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Primordial Cosmic Deer


Sleepy

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Can be Ritual Summoned by any Ritual Spell Card by Tributing 1 monster of any Level. If a player would take battle damage from a battle involving this card: The other player gains that much LP instead (this effect cannot be negated). While this card is face-up, you can Ritual Summon it and place 1 Genesis Counter on it. If this card has 7 Genesis Counters on it, you win the Duel.

 

What do you think? Generic-ish giant beater but instead of damaging your opponent, you heal yourself.

Too much?

 

The win condition is supposed to be hard and-or take a lot of resources.

 

Art by me (heavily cropped). Original image: http://sleepy17.deviantart.com/art/Primordial-Space-Deer-520008670

 

EDIT:
ATK is down to 3000, and the Counter gaining effect does not start a chain.

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Can be Ritual Summoned by any Ritual Spell Card by Tributing 1 monster of any Level. If a player would take battle damage from a battle involving this card: The other player gains that much LP instead (this effect cannot be negated). You can Ritual Summon this face-up card, and if you do: It gains 1 Genesis Counter. If this card has 7 Genesis Counters on it, you win the Duel.

For the love of Ra, make this thing require a specific Spell! The Ritual mechanic itself includes the Level requirements or "equal to or higher than the Ritual Monster's Level" unless otherwise stated, making the "of any Level" bit redundant. The mean amount of LP this card would regenerate each turn is in the range of 2k through 4k. That is insane on top of the sheer inanity of a level 1 5k beatstick. And you gave it a Win Condition from pseudo-Gemini Ritual reSummoning it 7 times On top of all of that. Seriously? Are you HIGH?

 

Here's a Specific Spell for you to pair this with:

 

Priomordial Cosmos

Ritual Spell

This card is used to Ritual Summon Primordial Cosmic Deer. You must also Tribute monsters from your hand or field whose total Levels equal 1 or more. You can banish 1 card in your hand face-down; add this card in your Graveyard to your hand. You can only Ritual Summon using 1 "Primordial Cosmos" per turn.

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For the love of Ra, make this thing require a specific Spell! The Ritual mechanic itself includes the Level requirements or "equal to or higher than the Ritual Monster's Level" unless otherwise stated, making the "of any Level" bit redundant. The mean amount of LP this card would regenerate each turn is in the range of 2k through 4k. That is insane on top of the sheer inanity of a level 1 5k beatstick. And you gave it a Win Condition from pseudo-Gemini Ritual reSummoning it 7 times On top of all of that. Seriously? Are you HIGH?

 

You do realize how easy this is to get over, right? like any form of removal will just fuck this 16 ways till sunday. 

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For the love of Ra, make this thing require a specific Spell! The Ritual mechanic itself includes the Level requirements or "equal to or higher than the Ritual Monster's Level" unless otherwise stated, making the "of any Level" bit redundant. The mean amount of LP this card would regenerate each turn is in the range of 2k through 4k. That is insane on top of the sheer inanity of a level 1 5k beatstick. And you gave it a Win Condition from pseudo-Gemini Ritual reSummoning it 7 times On top of all of that. Seriously? Are you HIGH?

 

Here's a Specific Spell for you to pair this with:

 

Priomordial Cosmos

Ritual Spell

This card is used to Ritual Summon Primordial Cosmic Deer. You must also Tribute monsters from your hand or field whose total Levels equal 1 or more. You can banish 1 card in your hand face-down; add this card in your Graveyard to your hand. You can only Ritual Summon using 1 "Primordial Cosmos" per turn.

 

I know the text looks redundant but bear in mind that it is usually some specific Ritual Spells that state the Levels need to be exact, not the sheer mechanic alone. That is the reason the text is there: So that your "needs exact Levels" Ritual Spell can have that bypassed.

 

Good luck getting that win condition outside of a very odd FTK with a 5% success ratio.

 

What is exactly the problem of not having a specific Ritual Spell? Gishiki and Nekroz monstes have an archetype of Ritual Spells they can use, but I wouldn't call it all that specific. At least not enough to declare this card's condition unthinkable.

