Marco Polo Posted October 5, 2014 Report Share Posted October 5, 2014 So, after lots of pic editing I finally got the card art kinda right. I like the idea, and since DIVINE is a legal card and that's a counterpart of a legal card I don't predict there to be any problems with this sitting in RC. afterall, it's not some whacko concept. hmpff. :P EDIT: ~read rules again, uhm. spare me? El Shaddolls are attribute defined and there's no real way to flip it into LIGHT without changing the essense. ~~~~original art (shaddoll winda + slifer art) not by me. 2 "Shaddoll" monster + 1 DIVINE monster Must first be Fusion Summoned. When a monster(s) is Special Summoned to your opponent's side of the field: That monster(s) loses 2000 ATK, then if its ATK has been reduced to 0 as a result, destroy it. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand. 3000/3000 :o shaddolls suddenly run slifer. @DT universe you are like so doomed omg. Link to comment Share on other sites More sharing options...
Darj Posted October 5, 2014 Report Share Posted October 5, 2014 First, the card conflicts with flavor because Slifer is not from the DT universe. And before you say "but as a god it should be able to show up anywhere", the DT is an alternate universe with its own set of gods (e.g. Sophia) so I don't think the egyptian gods can simply casually show up. Second, the effect is bland. You just copy/pasted one of Slifer's effects, while all El Shaddolls released so far have different effects unrelated to their non-Shaddoll counterparts. This hurts the card's creativity and originality. Finally, using 2 Shaddolls for the Fusion Summon looks like a dangerous move here, just for triggering 2 Shaddoll cards upon summoning it, or 3 if you are using Core. Granted, Nephilim and Midrash also trigger 2 Shaddolls when they are Fusion Summoned (and the former triggers 3 when using Core), but still. My suggestion is to come up with something entirely different for its on-field effect, so it won't just be a blatant copy/paste of Slifer. As for the # of materials required, still not sure on it because at 2 it reflects the requirement of 3 tributes for the original Slifer, and Midrash/Nephilim can trigger 2~3 Shaddolls as well so that would put this card arguably on the same level; on the other hand, its current effect and 3000/3000 stats certainly have an stronger impact than Nephilim or even Midrash. Link to comment Share on other sites More sharing options...
Marco Polo Posted October 5, 2014 Author Report Share Posted October 5, 2014 First, the card conflicts with flavor because Slifer is not from the DT universe. And before you say "but as a god it should be able to show up anywhere", the DT is an alternate universe with its own set of gods (e.g. Sophia) so I don't think the egyptian gods can simply casually show up. Second, the effect is bland. You just copy/pasted one of Slifer's effects, while all El Shaddolls released so far have different effects unrelated to their non-Shaddoll counterparts. This hurts the card's creativity and originality. Finally, using 2 Shaddolls for the Fusion Summon looks like a dangerous move here, just for triggering 2 Shaddoll cards upon summoning it, or 3 if you are using Core. Granted, Nephilim and Midrash also trigger 2 Shaddolls when they are Fusion Summoned (and the former triggers 3 when using Core), but still. My suggestion is to come up with something entirely different for its on-field effect, so it won't just be a blatant copy/paste of Slifer. As for the # of materials required, still not sure on it because at 2 it reflects the requirement of 3 tributes for the original Slifer, and Midrash/Nephilim can trigger 2~3 Shaddolls as well so that would put this card arguably on the same level; on the other hand, its current effect and 3000/3000 stats certainly have an stronger impact than Nephilim or even Midrash. Yet this needs a DIVINE in case you're not using roots, and 2 shaddolls, which is arguably eating your hand, a fragile aspect of this archetype. The effect could be bland, but that's slifer. It fits slifer best, this connection between their effects and how obvious it is is actually what I like here best. that effect is also something that Shaddolls weren't yet exposed to which is imo great. I like it, we could also argue about Solemn and Egrystal, and I'm sure there are even better examples at this. 2 Shaddolls or 1? I wasn't sure which would do better since 1 is just ridiculous, and 2 triggers lots of s***. same for 3 and so on. Link to comment Share on other sites More sharing options...
Major's Shadow Posted October 5, 2014 Report Share Posted October 5, 2014 Too much cost for a mediocre effect. I'd just prefer to have Winda or Construct on the field, since those already do a pretty decent job of shutting down your opponent. Also, the deck comprises of getting pluses from shaddoll fusion by discarding materials, so I wouldn't want to sacrifice my god card (which already takes 3 tributes), as well as 2 shaddoll monsters in my hand, for a very similar effect. Could use some work; feels like an older gen. effect with a ridiculous cost on summon. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted October 6, 2014 Report Share Posted October 6, 2014 You may want to read the RC Rules again. While yes, there are legal versions of the God cards, the Divine-Beast typing along with the DIVINE Attribute itself is barred from this area. Moving this to Experimental (expectations are same as here, but we allow other DIVINE/Divine-Beasts in there) Link to comment Share on other sites More sharing options...
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