CLG Klavier Posted September 9, 2014 Report Share Posted September 9, 2014 Discuss Ghostricks as a whole. They were pretty much just a part of REDRUM decks as far as I saw, but with Dorklord incoming, maybe they'll get to play some spell/trap support now? Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted September 9, 2014 Report Share Posted September 9, 2014 They are arguably the most defensive archetype ever created. I imagine the question asked in early design was "what do players get really frustrated having to deal with?" From an effect interaction standpoint, Ghostricks are incredibly designed, but DANG are they annoying. Link to comment Share on other sites More sharing options...
Slinky Posted September 9, 2014 Report Share Posted September 9, 2014 Ghostricks: Aim: Cockblocking Result: Severe frustation Conclusion: Should have been made differently. Link to comment Share on other sites More sharing options...
-Dom- Posted September 9, 2014 Report Share Posted September 9, 2014 wish ghostricks had been a bit better, but they were col for what they were; as for this card, it WAS the engine by itself. Link to comment Share on other sites More sharing options...
Blake Posted September 9, 2014 Report Share Posted September 9, 2014 With Dorklord, they're infinitely better... but they're still near strictly inferior to Burning Abyss, which do REDRUM much better and have more support incoming. Link to comment Share on other sites More sharing options...
J-Max Posted September 9, 2014 Report Share Posted September 9, 2014 Well they cemented the whole Flip effect thing and can be reused over and over again. Getting rid of Ghostricks relies on Banishing face-downs or directly sending to the Graveyard. They are extremely annoying, especially when you are running a Deck that relies on destruction by battle to pop their effects. Luckily there is a few monsters out there that can destroy before flipping face-up so at least there is a viable Counter. Link to comment Share on other sites More sharing options...
Blake Posted September 9, 2014 Report Share Posted September 9, 2014 I mean, the entire thing with Ghostricks is you just have to force through them. Letting them turtle is more likely to kill you than setting them off early on. Only time this isn't true is when they have Parade up. That's just a terrible situation and means you need removal immediately. Link to comment Share on other sites More sharing options...
Slinky Posted September 9, 2014 Report Share Posted September 9, 2014 I mean, the entire thing with Ghostricks is you just have to force through them. Letting them turtle is more likely to kill you than setting them off early on. Only time this isn't true is when they have Parade up. That's just a terrible situation and means you need removal immediately. Sometimes, you just cant break through. So many damn scares :c Link to comment Share on other sites More sharing options...
Toffee. Posted September 9, 2014 Report Share Posted September 9, 2014 Ghostricks:Aim: CockblockingResult: Severe frustationConclusion: Should have been made differently.Or, you know, just have Skeleton/etc NOT be cards, and leave them as chip-damage direct-attackers.I mean, Ghoul, at the time, was a step in the right direction. Then they added a bunch of weird shit and turned the deck into something else......'Course, I'm likely wrong, and just assuming they became Skeleton.dek when you can easily play other variants. Link to comment Share on other sites More sharing options...
newhat Posted September 9, 2014 Report Share Posted September 9, 2014 What? I thought Ghostricks were mainly fodder for Monarchs and stuff as a defensive engine. Skeleton Mill is actually a thing? Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted September 9, 2014 Report Share Posted September 9, 2014 What? I thought Ghostricks were mainly fodder for Monarchs and stuff as a defensive engine. Skeleton Mill is actually a thing? It's a deck, though don't think that variant is the ones that's actually competitive viable. OT: Sometimes I wonder where the hell are they intending to go with Ghostrick's design. Link to comment Share on other sites More sharing options...
Blake Posted September 9, 2014 Report Share Posted September 9, 2014 The best build of ghostricks was a build centered around Rank-Up-Magic Astral Force and R3. You used Jiang/Crane Crane/TGU as your main forces with the hand traps as back support. Alucard became a floater that could help a lot in certain matchups, whole being a great floater itself. Angineer became Tiras. Grenosaurus became Volcasaurus. You used astral force to boost a consistent engine. The issue was that it was quite consistent or good enough. Both Dorklord and Scarm help the deck out in spades... But the schtick is better for Burning Abyss, and they're exclusives for the OCG and TCG, respectively. Even more to hurt REDRUMtricks is that astral force only targets the highest rank on the board... So Dorklord has to be timed properly or she conflicts. Dante into Pleiades also helped the deck a lot... But again, that's a burning abyss. Link to comment Share on other sites More sharing options...
Slinky Posted September 10, 2014 Report Share Posted September 10, 2014 The best build of ghostricks was a build centered around Rank-Up-Magic Astral Force and R3. You used Jiang/Crane Crane/TGU as your main forces with the hand traps as back support. Alucard became a floater that could help a lot in certain matchups, whole being a great floater itself. Angineer became Tiras. Grenosaurus became Volcasaurus. You used astral force to boost a consistent engine. The issue was that it was quite consistent or good enough. Both Dorklord and Scarm help the deck out in spades... But the schtick is better for Burning Abyss, and they're exclusives for the OCG and TCG, respectively. Even more to hurt REDRUMtricks is that astral force only targets the highest rank on the board... So Dorklord has to be timed properly or she conflicts. Dante into Pleiades also helped the deck a lot... But again, that's a burning abyss. If only Dorklord was a Spellcaster, then you could Magi-Magi/Norito for days. Link to comment Share on other sites More sharing options...
evilfusion Posted September 10, 2014 Report Share Posted September 10, 2014 I always just loved the Rank 1 Ghostrick build. It was fun. Link to comment Share on other sites More sharing options...
werewolfjedi Posted September 12, 2014 Report Share Posted September 12, 2014 Or, you know, just have Skeleton/etc NOT be cards, and leave them as chip-damage direct-attackers. I mean, Ghoul, at the time, was a step in the right direction. Then they added a bunch of weird s*** and turned the deck into something else. ..... 'Course, I'm likely wrong, and just assuming they became Skeleton.dek when you can easily play other variants. the point of the other ones was to help on finding a way to win for the deck, being that they are a super defensive thing, they want answers.giving them werewolf and skeleton techincally give them that. and playing a one off of skeleton, can help a stalemate become a win for the deck, but you only need one, otherwise you can happily just smack away with little hits. The best build of ghostricks was a build centered around Rank-Up-Magic Astral Force and R3. You used Jiang/Crane Crane/TGU as your main forces with the hand traps as back support. Alucard became a floater that could help a lot in certain matchups, whole being a great floater itself. Angineer became Tiras. Grenosaurus became Volcasaurus. You used astral force to boost a consistent engine. The issue was that it was quite consistent or good enough. Both Dorklord and Scarm help the deck out in spades... But the schtick is better for Burning Abyss, and they're exclusives for the OCG and TCG, respectively. Even more to hurt tricks is that astral force only targets the highest rank on the board... So Dorklord has to be timed properly or she conflicts. Dante into Pleiades also helped the deck a lot... But again, that's a burning abyss. yeah pretty much the rum deck was taken over by the burning abyss, they just do the job so much better, while ghostricks want to move back into disruption style. Link to comment Share on other sites More sharing options...
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