 

The LP gain clause is the one thing I also am doubtful about, so I can't really answer you there... I figured the amount of LP you gain from this is not much bigger than that of Thought Ruler Archfiend, and that depending on the opponents, something that can change its position and pierce through it or switch its ATK and DEF would undoubtedly kill it and give the killer a nice LP boost.

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Yes, too much.

So you want to give all decks their own djinn lock and 5k beater.
This is probably worse than noden and mask change, and the game doesnt need any more of this.
The current support rituals and level 1s have just doesnt help. Also no drawbacks for a free wall like that is insane.
Im confused at the last eff, how does it happen? You need to waste a ritual spell from your hand when this is face up?
Not that im interested at alt win conditions tho..

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You do realize how easy this is to get over, right? like any form of removal will just fuck this 16 ways till sunday. 

Yeah, removal is common but that's not really an excuse to make a 5k beater like this; especially since this thing is essentially unkillable in battle for most intents/purposes.

 

I should note that Qlis are still around with Skill Drain, and for most intents/purposes, can function as a freely-revivable 5000 ATK monster to destroy things and all.

But even without that, this thing will keep restoring a lot of LP considering its massive stats.

 

Considering it's Level 1, you can hypothetically use Opti-Camouflage Armor on this, and have it regain 5000 LP per turn. But no one uses it competitively.

A lot of bosses are 2800-3000, so this can basically reach the 2-3K per turn thing when it kills stuff.

 

So in essence, it is A LOT on one card; especially since it can use any Ritual Card that doesn't require exact Levels. So that kicks Nekroz out of any possible contention with this.

One thing though, you could still use Advanced Ritual Art on this, and mill some Level 1 Vanilla.

 

----

You could lower it to 3000 ATK or something; still strong enough to take things down, but the LP gain won't be as massive.

 

As for the Ritual Summon thing (last part), I really don't understand what it's supposed to do either. But the Genesis counter would be removed on each subsequent summoning.

 

In any case, it does fuel some things which require a lot of LP (Ancient Sacred Wyvern, as an example to gain massive LP; or some Agent stuff with Saturn/Mars).

Latter case makes it a very powerful monster quickly; and former can basically blow itself up at a later point to OTK the opponent on its own. (Let's assume that the Field remains, k).

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Hymn of Light does provide protection for it, yes.

And on a sidenote, you could basically combo it with Sapphy to retrieve the monster you Tributed to SS this again with that last effect; assuming you can cycle the Ritual Spell also. (But that's still gimmicky in its own right TBH).

 

Both are LIGHTs, so it's probably possible to loop with the two of them and do things.

 

 

(And yes, I mean Saffira when I use the other name; but hopefully most of you know that by now...)

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http://yugioh.wikia.com/wiki/Shien%27s_Spy

 

This says hi.

 

--

But there's that also.

Sheesh, there's a lot of ways this card can be abused.

 

I was going to say Reficule burn with this earlier, but I remembered that you get the LP; not opponent.

However, switch control with opponent + above card/this= massive burn things.

 

 

In retrospective, that auto-win effect won't trigger most of the time (if at all).

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http://yugioh.wikia.com/wiki/Shien's_Spy
 
This says hi.
 
--
But there's that also.
Sheesh, there's a lot of ways this card can be abused.
 
I was going to say Reficule burn with this earlier, but I remembered that you get the LP; not opponent.
However, switch control with opponent + above card/this= massive burn things.
 
 
In retrospective, that auto-win effect won't trigger most of the time (if at all).

Kinda ninja'd you, hun.
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Strong and refreshing.

But for a change I'd like to comment on the art, saw it on your DA and I was like wow. I left the window and felt inspired to go draw something. 

Sadly you had to crop it, so it looks worse on a card but still very good and creative as hell. 

I also like how it's basically a Gemini-flavored Ritual, which is something the game has yet seen, inspiring work overall. 

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Yes, too much.

So you want to give all decks their own djinn lock and 5k beater.
This is probably worse than noden and mask change, and the game doesnt need any more of this.
The current support rituals and level 1s have just doesnt help. Also no drawbacks for a free wall like that is insane.
Im confused at the last eff, how does it happen? You need to waste a ritual spell from your hand when this is face up?
Not that im interested at alt win conditions tho..

