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TCG October 2014 Ban List Speculation Thread


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And it's Ban List season again.  With about two weeks to go until the current TCG Forbidden/Limited list expires, I thought it was time for another one of these.

 

The following are merely my predictions and wishes for the Oct 2014 list.

 

Banned:

Black Luster Soldier - Envoy of the Beginning (This has made a comeback in Shaddolls, and wins games on its own.  May or may not be a big hit for the deck.)
 
Limited:
Artifact Moralltach (Best thing they can probably do to hurt this engine.)
Judgment Dragon (Dunno if they're gonna do this.  I'm 50/50 on this particular move.  Would not surprise me, however.)
Soul Charge (It's Soul Charge.  Nuff said.  Plays for days.)
 
Semi-Limited:
Fire Hand (I can see this.  Hands need to be far less splashable.)
Ice Hand (See Fire Hand)
Compulsory Evacuation Device (A card that has fallen out of favor.  Can see this going up in number.)
 
Unlimited:
Magician of Faith (No one is playing this at 2.  Doubt it'll do much at 3 except maybe in Spellbooks.)
Hieratic Seal of Convocation (Hieratics aren't even a thing anymore.)
 
Doubt that they'll hit much else from Duelist Alliance, therefore, I'm not touching on BA, SatellarKnights, and Shaddolls aside from BLS.  
 
So that's my predictions/wishes.  Feel free to critique this, and post your own predictions.
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They're hitting shaddolls in the OCG arent they?, why not the TCG?

I can see Winda going to 1. (2 wouldnt really do much)

CeD could go to 2, three maybe is a bit much but 2 is fine.

Pleiades can go to 1 or hell for that matter, i really dislike how hes become even better in BA now, probably doesnt have much of an impact on the game right now, but i can see him growing further. EDIT: He will get hit in the future, not now, just realised that he doesnt do alot for BA, ATM.

 

Other than that i dont really know what could get hit, i really wanna say Deneb but i think tellarknights need him for them to actually work at all with consistancy.

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If I were to hit Tellars, I'd probably go for Altair tbh. But it's WAY to early to do that. I also think that Shaddolls won't get a direct hit for the same reasons.

 

Artifact engine is definitely getting hit in some way. The Hands semi-limit can certainly happen. Soul Charge does need to get limited.

 

Everything else is irrelevant.

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Why are people on here scared of hitting sanctum?

Plus, they can't really hit Shadds as we haven't had them long enough in the TCG to justify anything beyond a semi to be honest.


They can do what OCG did and hit things like Armageddon or Math without touching the actual dolls.
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Rang math really isn't a fair design in the least.

"Hi, I'm foolish burial on summon for 4 or less that will also almost always float, because you won't waste your precious removal on little old me~"

It's just too generic and then punishes the opponent for removing it from the board, either by eating up removal for what shouldn't be a target or floating when punched.

It also enables a few FTKs, though those FTKs certainly have worse offenders than Math (Noden, Blaze Fenix, AFD, PTD, etc), but this enabling them is of note, too.

I'm not saying it's harming the game state at present, but it's not a healthy design for the game as a whole at 3. Would be limited if this was going to try and improve the game a bit more than "required", just like semi'd hands.

Not saying I expect it, just presenting the logic. I think hitting arma knight was wrong on the OCG's part, but not the worst ever due to product cycle and such. Hitting Math wouldn't be wrong, though.

As for he List, it is supposed to be decently sized this time, iirc.

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Well, the GOOD thing is is that Mathe can be a justified hit as we have had Dragons of Legend for 5 months now. Which means that both Fire and Ice Hand, as well as Soul Charge and Kuribandit can be put on the chopping block as well.

 

Also Greiga, people don't want to hit Sanctum because it's currently the only card that actually gets the deck going, due to grabbing a Fact from the deck. It's also the only reason Morall is even played in other decks. Thus, limiting or banning Sanctum cripples the deck greatly. Honestly I think the deck deserves to be crippled if it dies due to only losing one card, but what do I know huh?

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I hear TCG is a set 5 mess atm

 

It's not THAT bad tbh. Yes, a bunch decks in the current meta are backrow-intensive (except Shaddols, Sworms and maybe BA), but it's not like we have multiples of really amazing Traps, and lockdown-type cards that made these kind of formats unbearable (Shi-En, Laggia, Ophion) are nowhere to be seen.

