Jump to content

[CROS] CROS's Trap Monsters


Recommended Posts

fQFXIOy.jpg

 

Kumonyou no Dosou
Trap Continuous
(1) Special Summon this card to your Monster zone as an Effect Monster (Rock-Type/EARTH/Level 7/ATK 0/DEF 2500). (This card is still treated as a Trap Card.) (2) This card Special Summoned by this effect cannot be targeted by your opponent’s card effects while you control another Trap Card that is a Monster. (3) If a card from your Spell/Trap Zone is Special Summoned to your Monster Zone as a monster: You can target 1 card on the field; destroy it.

 

qsru3J6.jpg

 

 

Shinen no Stungray / Abyssal Stungray
Trap Continuous
(1) Special Summon this card to your Monster Zone as an Effect Monster (Thunder-Type/LIGHT/Level 5/ATK 1900/DEF 0). (This card is still treated as a Trap Card). (2) This card cannot be destroyed by battle.

Link to comment
Share on other sites

And now 2 more useful cards for a trap monster centric deck, currently we have tiki soul and curse, (metal reflect slime), (zoma the spirit), uria, Imperial Custom, (mask of darkness) and these two.

EDIT: After testing them with ygohack137s update for ygopro I have to say the first one is even better than expected, destroying up to 4 cards during the opponent's turn (assuming you have only 1 ... otherwise up to 9) while establishing a board allows very easy domination and easy interruption of many combos.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...