-kyo- Posted October 17, 2014 Report Share Posted October 17, 2014 Superheavy Samurai Horagai Machine/Tuner/Effect If you control no cards, you can Special Summon this card (from your hand). If Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If this card is Tributed for the Tribute Summon of a "Superheavy Samurai" monster while you have no Spell/Trap Cards in your Graveyard: You can Special Summon this card from your Graveyard. Superheavy Samurai Kageboshi You can Tribute this card; Special Summon 1 "Superheavy Samurai" monster from your hand. During either player's turn, when a "Superheavy Samurai" monster you control is targeted by a card or effect: You can banish this card from your Graveyard; negate the activation, and if you do, destroy it. You can only use each effect of "Superheavy Samurai Kageboshi" once per turn. Superheavy Samurai Soul Iwatoshi You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Soul Iwatoshi". Superheavy Koujin Susano-O Machine/Synchro/Effect 1 Machine-Type Tuner + 1 or more non-Tuner "Superheavy Samurai" monsters (This card is always treated as a "Superheavy Samurai" card.) This card can attack while it is in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, during either player's turn, if you have no Spell/Trap Cards in your Graveyard: You can target 1 Spell/Trap Card in your opponent's Graveyard; Set that target on your side of the field, and if you do, banish it when it leaves the field. please discuss Link to comment Share on other sites More sharing options...
Love of Ghibli Posted October 17, 2014 Report Share Posted October 17, 2014 So they essentially buffed every one of them up. I'm happy very happy. Susano'O with no life restriction. SN: Seeing that Melodious have to rematch Gem-knights means I get to see a bunch Melodious fusions...hopefully. Link to comment Share on other sites More sharing options...
The Warden Posted October 17, 2014 Report Share Posted October 17, 2014 Man, Iwatoshi is great bait, and instantly grabs you another Ten B-N to make use of. I rather like it. Kageboshi REALLY should've been Level 4, his utility would have soared through the god damn roof. Link to comment Share on other sites More sharing options...
玄魔の王 Posted October 17, 2014 Report Share Posted October 17, 2014 I'm really kinda sad Susa doesn't extend the attack effect To all your mons the way Benkei does. I'm also sad he still has that no spell/trap thing. Link to comment Share on other sites More sharing options...
Greiga Posted October 17, 2014 Report Share Posted October 17, 2014 This is looking like Macro Cosmos the deck if some good ones end up keeping the "no s/t in grave" line. Now I feel like there's some card out there that banishes s/t from the grave. Link to comment Share on other sites More sharing options...
玄魔の王 Posted October 17, 2014 Report Share Posted October 17, 2014 Also, Iwatoshi is a straight-up Sangan. Set it, opponent kills it, search Tenbin or Horagai. Next turn, Special Summon Hora, Norma Tenbin, revives. Iwa, make Susa, search. Link to comment Share on other sites More sharing options...
Neutrality Man Posted October 17, 2014 Report Share Posted October 17, 2014 This is looking like Macro Cosmos the deck if some good ones end up keeping the "no s/t in grave" line. Now I feel like there's some card out there that banishes s/t from the grave. Not banish, but there is a card that will get them out of there... the only problem is we need a way to regain the monsters to our hand. Or we could re-deck the S/T one by one over time. Link to comment Share on other sites More sharing options...
CLG Klavier Posted October 17, 2014 Report Share Posted October 17, 2014 Susano-O got buffed, niiiiiiiice =o Well, Synchro Materials aside, but that was obvious. Link to comment Share on other sites More sharing options...
Northern Sage Posted October 17, 2014 Report Share Posted October 17, 2014 This is looking like Macro Cosmos the deck if some good ones end up keeping the "no s/t in grave" line. Now I feel like there's some card out there that banishes s/t from the grave. Soul Release? Link to comment Share on other sites More sharing options...
The Warden Posted October 17, 2014 Report Share Posted October 17, 2014 Which then puts itself into the grave. Honestly the need to steal spells/traps is actually pretty minimal, aside from the generic stuff... or for stealing Shaddoll Fusion. Link to comment Share on other sites More sharing options...
Greiga Posted October 17, 2014 Report Share Posted October 17, 2014 Why does O have to be level 10? Link to comment Share on other sites More sharing options...
Azuh Posted October 17, 2014 Report Share Posted October 17, 2014 Problem solved... well sorta Link to comment Share on other sites More sharing options...
