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[CROS] Grieving Fiend


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More dumping for Infernoids. Not worth it for just one though.

 

Unfortunately this is also true. Since you can only use it once, it's not going to give you enough to make a huge difference. If there's something you didn't wanna banish, but still needed gone, maybe...

 

This card would be RIDICULOUSLY better if it was "Return 1 banished Fiend to your Graveyard, then send 1 Fiend from your deck to the Graveyard"

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Unfortunately this is also true. Since you can only use it once, it's not going to give you enough to make a huge difference. If there's something you didn't wanna banish, but still needed gone, maybe...

 

This card would be RIDICULOUSLY better if it was "Return 1 banished Fiend to your Graveyard, then send 1 Fiend from your deck to the Graveyard"

not all fiend decks are infernoids

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This thing actually can help Infernoids. It allows you to dump specific ones Level 5+ so you have less chances to mill the ones you actually want in your hand.

Less chance as in, its severely controlled, and also screws with your opponent at the same time. You people are underestimating the cards potential.

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Mill Grapha -> Revive it later

Mill Fabled Kushano(Kushano right?) -> Discard stuff to recover him

Mill Infernoids -> ?????????

Mill Burning Abyss -> ????

Mill Ritual Djins -> Set up a Ritual Summon

 

Stuff like that?

 

I mean, this card isn't that bad, but it's not that really that good either. Artwork is cute, though.

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Mill Grapha -> Revive it later

Mill Fabled Kushano(Kushano right?) -> Discard stuff to recover him

Mill Infernoids -> ?????????

Mill Burning Abyss -> ????

Mill Ritual Djins -> Set up a Ritual Summon

 

Stuff like that?

 

I mean, this card isn't that bad, but it's not that really that good either. Artwork is cute, though.

I'd rather play Fiendish Rhino guy because I can mill on synchro summon or detach and the neo!new!fableds i drafted play like 14 traps already

 

granted they're all draw cards and trap stuns but

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It's even better than Shadow Games because it has a really nice second effect in returning a card from grave to deck, and it's chainable too so it can make all sorts of stuff fizzle. Looks really really good in BA to the point that I'd consider leaving out Math or Foolish.

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It's even better than Shadow Games because it has a really nice second effect in returning a card from grave to deck, and it's chainable too so it can make all sorts of stuff fizzle. Looks really really good in BA to the point that I'd consider leaving out Math or Foolish.

It'd be better than Shadow Games, if the decks that could run this actually cared for it.

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