newhat Posted November 8, 2014 Report Share Posted November 8, 2014 Storm Zebra Level 2 WIND/Beast/Eff 600/1400 Cannot be Normal Summoned or Set. This card can attack a number of times equal to the number of Beast-Type monsters you Summoned this turn, and monsters your opponent controls lose ATK equal to that number x500. Link to comment Share on other sites More sharing options...
Toffee. Posted November 8, 2014 Report Share Posted November 8, 2014 >Level 2 >"Number of Beasts you Summoned this turn" OH BOY HERE WE GO..... Obedience Schooled into This, Fawna, and then Uniflora for no real reason. Beasts x3 Play Arf Though for Kinka Byo Synchro for Thunder Unicorn. Beasts x4 Normal Kinka, and revive Flora. Beasts x6 Flora swaps itself for Fawna. Beasts x7 Fawn discards whatever to revive Flora. Beasts x8 Flora swaps itself for This. Beasts x9 Fawna and Unicorn become Voltic Bicorn. Beasts x10 This has 8000 ATK and can attack 10 times. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted November 8, 2014 Report Share Posted November 8, 2014 Looks like we've brought MtG's Storm mechanic into YuGiOh. Where there are possible combos that create plays for days. Link to comment Share on other sites More sharing options...
Draconus297 Posted November 8, 2014 Report Share Posted November 8, 2014 Now I can't help but picture God Zebra crushing all the Cybers under its mighty hooves. Link to comment Share on other sites More sharing options...
Progenitor Posted November 8, 2014 Report Share Posted November 8, 2014 >Level 2 >"Number of Beasts you Summoned this turn" OH BOY HERE WE GO..... Obedience Schooled into This, Fawna, and then Uniflora for no real reason. Beasts x3 Play Arf Though for Kinka Byo Synchro for Thunder Unicorn. Beasts x4 Normal Kinka, and revive Flora. Beasts x6 Flora swaps itself for Fawna. Beasts x7 Fawn discards whatever to revive Flora. Beasts x8 Flora swaps itself for This. Beasts x9 Fawna and Unicorn become Voltic Bicorn. Beasts x10 This has 8000 ATK and can attack 10 times. Totally necessary. What if your opponent boosts to like...25000 life points? Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 9, 2014 Report Share Posted November 9, 2014 Totally necessary. What if your opponent boosts to like...25000 life points? How many situations can you name in which this sort of thing happens? Probably not many (there will be some LP boosting, but probably not to that extreme; except for C101 or something, but that's irrelevant here.) In essence, this card's effect is somewhat similar to that of Chimeratech, except that its max attacks, plus its ATK reset at the End Phase rather than remain fixed. That being said, Armz did point out a potential way to turn this into an OTK enabler of sorts. Outside of it, either you figure out a way to summon multiple Beasts in a turn; otherwise this card really doesn't do much. Though, Level 2 Beasts have gotten a fair amount of support lately, so you should be able to summon enough times per turn to keep this card a relevant threat. As a whole, I see it as more of an OTK enabler; get enough ATK/attacks to remove your opponent's monsters, then attack them directly with everything else (or this, if it gets to that point). Now I can't help but picture God Zebra crushing all the Cybers under its mighty hooves. Follow Advanced Clause, please. Is there anything that you want to say regarding the design so far. Link to comment Share on other sites More sharing options...
newhat Posted November 9, 2014 Author Report Share Posted November 9, 2014 Fawna and Obedience Schooled make this OTK too easily at its current values. However there's no way to tune its Storm boost high enough to make it viable without the potential to one-shot the opponent. Reworked. Link to comment Share on other sites More sharing options...
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