Greiga Posted October 17, 2014 Report Share Posted October 17, 2014 Problem solved... well sorta You know this is a much more reliable option than Winged Kuri, how did I ever forget about him? Link to comment Share on other sites More sharing options...
Toffee. Posted October 17, 2014 Report Share Posted October 17, 2014 Susan.... Literally lets you sit on the cards from the opponents graveyard. That is amazing. Link to comment Share on other sites More sharing options...
Slinky Posted October 17, 2014 Report Share Posted October 17, 2014 Monster Mash.dek k. Link to comment Share on other sites More sharing options...
evilfusion Posted October 17, 2014 Report Share Posted October 17, 2014 Not banish, but there is a card that will get them out of there... the only problem is we need a way to regain the monsters to our hand. You do realize Localized Tornado will go to the Graveyard, completely undoing the point of running it, right? Link to comment Share on other sites More sharing options...
Yemachu Posted October 18, 2014 Report Share Posted October 18, 2014 Maybe once the deck is established well enoug, it can do without Spell/Trap cards. But until then ""Naturia Barkion" indeed does a nice job at keeping your Graveyard sort of empty. Another option would be "Pot of Benevolence". It returns any 2 cards from either player's Graveyard to the Deck. The reason it is not counter productive, is because it banishes itself after activation. "Damage Diet", "Skill Prisoner", "Skill Successor" and "Breakthrough Skill" might also work; because they can banish themselves from the Graveyard. Link to comment Share on other sites More sharing options...
Pchi Posted October 19, 2014 Report Share Posted October 19, 2014 Barkion can also be easily Synchro Summoned by bringing back Horagai with Tenbin. It's magical ~<3 Do you think SHS have any chance of becoming meta in the future? I love that all archetypes introduced by the Arc-V anime, aside from Performapals, are perfectly viable in the TCG - that is, the ones which were released so far. Link to comment Share on other sites More sharing options...
Greiga Posted October 19, 2014 Report Share Posted October 19, 2014 edit: I'm dumb, lets see, something OT... Inb4 the level 6 beats Barkion. Link to comment Share on other sites More sharing options...
~Faytl~ Posted October 19, 2014 Report Share Posted October 19, 2014 I just realized the tuner works with Tenbin's Grave summon effect to set up both Barkion AND the level 6 SH Synchro we're getting eventually. Neat. I like these guys, Superheavy's are getting some really good mileage, even Soul Iwatoshi isn't bad, given it's a searcher so it's a pierce-giver that eventually evens out to a minus 0. Link to comment Share on other sites More sharing options...
Miror B Posted October 19, 2014 Report Share Posted October 19, 2014 Susano-o got buffed, but also debuffed because it banishes the cards it uses from the opponent's grave. Meaning no unlimited Raigeki fun. Link to comment Share on other sites More sharing options...
Blake Posted October 19, 2014 Report Share Posted October 19, 2014 Horagai sucks. Might get better when we get the level 6, but it currently just sucks. At least there is a way for it to 1-card Barkion/Goyo... Kageboshi is neat, but it's clear that Ben K isn't going to be run when the deck has better things to do. Iwatoshi is fucking amazing. It's easy to get into the grave/onto the field, easy to set off, and it searches a wolfbark. That can be SSd from the hand under certain conditions. And Masked Chameleon! So you can use the reptile engine and gear gigant, like Gadgets. This is the card to look at for the future of the deck, not Horogai or Susano-o/Ben K. Speaking of Susa, he seems bad because his summoning condition + level is bad. Not to mention the no s/t gimmick sounds terrible. I know that's their thing, but it's worse than running them based on their MERITS; y'know, easy to dupe, themed sangan 2.0, easy to use wolfbark, etc. Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted October 19, 2014 Report Share Posted October 19, 2014 Level 2 Level 3 Level 4 And level 10 if I counted correctly The level 4 is the best one out of them all I wonder what Konami's trying to---OH WAIT Anyway, yes, the level 4 is damn good. I'm not keeping up with the Zexal anime so I'm always suprised/delighted when they keep making support for an archetype like this. Granted, half of them are good and half of them are bad, but welcome to Yugioh. This deck continues to get sillier and sillier, and whenever DN updates with these guys, I'll have to give them another look. Melodious Support next plox idc how bad that is Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.