 

On another note, I'd welcome a limit on Emptiness. And yes, Mathematician would be a sensible indirect hit on Dolls (nobody uses Arma on the TCG anyways).

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It's not THAT bad tbh. Yes, a bunch decks in the current meta are backrow-intensive (except Shaddols, Sworms and maybe BA), but it's not like we have multiples of really amazing Traps, and lockdown-type cards that made these kind of formats unbearable (Shi-En, Laggia, Ophion) are nowhere to be seen.
 
On another note, I'd welcome a limit on Emptiness. And yes, Mathematician would be a sensible indirect hit on Dolls (nobody uses Arma on the TCG anyways).

It's more than that. If heavy hits 1. Compuls BTH and TT can hit 3,2,3. The first should already be nessesary with Midrash and will get that much worse once walking opression and traptrix come out. The latter two are nessesary post Quiphoths and Heroes. TCG can cut the sack like Self Des if it wants but otherwise you guys are fucking up
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It's more than that. If heavy hits 1. Compuls BTH and TT can hit 3,2,3. The first should already be nessesary with Midrash and will get that much worse once walking opression and traptrix come out. The latter two are nessesary post Quiphoths and Heroes. TCG can cut the sack like Self Des if it wants but otherwise you guys are f***ing up

 

You are forgetting that BTH is also searchable by Myrmeleo and retrievable by Dionaea.

 

All 3 of these cards are extremely powerful, and shouldn't be at more than 1 (with the exception of Compulsory which can arguably be @2 without too much repurcussion).

 

Heavy Storm can single handedly end games. Even if BTH, Compulse, and Torrential all go to 3, Heavy still cannot come back without it severely hurting the game state.

 

Your admirations for the OCG list are fine and all, but when you try using it as a basis to shit on our list, you're going too far and you need to fuck off.

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Since this IS a speculation thread, I thought I'd share my two-cents with a ban list prediction/minor wish list.

 

.:Forbidden:.
Judgment Dragon (from Unlimited) (I know he can go to 1, but I f**king hate this card, so I’m just biased. It kinda deserves it anyways.)
 
 
.:Limited:.
Artifact Moralltach (from Unlimited) (He’s not a terrible card, but he really doesn’t need to exist. Like, why does he? He’s a free pop off a badly designed trap that keeps the deck together. As much as I’d love to murder Sanctum, this guy has to take the hit since the deck falls apart without it. Even though I think if a deck falls apart because it lost 2 copies of 1 trap, it deserve to die.)
 
Infernity Archfiend (from Unlimited) (F**k this guy. No really, f**k him.)
 
Satellarknight Deneb (from Unlimited) (This lady is just nuts. Irregardless of being OPT, the fact that any summon of her nets you a search makes things pretty damn bogus. And really, unless she gets Bottomless’d or banished by some other means, she’ll keep working even as a one anyways. All this really does is change the ratios a bit.)
 
Shaddoll Squamata (from Unlimited) (I know Winda and Construct are horrific design, but this is a way to hurt them without trying to outright murder the deck. It’s the same concept as Moralltach, where you hit a problem, but not THE problem.)
 
Soul Charge (from Unlimited) (Even from the start, we all knew how damn absurd this card was. We lost Monster Reborn, and in its place we got one that can do 1x - 5x the effort for LP and a Battle Phase. This card is just too damn powerful to be allowed to exist, regardless of the cost.)
 
Sinister Shadow Games (from Unlimited) (Unlike Squamata, this card is just absurdly strong. A Foolish and a Book of Taiyou in one is not good design in a general sense, specially not since it lets you trigger a face-down Shaddoll during your opponent’s turn.)
 
 
.:Semi-Limited:.
Blackwing - Gale the Whirlwind (from Limited) (With the 5Ds Legendary Collection being released in October, I forsee that amongst many Blackwing cards that this guy will be included, and frankly he doesn‘t have much reason in being @1. They aren’t the spam sandwich deck that they once were, and even with triple Black Whirlwind they aren’t doing much. So might as well give them back another copy of their favourite Tuner at least.)
 
Fire Hand (from Unlimited) (This is indeed a powerful card, and can screw an opponent over in the blink of an eye. But Limiting it would be incredibly stupid, as it craps over the purpose of the Hands. I find @2 to be a safe spot as it’s still strong enough to be used, without being utterly worthless.)
 
