~British Soul~ Posted November 2, 2014 Report Share Posted November 2, 2014 You can send 1 card from your hand to the Graveyard; place 1 counter on this card. You can send this card to the Graveyard, then target 1 monster your opponent controls; that target loses 1000 ATK for each counter that was on this card, until the end of this turn. I know it's not great in the regular format, but at the sneak, this card was really annoying with the lack of removal in NECH so it was basically there for the long haul, discuss? Link to comment Share on other sites More sharing options...
~Faytl~ Posted November 2, 2014 Report Share Posted November 2, 2014 Might not be TOO terrible in zombie builds, honestly. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted November 2, 2014 Report Share Posted November 2, 2014 Might not be TOO terrible in zombie builds, honestly. It's worse than Axe of Despair. How it's anything but bad is beyond me. If you really need to get cards out of your hand and into the Graveyard so bad that you're considering something like this, then run something like PWWB instead. Link to comment Share on other sites More sharing options...
Spinny Posted November 2, 2014 Report Share Posted November 2, 2014 It's worse than Axe of Despair. How it's anything but bad is beyond me. If you really need to get cards out of your hand and into the Graveyard so bad that you're considering something like this, then run something like PWWB instead. I agree to an extent but it has its upsides over that.... Its a Spell. Its a continuous spell. Wide-spread removal. Any amount of cards can be pitched. its got its pros and cons ill give it that. EDIT: WTF is going on with the OP with the text and picture comparison btw...... Im so confused what its actual effect is.... Link to comment Share on other sites More sharing options...
Toffee. Posted November 2, 2014 Report Share Posted November 2, 2014 with the lack of removal in NECH- The irony is that random packs.dek is the only true "fun" format. Case in point, mediocre stuff like this can be honestly gamebreaking. Link to comment Share on other sites More sharing options...
~British Soul~ Posted November 2, 2014 Author Report Share Posted November 2, 2014 The irony is that random packs.dek is the only true "fun" format. Case in point, mediocre stuff like this can be honestly gamebreaking. That would be true if said "random packs.dek" weren't full of stall cards. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted November 2, 2014 Report Share Posted November 2, 2014 I agree to an extent but it has its upsides over that.... Its a Spell. So is Axe. Its a continuous spell. Axe gains slightly more obscure support by being an Equip. Plus, this card only works on one monster (or all for a much worse ATK reduction) so I don't see how being Continuous helps the card. Wide-spread removal. Uhhhh... neither card we're talking about removes cards from the field? Any amount of cards can be pitched. This causes major minusing for whoever does this though. With Axe, you can just give the monster a 1k ATK boost without losing any cards. For this to outdo Axe, you give yourself a -3 (-2 cards for counters, - 1 Wonder Balloons because it ditches itself). its got its pros and cons ill give it that. EDIT: WTF is going on with the OP with the text and picture comparison btw...... Im so confused what its actual effect is.... The only pro this might have over Axe is that it decreases ATK, so your opponent can't counter it with Lance as effectively (opponent's monster gains 200 ATK +1k per counter past first as opposed to your monster losing 1800 ATK). But then again, getting rid of the opponent's monster means you don't have to deal with its ATK. Edit: Tfw quotes twice. Link to comment Share on other sites More sharing options...
Ultravires Posted November 3, 2014 Report Share Posted November 3, 2014 This and the Superheavy Samurai combo ruined Sneak. Pumprincess MK-II. Link to comment Share on other sites More sharing options...
Spinny Posted November 3, 2014 Report Share Posted November 3, 2014 The only pro this might have over Axe is that it decreases ATK, so your opponent can't counter it with Lance as effectively (opponent's monster gains 200 ATK +1k per counter past first as opposed to your monster losing 1800 ATK). But then again, getting rid of the opponent's monster means you don't have to deal with its ATK. Edit: Tfw quotes twice. I was talking against PWWB, i said it has its pros and cons, sheesh wtf was that massive argument for. Half of your argument points werent very well thought out either... Uhhhh... neither card we're talking about removes cards from the field? You got what i meant, thats just a stupid comment, it reduces attack so it makes it easier to remove monsters by battle. It may not be direct removal but its easy to see what i meant, just why is it even worth arguing over something so trivial? You said, How it's anything but bad is beyond me. If you really need to get cards out of your hand and into the Graveyard so bad that you're considering something like this, then run something like PWWB instead. So i gave points as to why i think it has its pros and cons.... why a massive argument breaks out because of this i dont know... Link to comment Share on other sites More sharing options...
Bringerofcake Posted November 3, 2014 Report Share Posted November 3, 2014 This and the Superheavy Samurai combo ruined Sneak.Pumprincess MK-II. Don't forget When over extending is two monsters. Sneak was the only time this card will see play. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted November 3, 2014 Report Share Posted November 3, 2014 I was talking against PWWB, i said it has its pros and cons, sheesh wtf was that massive argument for. Half of your argument points werent very well thought out either... But against PWWB, this has even fewer pros. Being able to be used the turn you get it means little compared to the sheer disruption ability PWWB offers. PWWB also offers a much higher damage output by actually getting rid of the monster (the attack that would be made on that monster ends up being a direct attack, either that our you're attacking something else). You don't even need to kill the spun monster by battle either, because it's gone. Then there's the fact that PWWB is actually worth the discard cost, while this just debuffs your opponent's monsters for a very slight amount of ATK for the same cost (and the more you pay, the less of a bargain it is because 300 per discard is worse than Curse of Aging, AKA a card that was never good even when it came out years and years ago). -600 to each of your opponent's monsters for a -3 is absurdly awful. I mean, Lightning Vortex is a -2+kills and it does more for less, and Lightning Vortex sucks (and not simply because Dark Hole and Raigeki are around). There are eons of cards that require a discard that will offer you much more potent effects than this. This letting you discard more doesn't help its case enough. You got what i meant, thats just a stupid comment, it reduces attack so it makes it easier to remove monsters by battle. It may not be direct removal but its easy to see what i meant, just why is it even worth arguing over something so trivial? That isn't removal. Removal is when you actually get the card off of the field. ATK debuffs just make it more likely to win battles or are essentially burn effects (using them just for this is terrible usage of those effects though). With this card debuffing monsters by 300 per discard, even if it affects your opponent's entire monster lineup, is not going to easily change the outcome of those battles on one discard. So then you're discarding like 2, 3, or 4 cards just to win a few battles. Link to comment Share on other sites More sharing options...
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