Maeriberii Haan Posted February 11, 2015 Report Share Posted February 11, 2015 Kumonyou no DosouTrap Continuous(1) Special Summon this card to your Monster zone as an Effect Monster (Rock-Type/EARTH/Level 7/ATK 0/DEF 2500). (This card is still treated as a Trap Card.) (2) This card Special Summoned by this effect cannot be targeted by your opponent’s card effects while you control another Trap Card that is a Monster. (3) If a card from your Spell/Trap Zone is Special Summoned to your Monster Zone as a monster: You can target 1 card on the field; destroy it. Shinen no Stungray / Abyssal StungrayTrap Continuous(1) Special Summon this card to your Monster Zone as an Effect Monster (Thunder-Type/LIGHT/Level 5/ATK 1900/DEF 0). (This card is still treated as a Trap Card). (2) This card cannot be destroyed by battle. Link to comment Share on other sites More sharing options...
Hexanort Posted February 11, 2015 Report Share Posted February 11, 2015 first one is one badass trap monster..... no opt clause on the destroy effect, i wonder if that (3) effect can trigger when it summon itself?, if it can it can be as good as sanctum+moraltach (albeit this one targets, but doesnt limited to face-up) Link to comment Share on other sites More sharing options...
Toffee. Posted February 11, 2015 Report Share Posted February 11, 2015 A motherfucking Level 7 and a 5 Because Big Eye/Volcasaurus totally don't exist Link to comment Share on other sites More sharing options...
Trebuchet MS Posted February 11, 2015 Report Share Posted February 11, 2015 Hey, more Synchro Levels for my Uria Deck! And more importantly, more field control before Uria comes down. Link to comment Share on other sites More sharing options...
evilfusion Posted February 11, 2015 Report Share Posted February 11, 2015 I love Trap Monsters. Maybe because I love Uria, but seriously, these look so cool. And no, it won't destroy something when it SSes itself. It needs to already be faceup when a Trap is Summoned as a Monster. Link to comment Share on other sites More sharing options...
Darj Posted February 11, 2015 Report Share Posted February 11, 2015 That Ray as a Level5 LIGHT could be handy on decks that can make Pleiades and stuff. Link to comment Share on other sites More sharing options...
The Highlander Posted February 12, 2015 Report Share Posted February 12, 2015 And now 2 more useful cards for a trap monster centric deck, currently we have tiki soul and curse, (metal reflect slime), (zoma the spirit), uria, Imperial Custom, (mask of darkness) and these two. EDIT: After testing them with ygohack137s update for ygopro I have to say the first one is even better than expected, destroying up to 4 cards during the opponent's turn (assuming you have only 1 ... otherwise up to 9) while establishing a board allows very easy domination and easy interruption of many combos. Link to comment Share on other sites More sharing options...
newhat Posted February 12, 2015 Report Share Posted February 12, 2015 Stungray's pretty neat. It's like Ghost Ship, but with defensive utility instead of speed. The Rock one has garbled synergy. Even if there's another Level 7 Trap Monster, there isn't enough population to justify a 0-ATK combo pop. Link to comment Share on other sites More sharing options...
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