy Deck, this card would be a good addition as cards like Scapegoat could be used to make food for this card. Some people would probally disagree with me but to be honest I wouldn't mind this card being Quick Play. The ability to avoid destruction by netting 2 cards would be okay. The Life Point cost is small yet managable, at least you are paying something to activate it. Once per turn is pretty standard for Draw cards like these so its good enough. It is splashable in Decks but its not essential ala Torrential. Pretty basic card but it works. Link to comment Share on other sites More sharing options...
Toffee. Posted June 20, 2014 Report Share Posted June 20, 2014 Doesn't work now that the banish is a cost.I went and double-checked Cyber Valley, since I had that in mind.So disregard that part of my statement, I was thinking something else. Link to comment Share on other sites More sharing options...
Blake Posted June 20, 2014 Report Share Posted June 20, 2014 I dunno, I dislike the design.It's begging for abuse, and just seems like an all or nothing card that's a bit too generic.D.D. Spy Plane and the Lv. 4 warrior both exist, so it's not beyond +ing for playing a deck at all.A lot of decks can spit free advantage on to the board, so ditching 1 of it for a free double draw doesn't seem right.Like, it's a generic Allure of Darkness that's just less potent on paper for much more versatile and open.Really feel like this is a bad idea overall. Generic draw isn't inherently bad for the game, but banishing something isn't even a guaranteed drawback given that cards like Bujinki Amaterasu and Leviair the Sea Dragon exist. It just begs to be abused, and it's not like running it just to run it is bad, seeing as it's potent generic draw power. It's just a generic, minutely more restricted non-monster version of Cyber Valley's draw 2 effect. Cyber Valley's only bad because it takes an NS up on its own, and this doesn't.Just feels way too generic and underrestricted for a payoff that's more than worth it most times. Link to comment Share on other sites More sharing options...
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