 

When I finish uploading this answer, I'll go ahead and edit the ATK down since it turns out that part is pretty much unanimous.

I think Djinn would be usable yes, but not to the degree of consistency that Nekroz are capable of, and its not like all decks have Special Summon stoppers that are any easier to use like Vanity's Emptiness (or any Vanity's card, really) Fossil Dyna. 

The current support for Level 1s is Kynka Byo, so this card would still have to be banished or used as an Xyz Material by the End Phase. Then cards like Chameleon or Junk Synchron will revive it in Defense Position, which it has 0 of it. What is that abusable Level 1 support you are referring to?

 

The last bit is: The card is already face-up. Then you Ritual Summon it as if it wasn't, so you need a Ritual Spell with Tributes again. It is like Geminis but unreasonably that much harder.... It is there mainly for flavor purposes since I don't think even the Nekroz Ritual Spells would make it work.

 

 

Yeah, removal is common but that's not really an excuse to make a 5k beater like this; especially since this thing is essentially unkillable in battle for most intents/purposes.

 

I should note that Qlis are still around with Skill Drain, and for most intents/purposes, can function as a freely-revivable 5000 ATK monster to destroy things and all.

But even without that, this thing will keep restoring a lot of LP considering its massive stats.

 

Considering it's Level 1, you can hypothetically use Opti-Camouflage Armor on this, and have it regain 5000 LP per turn. But no one uses it competitively.

A lot of bosses are 2800-3000, so this can basically reach the 2-3K per turn thing when it kills stuff.

 

So in essence, it is A LOT on one card; especially since it can use any Ritual Card that doesn't require exact Levels. So that kicks Nekroz out of any possible contention with this.

One thing though, you could still use Advanced Ritual Art on this, and mill some Level 1 Vanilla.

 

----

You could lower it to 3000 ATK or something; still strong enough to take things down, but the LP gain won't be as massive.

 

As for the Ritual Summon thing (last part), I really don't understand what it's supposed to do either. But the Genesis counter would be removed on each subsequent summoning.

 

In any case, it does fuel some things which require a lot of LP (Ancient Sacred Wyvern, as an example to gain massive LP; or some Agent stuff with Saturn/Mars).

Latter case makes it a very powerful monster quickly; and former can basically blow itself up at a later point to OTK the opponent on its own. (Let's assume that the Field remains, k).

 

Umm alright, 3000 it is.

 

The re-Ritual Summon effect is supposed to be a full regular Ritual Summon but without having the monster leave the field, like Gemini monsters do.

Only in this case you can't just call "re-Summon", you need to use a Ritual Spell and give up Tributes again each time.

It is pretty much impossible xD

 

 

 

It is a good thing Hymn of Light is a one-use and not a lingering armor (had to go check), otherwise this card's concept might end up much harder to salvage.

 

Wow, this becomes hilarious when paired with Bad Reaction to Simochi and anything that can give control of this thing to your opponent.
Then you can just ran weenies into it all day and burn your opponent with sheer irony.

 

 

Bad Reaction was an intended purpose, and for once the burn player would have to engage in battle xP

You could also use Inverse Universe or anything that weakens it to slam on opponent monsters, though a Creature Swap play does sound more deadly.

 

 

http://yugioh.wikia.com/wiki/Shien%27s_Spy

 

This says hi.

 

--

But there's that also.

Sheesh, there's a lot of ways this card can be abused.

 

I was going to say Reficule burn with this earlier, but I remembered that you get the LP; not opponent.

However, switch control with opponent + above card/this= massive burn things.

 

 

In retrospective, that auto-win effect won't trigger most of the time (if at all).

 

Yeah I tried to give it multiple purposes. Granted ideally it'd be without breaking any of them.... so far the ATK stat is... well, I'll change it ASAP anyways... 

 

Strong and refreshing.

But for a change I'd like to comment on the art, saw it on your DA and I was like wow. I left the window and felt inspired to go draw something. 

Sadly you had to crop it, so it looks worse on a card but still very good and creative as hell. 

I also like how it's basically a Gemini-flavored Ritual, which is something the game has yet seen, inspiring work overall. 

 

Thank you =D
Yeah I intended the whole image to fit but it didn't look quite the way I expected.

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