Premier Alexander Romanov Posted July 17, 2014 Report Share Posted July 17, 2014 Spell/Field "Tellarknight" Xyz Monsters on the field gain 200 ATK and DEF for each Xyz Material attached to them. When a "Tellarknight" Xyz Monster is selected as an attack target: You can send 1 "Tellarknight" monster from your hand to the Graveyard; negate that attack. Discuss. Link to comment Share on other sites More sharing options...
Expelsword Posted July 17, 2014 Report Share Posted July 17, 2014 Horrible. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted July 17, 2014 Report Share Posted July 17, 2014 I'd say like a thousand variation of the word shit, horrible, unplayable and the likes here to be able to pull a /thread, but I'm too tired to type all of them. S H I T Link to comment Share on other sites More sharing options...
Bringerofcake Posted July 17, 2014 Report Share Posted July 17, 2014 What are they being attacked by? Link to comment Share on other sites More sharing options...
Zimerick-Art Posted July 17, 2014 Report Share Posted July 17, 2014 I love Satellarknight's and all, but this Field Spell is just terrible. Sure you can protect your Triveil and Deltatheros while getting SS fodder for Altair's effect, but other than that this card isn't that great. 4/10 Konami Link to comment Share on other sites More sharing options...
UltimateIRS Posted July 17, 2014 Report Share Posted July 17, 2014 So a Field Spell that gives an ATK boost to monsters that clear stuff with their effects, and enables negation of attacks against floaters. I'd say this is a really good card for putting drinks on. Link to comment Share on other sites More sharing options...
Greiga Posted July 17, 2014 Report Share Posted July 17, 2014 Why? Literally why? It does't even do anything to the attacking monster. Just use Xyz Territory. Link to comment Share on other sites More sharing options...
Daigusto Sphreez Posted July 17, 2014 Report Share Posted July 17, 2014 Not great, but then I'd be quite happy if this archetype got no more support anyway, they're already sufficiently good. Link to comment Share on other sites More sharing options...
~British Soul~ Posted July 17, 2014 Report Share Posted July 17, 2014 This card is so s***, the image decided to commit seppuku. Link to comment Share on other sites More sharing options...
krakonfour Posted July 18, 2014 Report Share Posted July 18, 2014 This card is so s***, the image decided to commit seppuku. Link to comment Share on other sites More sharing options...
The Warden Posted July 18, 2014 Report Share Posted July 18, 2014 This must be before the Tree got uprooted, as Delta and Tri are using their barrier to defend the Naturia Tree from what I assume are a force of Shaddoll Dragons. I think there might also be Midrash's mount in the group as well, to maybe lead the Dragons in their assault while Midrash leads the attack on foot. Which would explain why she has no mount in El Shaddoll Fusion. Link to comment Share on other sites More sharing options...
~British Soul~ Posted July 18, 2014 Report Share Posted July 18, 2014 Of course, that's what happens when you post an image hotlinked from the wikia. Link to comment Share on other sites More sharing options...
Slinky Posted July 18, 2014 Report Share Posted July 18, 2014 Well, a 600 ATK boost to Triveil and Delta on paper sounds really nice (especially on Triveil), but thats about where the "nice" ends and the "shit" begins. maybe if the negation wasnt just for Xyzs it'd be okay, but not now. Link to comment Share on other sites More sharing options...
Toffee. Posted July 18, 2014 Report Share Posted July 18, 2014 This is that card you get, where you go to open packs, and are all like: "OH BOY! I CAN'T WAIT TO PULL SOME TELLARKNIGHT CARDS! =D"And then you pull this, the, literally-it's-filler, card of the Archetype. Link to comment Share on other sites More sharing options...
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