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Number 86: Heroic Champion - Rhongomiant


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300px-Number86HeroicChampionRhongomiant-
2 or more (max. 5) Level 4 Warrior-Type monsters
During each of your opponent's End Phases: Detach 1 Xyz Materialfrom this card. This card gains the following effects based on the number of Xyz Materials attached to it.
● 1 or more: This card cannot be destroyed by battle.
● 2 or more: This card gains 1500 ATK and DEF.
● 3 or more: This card is unaffected by other card effects.
● 4 or more: Your opponent cannot Normal/Special Summon.
● 5 or more: Once per turn: You can destroy all cards your opponentcontrols.

I want this in TCG reeeeaaaal bad ;;
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I too am eagerly awaiting the release of the OCG exclusive Numbers and corresponding archetype members. While I'm glad the OCG printed original Numbers to support archetypes, it's frustrating that the TCG can't really use those archetypes effectively without them.

 

-Heraldics need Amphisbaena, Heraldry Augment, and No.18

-Chronomaly need Nebra Disk and No.36

-Heroics need Assault Halberd and No.86

-Battlin' Boxer need No.79

 

The more time that passes without them being released, the more the meta will stray from Xyz archetypes until those cards become obsolete.

 

As for this card, it seems really cool, being able to take advantage of some of the Warrior and Heroic spam effects to turn into something really threatening.

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I too am eagerly awaiting the release of the OCG exclusive Numbers and corresponding archetype members. While I'm glad the OCG printed original Numbers to support archetypes, it's frustrating that the TCG can't really use those archetypes effectively without them.

 

-Heraldics need Amphisbaena, Heraldry Augment, and No.18

-Chronomaly need Nebra Disk and No.36

-Heroics need Assault Halberd and No.86

-Battlin' Boxer need No.79

 

The more time that passes without them being released, the more the meta will stray from Xyz archetypes until those cards become obsolete.

 

As for this card, it seems really cool, being able to take advantage of some of the Warrior and Heroic spam effects to turn into something really threatening.

>Doesn't even mention Galaxy Soldier

 

Warrior Spam is best spam. It feels subpar in Satellars but in the home deck it wrecks (and in a few other decks).

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