Ice Hand (from Unlimited) (See Fire Hand.)
 
Kuribandit (from Unlimited) (He’s insane as a mill card sure enough, but I understand that he’s pretty much only good during the first or second turn. Limiting would be too hard a hit for sure, so a semi for now is enough. Though once Burning Abyss get more support he’ll probably see a Limit.)
 
Mathematician (from Unlimited) (I was iffy on whether or not to limit or semi this guy. But really, while he may be bad, he’s not SO bad that he deserve a limit just yet. His power lies in the early game, and for what it’s worth he is relatively hard to tutor unless you start with him. And even at three starting with him is just a reward. This is intended to largely reduce his power, without making him unusable.)
 
Neo-Spacian Grand Mole (from Limited) (Let‘s face it, he does bugger all nowadays; and unless some Rock specialised Pendulums come out, I also don’t see him getting that hard. @2 is a good spot for a good card that has stopped making an impact.)
 
Thunder King Rai-Oh (from Limited) (I’ll probably cop huge amounts of flak for this, but the need for Rai-Oh is starting to increase again due to the insane amount of searching and plussing some decks can do. I understand he’s not the pinnacle of intelligent design, but I do feel his going to be a necessity once more in our meta.)
Compulsory Evactuation Device (from Limited) (Apparently it’s not having an impact anymore. I personally don’t see why, but other people do. So, feel free to explain why this should be @2.)
 
Infernity Barrier (from Limited) (Probably another terrible idea, but I consider a small compensation for losing 2 Archfiends. And this sort of pity is coming from someone who despises the deck as well.)
 
 
.:Unlimited:.
Magician of Faith (from Semi-Limited) (Ever since she came back, she’s done jack all. Shaddolls don’t even want her, and their Fusions do a much better job of grabbing back their Shaddoll Fusions than she does. Might as well release her to the Unlimited field as she doesn’t really harm anything. Though she might be used with Soul Charge going to 1, but that’s just sad, desperate and scrubbish.)
 
Dark Strike Fighter (from Forbidden) (He was given an errata that reduced his power quite significantly, but because this new errata hasn’t been reprinted for the TCG audience, he’s remained banned. But because of the 5Ds Legendary Collection to be released late October, I predict he’ll be reprinted in the collection, and thus he’ll be taken off the list in preparation for it. Since he’s practically an entirely new card now, we might as well see what impact it has @3.)
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ark Strike Fighter (from Forbidden) (He was given an errata that reduced his power quite significantly, but because this new errata hasn’t been reprinted for the TCG audience, he’s remained banned. But because of the 5Ds Legendary Collection to be released late October, I predict he’ll be reprinted in the collection, and thus he’ll be taken off the list in preparation for it. Since he’s practically an entirely new card now, we might as well see what impact it has @3.)

What changed about him again?

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While the moves are insane, most of them... have some real thoughts behind them that amuse me.

Archfiend shoudl be banned, but limit is better than nothing.
 

Glow-up Bulb was limited to punish Apoqliphort Killer. Shaddoll Fusion is a 1-card Star Eater if they have an ED SS'd mon on the board. Dump a Doll and Bulb to make Shehinaga, then res bulb to make Star Eater. Killer can't get +3d by your Qliphorts, and Star Eater is immune to being -5/3d during the Damage Step. I don't agree with this move, at all, but I find the reasoning interesting.

 

Raigeki... indifferent. It's a potential +4, but it's both readily punished in the gamestate AND it's not 100% superior to Dark Hole. Such as in Yang Zing, where Combo Starting is important. Just encourages more conservation of resources.

 

Soul Charge is good.

 

Super Poly is fine.

 

Thank f*** they finally did it:

Magician of Faith to 3

Gale the Whirlwind to 2

Formula Synchron to 3

Transmigration of Prophecy to 2

 

Ceasefire's funny because it's meant to punish Dolls, just like Transmig. Probably won't see that usage, but it's a funny move.

 

Wolfbark why are you back like wtf... but you won't do anything

 

Gorz to 2 is a bad design choice, but won't harm the game. It can help agaisnt Qliphorts, too.

 

RotA to 3 is easily the worst move on this list and makes this game even moer s*** than it was before =x

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